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Network Networking Games IT

NVIDIA 'GeForce NOW Recommended Routers' Program Helps Gamers Choose Networking Gear (betanews.com) 126

NVIDIA has launched the "GeForce NOW Recommended Routers" program to help gamers choose the best router for them. From a report: "The GeForce NOW game-streaming service has transformed where and how you can enjoy your favorite high-performance games. We've rolled out enhancements during its beta period to improve the quality of service from our data centers to your home. With our recommended routers, in-home network congestion becomes a thing of the past, helping to keep your gameplay silky smooth," says NVIDIA. The gaming company also says, "The latest generation of routers allows you to configure settings to prioritize GeForce NOW before all other data. But we wanted to make it even easier. Recommended routers are certified as factory-enabled with a GeForce NOW quality of service (QoS) profile. It's automatically enabled when you're gaming with GeForce NOW."
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NVIDIA 'GeForce NOW Recommended Routers' Program Helps Gamers Choose Networking Gear

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  • No earlier than a week ago I have bought an ERPoE-5 and an AC-Pro from them. They run very well.

  • GeForce NOW (Score:2, Interesting)

    by PopeRatzo ( 965947 )

    I've been beta-testing GeForce NOW since the beginning and I believe this cloud gaming is going to have a huge impact on the market. I can run the latest AAA games on ultra using a PC that doesn't come close to meeting system requirements or on my Macbook pro. And I mean smooth. As in no lag. First person shooters, racing games, whatever. They play great, and don't feel any different than playing them on my own system.

    Now, it's been a free service to me because I'm beta-testing (you have to own the gam

    • Re:GeForce NOW (Score:4, Insightful)

      by citizenr ( 871508 ) on Sunday December 23, 2018 @04:56PM (#57850634) Homepage

      > They play great, and don't feel any different than playing them on my own system.

      That means you never properly played PC games at >=60fps with 80ms between pressing a button and reaction on the screen.

      • Wtf /. code at half of my reply :o, probably got confused by greater-than/less signs. Again:

        That means you never properly played PC games at > = 60fps with 80ms between pressing a button and reaction on the screen."

      • Ok, this is hilarious, /. is eating everything between less/greater than signs.

        "That means you never properly played PC games at "over" 60fps with "less than" 20ms total input lag.
        GeForce NOW "over" 80ms between pressing a button and reaction on the screen."

        • < is your friend.

        • by Bengie ( 1121981 )
          I'm trying to look into this. I've seen some tests with gaming machines where the input lag was around 90ms from keypress to screen. Someone was testing input lag between their local machine and Shadow Play and got the exact same results when they had a 5ms ping to the remote. The network latency was not accumulative with the other latencies. This indicates that some portion of the total input latency is relatively fixed in some fashion and as long as the effective round trip is below this value, there is n
          • 80ms gaming machine? were they using office grade 10 year old LCD monitors and gameport joysticks? Normal PC:

            https://www.youtube.com/watch?... [youtube.com]

            re Shadow Play - streaming to another pc in the house? 5ms difference is impossible, unless again someone was using TV as his main monitor. NVFBC adds 16-25ms delay alone, locally, then you need to factor network and used monitor.

            • by Bengie ( 1121981 )
              5ms network RTT to remote VM, not input delay. The 90ms input delay was using all decent quality mid-grade gaming components with a 60hz name brand "gaming" monitor with out of the box Win10 settings.

              That link was awesome. 20ms difference in input delay just because of the model keyboard. Don't forget the test was done with 180hz monitor. The 90ms test I watched was with a typical mid-grade 60hz gaming monitor.
      • Re: (Score:2, Troll)

        by PopeRatzo ( 965947 )

        That means you never properly played PC games at >=60fps with 80ms between pressing a button and reaction on the screen.

        You sound like the kind of guy who thinks he can hear the difference between cheap speaker wire and expensive speaker wire.

        No, if you played on GeForce now, you would never know you weren't on your own computer. I'm playing competitive FPS against people on high-end gaming machines and consoles and they don't notice except that I'm always just above them on the leader boards.

