Video Game 'Loot Boxes' Would Be Outlawed in Many Games Under Forthcoming Federal Bill (washingtonpost.com) 335
Video games popular among kids would be prohibited from offering "loot boxes" or randomized assortments of digital weapons, clothing and other items that can be purchased for a fee, under federal legislation to be introduced by Republican Sen. Josh Hawley (Mo.). From a report: Hawley's Protecting Children from Abusive Games Act takes aim at a growing industry revenue stream that analysts say could be worth more than $50 billion -- but one that increasingly has triggered worldwide scrutiny out of fear it fosters addictive behaviors and entices kids to gamble. Hawley's proposed bill, outlined Wednesday, covers games explicitly targeted to players under age 18 as well as those for broader audiences where developers are aware that kids are making in-game purchases. Along with outlawing loot boxes, these video games also would be banned from offering "pay to win" schemes, where players must spend money to access additional content or gain digital advantages over rival players.
"Social media and video games prey on user addiction, siphoning our kids' attention from the real world and extracting profits from fostering compulsive habits," Hawley said in a statement. "No matter this business model's advantages to the tech industry, one thing is clear: There is no excuse for exploiting children through such practices." Offering one "notorious example," Hawley's office pointed to Candy Crush, a popular, free smartphone puzzle app that allows users to spend $149.99 on a bundle of goods that include virtual currency and other items that make the game easier to play.
"Social media and video games prey on user addiction, siphoning our kids' attention from the real world and extracting profits from fostering compulsive habits," Hawley said in a statement. "No matter this business model's advantages to the tech industry, one thing is clear: There is no excuse for exploiting children through such practices." Offering one "notorious example," Hawley's office pointed to Candy Crush, a popular, free smartphone puzzle app that allows users to spend $149.99 on a bundle of goods that include virtual currency and other items that make the game easier to play.
As it should be, as it must be. (Score:3, Insightful)
Gambling is gambling, whether you wrap it in a video game and market it to children or not. Period. It eventually must be treated as what it is. Are there other ways to accomplish what these companies want? Of course there are.
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The developers want a billion dollars per year for a game that isn't very good. No, there are not ways other than pay to win for them to accomplish that.
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There are ways to get kids to play and spend money without defacto targeting them with gambling. If video game companies put dime bags of heroin in the box, that would be analogous to allowing them to addict kids to gambling.
Gambling is addictive and bad for development. Video games are addictive enough already.
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Gambling is gambling
Funny that the lotto is a form of gambling and yet it's totally legal and widespread even where "actual gambling" is not legal.
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My grandmother hated gambling, but played bingo at church all the time. Go figure.
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How do you get a sweet, little old lady to drop the f-bomb?
Get another sweet, little old lady to shout, "Bingo!"
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Misconception there, my friend. That's a 'this generation' mentality. My grandmother and her generation (she was born in 1922) would just wink, and maybe show a thumbs-up, to the winner. Everyone would go home happy. I miss that attitude.
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It's illegal to sell lottery tickets to children. But the lottery still targets _mental_ children.
That's good, stupidity SHOULD be painful. Fuck the innumerate.
You get better odds from the numbers game.
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Yes.
Even the stupid can learn from experience.
What's the alternative? Lifelong 'fat, dumb and happy'?
Do we refund lottery losers if they can prove they are morons?
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Because it doesn't target children, derp.
Have you seen the people playing lotto? Yes, it does, derp.
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Try again to dishonestly conflate, next let's make video games and public education as-equal societal institutions... Trump University is way ahead of you...
Yikes. I wasn't even making an argument for or against, just pointing something out.
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Dumb ass edgelords always quoting Carlin and not even getting his fucking point. This is about stopping companies from exploiting children. This isn't about bike helmets and padding for the corners of your table.
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Pretty much.
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Loot boxes to not be gambling need to rather tightly managed.
1. Content of the loot box should be equal or greater then to the value of the items. So when you play you will always get a "value"
2. The ability to sell or trade items you don't need, or avoid useless items you don't need, or duplicates that are not helpful.
3. Clear posting on the probability on what you will get.
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>Content of the loot box should be equal or greater then to the value of the items. So when you play you will always get a "value"
And how do you determine the value of a digital object with zero production costs? In a free market competition will drive prices down to the incremental cost of production, which is $0.00 for digital items, so I'd say that should be the maximum fair value to charge for it not to be considered gambling...
