After 40 Years 'Dungeons & Dragons' is Suddenly Popular (cnbc.com) 182
CNBC reports Dungeons and Dragons "has found something its early fans never expected: Popularity."
The days of hiding away in a basement rolling dice and playing "Dungeons and Dragons" in darkness is over. More than 40 years after the first edition of "Dungeons and Dragons" hit shelves, video platforms Twitch and YouTube are leading a renaissance of the fantasy roleplaying board game -- and business is booming. "DnD has been around for 45 years and it is more popular now than it has ever been," said Greg Tito, senior communications manager, at Wizards of the Coast. In each of the last five years, sales of "Dungeons and Dragons" merchandise has grown by double digits.
The company, owned by toymaker Hasbro, attributes this massive sales boom to the launch of the fifth edition of the game in 2014 and to "Critical Role," a weekly show on live streaming video platform Twitch that features voice actors from TV shows and video games playing "Dungeons and Dragons...." "When a new edition for a game like this releases, there is that flurry of activity, people get really excited about it and then, historically, that excitement has waned," he said. "The fifth edition has completely blown that model out of the water. With the release in 2014, it has grown and only continued to grow. Every kind of statistical model we've been able to to use from the history of 'Dungeons and Dragons' has been broken at this point. So, we are in uncharted territory...."
"Critical Role" has become so popular that when it launched a Kickstarter last week to create an animated special based on the characters from the first campaign, it was funded within one hour. The team behind the web series had wanted $750,000 to fund the endeavor. With 33 days remaining in the crowdfunding campaign, "Critical Role" has raised more than $7.3 million from 53,000 backers.
It is now the most-funded film/video project in Kickstarter history.
Over the years Dungeons & Dragons -- and the people who played it -- have usually been played for laughs in TV sitcoms like Freaks and Geeks, several episodes of Community, and an episode of Big Bang Theory with William Shatner, Joe Manganiello, Kevin Smith, and Kareem Abdul-Jabbar.
The company, owned by toymaker Hasbro, attributes this massive sales boom to the launch of the fifth edition of the game in 2014 and to "Critical Role," a weekly show on live streaming video platform Twitch that features voice actors from TV shows and video games playing "Dungeons and Dragons...." "When a new edition for a game like this releases, there is that flurry of activity, people get really excited about it and then, historically, that excitement has waned," he said. "The fifth edition has completely blown that model out of the water. With the release in 2014, it has grown and only continued to grow. Every kind of statistical model we've been able to to use from the history of 'Dungeons and Dragons' has been broken at this point. So, we are in uncharted territory...."
"Critical Role" has become so popular that when it launched a Kickstarter last week to create an animated special based on the characters from the first campaign, it was funded within one hour. The team behind the web series had wanted $750,000 to fund the endeavor. With 33 days remaining in the crowdfunding campaign, "Critical Role" has raised more than $7.3 million from 53,000 backers.
It is now the most-funded film/video project in Kickstarter history.
Over the years Dungeons & Dragons -- and the people who played it -- have usually been played for laughs in TV sitcoms like Freaks and Geeks, several episodes of Community, and an episode of Big Bang Theory with William Shatner, Joe Manganiello, Kevin Smith, and Kareem Abdul-Jabbar.
Summary and article say 45 years (Score:2)
I can attest that it's been 45 years. I can remember the original Blackmoor and Grayhawk books being used by a gamemaster at a local game store. Part of the original fun of the game was the gamemasters, trying to juggle the maps and adventures to create a narrative and the players taking that narrative to places the gamemaster had never envisioned.
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Antique Geekmeister reminisced:
I can attest that it's been 45 years. I can remember the original Blackmoor and Grayhawk books being used by a gamemaster at a local game store. Part of the original fun of the game was the gamemasters, trying to juggle the maps and adventures to create a narrative and the players taking that narrative to places the gamemaster had never envisioned.
Blackmore? Greyhawk?
Hell, I still have my original, white-box set of the three brown pamphlets!
Come to that, I still have my velo-bound copy of the Chainmail rules ...
(Posting as AC only so as not to undo prior upmods in this thread.)
--
Check out my novel [amazon.com] ...
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Damn - I forgot to check the "post Anonymously" box.
My bad ...
