Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games) Games

Videogame PUBG Bans 30,000 Cheaters, Discovers Professional Players Cheated (newsweek.com) 118

An anonymous reader quotes Newsweek: The makers of PUBG sent down the banhammer Thursday afternoon in a ban wave believed to iimpact more than 30,000 fraudulent player accounts. What PUBG Corp likely didn't expect, however, was that its new security measures would also implicate several of the game's pro players.

Like ban waves in most popular online games, technology is at the center of it all. In this particular case, Radar Hacking was the main target. For those unaware of how the method works, Radar Hacks reveal detailed server information and send the collected data to an external device via a third-party VPN. In layman's terms, Radar Hacks allowed PUBG cheaters to see all player positions via a second monitor or smartphone application.... Given what we know now, it appears use of this unsanctioned assistive software was somewhat popular in PUBG's European and North American esports scenes. Over the last handful of hours, multiple apologies, suspensions and explanations have been posted on behalf of players and organizations alike.

Newsweek reports that on at least one team, "Suspicions rose when teammates were admonished for not following in-game calls that didn't align with the information available."
This discussion has been archived. No new comments can be posted.

Videogame PUBG Bans 30,000 Cheaters, Discovers Professional Players Cheated

Comments Filter:
  • The e-sports outfits just need to team up with the professional wrestling leagues. The wrestlers can help them become better entertainers and give them many tips on developing their showmanship.

    • e-sports events needs to be local server only.

      So it's fair and so that internet issues don't mess up the event.

      • Even then, people might still cheat. There was a nice video of a CS/Go player being caught red handed cheating in a LAN tournament. Ah, here it is [youtube.com]
      • Also pros should compete in designated locations, not from home and not with their own equipment. Otherwise it's unfair and encourages cheating. duh.

      • by rtb61 ( 674572 )

        E-sports is dumb. Look to win, you need to play repeatedly to the point where it would bore most people to tears, I can do it but why and why would I care if others do it. Then there is trying so hard to win, you take all the fun out of the game. So a decision, do you practice and focus so hard, you have no fun or do you take in easy, do not so well but have a lot of fun. E-sports is all bullshit and marketing hype, it has no legs, each E-sport is doomed to die, it's not like say cricket been around for a v

    • They could also pool their resources and get their drugs at a reduced rate.

    • E-sports is like an anti-special Olympics - even if you win you're still a loser.
      • Yeah, I'm sure that total loser is crying into his, e.g., two and million dollars [esportsearnings.com] from being such a total loser last year.

        • by DrXym ( 126579 )
          Oh wow, a whole tiny handful of people have managed to profit from it. That certainly justifies all those losers wasting their entire lives in front of a screen playing computer games.
  • If a person that is a so called "pro" uses a hack to get an advantage how can still call them a pro then since they had to use a cheat to get the advantage? Too me if you use such program in online play you aren't a pro you are one lowest forms of life on earth, you are lower then likes of rats and cock roaches.
    • by Anonymous Coward

      They're pro because they get money for doing it.

    • If a person that is a so called "pro" uses a hack to get an advantage how can still call them a pro

      Why is innovative use of all available information considered "cheating"?

      I once cheated on a geography test of all the state capitols. This is how I did it: I memorized all the answers.

      • Bad analogy. A better one...

        Being chosen as a contestant on The Amazing Race and using a GPS device.

      • This is how I did it: I memorized all the answers.

        Ummm, that's not cheating. Using a written list would be cheating. Committing the list to memory isn't.

    • by ceoyoyo ( 59147 )

      Clearly your definition of professional is what the rest of the world uses. Pro athletes, for example, are the ones who *don't* take performance enhancing drugs.

    • by fazig ( 2909523 )
      'Pro' primarily distinguishes those people who do their activity for monetary or other gains from 'amateurs' who do it for fun.

