Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Social Networks Games

'Fortnite' May be a Virtual Game, But It's Having Real-life, Dangerous Effects (bostonglobe.com) 377

An anonymous reader shares a report: "They are not sleeping. They are not going to school. They are dropping out of social activities. A lot of kids have stopped playing sports so they can do this." Michael Rich, a pediatrician and director of the Clinic for Interactive Media and Internet Disorders at Boston Children's Hospital, was talking about the impact "Fortnite: Battle Royale" -- a cartoonish multiplayer shooter game -- is having on kids, mainly boys, some still in grade school. "We have one kid who destroyed the family car because he thought his parents had locked his device inside," Rich said. "He took a hammer to the windshield."

A year and a half since the game's release, Rich's account is just one of many that describe an obsession so intense that kids are seeing doctors and therapists to break the game's grip, in some cases losing so much weight -- because they refuse to stop playing to eat -- that doctors initially think they're wasting away from a physical disease. The stress on families has become so severe that parents are going to couples' counselors, fighting over who's to blame for allowing "Fortnite" into the house in the first place and how to rein in a situation that's grown out of control.
Further reading: 'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google.
This discussion has been archived. No new comments can be posted.

'Fortnite' May be a Virtual Game, But It's Having Real-life, Dangerous Effects

Comments Filter:
  • by Anonymous Coward

    Their parents were raised in the era of video games! They know exactly what it's like!

    • by Anonymous Coward on Monday April 01, 2019 @11:10AM (#58366366)

      It could be worse, they could be playing D&D and listening heavy metal.

    • Their parents not only get to play video games, but they drink a sixpack every night, take various legal opioids, possibly semi-legal pot, and an occasional treat of coke or meth, go to church on Sunday, have one-night-stands to prove to themselves that they're desirable, collect porn by the Terabyte that they'll never have time to watch, blow paychecks at casinos, overeat, check slashdot/reddit/facebook 20 times per day each, and occasionally start a fire or steal something for a little excitement on the s

    • Their parents were raised in the era of video games! They know exactly what it's like!

      April fool!

    • by redback ( 15527 )

      We tried nothing and we're all out of ideas!

  • by lgw ( 121541 ) on Monday April 01, 2019 @11:08AM (#58366350) Journal

    A "vidogames are bad" story presented uncritically on Slashdot? My how we've fallen from a nerd-centric site. Jack Thompson would be proud of what Slashdot has become.

    Err, high-UID Slashdotters do know who Jack Thompson is, right? Get off my lawn!

    • by Anonymous Coward on Monday April 01, 2019 @11:22AM (#58366472)

      This isn't a video games are bad story. This is a story about a game company that hired psychologists to make their game as addictive as a slot machine and the ignorant cunts that don't see that as a problem because it's a video game.

      • I tried it a short while after it launched. I disliked it. A lot.
        Well, I guess I exceeded the target age range.

        • I guess that's my problem, too.

          I looked at it for a while, and my reaction was: "Cripes. This is a horrible mash-up of every genre of video game all at the same time." It is an RPG, an FPS, a D+D, and a construction/builder like MineCraft with some grinding crap like WoW or EverCrack. It's just too ridiculously busy, shiny shit flying everywhere and everyone has super-human jump and shoot ability. It's all just too much in one place at one time to make any kind of rational decisions, you have to throw

        • Battle Royale is recent right? Well, something I read says so anyway. It also claimed that its popularity picked up after that. The game you played back then could be a lot different now.

          I've considered checking it out, but I kinda hate grind-fests. I have a grind that pays, so what sense does it make to pay to do that (or grind for free)? I bet even a kid could find a better use for their time.

      • by RazorSharp ( 1418697 ) on Monday April 01, 2019 @05:06PM (#58368368)

        This is a story about a game company that hired psychologists to make their game as addictive as a slot machine

        Many companies have been doing this for a long time.