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Please, excuse my jealousy. I've only kept a few of my old gaming materials, in a box of beloved personal memorabilia. It's brought back lessons of knowing what to invest your very limited starting money in, and working with parties you could rely on to have other essential tools. Those lessons were invaluable later in scrums and in project planning for work.
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Terrible roll, man.
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So in reality, it is NOT about the game, it is about the social interaction. So in an age of digital interactions and complex gaming, the old social games no longer sell and new versions are taking precedence. In this case improve role playing with a story built by the board game and the players acting it out to the best of their combined abilities.
Is there anything else in that, not really, probably that social gaming system has room to expand, especially in the current digital gaming market, people like
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Were they at war with the Nevertappedatail tribe?
Nice (Score:2)
an animated special based on the characters from the first campaign
Sounds like HarmonQuest, a (partly) animated live D&D series by Dan Harmon (the Community guy). That project was a bit hit-and-miss, some of the guest roleplayers were brilliant (they invited a different one for each episode) while others didn't work out so well. Still, worth watching if you're into that sort of thing. I hadn't heard of Critical Role, I'll have to go watch that now...
It's a niche product that now is accessible (Score:5, Informative)
I know roll20.net has been around for some time, but for someone that has literally never been able to even watch a game, watching sessions on twitch are an amazing introduction. It's great to be able to watch and see just how people interact with each other when you're an absolute beginner.
Also: D&D is just group storytelling. Sometimes you just want to watch and enjoy the story playing out.
Plus educational (Score:2)
tonnes of people will learn about the 5 regular polyhedra. A few will wonder why there aren't more. And a few of those will be motived to learn why.
Re:It's a niche product that now is accessible (Score:4, Insightful)
I wouldn't call that a strong GM/DM, I'd call that a shitty GM. A good GM rolls with the punches when players go off script.
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A brilliant GM, meanwhile, is at his best exactly when players go off the script.
I have so many fond memories of the gaming evenings I had where no script even existed. Many times we came to the gaming evening not even knowing who would be the GM that night.
If you have a group of people who first and foremost want to enjoy the game, and understand that it's a cooperative effort to create a story, you don't even need a script. Players will volunteer their ideas, enjoy whatever you make up, and not purposeful
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Running a D&D game in college the group comes across a gnome in the tunnels, and I am completely improvising. "What's he doing?", "he's digging a tunnel", "I ask him what he's digging it with", "he says he's digging it with his thpoon". "What's a thpoon?" they ask and the gnome says "a thpoon, you know, what you eat thoup with."
So over 30 years later, my friends still remember this gnome with a lisp even if they don't remember much of the other stuff.
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The last couple of groups I've played with would sit down and talk through why that hole existed, and come to consensus on it, then move on.
"If it was a dead-end alley, how could he have escaped from the guards?"
"He must have given them a sign they recognized."
"Ok, but who is so powerful that the guards wouldn't risk arresting them?"
"Sounds like the Merchant Guild, or maybe a member of the Royal family."
"Why not both?"
"Ok, so why the hell would he be there in the first place?"
"Guess we'll just have to find
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A good GM is one that makes the game fun for that particular group of players. What "fun" consists of varies with the group. Some like story telling. Some like tactics on a well defined rules base. Some like exploring interesting social and ethical dilemmas. Some like a chance to be completely free of all social constraints.
Its a game - so people should enjoy whatever sort of play that they like
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I've been playing an online DnD knockoff for 30 years. What comes around...
Stranger Things (Score:5, Informative)
D&Ds resurgence has also been helped by its role in the Netflix series Stranger Things, where the heroes are quite distinctly fans of the game.
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My first suspicion was that it's hipsters and in a few months they'll have found something else to be annoying about.
It was probably right, wasn't it?
Now for the hobby to be popular (Score:2)
Since the release of third edition in 2001, D&D and its derivatives have increasingly dominated the market. Tabletop roleplaying is now such a monoculture that much better games only garner interest in a small fraction of players.
D&D may be emblematic of RPGs, but is far from representative.
Probably caused by Magic (Score:4, Informative)
Marilyn Manson on D&D (Score:4, Funny)
"If every cigarette you smoke takes seven minutes off of your life, every game of Dungeons & Dragons you play delays the loss of your virginity by seven hours."
