Sony's Deal With Microsoft Blindsided Its Own PlayStation Team (bloomberg.com) 50
When Sony unveiled a cloud gaming pact with archrival Microsoft, it surprised the industry. From a report: Perhaps no one was more shocked than employees of Sony's PlayStation division, who have spent almost two decades fighting the U.S. software giant in the $38 billion video game console market. Last week, the companies announced a strategic partnership to co-develop game streaming technology and host some of PlayStation's online services on the Redmond-based company's Azure cloud platform. It comes after PlayStation spent seven years developing its own cloud gaming offering, with limited success. Negotiations with Microsoft began last year and were handled directly by Sony's senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter. Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company's next-generation console weren't affected, said the people, asking not to be identified discussing private matters.
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PlayStation 5, now running Windows 10 S with 16-color Apps(r) and built-in Telemetry(r)!
It's a streaming games service. You would be logging into remote systems where the game is then run. What additional telemetry could you possibly add?
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Streaming is going through Azure; there's no evidence Sony is moving its regular PSN network off of Amazon. And either way, I'm certain Sony would be keeping that data proprietary.
Microsoft Azure (or Amazon for that matter) is free to spy on the data coming across for competitive purposes, but Sony would sue them in a heartbeat if that came out.
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They already have, at least partially. But not to Azure.
I worked at Sony San Diego Studio when we started experimenting with putting backend systems on AWS. Prior to that, it was all in-house on dedicated servers, and with the release of new games, they either had piles of unused servers, or were scrambling to source servers stat, when a game turned out to be either a wild success or a flop. MLB The Show and Mod Nation Racers were the f
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I think streaming is a pretty useless approach to gaming anyway so I'm not even worried about someone trying to monopolize that part of the market. I'm quite content running the game on my own PC. The re
roadkill reflects on the laissez-faire long view (Score:3)
Yes, but the back side of exactly the same billboard reads: 1 billion oxen gored.
My own ox among them, in an era where Microsoft was responsible for IE 5/6, VB6, and a C++ compiler that ticked all of the shiny-new compatibility boxes, but failed brutally if you tried to nest any of the advanced constructs to more than one or two levels (flagrantly and egregiously engaging in tickmark-driven shortest-path
game streaming can end up like cable in bad way (Score:3)
game streaming can end up like cable
With
big bundles
exclusives
Fee fights
region lock
cancon
games that expire
fees for things like
HD
4K
storage space
multi games at the same time
Large companies have complex relationships (Score:3)
We can see this with Apple and Samsung, Microsoft and Sony, Apple and Microsoft, Sony and Samsung....
When we have big companies, especially ones with a lot of influence, your biggest rival, is probably the one company with a particular product, part, patent or service that you need to get. So Sony needs Microsoft Cloud services, so they have additional power to compete against the XBox. Microsoft Cloud services division isn't going to turn down a big customer like Sony, even if it is going to make them mo
Costs rising faster than revenues? (Score:4, Informative)
Re: Costs rising faster than revenues? (Score:2)
Re:Costs rising faster than revenues? (Score:5, Insightful)
Or sony realizes that they aren't in the cloud business, and the playstation division would be better served if they focused on making a better platform than worrying about the infrastructure of a cloud.
The alternative would be for them to invest in creating a massive cloud infrastructure themselves and all that goes with it. That means dozens of datacenters around the world, working with all the different telecommunications companies to improve response rates, high speed/low latency connectivity between them, designing and maintaining redundancy, etc etc. That's an awful lot of capital to invest for a gaming platform.
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You would think that they would go with Google Cloud or AWS, though, instead of funding their primary competition with millions of dollars in cloud hosting revenue.
Surprised? (Score:2)
You shouldn't be.
Calm your tits, interweb (Score:2)
It gets even worse! (Score:4, Funny)
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Well, reading the article headline, I did think that someone had blindsided Microsoft's Playstation team..
Video game industry jumps the shark? (Score:3)
PS5 cloud feature (Score:2)
Aha! now we know that a very large team is working on something 'cloud' for the PS5.