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Half-Life Celebrates 20th Anniversary With Fan-Made 'Black Mesa: Xen' Trailer (vice.com) 82

On Monday, developer Crowbar Collective released the first trailer for Black Mesa: Xen, the final act of its long running remake of Valve's 1998 game Half-Life, which marked its 20-year anniversary on the same day. "The finale of Half-Life put hero Gordon Freeman in an alien world, and Black Mesa: Xen's upgraded graphics and redesign makes the original's muddy palette look vibrant and strange," reports Motherboard. "It looks just as exciting as it did at the time of the original game's release." From the report: When Valve unleashed Half-Life, it changed video games forever. The first person shooter from what was then a relatively unknown company starred a silent scientist beating down alien headcrabs and shooting human Marines in a novel sci-fi adventure. It was a triumph. Shortly after, in 2003, the Crowbar Collective began work on a remake that would come to be known as Black Mesa. Fan communities routinely reimagine their favorite video games, often as modifications, or mods, of the originals. Black Mesa began life as a free mod for Half-Life 2, but grew into a proper remake. Crowbar Collective added new voice work, changed animations, and tweaked the original game in hundreds of ways big and small. Black Mesa: Xen has a target release date of early 2019.
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Half-Life Celebrates 20th Anniversary With Fan-Made 'Black Mesa: Xen' Trailer

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  • Built a new PC just to play the game, had a top of the line graphics card. There was a scene in HL2 where you were crossing a bridge, over an ocean. I just sat back and watched that for a while. First time computer graphics impressed me.
    • by antdude ( 79039 )

      I remember my ATI Radeon Pro AIW kicking arse with HL2. :D

    • Re: (Score:2, Funny)

      by Anonymous Coward

      Over an ocean? That's a long bridge!!

    • by ledow ( 319597 )

      Yes, same.

      There are only a few games that have ever really impressed me, and that scene is one of them. I remember being annoyed at the enemy appearing and shooting because I wanted to just look down and look around at it. The sights, wind noise, the "depth" of the bridge, it all worked perfectly.

      I can only imagine what's possible nowadays with modern graphics hardware, a VR headset an story-tellers / scene-setters like that. But without something like Half-Life 3 most of us will never buy the equipment

      • by Greyfox ( 87712 )
        Oh, VR is quite amazing. I guess there's a program to do demos at some Microsoft stores, you might want to check around and see if you can find one in your area. [microsoft.com]

        You put the headset on and you're there. Gamers like to talk about immersion, well I'd go so far as to say I never actually experienced it until I tried out a vive. Most of the stuff out for it now are crappy little demos, some of which work better than others, but Project Cars alone might be worth it if you have the space where you can set up a f

      • by LesFerg ( 452838 )

        I haven't yet bought a VR game which even approaches good story telling in that way. The most imagination they seem to have is jump-scares in dark places. Tho Farpoint was close to a great game, it had the movements and play immersion just right, but was fairly basic in story, very short, and no real interaction with the world or objects. The depth of some of the mountain-side scenery did make you want to stop shooting and look about too.

  • If you were a fan of the original, it's absolutely worth every penny. It gave my nostalgia a raging crow-boner.

Only great masters of style can succeed in being obtuse. -- Oscar Wilde Most UNIX programmers are great masters of style. -- The Unnamed Usenetter

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