-- Marilyn Manson: The Long Hard Road Out of Hell, 1998
Used to play D&D. Can vouch for the truth of this statement.
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Used to play D&D. Can vouch for the truth of this statement.
I met the first woman I had sex with in a gaming session. Your problem wasn't D&D.
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If you played in a mixed group, it delayed it at least until the end of the gaming session.
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Or ignored all the other girls until he found the one that was worth chasing.
Then Death appeared to the party (Score:5, Funny)
This wonderful XKCD comic appeared very shortly after Gary Gygax, one of the main authors of D&D, passed away.
https://xkcd.com/393/ [xkcd.com]
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Took me a while to agree with the "funny" mods, but what's with all the conflict mods?
Overall I'm disappointed that this is the only funny modded comment. I would have thought the topic had more humor potential. I'm guessing the players take themselves and their game too seriously?
Penny arcade (Score:1)
Praise the lord there is a god (Score:1)
Schools & Libraries (Score:4, Insightful)
About 10 years ago my nephew played in a group at the local library.
Now, my son in 9th grade, has been playing at his school for 2-3 years as part of a weekly activity block.
He also attended an event by the local college to get college students playing. They had > 100 players. The college was trying to jumpstart a student run D&D club.
You just need groups new people can join. That's why Magic:The Gathering got popular: the places that sold the cards would often organize playing events.
self fufilling (Score:2)
so the communications guy says the product he is paid to communicate is bigger than ever, points to some podcast thing where only people who would be interested in the game as evidence
Version 5 is good (Score:2)
Version 3 had lots of changes, eventually becoming 3.5
Version 4 was OK, but came too quick after 3.5. People did not want to buy a whole new set of books.
Version 5 is good and came long enough after 4, and has lasted long enough without a 5.5.
It also helps that websites like roll20.net make it easier to play online.
Increased visibility (Score:2)
In addition to what people have noted about the visibility of the game in mass media, people like Vin Diesel, Dwane Johnson, Tim Duncan, and Curt Schilling are breaking the stereotype of who plays RPGs. They make it a lot harder to ridicule people playing the game, and a lot easier for people to consider poking their head into what they previously thought was solely the realm of nerddom.
And while I think a lot of people will consider this heresy, 4th and 5th edition (and pathfinder, to an extent) made it a
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I shudder to think about trying to teach someone how to play 1st or 2nd edition at this point. They were really really bad. I have super fond memories, but man, I can't imagine how much better it would have been to start with a more modern version.
I tried 3.x back in the days and I agree with you how terrible they were. I actually read the rules for I think 2 and decided to never, ever, touch it even with a very long pole.
But that's not a question of modern. There were better games around already, with better rules and higher playability. It's just that D&D was stuck way too long in its dungeon-hauling-gold-equals-xp ways. They may have dumped the most blatant rules of that mindset, but not the mindset itself.
I tried Pathfinder and it wasn't real
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I didn't notice that with one of the complex rule sections, which would be combat. Pathfinder mostly left base combat unchanged, thus it remains just as complex in figuring out Attacks of Opportunity (there's still a table showing a list of distracting acts), The attack/full-attack dichotomy (my most recent DM didn't know the rules here), the wolves' trip ability, etc.
While they did a start a
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http://www.interesting6.com/wp... [interesting6.com]
Did videogames help its popularity? (Score:2)
Did games such as Final Fantasy, Diablo, World of Warcraft, Neverwinter Nights, etc have an influence on keeping the genre alive?
We also had movies like Conan the Barbarian/etc in the 1980's.
But during the 1990~2010 period, science-fiction was more popular because of the millennial shift (for some reason), which diminished the popularity of other genres.
I guess this is simply the return to the equilibrium between all genres being popular that we had as before.
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Did games such as Final Fantasy, Diablo, World of Warcraft, Neverwinter Nights, etc have an influence on keeping the genre alive?
Yes, but in the worst possible way. They made games that use miniatures and battle maps popular, and modular dungeons and... well, basically RPGs that are complicated board games.
The real roleplaying happens outside of that. The appeal of pen&paper roleplaying is in the parts that you can't put into a computer game. There have been some computer RPGs that did more than move you from combat encounter to combat encounter with a storyline about as thick as that from Wolfenstein 3D or any other shooter, but
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There's D&D Online, still going.