        • Playing competitive FPS game is not the same as playing on a competitive level. You are saying same things console players have been saying for almost 20 years, and you probably know how confrontation between console player and mouse/kb combo looks like. Next thing you will claim there is no difference between "cinematic" 30Hz vs 144Hz :).

          You might be playing fortnite against teenagers using gamepad (handicapped input device) and big screen TV (up to 150ms input lag without switching to game mode https://ww [rtings.com]

          • Yes, GeForce now might be good enough for people who find current consoles with dips below 24fps perfectly acceptable.

            Look, I know it's crazy, but I'm playing 60 fps consistently. I'm not smart enough to know how it's being done, I just know it's happening. My big gaming PC has a 144Hz monitor, and that even looks flawless on this nvidia cloud thing. Now, I'm fairly close to one of their server farms (less than 100mi) so maybe that makes a difference.

            You really ought to sign up for the beta. They're st

            • by Anonymous Coward

              60fps is your screen, not 60 ticks 1:1 with the server. You're looking at 4-5 layers of latency abstraction depending. Your actions render smoothly but you're "that much more" behind the realtime server tick. This is unavoidable.

              If you were facing an opponent with regular low latency, say 20ms, and you both clicked at the same time, he would AWP you dead even if your gun seemed to fire on your side. That's just how it works, it's why low ms is required.

              If you want to say "it doesn't matter" that's up to

            • You might be used to console gaming (usually >150ms input lag).

        • I'm playing competitive FPS against people on high-end gaming machines and consoles and they don't notice except that I'm always just above them on the leader boards.

          Ah, Jim -- I do have to credit you with adjusting your game and now generally constraining the tall tales to ones that are completely impervious to fact checking. Merry Christmas!

        • 80 ms lag is easily perceptible by any serious gamer, indicating that you are not one.

          • by tlhIngan ( 30335 )

            80 ms lag is easily perceptible by any serious gamer, indicating that you are not one.

            Perhaps. Except some gaming machines actually measure 90ms. This is from a keystroke to when the application reacts - using the standard "hit spacebar and see how long until the screen changes". It's a fairly standard measurement - used all the way from measuring emulator latencies versus actual hardware to measuring OS latencies.

            And the streaming gaming services measure 90ms as well. Granted, the actual network latency is

          • I use AMD and don't have this problem. If you go to YouTube and check for example a 1060 vs Rx 580 you will see the AMD is more fluid and less choppy regardless of fps.

            Also the fps for the 1060 is now crap compared to the RX 590 and 580 if you look at a recent video. GeForce drivers went to shit somewhere

        • No offense, but aren't you an old dude (and I say that as a 40-year-old who absolutely considers himself an "old dude" in the context of video games)?

          Nobody who is older than 22.4 years old can be competitive in FPSes. And damn, have you seen the new Super Smash Brothers? So many things going on, how do the kids tell what is happening??

          • No offense, but aren't you an old dude

            Oh, I'm an old dude alright.

            When I say I'm competitive in FPS, I don't mean I'm doing eSports. I just beat more asses than beat me, I guess you would say. And Super Smash Bros is way beyond my ability and my endurance.

            But truly, for the 99% of gamers that don't do eSportsj professionally, services like GeForce NOW are gonna be plenty good. I'm goddamn impressed with it. It's fun to play games on my Macbook that have never been ported to macOS. I like the idea of n

          • https://www.esportsearnings.co... [esportsearnings.com]

            Im ~40 and currently top 99.9% in WoT (tank fps), there is a lot more to FPS than just fast reaction times. Super smash terrifies me tho :), so does tetris and fighting games.

        • I like my AMD more than my GTX 680 I replaced. The drivers are much better quality and I have much less issues and no latency lag or Windows 10 bugs related to the Nvidia drivers.

          I think the tide has turned and the shitty AMD catalyst drivers were retired years ago. They are totally redone.

    • You also need a really good internet connection with unlimited data because it uses up a LOT of bandwidth.

      So I guess they'll never bother to offer this in Canada.

    • by gweihir ( 88907 )

      Well, we will see. In the end, this will probably be a bit more expensive than $20/month, because they actually have to finance more hardware than you would need to (except screen). That is unless they find oodles of people that then do not actually use the service. Otherwise I really prefer to have the performance of my somewhat older gaming set-up even on Saturday evening and not have to share with others.