    • Maybe it is an April fool's joke? I dunno, people have "lost their lives" to WoW and Halo and lots of other addictive behaviors. Would've been meth if they lived in Appalachia instead of suburbia...
    • No, this is the terrible NEW video games! The old ones were harmless, it's only these terrible new ones that are addictive! /s
      • I know of at least 2 people who failed out of school by playing text based MUD games 60+ hours a week for multiple semesters.

    • Msmash might know who that insipid tool was... but good luck getting him/her/it to use the words "Jack" and "Thompson" in a sentence without turning it into grammatical gibberish...
  • by Z80a ( 971949 ) on Monday April 01, 2019 @11:10AM (#58366368)

    It's always fault of something.

    • by HiThere ( 15173 ) <charleshixsn.earthlink@net> on Monday April 01, 2019 @02:58PM (#58367880)

      Yes, but...
      circumstances aren't all the same, and sometimes it *is* the fault of externalities. One needs to consider that it's been specifically designed to be as addictive as possible...and it's a refinement of prior attempts at such addictive design which have produced such things as Slashdot and FaceBook. Also that most kids really don't want to study anyway, so even a moderate distraction is normally sufficient.

      FWIW, I've never even looked at Fortnite. I've presumed that it would have an EULA that I wouldn't agree to. So this is just based around observable trends. But I agree that parents *will* always find something external to blame their kids behavior on. That's what got Socrates killed. (If we can believe Plato, who was not an unbiased observer.) But that doesn't mean that such things don't happen, and externalities are not always neutral.

      The real, possibly insoluble, problem is that all their friends are involved in the game. This is the Facebook problem all over again, but possibly in an even more malignant form. Network effects are difficult to deal with.

      • by Agrippa ( 111029 )

        Socrates was sentenced to death because he was a humongous asshole to everyone in Athens and they finally got fed up with him.

        Socrates would literally challenge people in the streets to debates and then destroy them with logic, which might be ok for the random Joe Athens fella but not to the high ranking military and political figures he liked to pick on. Eventually enough people with power got sick of being made to look foolish and had him put on trial, which he took as a total farce and continued to make

  • "We have one kid who destroyed the family car because he thought his parents had locked his device inside," Rich said. "He took a hammer to the windshield."

    Who finds out about that and then thinks its a video game issue.

    Seems to me the parents suck ass.

    Although, video games to have an impact on people, and to thing there is no effect, especially to a developing mind, would be foolish.

    But this? this is bad parenting. Should have had his system removed from him a lot sooner.

    Give him so old laptop that can't run it.

    • Re: (Score:2, Funny)

      by Anonymous Coward

      Clearly a dumb kid. He should've known to break the rear window and reach in to open the front door, not go through the windshield.

      Duh.

    • Re: (Score:3, Informative)

      by onepoint ( 301486 )

      Bad Parenting,
      that's just it. the lack of being able to do a proper punishment. disconnect them from the net for the weekend. or just take away the phone.

      change the password.

      BUT NOOOOOO... it's some designer's fault or some game's fault ...

      Beat the kid with a belt, and make him/her chop wood for a week. that should solve it.

      • Re: (Score:2, Interesting)

        by cayenne8 ( 626475 )

        Beat the kid with a belt, and make him/her chop wood for a week. that should solve it.

        Trouble is...in many places in the US, you do that now (something that used to be the norm not that long ago) and you'll soon have child protective services removing your children and find the police charging you with abuse/assautl/battery and you'll be in jail....all just because you didn't "spare the rod"....

        Of course there is a difference between 'beating' and corporal punishment, but in much of society today, they've

      • "Beat the kid with a belt, and make him/her chop wood for a week. that should solve it."

        I'm gonna go out on a limb and assume you don't have any kids...

        The more you punish kids, the worse they get. Do you like authoritarian micromanagement? no? so why would your kids? You have to be much craftier to be a parent now a days than back in whatever stone age you got your parenting knowledge from.

    • Seems to me the parents suck ass.