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I think Neverwinter is still doing adequately as well. But it has been a couple years since I last logged in there. Got bored playing it solo and not being able to find any teams or even interact with other players for the most part.
Suddenly? (Score:1)
"Suddenly popular"....
I've been playing since the early 90's and have seen a steady increase in players at gaming stores and cons for this whole time. Maybe that's what happens when does realize it's a choose your own adventure game and not the conduit to Satan's demonic asshole that those "well meaning" and "very concerned" hyper religious idiots that called themselves parents made it out to be.
I'm still alive after all these years and still not possessed. How very strange...
Re: Suddenly? (Score:1)
"when you realize".
Proofreading Asmo. It's a thing...
Mazes and monsters forever! (Score:1)
D&D and RPGs (Score:5, Interesting)
While I'm happy that more people get into the hobby, D&D isn't roleplaying. Especially since they introduced RAW (rules-as-written) it's should be clear to all the naysayers that it's a tabletop war game with roleplaying elements. Miniatures, battle maps...
This does make it a good candidate for turning it into a computer game and it's not a surprise that D&D has more computer games titles to it than any other RPG system.
I'm very glad I was introduced to roleplaying games by somethign else, and only years later played some D&D. Never liked it (as if you couldn't tell so far) and soon stopped. Tried again with its bastard child Pathfinder and barely got past the character generation.
I hope those starting RPGs via D&D soon meet other games as well. There has been such a great revival of indie games and truly innovative RPGs. I haven't even come around to playing all of them. It used to be that we would play some obscure french system with the only guy with fluent french being the GM. Or something someone brought back from the US because it didn't exist in Europe (that was before Amazon and DriveThruRPG, obviously). We played Villains & Vigilantes, a superhero game where you, your real life identity, is the secret identity of your superhero. I'm still searching for a copy of the original rules book, 20 years after they stopped publishing it (if anyone has it, please answer!). We played Justifiers (the 1988 original, not the recent relaunch). I'm still in love with Fireborn, a game where you play dragons and jump between two timelines. Or The Riddle of Steel which is everything that a Conan RPG should be, minus the name. And so much in the grey area between mainstream and indie - Paranoia, Werewolf (Vampire's less popular brother), Traveller, Earthdawn.
I just wish all these new players that they don't get stuck with D&D and discover how rich the hobby actually is and how much else exists.
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The Wizards of the Coast, and TSR before that, often stepped in to ensure that the computer versions of the games strictly held to the rules or would insist that the newer versions of the rules be used. To them the computer games were for marketing purposes. Sometimes the D&D games weren't great because of D&D but because the games were good enough that you could ignore the D&D underneath.
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Check out Modiphus' Conan: Adventures In An Age Undreamed Of. The system is really neat, and it nails the aesthetic.
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Don't forget that Forgotten Realms killed off all other D&D gaming worlds before and after it. The D&D owners were very good at limiting your imagination.
But Baldur's Gate (2 at least, w/o the expansion) is a great game if you can look past D&D and Forgotten Realms. Planescape: Torment is one of the all time classics, and the only time ever that alignment as a game mechanic made sense.
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Specifically the Onion article about the douche who takes every opportunity he can to tell people he doesn't have a TV?
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I honestly don't remember the name, mostly because it was in french which I still speak at A1 level and that's on a good day. I might have the character sheet somewhere in a box on the roof, but honestly for a /. comment I'm not digging through that. I remember it had magic swords that drained life energy on hits, and similar to the much later Earthdawn had their own section on the character sheet.
You might have heard of it. If you have and especially if there is an english translation, I'd love to read tha
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It depends on how you play it.
Absolutely. But in the words of Ron Edwards: System matters.
Also, if you need to work around too many parts of the system, it raises the question if another system wouldn't be better. Because I've made up enough house rules and even entire RPG systems in my time (one of which I'm even selling on DriveThruRPG) that when I sit down to play I actually want to play. Not fix the rules.
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Oh, you're one of those.
You lost me there. One of whose, exactly?
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D&D is arguably not the best of pencil and paper RPGs, but it was the first of it's type to become widely known and basically launched the entire industry.