      As far as I see this, as soon as big money is involved (maybe only indirectly) and sportsmanship in itself becomes less important the incentive to cheat in order to gain an advantage over your opponents gets bigger as well.
      I also does not appear to be unique to video gaming. A similar phenomenon has been observable in physical sports for a long time.
  • by SuperKendall ( 25149 ) on Sunday December 23, 2018 @01:14AM (#57848238)

    Just recently I tried a few rounds of the new Battle Royale mode of the ancient CS:GO FPS shooter.

    After you die, as you spectate you can enable "X-Ray" mode that lets you see markers for where other players are, even if out of sight - and it made me wonder if someone could log into with two systems, have the first character die off quickly, then use spectra-view to see if he was looking towards other players.

    It didn't seem like other players were doing that (no obvious reaction to x-ray information I could see when spectating) but it sure seemed like a flaw to me to broadcast all player information to anyone.

    • by Mashiki ( 184564 )

      It's called stream sniping if you're curious.

      • by Anonymous Coward

        Stream sniping is for people who are playing and streaming the game as they play it, lol. Someone watching that stream live knows where the streamer is, or close to it, all the time.

        They do NOT know where everyone else is in addition to the streamer.

        • by Mashiki ( 184564 )

          Stream sniping is for people who are playing and streaming the game as they play it, lol. Someone watching that stream live knows where the streamer is, or close to it, all the time.

          So, the exact thing I said.

          They do NOT know where everyone else is in addition to the streamer.

          They don't? Gee those wall hacks as they used to be called sure do work still don't they.

      • by Anonymous Coward

        No. It used to be called ghosting, now it might have a different but dumber name

    • Not sure about CS:Go but certainly CS has had the ability to not only block the spectate mode but also to significantly delay the feed during spectator mode when it's enabled.

    • This is affectionately known as "LAN-hacking". The term comes from LAN parties where one player would just look at the screen of their opponent. You can do the same thing in CS over the internet. Just wait for one of your teammates to die and then have them ghost/noclip/fly around and tell their still-living teammates where the enemy is. The game has an option to make dead players' screen black for competitive matches.

  • PUBG explained. (Score:4, Insightful)

    by Gravis Zero ( 934156 ) on Sunday December 23, 2018 @03:08AM (#57848450)

    PUBG is short for PlayerUnknown's Battlegrounds which "is a last-man-standing shooter being developed with community feedback."

    Maybe I'm just old and out of touch but I think this should have been mentioned in the summary somewhere.

    • by Anonymous Coward

      From the title: "Videogame PUBG"

      TBH, if you're really so old and out of touch as you claim, the only thing you need to know is that it's a video game, and that's literally the first word in the title.
      I'll get off your lawn now.

  • ... playing pvp Dark Age of Camelot being radar ganked anytime I got into the frontiers. There were multiple windows applications that intercepted network traffic from the game client to parse the player position information in a overlayscreen or secondary monitor.

    Just why the hell pubg never acted before is bad as well. They just did not care as long dollars swamped in.

    • They just did not care as long dollars swamped in.

      Don't be too hard on the cheaters. They're just trying to drain the swamp.

    • Damn, 2002 - has it really been that long? I played on a top-5 pvp team on Andred/Mordred back in the day. You could always tell when a group started using radar because they'd go from getting rolled to suddenly appearing from behind or blindsiding you every fight. The clever ones toned it down enough to where it was still a consistent advantage but harder to prove. You'd think MMO companies would be better about this by now, but they're probably all busy reinventing the wheel.
  • by MikeDataLink ( 536925 ) on Sunday December 23, 2018 @10:23AM (#57849244) Homepage Journal

    I can't tell you how many times I have been sitting silently in a room with no windows in the middle of nowhere on the map only to have a team of dudes open the door and throw in grenades to kill me.

    Only way that happens is to be using a cheat device that showed my location to them on the map.

    • So this is like playing four player split screen, and asking the other players not to look at your quadrant. Without the risk of accidental glances.
    • by phfpht ( 654492 )
      I'm almost more concerned that you can't recall "how many times [you've] been sitting silently in a room with no windows in the middle of no where on the map." Is, uh, is there something you find particlularly rewarding in this? :-)
      • I'm almost more concerned that you can't
        recall "how many times [you've] been
        sitting silently in a room with no windows
        in the middle of no where on the map."