      Although, video games to have an impact on people

      Well, obviously, it had impact on the parents.

      They need their games taken away.

    • "We have one kid who destroyed the family car because he thought his parents had locked his device inside," Rich said. "He took a hammer to the windshield."

      Who finds out about that and then thinks its a video game issue.

      Seems to me the parents suck ass.

      Although, video games to have an impact on people, and to thing there is no effect, especially to a developing mind, would be foolish.

      But this? this is bad parenting. Should have had his system removed from him a lot sooner.

      Give him so old laptop that can't run it.

      "Assume it's the parents" is no better than just assuming it's the video game.

      I can assure you that once the kid is too big for you to pick up and put where you want, there are some pretty severe limits to what you can do. Sure, you can react, withhold privileges. But that works better on some kids than others.

      My off the cuff guess on this one (without reading the fine article) would be mental illness, next would be general thuggery. Neither of which can be just blamed on the parents without more informa

      • Yeah, I had a friend in elementary school who had pretty good parents - they were never cruel or abusive, very obviously loved their kids, and weren't idiots. His sister was pregnant at 15, and he was a heroin addict at 22. Both of them have straightened their lives out since then (and have good relationships with the parents), but there's only so much a parent can do. Some people just have to go be real fuckups for a while, and some don't survive the process.
    • by sjames ( 1099 )

      Except for the followup to that where the kid himself doesn't really understand how it became that important to him and now sees other kids he finds to be disturbingly immersed in it. The parents must have done something right.

  • Destroyed the car? (Score:5, Informative)

    by techno-vampire ( 666512 ) on Monday April 01, 2019 @11:11AM (#58366384) Homepage
    Get real, folks. Breaking the windshield doesn't destroy the car; it's still completely drivable, it just needs the windshield replaced.
  • ...in some cases losing so much weight -- because they refuse to stop playing to eat -- that doctors initially think they're wasting away from a physical disease.

    I'm guessing this could have the opposite effect on deterrence one might think, kinda like the "if you have an erection lasting longer than 4 hours..."

  • by DarkRookie2 ( 5551422 ) on Monday April 01, 2019 @11:12AM (#58366398)
    I mean really.
    My parents would steal the cables for my consoles, take away my Gameboy, and not allow any internet based on my systems MAC address.
    I was allowed books, radio, and outside.
    • Re: (Score:2, Funny)

      by Anonymous Coward

      I was frequently thrown out of the house when I was a kid, and expected to entertain myself in the woods. Never had a problem with it. Wish they'd throw me out of the office sometimes.

    • by BringsApples ( 3418089 ) on Monday April 01, 2019 @11:28AM (#58366530)

      My kid loves to play fortnighte but we keep him busy with other activities, too. Sure, some days he may play fortnighte for a couple of hours straight, but even on those days, he'll self-adjust, and go outside after feeling bored. If all the kids are doing is playing video games, why WOULDN'T they flip out when it suddenly has to stop? It's become their norm. This is how Nature works.

      If you're a parent of a kid that's into fortnighte don't be alarmed by news like this, just make sure that your kid(s) have other required activity too. It's just a game folks.

    • Good luck if you share custody with another parent that doesn't share your views.
  • I'm pretty sure everything would have suffered. School, social life, family life. I can totally see that. I'd like to think my mom and dad would have put some kind of limits on it, but honestly I kind of doubt it.
    • by rikkards ( 98006 )

      It was, it was called TV (yes I am make the assumption that you are not that old). The difference is your parents probably taught you how to prioritize your activities.

  • by buddyglass ( 925859 ) on Monday April 01, 2019 @11:13AM (#58366416)
    My 12 year old stopped playing it, voluntarily. He now plays Rainbow Six: Siege and Apex Legends. And Terraria.
    • by dave562 ( 969951 )

      "My kid is totally not addicted to video games. Look, he plays LOTS of them!"