There is much truth to that, yes. D&D was and still is the elephant in the room and for all I care they can be. I just wish they don't completely dominate the scene, because there is so much cool stuff aside from it.
Did you ever play any of the Palladium titles? Heroes Unlimited, Rifts, After the Bomb, etc? What about Shadowrun or Cyberpunk 2020? Then of course there was Rolemaster, where there was effectively no limit to how well or poorly one could roll, allowing for the occasional stunning success or the laughably epic fail. All of that 80s gaming goodness really takes me back.
Yes, of course. I started one or two Palladium titles but never got far enough that I would say I actually played it. I did play both Shadowrun and Cyberpunk. There was also Twilight:2000, another one of my all-time-favorites.
Ah... memories...
You can thank Penny Arcade (Score:2)
To me it seems pretty obvious that Penny Arcade is directly responsible for this resurgence. Not only because for a few years now they have made non-electronic games like tabletop cool again with a whole show dedicated to showcasing them, but even more because of the very popular webcast of "Acquisitions Incorporated" D&D sessions.
That has interested a ton of people in D&D and I think may be the key reason for the rise you see, because they have shown it is cool, and maybe more importantly shown h
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To me it seems pretty obvious that Penny Arcade is directly responsible for this resurgence. Not only because for a few years now they have made non-electronic games like tabletop cool again with a whole show dedicated to showcasing them, but even more because of the very popular webcast of "Acquisitions Incorporated" D&D sessions.
That has interested a ton of people in D&D and I think may be the key reason for the rise you see, because they have shown it is cool, and maybe more importantly shown how fun it can be with a good DM and plot.
That's what got me interested in RPGs again (not that I've been playing them). Their features have been really good at showcasing the different ways to approach the game. They initially got Chris Perkins from Wizards of the Coast to run their games, who represents the traditional DM, able to keep a game loosely on the rails to follow well written campaigns. Then you have the games Jerry (Tycho) does, where he can take the story convincingly in any direction the players want to go. Then you have Mike (Gabe)
It's kind of like film making (Score:2)
Director = DM
Actors = Players
Sets = Maps and or Terrain
Wardrobe = Minis
Writer = Everybody
Craft Services = Pizza Delivery Guy
Is this a side-effect from "Game of Thrones"? (Score:2)
DnD was never uncool. (Score:2)
I've been playing since 1st edition, and I've always been cooler than you.
You know what I don't play? Fkn sports.
5e is simpler (Score:2)
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Should try FUDGE, just tell the players that it's 6e D&D.
Re:5e is simpler (Score:4, Interesting)
But too often the rules could get in the way of a good time - witness all the tropes about rules lawyers. By simplifying the rules, they shifted emphasis back to the storytelling, instead of the minutiae of the rules.
I was 100% against 5e as yet another money grab after 4e, and ignored it for a few years. Finally played one evening when I was visiting some old friends, and was instantly sold because of this.
It helped I had people who I knew well and who knew me well and I could ask, "what's the basic stuff I need to know?" They told me, tossed me a character, and I just ran with it. Didn't read the PHB, didn't worry about the rules because it was the D&D I knew and loved, just with most of the bookkeeping removed.
"I want to jump off the roof and motherfucking assassin's creed [origin.com] that guy in the back."
"That's going to be a really high difficulty bit of acrobatics."
"Sure, but don't I have advantage since I have the high ground and the element of surprise?"
"DC 21. Go for it."
And we're done. Roll two dice, take the bigger number, add one number, and we have the answer. Previously it would be rolling a die, adding a skill, figuring out if a height bonus applied, a stealth bonus, a size bonus, what if I have bless, but he's got a displacer cloak so it's -6 and....shit I'm a drow and I get a -2 to everything in daylight....
Now if there's at least one advantage and one disadvantage, they all cancel out, so once you find one of each, you're done. No reason to keep doing bookkeeping, just role the damn die and get on with life.
I can't believe how many hours we used to sit around doing bookkeeping to play this game. Outside of the actual game we'd be going through everything to try to figure out how to maximize our math, reading up on what stacks with what, and what doesn't stack. Coming up with tricks to mess up the enemy's math tricks.
Now it's so much more about the story, and we never worry about "can I do that within the bounds of the rules?" A good DM and the answer is almost always yes. Pick an appropriate skill, figure out if there's advantage or disadvantage, handwave a DC, and lets do it!