        Is, uh, is there something you find
        particlularly rewarding in this? :-)

        Yeah. It's called going to take a shit. ;-) (You can the watch the minutes before your death on the death cam)

  • Why does the client need to know where everyone behind walls are? They had this issue literally decades ago with Quake and similar. You got a hacked driver and could see through walls. One card reseller even boasted about it as an official option briefly until blowback made them cancel it.

    It also wastes network, a bottleneck for games having truly massive fights.

    Just don't send the info. Send shooting data if it goes visible just nothing else beyond a small hysteresis for the client prediction if it loo

    • PUBG is learning why you never trust the client. Sony learned it a while back.

      • Except you have to trust the client in a considerable amount of scenarios. Everyone has learnt this, and yet the client must be trusted at least with the rendering parameters. If you offload the computation of this onto the server you're screwed. You'd need to track viewports, object transparency, the level of destruction of your environment, god forbid you just released Battlefield V, then you'd need to take into account client raytracing too.

        The client has legitimate reason to need to know what is behind

    • Why does the client need to know where everyone behind walls are?

      Firstly, define a wall. In these days of transparent walls (we could call them windows), and destructible objects, what alternative do you propose? The server keeping tabs on the rendering viewport of every client would use bandwidth and processing power which would quickly cripple a typical network game which is precisely why basically every game is aware of objects behind walls. What about reflections? This is just beyond theoretical at this point but Battlefield V has already demonstrated that characters

      • That's just the viewport. What about the lag?

        Ohhh the "what about lag" argument ruins online play for so many games. Where you can basically cripple your own network connection by streaming a bunch of netflix videos or youtube videos on another machine so that you teleport around on everyone else's screen and they pause on your screen while you headshot them. I am sorry but if you're more than about 100ms behind everyone else in this day and age then there should be no compensation for your lag. In PUBG you can watch kill cams where people aren't e

        • I am sorry but if you're more than about 100ms behind everyone else in this day and age then there should be no compensation for your lag.

          No one said anything about compensation for a poor connection. You don't need to have a poor connection for a crap netcode to utterly ruin a a multiplayer game.

  • TFS quotes Newsweek's Christopher Grough facepalmingly:

    The makers of PUBG sent down the banhammer Thursday afternoon ...

    <rant>

    In today's version of journalism, apparently it's idiots mangling idioms all the way down. We've got "on the wrong tact" nitwits, some random, even number of "sheets to the wind" lunkheads, and now what I'd guess is a recently-graduated journo major who seems eager to add "send down the (varietal)hammer" to the list.

    In terms of visiting discipline or punishment on people or organizations, hammers are never "sent down." Ever. They can be brou

  • by JustAnotherOldGuy ( 4145623 ) on Sunday December 23, 2018 @11:14AM (#57849392) Journal

    "I am shocked—shocked—to find that gambling is going on in here!" -Captain Louis Renault

    Seriously, I'm not even into gaming and I saw this coming from about 500 million miles away.

    Offer anything of value -money, fame, notoriety, prizes- and people will cheat. Hell, some people will cheat just because they can, no incentive needed.

  • Stuff like this is why I think games as a stream have a future. Where your game's graphics are rendered by the server, then transmitted to you as a video stream (like a movie). The lag sucks, the graphics aren't as crisp (due to having been compressed), and you need a good (fast and stable) Internet connection. But cheaters are why we can't have good things.
  • And not just PUBG, but most multiplayer online games, period. Pick any multiplayer game and type in it's name followed by "cheats" and/or "hacks" and see how many sites come up. Hell, a lot of them are companies MAKING and SELLING the hacks. It's big business now. I get into arguments on the Overwatch official message board over how much cheating there is going on, only to get told "git gud". I'm not sure if it's because too many people have their heads in the sand over the scope, they just want to troll,

You know you've landed gear-up when it takes full power to taxi.

Working...