      • by ffkom ( 3519199 )
        Actually, not being stuck with one particular game is kind of healthier and "less addicted". Chances are, other activities are considered as well, sooner or later.
  • by jellomizer ( 103300 ) on Monday April 01, 2019 @11:16AM (#58366430)

    “Enough games, [go outside and play / do your homework / do these chores / let’s do something else ...]”

    I was a kid once, they had video games then too, and they were very compelling and if I had my way I would be playing them all the time. When my parents told me to stop I was mad at them. Because I was so close to winning and or I was having a good run.

    But turning off the video games isn’t abuse. And you shouldn’t be allowing your kid to play games at the cost of their health and education.

  • I've heard from colleagues how they struggle with getting their kids off Fortnite to engage in normal social activities, corroborating the article.

    I'm torn, because it looks like good fun. And I believe I have a good enough relationship with my children that I could get them to stop without the level of tantrums the article presents. But, it might be one of those "thin end of the wedge" things, so we think it's safest all round to avoid it completely.

    Are they missing out on a social aspect where everyone

    • by fleabag ( 445654 )

      The only correct option here is "all of the above".

      Fortnite is definitely more appealing to the addictive personality than the stuff that was around when I was a kid (Doom 1, I'm old). It's the whole "forage, build, fight " that allows pretty useless players to spend some considerable time in the game rather than get nailed in the first 10 seconds.

      Parenting (1) - there are a LOT of parents out there who don't pay any attention to their children. Quiet child = good child = child playing Fortnite with he

  • by Nkwe ( 604125 ) on Monday April 01, 2019 @11:19AM (#58366464)
    In my day we had Everquest to ruin our lives.
    • In my day we had Everquest to ruin our lives.

      Young whipper-snapper - get off my lawn!

      In my kids' day, they had EQ. And DAoC, of course....

      • Re:Kids these days (Score:5, Insightful)

        by DRJlaw ( 946416 ) on Monday April 01, 2019 @12:44PM (#58367060)

        In my day we had Everquest to ruin our lives.

        Young whipper-snapper - get off my lawn!

        In my kids' day, they had EQ. And DAoC, of course....

        I my day we had M.U.L.E. And we LIKED IT.

          • This generation it's social media and video games which are ruining kids' lives.
          • My generation it was arcades (that's why John Connor as a kid in Terminator 2 is shown as a delinquent "wasting his time" at an arcade, and Flynn in TRON is a failure in life because he owns an arcade).
          • Back in the 1950s it was rock and roll music.
          • In the 1930s it was organized sports and baseball cards.
          • In 1859 it was chess [scientificamerican.com].
          • In 1816 it was the waltz [google.com].
          • And in 1790 it was books (novels, romances, and plays) [wired.com].

          This cycle probably

    • by kobaz ( 107760 )

      Bah, everCrack. The best was Ultima Online
      Which you can still play for free with player-run shards!

      Super fun.

  • Here we go again (Score:5, Insightful)

    by ilsaloving ( 1534307 ) on Monday April 01, 2019 @11:22AM (#58366474)

    Oh no it's the video game! Video games are bad m'kay!

    I mean, it couldn't possibly be that we have an entire generation of parents that can't be bothered to actually do what they're supposed to and be.. you know... parents? Parents have gotten into the habit of treating electronic devices as babysitters. I was in a restaurant the other day and was stuck beside a family with a toddler. The toddler wouldn't stop making a scene until they dropped a tablet in front of them and played some annoying youtube video. I ended up having to move to a different table cause it was so breathtakingly annoying.

    It's called disciplining your child. They won't stop play to come eat, you make them stop, by whatever reasonable means necessary. Your children are not your friends. They're your effing children. YOU are responsible for teaching them what it means to be a healthy well-functioning adult. If you can't handle that, then don't have children.

    There is literally *always* something for a child to obsess about. Fortnite is nothing special.

    But naturally people won't take responsibility for their actions, so "blame everything but me" circlejerk resumes anew.