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No reaction to the Kickstarter problem? (Score:2)
Rather surprised that there was no reaction to the insanity manifested on Kickstarter. That much enthusiasm to escape from reality? Something is wrong there.
Oh well. At least I can hope that the overfunding will cause the project to implode like Diaspora. Hopefully without any suicides attached. Great idea that went away quietly because Kickstarter money took their eye off the ball... Leaving us with the Facebook problem and the need for the FFF solution.
DandR Podcast (Score:1)
I got back into D&D a bit after many years listening to the Dungeons and Randomness podcast. Worth a listen.
D&D v3+ (Score:2, Insightful)
Was nothing like previous iterations of the game. They already slash and burned or totally remade the former gameworlds popular enough to warrant republishing (Look at Dark Sun for instance.... Tieflings? Really? What is this, an SSI Dark Sun CRPG?)
Versions 4 and 5 remade D&D even further. The game that is popular today is nothing like the game that nerds played anywhere from 25 to 45 years ago. Same with most of the other RPGs that have seen a surge in popularity. It was the dumbing down of the games t
Re:D&D v3+ (Score:5, Informative)
You know that you can still buy pdfs of the old rules, right?
Out of print does not mean that you can't play it anymore or that you cannot introducce new players into the game.
I still play 1st edition, personally.
Re: D&D v3+ (Score:2, Insightful)
Rules aside, Forgotten Realms is the default setting for 5th Edition.
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Tieflings come out of the Planescape setting dating back to the mid-90's, there was already some cross-over stuff since demons, devas and extra planar beings already hopped into the FR setting. The whole thing of it gets pretty screwy especially with the spell plague, partial collapse of realms into the FR universe and the near destruction of all planes of existence.
BT and Shadowrun had nothing on the gigantic clusterfuck surrounding Warhammer: Fantasy, the effective "fuck you" by gamesworkshop and then 'r
Spare us the "in my day..." cliche, please (Score:5, Interesting)
I have been playing D&D since the 80s and have played every edition. Some friends and I tried playing 1st edition again a few years back. The rules are HORRIBLE. Inconsistent, overly specified & inflexible, convoluted and needlessly complex.
Let's consider a specific example to illustrate. Strength and "Bend Bars / Lift Gates". If I have a strength of say, 17, I have a 13% chance of "bend bars / lift gates". Period. Wait, aren't different bars & gates (and other extreme tests of strength) created differently? How can one number encapsulate all such possibilities? It can't.
What's the equivalent in 5e? DM decides how difficult it is to bend that bar or lift that gate (or ANY OTHER strength-based task imaginable) and assigns it a CR, you roll a D20, add your Str modifier (and potentially Proficiency bonus if you have a relevant skill), and try to beat that CR. Easy peasy, consistent, and infinitely flexible. It's simply a better system.
Ironically you just described 5th edition. It has found a great sweet spot of internal consistency, streamlined play, while still offering depth and being completely flexible. With a basic understanding of the CR system you can just wing it in pretty much any situation imaginable.
3/3.5 (and Pathfinder) was a giant leap forward but things become tedious at high levels. I think 4th edition was the zenith of "dumbing things down", they practically turned it into a formulaic MMO. I actually quit D&D when 4th edition came out and swore it off for good.
But 5e bounced back and found a better middle ground, and rekindled my love of the game. It is a better game system. The whole "it's been dumbed down for the masses, this is beneath my superior intellect" is such elitist r/iamverysmart horseshit.
(This in no way is directed at people who still play and love 1st edition. There is a lot to love there, so much flavour and inventiveness. But you're a special kind of masochist and you know it ;)
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Your experience largely mirrors my own. The one difference is that I was in a new place with new friends who had never played D&D when 4th came out, so I grabbed it and ran with it for a few years. It's a decent edition for teaching someone what D&D is if they've not grown up with it, due to how simple it is. It is definitely NOT a good D&D system. But it doesn't require players to be knowledgeable or good, nor the DM to be particularly skillful.
I swore off 5e, because of how bad 4e was. It just
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Yeah totally... after the whole 3 / 3.5 debacle (another fucking set of books for a HALF edition!?), and the fact that D&D was now owned by the makers of Magic: The Gathering (eg, "the undisputed king of endlessly printing new sets to keep the money train going"), and 4th edition feeling like a video game, we figured D&D was pretty much done.