      • Oh, I agree with you completely. I'm not giving up on having my own bespoke gaming PC sitting next to me, warming my feet. Plus, not all the publishers are offering their stuff on GeForce NOW. No Origin games, or EA, for example. Most everything that's on Steam and Uplay is there, but not the Microsoft games like Forza Horizon (I'm a big racing game fan).

        But this is going to disrupt the market, imo. My guess is that publishers will start to offer their own game-streaming clouds, and that's why they're

        • by gweihir ( 88907 )

          It will definitely be interesting to see what happens. My personal expectation is that it will kill the console market, but do not a lot to the gaming PC. I may be completely wrong, of course.

    • I love it when "new" technology is rediscovered. Where have we seen this before? Thin clients and fat servers? Genius! Nobody has ever done heavy processing on the back end and pushed the data to thin clients.

  • Not the shite state of broadband internet in most regions of America.

    Full 10g network at home, 10 down / 1 up with 8% packet loss.. how is fast home network helping.. most games don't push much traffic.

    Here's to hoping Musk sat internet becomes a reality. Kessler Syndrome aside.

    • Don't give a shit about throughput. Get Fortnite to show live network stats and you'll find its sending and receiving a whopping 3-5k a second. Apart from the latency that means you could game on dialup.
  • good routers, in the real world:
    - any random router with half-decent hardware (decent CPU, sufficient RAM) *as long as you kick out whatever horrible joke for a firmware was provided by the manufacturer and install OpenWRT instead* (e.g.: a slightly higher range device form cheap no-name Asian manufacturers like TP-Link is actually okay, once paired with OpenWRT, you don't need an ultra fancy one that cladvertises support for on-router torrent client and command center of cryptocoin mining ASICs)
    -

  • by Anonymous Coward

    Is there seriously such a difference that you would need to recommend one brand over another. Wouldnt you just recommend a feature set - like QoS.

    This sounds like just one more way that NVIDIA controls other organisations. And, FYI, QoS wont fix people that have a bad connection in the first place, but I'm sure they wont explain that and have all the nubs in the world just think they must get this to get better speed.

    • by gweihir ( 88907 )

      It is marketing nonsense, plain and simple. Unless you have a lot of other load on the connection, the router does not make one bit of difference.

    • Because feature sets are often useless. I've had numerous routers in the past that "have" QoS, but when enable it, the entire network goes to crap because the QoS is being offloaded to the CPU (even though it has hardware QoS support). How something is implemented is often just as important as what is implemented.

    • by Cederic ( 9623 )

      Is there seriously such a difference that you would need to recommend one brand over another. Wouldnt you just recommend a feature set - like QoS.

      Fuck yes, there's a massive difference. Wireless networking chipset, onboard RAM, all the other components that make modern routers miniature servers in their own right.

      Then there's the software that runs on them. A feature list doesn't factor in usability, efficiency, effectiveness or frequency of updates.

      For many people the ability to install their own software matters too.

      Home wifi routers are not just routers. Router brands are not just badges on the same underlying product. I absolutely would recommend

  • Holy Flaming Slashvertisements, Batman.

    I've seen Slashvertisements before, but most are at least subtle. This is like one of those articles that should actually be labelled with that little "advertisement" tags that the advertiser hopes their "click bait" title will induce you to ignore.

    Is readership down? This is actually troubling to see editorial standards drop like this.

  • by gtoomey ( 528943 ) on Sunday December 23, 2018 @05:33PM (#57850776)
    QOS only affects outgoing packets. This is generally light traffic on a home network - mainly ACKS. QOS can not affect your incoming traffic, which usually has a far greater volume than incoming. In other words QOS has virtually no affect in a typical home environment. Its a marketing gimmick .
    • by gweihir ( 88907 )

      Indeed. The only situation where this may help (but is not assured to) is if they upload oodles of data while playing online reaction games. But if they do that, then the core problem is between keyboard and chair.

      The whole thing is completely ridiculous bullshit.

