Study Shows Gamers At High FPS Have Better Kill-To-Death Ratios In Battle Royale Games (hothardware.com) 149
MojoKid writes: Gaming enthusiasts and pro-gamers have believed for a long time that playing on high refresh rates displays with high frame rates offers a competitive edge in fast-action games like PUBG, Fortnite and Apex Legends. The premise is, the faster the display can update the action for you, every millisecond saved will count when it comes to tracking targets and reaction times. This sounds logical but there's never been specific data tabulated to back this theory up and prove it. NVIDIA, however, just took it upon themselves with the use of their GeForce Experience tool, to compile anonymous data on gamers by hours played per week, panel refresh rate and graphics card type. Though obviously this data speaks to only NVIDIA GPU users, the numbers do speak for themselves.
The more powerful the GPU with a higher frame rate, along with higher panel refresh rate, generally speaking, the higher the kill-to-death ratio (K/D) for the gamers that were profiled. In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance. It should be underscored that it really doesn't matter what GPU is at play; gamers with AMD graphics cards that can push high frame rates at 1080p or similar can see similar K/D gains. However, the new performance sweet spot seems to be as close to 144Hz/144FPS as your system can push, the better off you'll be and the higher the frame rate and refresh rate the better as well.
The more powerful the GPU with a higher frame rate, along with higher panel refresh rate, generally speaking, the higher the kill-to-death ratio (K/D) for the gamers that were profiled. In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance. It should be underscored that it really doesn't matter what GPU is at play; gamers with AMD graphics cards that can push high frame rates at 1080p or similar can see similar K/D gains. However, the new performance sweet spot seems to be as close to 144Hz/144FPS as your system can push, the better off you'll be and the higher the frame rate and refresh rate the better as well.
Correlation Causation (Score:5, Insightful)
Further, the headline had me scratching my head for a moment as I wasn't sure if it were people who were high playing a FPS...
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The study also accounts for hours played per week. Non-serious gamers ( 5 hours a week) had an edge too.
Are they non-serious gamers or are they non-serious about that particular game?
Re:Correlation Causation (Score:4, Insightful)
Are they non-serious gamers or are they non-serious about that particular game?
Or they're semi-serious players with obligations. I'd say the presence of a 144 Hz gaming monitor and a graphics card to match probably says a lot about your interest and competitiveness in FPS games. It's like trying to measure how a sports car makes you drive while ignoring who buys a sports car in the first place.
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...to tell you that if you spend a quarter of a second contemplating your navel while waiting for packets, you are likely to have a rocket shot up your ass.
I think we can all agree that players running at four frames-per-second are at a disadvantage.
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The study also accounts for hours played per week. Non-serious gamers ( 5 hours a week) had an edge too.
5 hours per week playing a game is "non-serious"?
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I play games for at least 5 hours per day and I am not a serious gamer.
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Playing games at work doesn't count.
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And yet, if you were spending 5 hours a week driving just to drive, with no destination, just there-and-back to enjoy time behind the wheel, I'd say you were a very serious about driving as a hobby.
A person who plays chess 5 hours a week is a "fairly serious" player.
A person who cooks most of their meals spends more than 5 hours a week at it, serious or not, but if you do 5 hours a week of serious cooking just because you wanted to, that's being pretty serious about cooking.
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If someone only plays video games on a Saturday, 5 hours is pretty damn serious.
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Well, you gotta squeeze in time for chores, talk to family, watch some tv, read a chapter of a book. 5 hours sitting at a stretch isn't huge for a lot of people, but you're definitely not a casual player at that point. Not a super serious gamer but you're taking gaming seriously.
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People with higher FPS have invested more money and hence are very likely more serious than those with lower FPS. In other news, the human visual sensory system and motor system is not equipped to use the higher FPS at all (it can detect them via inference effects though), so the whole interpretation is a lie with very high probability only from that already.
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Again with the "we can't see that many frames, so it's useless" argument.