Hence the rise of Pathfinder, or "D&D 3.75", which just kept ploughing ahead with the 3.x ruleset. (Ironically, the more restrictive licensing of 4e all but
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Your forgetting the only 2 rules that actually matter. They are present in every edition. Usually on the first page.
1. Have fun
2. The DM is always right.
You're an elitist. I bet your real proud of the cassette tapes and VHS library too.
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If you can't recover your game once your party slaughters the everyone in a tavern and fights their way out of the city, your not a real Dungeon Master.
Re:Washed Through By The Mainstream (Score:4, Insightful)
Yep what D&D deserately needs is to keep out anyone new who might be interested. Don't worry I won't be joining your game group.
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So many wonderful subcultures have been culturally appropriated and destroyed by mainstream invasion.
There are also subcultures that have died off because no one new came in.
Remember that white girl who wore the Chinese dress to prom?
First, no, I have no idea what you're talking about.
Second, what? Chinese culture isn't a subculture. There are more chinese people than westerners.
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Re:Washed Through By The Mainstream (Score:5, Informative)
So many wonderful subcultures have been culturally appropriated and destroyed by mainstream invasion.
There are also subcultures that have died off because no one new came in.
Remember that white girl who wore the Chinese dress to prom?
First, no, I have no idea what you're talking about.
Second, what? Chinese culture isn't a subculture. There are more chinese people than westerners.
I think he might be talking about https://www.today.com/style/te... [today.com]
Cultural appropriation. One of the least sane aspects of far leftists, where you are permitted to go nuts on a person because you aren't from the culture, and somehow this beautiful young lady in a beautiful dress isn't actually wearing the dress because it looks great, but wearing it to insult the Chinese.
Some of these people take it the whole way to believing that their culture's food be not "appropriated" This person took a shitfit about bone broth, which apparently using the gelatin contained in bones is Chinese only. https://www.washingtonpost.com... [washingtonpost.com]
Then there is https://www.huffingtonpost.ca/... [huffingtonpost.ca] A mother who threw her daughter a geisha themed tea party was being abused by these whackos until a Japanese person chimed in and informed them all that Japanese culture borrows aspects from other cultures, and is actually flattered by others borrowing aspects of theirs.
tl;dr version - the person you are replying to is one of those people who loves to keep the "we" and "them" to just "we".
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Congratulations! You managed to find some right dickheads on the internet. Well done. Up until now I though the internet contained only nice, reasonable people. /s
What makes YOU the dickhead however is assigning some sort of political bias to it. Right wingers and left wingers have proven themeselves just as capable as each other as forming hate mobs.
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Congratulations! You managed to find some right dickheads on the internet. Well done. Up until now I though the internet contained only nice, reasonable people. /s
What makes YOU the dickhead however is assigning some sort of political bias to it. Right wingers and left wingers have proven themeselves just as capable as each other as forming hate mobs.
So since you assign me as an asshole because I noted that the cultural appropriation bullshit is a left wing phenomenon, well hey there, your challenge is to show me the examples of right wing whining over cultural appropriation.
Look - We get it you are a left winger. We get it that your reaction is representative of being heavily triggered, so prove me wrong by those right wing cites.
As for me being an asshole - yeah, I am a big one. Doesn't make me wrong.
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So since you assign me as an asshole because I noted that the cultural appropriation bullshit is a left wing phenomenon,
OK, I'll grant you that. It's not a right winger poison. However it sounded very much like you were ascribing all internet hate mobs as a left wing phenomenon. If you weren't then I'll retract my insult along with offering an apology.
As for me being an asshole - yeah, I am a big one.
So what are you whinging about then?
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As for me being an asshole - yeah, I am a big one.
So what are you whinging about then?
“If you want to make everybody happy, don’t be a leader. Sell ice cream.”
Assholes have accomplished much. In fact, especially in today's world, when people start hating you, you might just be on to something.
Then again, I might just be an asshole.
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Servicedope doth protest too much, methinks.
I fear I triggered him badly. Weird thing is the left wing aspect was the smallest part of my explanation. It would be like David Duke getting pissed off because I wrote that White Supremacy was a right wing thing.