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Loot boxes to not be gambling need to rather tightly managed.
1. Content of the loot box should be equal or greater then to the value of the items. So when you play you will always get a "value"
2. The ability to sell or trade items you don't need, or avoid useless items you don't need, or duplicates that are not helpful.
3. Clear posting on the probability on what you will get.
They could do as Piranha Games has done with MechWarrior Online and make "loot boxes" something that are given out for simply playing and contain RNGesus-selected items that are all purchasable in-game, most buy-able with in-game currency earned by just playing. The more and the better you play, the more and the faster you earn "loot boxes". No money involved. Just chachkis for simply playing their game.
Strat
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4. must be refunded if an error backs it out or gives an lesser thing
5. must have compensation for resemblance and refund of your base bet
Re: As it should be, as it must be. (Score:2)
Are there other ways to accomplish what these companies want?
And that matters why??
Re:As it should be, as it must be. (Score:4, Insightful)
Nonsense. It's one thing to peddle a slot machine to a 30-year-old who has the cash to pay for it and had to specifically go somewhere to play it. It's another to use a free always available video game to brainwash a child into spending their parent's money (often without permission) on a hyperaddicitve virtual slot machine where the prizes are "rare" assortments of pixels.
That is, I have respect for the people who make slot machines. They provide a vice for adults with known payouts. As entertainment, it can be pretty affordable. People who abuse children by taking the same aspects and making them worse in every way, are scum.
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There isn't a gun behind held to peoples' heads and someone telling them to blow their paycheck on in-game pixels.
I'm not going to say the industry needs to be regulated to protect them, but gambling addiction is a very real problem. It may not be a literal gun to the head, but it isn'
Where are the parents? (Score:4, Insightful)
Any parent that gives their kid the ability to spend $150 on a loot box deserves it when they do so. At some point kids and parents need to realize that there's this thing called learning to be responsible for one's actions. If we offload parenting to a game companies and congress then we're all fucked.
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As someone that was arguably addicted to video games more than twenty years ago, do you think it's easy to stem that addiction? It was hard back then when one had to use the family desktop PC to get one's fix and there far fewer avenues to serving that addiction.
Nowadays just about everyone over age twelve has a personal general-purpose electronic device capable of connecting to the Internet and capable of playing games, and many school-age kids have school-issued laptop computers that are also capable of
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This software as a service model is bullshit. Sell the game to the player, and be done with the transactions. Stop trying to get people to continue to pay and pay to unlock more features. It's a friggin' game , not some piece of critical infrastructure equipment whose featureset is tailored to a specific application such that the buyer should only buy features for that application.
You dismiss it as a mere "game". But that for-profit business trying to survive and thrive in the middle of Maximum Capitalism, USA, calls it a recurring revenue stream.
Yeah, I hate SaaS as much as the next greybeard who remembers when that shit didn't rule the software world, but we also need to understand the reality of today, because your rant and a billion others like it won't change a fucking thing. SaaS is here to stay.
And if you think mindless entertainment isn't critical for society, let me know
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Most of the games I played back then were multiplayer and I usually played against others. Warcraft II, DOOM, Quake, etc.
They were capable of being played single-player, but that doesn't mean that one was limited to playing single-player. When one of the later versions of Quake came out and was only multiplayer online that was a big friggin' deal, and probably contributed to my deciding to stop playing the games. I liked playing single-player when I wanted, multiplayer when I wanted, and having that choi
Re:Where are the parents? (Score:4, Insightful)
In many cases the online part of the game was hosted by the players themselves with P2P networking solutions. Expansions for the game have to be bought.
For example we played Diablo 1/2 without this. We played Counter-Strike without this. We played the first few Battlefields without this. And so forth.
I would argue that the game providers themselves created all these unnecessary (for most games) online features in order to justify these additional costs that of course have to be transferred to the customer in a disproportional way.
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There was no need for a centralized services by some company and financing via loot boxes. I mean even if the community based leagues required some money to run things, there were still other ways or other leagues to choose from.
But today, where everything is centralized an
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Thanks for the catch!
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Which is superficially true but we shouldn't punish our children for our own inattentiveness by rejecting something that might help us raise them better. That just sets them up for failure later in life. Realistically, you cannot watch your children 100% of the time without being overbearing.