We tend ( I use that word, as this is not universal ) to see video as 'motion' instead of 'individual frames' somewhere around 10 frames per second. 24 and up generally looks pretty smooth, if you're just sitting back and watching. When motion is fast, different effects come into play, such as the ability to track an object on screen and predict where it's going to be. While your eyes are tracking a fast moving object across the scr
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In my own personal experience (admittedly anecdotal evidence with a sample size of 1), I can see a significant difference up to about 100 fps, and can reliably tell the difference between 100 and 144 fps when things are moving fast.
https://www.testufo.com/
I heard some cluestick saying that humans "can't" hear frequencies above 20khz, and accusing people who can hear artifacts in digital recordings of lying, but then when I looked up the actual range of hearing it said that some people can hear much higher frequencies. And there is no reason to expect the distribution not to include the full range that other mammals can detect; that is how that whole "bell curve" thing works! A few people have hearing so much more sensitive than anybody else that their hearin
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This has happened. It has led to changes, as it is considered an unfair advantage.
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You were only told that humans can't self-report conscious detection of higher frame rates.
You heard that, and in your simplistic, unscientific brain it turned into, "the human visual sensory system and motor system is not equipped to use the higher FPS at all."
If you don't have the reading comprehension to paraphrase a narrow scientific claim, how can you possibly take it to the next level and provide contextual analysis?
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This led me to see the difference between movie frame (which the study was based on) and game frame: 1/fps exposure vs 1/inf exposure.
if you blend 2 movie frames together, you get an almost perfect 1/half-fps exposure image (even more blur than originating frames). But with 2 game frames, you can clearly see the original 2 frames in the blend. There is a point in these fast blurry things where the brain realizes it's a motion.
PS: if you see a "slideshow" in a movie, it means the frames were shot with lower
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But someone who's spent $2000 on a gaming system has a strong motivation to justify their purchase and thus disagree with you.
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From TFS...
"In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance."
captcha: reading
Re:Correlation Causation (Score:4, Insightful)
Did they try to take players who were used to playing at 30 FPS and gave them a 120 FPS rig, did they try to take players used to playing at 120 FPS and gave them a 30 FPS rig, or did they just compare current FPS levels with K:D levels?
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Naaa, that would have been a) scientifically sound and b) would very likely not have shown the outcome they so desire to push their products.
Cannot have truth in advertising. It is bad for business. And there are enough morons with money to spend that will believe this crap.
Actual reality is that human visual latency and motor-reactions are so slow that above 25PFS or so, there is no relevant difference in reaction speed in almost all cases. Sure, if you are really, really good, you can maybe get 0.1...1% m
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FPS has a huge impact. visual latency and motor-reactions are so slow that above 25PFS That is simply wrong. 25FPS is the lowest minimum to don't be distracted by flickering, that is all.
When the game world is updating with 50FPS then a screen with higher frequency is better. Most important however is the mouse and how it is synched with the game FPS and screen FPS.
With higher screen FPS it is simply much easier to correctly aim!
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I would consider 100fps display to be a bit low for 25fps receiver.
Imagine you have a program who's purpose is to display the current time. The clock only needs to update once per second; so setting a timer to check the system clock once every 0.25 seconds and update the display as appropriate - that would actually be jarring for a human to watch. The seconds indicator would update anywhere from 0.76 to 1.24 seconds in between; I consider that a huge gap. I would write my program to check at least once e
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Back when I played FPS games on my CRT, I had a 75hz CRT and my friend had 85hz. His video card could maintain a stable at least 85fps. At first I was playing and it felt "smoother". Then he changed ga
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Indeed. And as a scientist, junk science like this pisses me off. It gives Science a bad name.
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You have no clue. 25Hz on a 60Hz display gives you inference. You just failed physics 101.
Re: Correlation Causation (Score:2)
Exactly, you'd have to do something like that for the results to be meaningful. Data from people playing at home on their own machines will have all kinds of bias.
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While they only played Battle Royal games for 5 hours a week... that might becuase they are playing other more traditional FPS games such as COD etc. Even additionally playing Warcraft or Minecraft for 30 hours a week will likely result in them having better hand-eye coordination and reflexes over someone that plays less games in general, and someone who plays many different games will be more likely to spend more on their gaming system that someone that just plays one game as they also more likely spend m
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In fact, one of their graphs seems to show exactly this. If you look at the zero axis of the kill/death ratio increase vs hours played graph [hothardware.com] for different GPU owners, you see that all four do not converge to zero at zero hours played. Those with higher-end hardware have a better K/D ratio even with m
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If I see another player begin to m
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Correlation is not causation. A favorite beginner's mistake, repeated time and again and often made intentional to push faulty ideas in politics, marketing and other disciplines primarily focused of creating a false reality via lies. If you have A~B, you can have A->B or B->A or, and that is often the real situation, there is a C with C->A and C->B.