  • describe an obsession so intense that kids are seeing doctors and therapists to break the game's grip, in some cases losing so much weight -- because they refuse to stop playing to eat

    I thought America was facing a childhood obesity crisis, it appears you inadvertently found the solution!!

    So why are we not making more kids play Forrtnite? Set a sunlamp next to them and a regulated amount of food within reach to maintain a specific level of body weight, and you'll not have to do anything else with them unt

  • by Rick Schumann ( 4662797 ) on Monday April 01, 2019 @11:30AM (#58366538) Journal
    If you're, say, 25 or older, you've probably been socialized enough growing up to at least be less susceptible to it, but if you're younger than that, you've grown up around the cancer we refer to as so-called 'social media', and as such have been spoon-fed the falsehood that 'sharing' on the internet is somehow being 'social', when in fact all it does is give you an excuse to be anti-social, avoiding actual human contact. These days, you could theoretically go through your entire life never having any substantial direct contact with another human being, thanks to 'social media' the Internet in general; you can order literally anything you need to sustain your life right of the internet and have it drop-shipped right to your door and never even have to talk to the delivery person, even, and they're working on eliminating the need for humans to deliver packages, too. Add all this to a popular online multiplayer video game like Fortnight, and of course you end up with people ruining their lives over it. By the way the same thing happened with World of Warcraft, as you may recall, but it's probably even worse this time with Fortnight.
  • In our neighbourhood/school, I'm seeing kids as young as 7 and 8 playing this game, which just seems too young to me. The excuse you get is, "all their friends are playing it, so I feel like they'll miss out." I have no problem keeping it out of my house. The only gaming system we have is an old Wii, and it's rarely played. None of my kids have told me they feel like they're missing out. Not that we're perfect - they watch too much Netflix.
  • by avandesande ( 143899 ) on Monday April 01, 2019 @11:35AM (#58366570) Journal
    FFS people, video games are addictive. Are you really this clueless?
  • Fortnite has Daily quests and seasonal goals to keep you coming back every day and to appear as though you are building towards some long term goal.

    Video games are addictive. Addictions, if poorly regulated, lead to a host of social issues. This has been the case since pong and tetris and before. Quarter eaters.
    • by h4x0t ( 1245872 )
      Speaking of quarter eaters, Perhaps we should swap back to coin operated devices as a fun regulation mechanism.
      https://www.youtube.com/watch?v=Blo8XPaLv-8
  • Ready Player One (Score:4, Insightful)

    by lkcl ( 517947 ) <lkcl@lkcl.net> on Monday April 01, 2019 @11:40AM (#58366600) Homepage

    in the film "Ready Player One", the end scenes, the new owners of the VR Game decide to shut the entire game down, one day a week.

    except, the new owners portray *ethical* responsibility that, unfortunately, would be financially irresponsible as far as the enactment of the Articles of Incorporation of a profit-maximising Corporation. bottom line: if Epic Games actually tried to do something as socially responsible as shut Fornite off for one day a week, their shareholders could legitimately sue them for adversely affecting profits, and the Directors would be prosecuted and struck off as a result.

    • Prosecuted? They can certainly be sued or fired, but they would not be breaking any laws.
      • Definitely a civil lawsuit, and a stupid one at that. Maximizing short-term profits at the expense of long term continued existence is a "breach of fiduciary duty" as well, but no shareholder wants to see it that way.

    • Yes, and which day per week should it be shut down?
      - the original Sabbath?
      - the second-revision Sabbath a day later?
      - the third (or is that fifth) revision Sabbath two days earlier?
      - one of the other four days?
      It was seen as major steps in the "blue laws" at the time when NY went from "every business has to close on Sunday" to "every business has to close one day per week", and then to "every *worker* has to have at least one day off per week".
    • It was two days a week, Tuesday and Thursdays.

      Given how I've seen my nephew act when his parents tell him to get off his computer and actually go play with his friends in real life I have to agree that shutting down the Internet even one day a week would be a good thing. Hell's given how much time I spend playing Final Fantasy XIV I think a weekly shutdown would be good thing.