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Let's say that it's the parent's fault for not pre-limiting the damage to a more reasonable limit. Why should 'any' damage be normalized and accepted? Should meat-space laws and concepts regarding and associated age restrictions not be followed, because now it's on a computer?
Again, I'm just thinking this through via writing.
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The parents are too bust spending $1500 on FIFA loot boxes to notice thir kid spending $150 on Smurfberries.
I'm glad to finally see some pushback on this loot box BS. In general, I'm torn on how aggressive the government should be in preventing sales of addictive products, but in this case it's clear: games have become worse in order to incentivize buying loot boxes.
This isn't a case of "don't adults have a right to make mistakes", so much of "corporation deliberately making a shit product to squeeze every
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As a parent I'd be happy to not have to argue with my kids that we're not paying for that crap so quit asking. Also, can we ban the candy at the register that is conveniently positioned at an 8 year old's eye level.
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If we offload parenting to a game companies and congress then we're all fucked.
A large part of the laws of the land are there purely to regulate stupidity. When left to their own devices humans have an innate preference for absolute anarchy. You can see that for any addiction, any "problem" be it gambling, alcohol, or a face-full of cigarettes while waiting for a lung transplant.
Children are clever and they lack the critical thinking of adults, something which demonstrably doesn't really solve the problem in the first place. Blaming the parents is just asinine when there are actual co
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Any parent that gives their kid the ability to spend $150 on a loot box deserves it when they do so. At some point kids and parents need to realize that there's this thing called learning to be responsible for one's actions. If we offload parenting to a game companies and congress then we're all fucked.
Offloading any part of parenting to game companies and/or congress tends to fuck us as parents, and as a society.
We're mostly geeks here, and as such probably can't imagine giving our kids the opportunity to pay $150 for a CANDY CRUSH LOOT BOX of all the #"^*&@# things. (Candy Crush?? Really???). I can see where extremely inattentive and technologically naive parents might allow such things to happen. But I'm pretty sure an act of congress isn't the answer. Maybe the answer is to let it play out, an
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Except this has been going On for 10+ years and has only gotten worse.
Yea let's just let these companies shit all over us. You must be a repubtard.
So, how much did your kid spend?
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Re:Are you an adult? Then go gamble. Stop whining. (Score:4, Insightful)
This isn't about a nanny state getting involved with anything. It's about preventing companies from preying on children. Why are you trying to allow children to be taken advantage of? What does that say about your fitness to raise children?
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Hey maybe you haven't heard but murder has been illegal for like at least a decade.
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That many people were murdered in the US legally?
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preventing companies from praying on children
Prayer works.
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Why not have congress ban candy at the checkout isle or smoking or watching too much YouTube or Facebook? It sounds like you're doing the right thing by being an attentive parent.
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Let them save their allowance and spend it, more or less, anyway they want. Middle school kegger! Homemade Nitroglycerin! Nitromethane for Mom's car! Hookers and blow! Sorry, just reliving my middle school years, good times.
There is no lesson like the expensive toy they saved six months for, sucking.
Also, they will soon figure out how to buy a prepaid CC and load it with cash, if they haven't already. Also basically a good thing. Autonomy grows naturally.
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The casino likely would lose in court (with no recourse to Collect) when it comes out that they give an minor an line of credit
Collectible Card games (Score:5, Insightful)
How is this part of video games different than Collectible Card games like Pokemon or MAgic the Gathering where you can purchase random assortments of cards some of which may be rare powerful cards?
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This was the question I came here to ask as well. I don't know enough about the loot boxes. I'm guessing from the other comments they're not as balanced as playing card packs, or maybe it's more to do with the easy of access in on-line games and the large amounts of money you can spend; which is more difficult in a store with kids picking out card packs.
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Right, it isn't like playing cards where you always get the same set.
It is like baseball cards, where the set may include something of value, or it may only have common cards. Anybody can buy a pack and have a passing interest, but if you're into it you have to keep buying more and more packs; even though you already have multiple copies of most of the (worthless) cards.
The reason it is a problem is because the devices are given to children, and often have credit cards attached to the account. It is a big h
Answer: You have to leave the house to buy Pokemon (Score:2)
If a kid wants to buy Pokemon cards, they have to go to a store. There are existing mechanisms to prevent unauthorized purchases. It is very difficult for a 4yo to st
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Kids can buy Pokemon cards on Amazon [amazon.com]
iso used to need password / pin for free apps with (Score:2)
iso used to need password / pin for free apps with the 15 min no password or pin on by default so install free game and then no popup saying enter password / pin to pay $ for X and it was hard to get iso account with no card. On android don't need an card on file to get free apps.