In this case here, it is very likely that more serious shooter gamers (C) have both better kill rates (A) and higher FPS (B). Also, there is factor D
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120Hz may sound awful high to matter, and I salute your skepticism- but that's 8ms of latency. Which I assure you is a lifetime when you're doing precision hand-eye coordination that is largely autonomous.
These results don't surprise me in the slightest. I have seen this myself in a hundred LAN parties
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Besides the obvious problem with correlation vs. causality, there's also the question of whether it's actually the screen refresh rate or something else that is causing the better performance. For example, every semi-regular Quake (anything up to Q3 at least) player would know that you generally want these games running at a "magic framerate" such as 125Hz, 250Hz or 333Hz even if your actual display device is still running at 60Hz, because you get very obvious (measurable) benefits from having your physics
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Perhaps, although it would be fairly easy to compare like-for-like, e.g. users with a certain GPU with or without a 144Hz monitor.
I'm skeptical though because there is great variance between 144Hz monitors. The Amazon special ones have so much ghosting that the frame rate is unlikely to help much. There is no real way for Nvidia to measure monitor response times and control for them.
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My thought exactly. As usual, it's probably a confluence of both factors.
Certainly, a smoother, prettier experience is going to make the game more enjoyable, and more "fun" to play for the quantities of time it takes to get very good...but realistically, the top end graphics cards are $600+ on top of the price of a computer worth running it (just having a great video card alone means you're just going to be bottlenecked elsewhere), probably $1200-$1500 base.
The only people dropping $2k on a desktop today a
More expensive graphic cards make you better... (Score:2)
...at games, confirming decades of player biases - says NVIDIA's shill.
That highly informative advertisement even ends with an Amazon Affiliate Link, suggesting you should buy a $500 graphic card.
Earning hothardware.com up to 10% on all purchases made.
It's like an advertisement inside an advertisement.
So you can earn money for the fake journalists while you make money for them. WHAT A VALUE!!!
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Could it perhaps be that those with more expensive rigs are just more serious gamers who play more and are thus more skilled?
Don't stop there...
Could those with more expensive video cards also have researched or pay for an ISP with less latency?
Could those with more expensive video cards also have monitors with a faster refresh rate and better image quality?
Could those with more expensive video cards also have high quality surround sound*?
Could those with more expensive video cards also have better gaming-oriented peripherals (e.g. gaming mice, keyboards, etc.)?
Those are factors with more impact on K/D stats than whether your vid
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Could those with more expensive video cards also have researched or pay for an ISP with less latency?
Even assuming you could get the latency numbers, good luck having any choice in the matter of what ISP you use.
Could those with more expensive video cards also have high quality surround sound*?
A pair of $10 earbuds will do you better than an expensive surround sound setup. No crosstalk between ears means you might as well have a radar on your screen pointing at sounds.
I think that the reality is that once it's past a "reasonable" amount, having a smoother framerate is more important. If a video card is pushing 120fps to your 60hz monitor, you're not going to notice when a gunfight su
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Could those with more expensive video cards also have researched or pay for an ISP with less latency?
Even assuming you could get the latency numbers, good luck having any choice in the matter of what ISP you use.
Could those with more expensive video cards also have high quality surround sound*?
A pair of $10 earbuds will do you better than an expensive surround sound setup. No crosstalk between ears means you might as well have a radar on your screen pointing at sounds.
Re: ISP... I have two ISP options where I live (suburbia). I understand that others may not have options.
Re: sound.... Agreed on a headphones > speaker system. I should have/meant to say good surround sound headphones, which can be costly, but definitely give an advantage... "a radar on your screen" [as you put it]... those with an expensive video card would probably invest in their sound.
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This was my first thought. Now GeForce could do that experiment with me if they'd just send me a high end gaming rig for research purposes.