      The games/social media/etc.do such a good a job triggering the release of Dopamine in your brain that anyone saying it isn't addicti

    • Errr no. I don't know how many times this bullshit statement has to get torn down from Slashdot, but no there is absolutely zero legal requirement for a corporation to maximise profits. There is an element of not lying to shareholders, so saying something and doing something else opens you to legal liability, but not maximising profits is not one of those things.

      The only thing that is remotely correct in your post is that shareholders could legitimately sue. But then that has nothing to do with profit. I co

  • My grandson plays and loves Fortnite. His parents don't let him play long per session and when it's time to do other things (eat, sleep, go somewhere), he simply tells his friends he's gotta go and logs off.

    It's called discipline. More parents should look into it.
  • by account_deleted ( 4530225 ) on Monday April 01, 2019 @01:10PM (#58367258)
    Comment removed based on user account deletion
  • I said forest, and not woods because some wouldn't get it. If you took 3/4 of the kids, between the age of 12-20, stuck them in the middle of the woods with a compass and map, they would die of starvation (not to mention smartphone withdrawal) in about an hour! I'm THANKFUL that I grew up in a world before computers, before the internet, before smartphones. Heck, even kids in smaller cities & towns would probably suffer the same fate! Kids have no real coping skills if something doesn't go their way, in
  • A nationwide chain of for-profit fortnight 12-step recovery centers. And a competing chain (run by the same company) doing basically the same thing but without the whole "higher power" stuff. For those who don't buy into spirituality. Why? Because, anything that can be done by recovering addicts trying to help other people recover can also be done by those who are greedy and prescient enough.
  • April fools, motherfuckers!
  • ... ask them if they might be interested in Military Academy. Load them into the family van and tell them that you are all going to the local game store and check it out.

  • In the 1930's B.F. Skinner found that a variable schedule of reinforcement could cause rats to push a lever unto death. In the 1950's an implanted electrode was even more impressively compelling. In the 1970's John B. Calhoun noted modern human behaviors among his rats of NIMH. I recently camped outside a casino in their parking lot and imagined their never-to-be-seen truth-in-advertising sign to read, "WELCOME TO OUR SKINNER BOX RATS OF NIMH!"

    https://www.huffpost.com/entry/compass-pleasure_n_890342 [huffpost.com]
    http [soltechdesigns.com]

  • I wonder if the premise of the South Park episode where every adult was distracted from his real life by playing Read Dead Redemption 2 has any truth to it. I can say that I'm going to play RDR2 some more right after I wrote this comment, but I've never felt inclined to play it like more than 2 hours in succession. Plus it will have a very definite end when the story ends - I'm not playing online, ever.
  • He took a hammer to the windshield.

    Well, at least he had an educational opportunity and may have learned something. He hopefully learned that windshields are made of laminated safety glass [wikipedia.org] and are much more difficult to break through with a hammer than the side windows which typically shatter easily because they are made of tempered glass. This will be an important skill to speed his progression through the criminal ranks.

  • I've played Fortnite a few times... I follow the industry, so I know how big it's gotten.

    What I don't quite get is whether there's some qualitative difference here between it and -- to pick two random examples -- Evercrack or WoW at their respective peaks. It seems like people are putting in some slight Second Life elements into it, with live concerts and so forth, but isn't that really it? What am I missing?

    Or is this next generation now officially Too Young To Remember either of those two games at their p

  • Parents need to step up and teach their kids some self control or the transition to adult-hood is going to be a rather rough one.
    ( Already have too many entitled parents producing entitled kiddos who go full stupid if things play out differently than expectations. )

    Personally, I would rate-limit or QOS that traffic back to the stone age depending upon how obsessed the kiddo is and how it is impacting them in other areas of their life. ( Grades, etc. ) ( The experience will be awesome at 300 baud :D )

Some people manage by the book, even though they don't know who wrote the book or even what book.

Working...