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Physical cards are worth more, bring permanence, resaleability, and just collectible value. Physical cards are harder to get, as physical purchases have far better protections on sales than do virtual ones. That's very important when a lot of kids have used their parent's credit cards without permission. Physical cards are limited. The costs of printing/shipping/storing means that the number of cards for sale are limited. Fortnight pr
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Modded down, interesting. Looks like I offended the stinky Magic player.
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You talk about Magic like it's all straight white males. That might have been true in the past, but they have been making strides towards inclusivity of women, trans and nonbinary folk and to get rid of all the toxic white males. Nowadays Magic has one of the most progressive communities out of any card game.
Please cite from the comments any references to sexual orientation, ethnicity, or gender.
Take all of the time that you need.
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No different from Baseball cards or any other randomized prepacked theoretically 'collectable' product.
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Well with Magic even from the start you didn't have to buy random packs to get the specific cards you wanted need to buy an unknown amount of packs to find the card. There was always trading with other people or buying the card from a shop. Wizards of the Coast doesn't have a monopoly on Magic cards because they are a physical item that can be traded or sold at will. I'd be willing to bet more money changes hands for private sales of single cards and collections then on new card packs each year.
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Magic has ALWAYS been that way. It was created with a reseller market in mind. Its why certain cards will never be reprinted. thats why I play on Xmage. Totally free you have access to all cards so can make dream decks. I make weird funky commander decks. xmage.de
That is the Governments Job! (Score:4, Insightful)
Now Buy this lottery Ticket FOR THE SCHOOLS......
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Now Buy this lottery Ticket FOR THE SCHOOLS......
What state do you live in that allows the sale of lottery tickets to children?
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Not sold TO children, but it does allow innumerate people to buy the tickets with the child's lunch money.
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My State definitely has a Stupid Tax that goes to the schools, and it is definitely paid by volunteers and is called a Lottery.
I'm surprised you never heard of this.
Attack the problem directly. (Score:2)
Honestly, if they just prohibited companies from applying neuroscience for the express purpose of increasing profits then we would actually be getting somewhere. However, few in congress actually give a shit. I'm sure this Republican is only clutching his pearls because he found out his grandson spent a bunch of cash on a game.
Black ops 4 workaround (Score:2)
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This is never going to even be voted on, much less passed into law.
What the workaround would be is that you don't allow purchase if the registered account isn't at least 18yo.
Just like if you buy wine from a mail-order catalog, you have to sign a thing that promises you're old enough.
The proposed enforcement mechanism is civil; the government would have to sue you over it if they think you're either advertising to minors, or that you are knowingly accepting payment from minors.
A workaround could be as simpl
I've played exactly 1 games with those (Score:2)
(in the modern sense anyways, not talking about Diablo style drops) not liking the whole loot-box construct combined with unaddressed, and unacknowledged time-hack cheating caused me to quit playing the game and never go back.
I'm looking at you South Park Phone Destroyer.
The fix for loot boxes was addressed in the 80's. The only way to win it to not play the game.
ambivalence (Score:5, Interesting)
On the one hand, I prefer the government to avoid entangling itself between businesses and consumers. On the other hand, this shit has pushed out 99% of the alternative market and has essentially ruined video gaming.
Hmmm (Score:2)
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You can buy a prepaid CC at most big box store checkouts. Load it with cash.
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Why would you have to be 18 to have access to a credit card?
This is a recurring thing; you think that society already is so filled with rules that kids don't have credit cards. So you're against new rules.
But actually those rules don't already exist. Kids do have access to credit cards.
And like most of the idiots of this type, the level or rules that your fighting for is actually more rules than we have now. You're fighting against the rules instead, because you don't know what the rules are now, and somebo
What is gambling? (Score:5, Interesting)
So unless these loot boxes in games are improving the lives of the players more than the cost of the loot boxes, they are not just linked to gambling. They are gambling.