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A company that wants you to spend lots of money on their video equipment has done a study which proves that you will be better at games if you spend lots of money on their video equipment. Also, you will be stronger, more virile, and better smelling. It's science, so you know it's true.
IgNobel (Score:2)
I truly hope they win the IgNobel
Common Sense (Score:2)
Umm maybe that's because you can't kill what you can't see? Realistically thou of course there's an upper limit because at some rate the screen is changing faster than it is humanly possible to see.
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That speed is at 24 FPS for most of the population. That is why that is frame-rate used by quality movies. You know, the classical stuff on celluloid.
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Those same movies open and close the shutter three times per frame so that the flicker is difficult to see. This shows that 24Hz and 48Hz are completely inadequate or they would have used one of those instead.
The reason movie frame rates were so low is that film was expensive. The reason movie frame rates are so low today is a combination of nostalgia, ignorance, and the fact that the low frame rate is useful for masking bad cinematography, choreography, and acting.
Re:Common Sense (Score:5, Insightful)
Either you have simply never seen a higher framerate newscast,
Your brain somehow can't pick up the difference,
Or you're just fucking lying.
Given that the 24FPS of celluloid wasn't in any way the "most a person can notice" but a tradeoff between the cost of the celluloid and "smooth enough", I'm going with the latter. You act like you've got skin in the game... You one of those nVidia haters?
TIL: flicker fusion threshold (Score:1)
There's a lot of misinformation in this thread. Everyone needs to go read about Flicker_fusion_threshold [wikipedia.org]:
The maximal fusion frequency for rod-mediated vision reaches a plateau at about 15 Hz, whereas cones reach a plateau, observable only at very high illumination intensities, of about 60 Hz.[3][4]
and
If the frame rate falls below the flicker fusion threshold for the given viewing conditions, flicker will be apparent to the observer, and movements of objects on the film will appear jerky. For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 hertz (Hz), though in certain cases it can be higher by an order of magnitude.[7] In practice, movies are recorded at 24 frames per second and displayed by repeating each frame two or three times for a flicker of 48 or 72 Hz.
p.s. There's also Chronostasis [wikipedia.org] where moving your eyes can cause you to see a frozen image for up to 1/2 a second (example [wikipedia.org]).
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CRT displays usually by default operated at a vertical scan rate of 60 Hz, which often resulted in noticeable flicker. Many systems allowed increasing the rate to higher values such as 72, 75 or 100 Hz to avoid this problem
For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 hertz (Hz), though in certain cases it can be higher by an order of magnitude.
Next.
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That speed is at 24 FPS for most of the population.
You clearly have no idea. In movies at 24FPS a single frame is usually made up of an exposure with sufficient motion blur that all information between the current frame and the next frame is captured. It looks smoother many thanks to the blurryness, but even that has a limit and typical bright scene where shorter exposures are necessary show jerky movements especially during camera panning which is precisely why high framerate movies are a thing.
That is why that is frame-rate used by quality movies.
No. No it is not.
Alternative explanation (Score:4, Interesting)
Is anyone actually surprised that a gaming hardware manufacturer says that better/newer/more expensive gaming hardware makes gamers better at games? You know they cherry-picked stats in an obvious way, right? This is marketing, not news.
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It's strange that a company that makes money selling high end video cards gets a result saying 'buy more high end video cards if you want to win'.
I can't trust the data provided by such a vested party, concluding something that has a high monetary reward to them.
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It's strange that a company that makes money selling high end video cards gets a result saying 'buy more high end video cards if you want to win'.
The same way it's strange for a manufacturer of gas masks to warn you that breathing mustard gas will kill you.
It's self serving, not strange.
Self serving does not mean false though, and this set of data isn't a surprise to anyone who has been gaming as hardware has evolved. Particularly gamers who have upgraded their machines and noticed instantly that they simply aim better the more fluid it is. It's almost like the brain can tell the difference between 8ms between frames, and 16ms between frames, or 32
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Once again... well done. (Score:1)
The premise is, the faster the display can update the action for you
Fuck's sake; this isn't a premise; it's logic: a process the poster is clearly unfamiliar with.
Sure wish the site could afford editors with IQ's above a hundred...