    • by Chozabu ( 974192 )
      perhaps slightly large for a home network, but running QOS (the SQM package) seems to make a difference like night and day on my network.
      Phones doing backups were the worst - but a couple of people streaming would also seriously clog up the network (hundreds of ms ping, perhaps even thousands).
      Now it is often not noticable - though torrents with a high number of connections can still be problematic.
    • by Bengie ( 1121981 )
      That's only true if the sender is DDOSing you or you literally don't have enough bandwidth. I QoS my incoming just fine by dropping packets which signals the sender to back off. And it's not just any packets getting dropped, it's statically biased to almost always be packets from the fattest flows. I can have my connection loaded to 99% of its provisioned rate and get 0 dropped gaming packets and less than 1ms of jitter.
    • by auzy ( 680819 )

      I disagree.. Most home connections have limited uploads, so it probably only takes 1 person's phone to start uploading their photos to the cloud for network performance to get a bit sketchy.

      Downloads generally everyone has an excessive amount

    • And yet in a situation where both directions are relevant to the overall experience: video conferencing, calling, or say timely feedback of input events in reaction to a video feed, then QoS even on only one of the streams actually makes a big differences.

      Sometimes marketing is just telling people about something that already makes sense.

    • Throttling outgoing ACKS on inbound traffic can absolutely prioritize one connection over the other for download QoS.

  • Networking gear is not a factor in gaming. This is probably for the morons that think their reflexes and visual cortex are fast enough that 120Hz displays or 1000Hz keyboards make a difference. They do not.

    • by AHuxley ( 892839 )
      The selling points are the ability to "game" while video streaming and downloading.
      More easy to setup with games.
    • by Cederic ( 9623 )

      Networking gear is not a factor in gaming.

      Of course it fucking is, if the game involves use of a network.

      Try playing an online game with your router unplugged if you want a pretty fucking simple demonstration of its importance.

      For much online gaming latency has a massive impact on the game. Networking gear has a massive impact on latency. QED.

      Or maybe you think you can win on Fortnite using IPoAC?

      I can tell when playing games when my router is fucked. I could tell from a friend's interactions in a game when his was fucked. Networking gear quite def

      • An expensive pro Sumer grade router like my Cisco ac1900 for home works wonders. You don't need a gaming one. Just a good one with a decent CPU and network acceleration chips in it.

    • by Bengie ( 1121981 )
      I found the person who never played Quake style deathmatch games. Fast paced close quarter action. 60hz and 120hz is the difference between seeing something and not seeing something when an object is only in your field of view for less than 1/60th of a second. Humans can react to objects below 1/300th of a second.
  • by Cylix ( 55374 )

    I was out of town and getting a network reconfigured. They were using the ISP router for everything and it couldn't even set fixed incoming port redirection. This was going to cause a bit of a problem and the damn thing was certainly leaking something. The off the shelf stuff these days is horrible and just meets whatever buzzword by a hair. My off the cuff solution was to attempt to find something we could at least upgrade to open-wrt or dd-wrt to get some features. That was also a challenge and managed to

  • Is this any different than my monitor having a sticker that it's guaranteed to work with Windows?

    • Call me cynical. Nvidia did this shit with gsync and charged a $209 premium while freesync is free. My guess is Nvidia will put a $200 charge and a special chip which uses a proprietory protocol to talk with Nvidia cloud and your GeForce driver software to stream the games.

      Once you're hooked it will be hard to leave as you will purchase the cloud games and will lose them if you go to AMD.

      Nvidia has been slimy for awhile and their new rtx 20xx shows no different

  • God I swear I will never buy another product by them. If the new rtx 2070 being a revamped 2060 sold at an 2080 price being $600 for economical isn't bad enough. A rumored 2060 being $399 with ram so low it can't go beyond 1080P for their low end card!

    Now +$1000 plus for any decent gpu, $200 gsynch surcharges, proprietory Cuda, cheating benchmarks by making rgb 10-254 instead of 0 - 254 and compressing colors to make AMD look slow, to sending gaming companies engineers to ruin their engines on AMD hardwar

The unfacts, did we have them, are too imprecisely few to warrant our certitude.

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