That said, I'm not sure banning loot box games is really the correct solution. The problem isn't the games per se. It's kids falling for these companies' marketing which convinces them that it's important to have that fantastic prize that you can only get from a loot box that nobody else in their class will have. The correct solution is to teach kids that unless that prize actually helps their real life productivity (as opposed to their popularity or the jealousy of other kids), then it's not really important. If we concentrated on teaching that lesson to kids, maybe we wouldn't see stupid crap like kids beating up each other to steal their designer shoes, or as adults they wouldn't waste money leasing an expensive car that they otherwise couldn't afford to buy.
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Does the total value of the stock market go up in value?
How do you define value? Dollars?
Are today's Dollars equal to those of 30 years ago? If you adjust for the dollar has value increased? Has your buying power increased? Or has the dollar merely devaluated while companies haven't?
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It sounds like you're asking about stock market performance adjusted for inflation. Yes, the stock market is up over a 30 year period when adjusted for inflation.
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Wrong first target.... (Score:2)
Why is he starting with video games? He should first target those gumball machines that promise a cool spider ring, but the only thing you ever get is a pencil eraser. Down with the gumball machine pirates! I want my quarter back.
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He should first target those gumball machines that promise a cool spider ring, but the only thing you ever get is a pencil eraser. Down with the gumball machine pirates! I want my quarter back.
Nyeah nyeah, I got the spider ring.
Seriously, I did. I think I still have it, in a little box full of childhood junk in the basement.
And that makes me better than you. I know, because the system told me so.
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You'll never get your quarter back. If you want anybody to feel sorry for your situation, you have to find the gumball machine that accepts credit cards, and then empty it out completely searching for the cool spider ring.
Then when your parents can't pay their mortgage and start whining about it, they'll get some sympathy. Or shamed for poor parenting. It depends on if they signal the right politics by their clothing choices, and also what they otherwise look like.
Arcades could be added to this list (Score:3)
My daughter and I used to enjoy going to arcades, but over the last few years the games have moved from "insert token for playing time" to "insert token for a chance at winning tickets." Some of these can still be considered games of skill (basketball, skeeball, etc.), but I don't think a strong case could be made for skill on a large percentage. I mean, push a plunger to spin a wheel and find out what number it lands on (equivalent to the number of tickets it will dispense) seems pretty random and gambling-like to me. I guess the way that they get away with it is that the machine always dispenses at least one ticket. It's pretty sad to see a bunch of little kids running around dumping tokens into what are essentially slot machines aimed at youth.
Obviously, I was able to address this problem on my own (we don't go anymore). I'm not making a case for a law, just noting that gambling-like industries that target kids are everywhere and parents should be wary.
pinball is still there and you can still win free (Score:2)
pinball is still there and you can still win free games
And also... (Score:2)
And also pass a law against that evil Jazz music that all the reefer-addicts are dancing to!!!
Good, they need to be outlawed (Score:2)
They are pure gambling nonsense. Kill 'em and everything like them.
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At least with physical games you actually own the physical thing that you bought.
I was into Heroclix for awhile. I have a few of the rarer pieces. They're still mine even though I haven't played the game for a decade. Plus the pieces weren't sold by the game maker as a specific purchases as a means to one-up fellow players either, they were random, and everyone had the same odds of getting advanced pieces in addition to run-of-the-mill pieces.
Re:Gov should NEVER design video games (Score:4, Funny)
Really, do you want to play "Grand Bereau of Cubicle Fest"?
I LARP that five days a week.
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Really, do you want to play "Grand Bereau of Cubicle Fest"?
I LARP that five days a week.
FREE LOOT BOX in the Break Room! Is it a DONUT? Is it a BAGEL? Is it a TURD?
I'm glad I don't work where you work.
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And replace the revenue stream with what?
Not my problem. If a game company can't sell an interesting game at a reasonable up-front price, fuck em. New games companies will emerge that make compelling gameplay, instead of a skinner box or hunting preserve for whales.
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Well, according to slashdot [slashdot.org], kids do. The same people we're trying to protect with this law.
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Define any scheme where you can pay real money to purchase lootboxes as gambling. The ESRB will then be forced to reclassify any such game as AO because it is illegal for minors to gamble. The only AO game that wasn't due to sex/violence was gambling with real money. Any such game will probably end up dropped from app stores.
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No, just a fake bill; he knows it won't get voted on, so it is safe to propose anything at all.
If you don't like the bill and complain, he'll honestly point out that they didn't pass a law yet and they're still trying to find the best way to do it, and thank you for being interested, and please keep raising the issues you're raising.