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the GeForce Experience is now the ONLY way to access Nvidia drivers.
Bullshit [nvidia.com]. You can no longer download a driver package which doesn't include the install files for geforce experience, but you don't have to install it. Nice FUD, how long have you been working for AMD?
Most be a slow news day... (Score:1)
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I found high pixel count but low graphics detail worked best in Unreal Tournament. Greater precision for your shooting but still stupidly fast screen refreshes.
Of course, that was using a CRT monitor, and having a 1Mbps cable connection may have helped a little against all the people on dial-up. Maybe.
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Pay to win. (Score:2)
Pepperidge Farm Remembers (Score:2)
This reminds me of when I used to play Netrek.
I was on a 5Mb/s cable modem, destroying pretty much everyone playing using a 56K (or less) dial-up modem.,,
Increase contrast (Score:1)
The human a visual system is adaptive and slows down at low contrast.
Turning up brightness and contrast can probably save another couple of ms.
Shocking! (Score:3)
Video card manufacturer produces study that says more expensive video cards are better.
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Sure it's a self-serving set of data, but that doesn't mean it's fucking wrong. Use your logic.
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Manufacturer of bigger sausages produces study showing that people who eat bigger sausages are less likely to be starving.
I don't get it. Could you use a car analogy?
Study by nVidia (Score:1)
Who would have thought! A study by NVIDIA finds that you need to buy their high end stuff because it'll make you play better.
Color me shocked.
Sponsored by Nvidia? (Score:5, Insightful)
Weightlifters prove this logic is wrong. (Score:2)
Generally weight is weight. It's determination and dedication which overall decides if you get better.
lot's of people don't use GeForce Experience so ga (Score:2)
lot's of people don't use GeForce Experience so there may be an big gap of people who are not reporting.
Great news for me! (Score:3)
That means my absolute suck at Fortnite must be due to framerate, and not related to skill whatsoever!
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Exactly. And we are here to help! There's only one way you can solve this: https://www.nvidia.com/en-gb/s... [nvidia.com]
Regards
Your friendly neighbourhood NVIDIA representative.
For every reason turn turn turn (Score:2)
What you really need is fast turn rate fps (and latency.) High fps running in a straight line is misleading for games. Turn stutter is bs fraud.
Correlation =/ Causation (Score:1)
It use to be all about the ping (Score:2)
Remember being called an LPB back in the day?
NVIDIA Says Buy More Graphics Cards (Score:2)
Study Funded and Performed by Major Graphics Card Manufacturer Finds You Should Buy A New More-Expensive Graphics Card.
Yeah, that's definitely shocking.
I call bullshit (Score:2)
First I want to pooint out that I think this "study" is just a markting scam. NVIDIA is trying to drum up hardware sales now that all the coin miners have gone away.
If it's actually a legitimate study... why aren't all the privacy nuts up in arms? Where's their testing methodology? How is it possible that NVIDIA could come up with such data? How were they able to gather K/D ratios from games so that they could tie specific gamer accounts to the hardware being tested to prove the correlation?
Twitch games. (Score:2)
I got high end cards last year and don't notice much difference because my favorite game is tactical in nature. MUCH prettier picture though, which was what I was after.
Top sports players have better equipments (Score:2)
than the average amateur players.
Well, duh. People are willing to spend more on equipments for things they like to do and are good at.
Frame rate dependencies (Score:2)
An aspect that this report hasn't mentioned, perhaps as it's an unfortunate and unfair issue in some games, is sadly there can also be code issues at play as well. Many modern games have still suffered from damage dealt or game physics not being frame rate independent which can directly equate to player advantages, Quake 3 for example was well known for having the fastest movement and most useful jumping speed and height on 125 FPS, the issue was fixed many years ago in some mods and subsequently Quake Live
These statistics stink (Score:1)
These statistics are really lousy and does not say anything about if an expensive card will really increase the player performance.
1. The "low" frame rate is 120 fps which would not by any means be considered "low" by most gamers.
2. They only asses GPUs and do not include displays and other hardware or network lag. They have no idea of which frame rates are actually experienced by the players. There is even a graph to show that the more expensive cards are helpful even on 60 fps screens, despite that all st
get off my lawn (Score:2)
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