The closest thing to cultural appropriation on the far right is the racial purity bullshit. Just that race isn't culture.
I'm lucky. I'm part Hungarian, part Ukranian, part Italian, and part British. I can eat a lot of foods without worrying about pissing of some far left kook.
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Ya the whole cultural appropriation thing is stupid. But don't blame a whole group on it. For every screwed up wacko liberal out there that cares about this, there's a screwed up wacko conservative with something nutty on the agenda.
Remember, people in high school and college have their idealism meter set to 11. Especially in college this is their chance to invent a new persona that's not based on their parents, listen to new music, think about new ideas, meet people totally different than any you've eve
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Except for the ones that get hired by Google.
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Ya the whole cultural appropriation thing is stupid. But don't blame a whole group on it. For every screwed up wacko liberal out there that cares about this, there's a screwed up wacko conservative with something nutty on the agenda.
Wasn't certain I did smear a whole class. In general, the conservatives have more nuts than liberals do. The far right has their own version - racial or ethnic purity. But I stand by my assertions that the farthest left and the farthest right are kindred spirits, AKA kooks.
Many of the more silly ideas in college get toned down as the person gets older and sees more of the real world and realizes that there are larger problems and concerns.
Let us hope. Going crazy about cultural appropriation is one step away from going racist, which some on the far left have already done.
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Well, no more fucking baseball for japs and chiners then.
Funny how they all love blue jeans and heavy metal, but white culture "doesn't exist".
What I find bothersome about the whole Cultural appropriation insanity is that interest in other people's cultures should be the absolute height of learning to get along with others. Yet here, the far left wing kooks demand that a chinese style dress cannot be work by someone who is not Chinese.
Like the two women who had to shut down their burrito cart after they committed the crime of CA https://www.huffingtonpost.com... [huffingtonpost.com]
Ahh, here are responsible citizens ensuring Cultural purity - a listing of Portlan
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Being of mostly Irish and Scottish descent, I say appropriate all you want. We are awesome that way. :)
Happy Irish Binge Drinking Day! Shame I only have wine handy instead of beer tonight.
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Being of mostly Irish and Scottish descent, I say appropriate all you want. We are awesome that way. :)
Happy Irish Binge Drinking Day! Shame I only have wine handy instead of beer tonight.
Appropriation is appreciation in almost all cases.
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It's St. Patrick's day, and I've a glass with decent whiskey in it. It seems an appropriate day for a bit cultural appropriation.
Re: Washed Through By The Mainstream (Score:3)
...culturally appropriated
Can culture be stolen?? That's a most emphatic "No;" adopting practices from another culture... is flattering ("we think this/that/the other about [your culture] is so cool... ") and should be actively encouraged. It's one of the main reasons why Irish and Italians were able to integrated in America the way they did.
Culture obviously can't be stolen... so if we want to stir up the mouthbreathers with some divisive shit, what are we to do??
Answer: go around casually dropping semantically-meaningless terms
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Culture is very weird. In China when that dress style was first in fashion, you did not wear it if you were in the wrong social class anyway. A lot of cultural things that survive the test of time were often from one particular subset of the larger ethnic group anyway.
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I might make chicken tikka tomorrow. How, pray tell, does one pay respects to bits of dead bird soaked in red stuff on sticks?
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Any TPK is a Total Fail - on the part of the DM
I 100% disagree. A TPK sometimes is what the story requires, and what it deserves. A TPK can sometimes drive the story forward in a way that bullshitting around the epic failure of a party can't do. If the PCs know that no matter what they do the DM will bail them out, they play without fear, and without consequence.
If you're seeing TPKs often, yeah, that's a total fail on the part of the DM. Once in a blue moon they can be really awesome, especially if they become part of the lore of that world. Here are a
Re: Washed Through By The Mainstream (Score:1)
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Pink [fandom.com]
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The thing is, almost immediately after introduction, people started coming out with better role playing game systems. I'm surprised that the class and level based system is still so dominant over point based and more free form systems.
de_dust (Score:1)
Who wants to play the same map every game?
de_dust [fandom.com] much? Or in Tetris, who wants to play with the same 7 pieces every game?
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Or how about a balanced mix of both and more instead of having to choose just one?