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Programming Windows Games

BlueStacks Inside Turns Mobile Games Into 'Native PC' Games on Steam (venturebeat.com) 64

PC gaming platform BlueStacks has launched BlueStacks Inside that enables mobile game developers to publish their games on Steam with no porting to the PC required. From a report: BlueStacks inside has a one-step software development kit (SDK) that lets developers take existing mobile games to Steam and Discord. The initial launch will include several high-profile developers like KOG, Funplus, Fabled Game Studio, and many others whose games will be available directly on Steam. Mobile developers have started allocating large budgets to game development, and that means mobile games can be competitive on Steam without a ton of modification.

With games like Lineage 2: Revolution and PlayerUnknown's Battlegrounds, graphics and gameplay push the limits of what a mobile device can do. On the other hand, gamers are caught in a struggle to maintain devices that can keep up with demanding games. BlueStacks Inside gives developers an opportunity to reach a much wider and valuable PC-based audience without the need to hire a separate PC development team. Players can use their PCs to do the heavy lifting for games their phones would otherwise not be able to run well.

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BlueStacks Inside Turns Mobile Games Into 'Native PC' Games on Steam

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  • by Anonymous Coward

    If there is one thing PC gamers have been clamoring for, it is more ported games. With this we get a whole new batch of microtransaction filled clickers to wear our our mice. I'm excited, are you?

  • by Anonymous Coward

    Maybe it's just me but the variety of controls available on a PC are far more important than an improvement in graphics over my cellphone. Cellphones today have impressive graphics if not all that impressive battery life. On the other hand, not having portable console style controllers for them that don't require bluetooth, or clunky mating adapters is a real killer for most of the PC market. There are however some very innovating Chinese companies producing x86 portables combining both keyboard and multip

    • Graphics havn't been a big concern in PC games for the past 10 years for the most part.
      1980's goal 256 color so you can have non-cartoon images.
      1990's goal get the resolutions small enough so you can't see the pixels easily
      2000's goal get 3d images to not look like a world of triangles.
      2010's a refinement and better textures...

      However for the most part today because we are still not close on crossing the uncanny valley, there hasn't been too much work in photo-realistic but more into stylized designs, which

  • by Luthair ( 847766 ) on Wednesday June 05, 2019 @02:44PM (#58714646)
    In what sense? Here is thing about PC gamers - we're elitists. Porting bad microtransaction laden games to the PC is just going to result in them being shit on.
    • In what sense? Here is thing about PC gamers - we're elitists. Porting bad microtransaction laden games to the PC is just going to result in them being shit on.

      LOL are we living in the same universe? That used to be the case 20 years ago, hasn't been since the late 90's and early 2000's when the PC gaming masses proved they were stupid when game companies making RPG's rebranded them mmo's, they got PC gamers to pay for the same RPG without game ownership, with overwhelming drm and a subscription, that lead to the rise of STEAM in 2004. The fact that mmo's, always online drm and steam even exist tell us all we need to know about the vast majority of gamers - the

  • Not even 'no thanks'.

    The mobile marketplaces are almost completely garbage.

    Premium currencies, energy-per-day systems, wait-timers with paywalls, hyper-grind, paywall horrorshows.

    I've been at game developer conferences where half the presentations were on these garbage topics - and how to manipulate your customer base.

    I know that the Steam marketplace is perceived as a wasteland - but pouring this kind of gameplay mentality into it is just insipid.

    I know, "it's not all mobile games" - yeah, but it is the de

  • Seriously, topic. Bluestacks is not a PC gaming platform. It's an average quality android emulator for x64 machines.

    And everyone can already play android games on wide variety of available emulators, including bluestacks emulator just fine. Except of course when bluestacks does what it's famous for and bugs out or suddenly drops in performance to utterly unacceptable levels.

    I'm guessing this project is basically "licence our emulator for your game and pretend it's native, because fewer and fewer people are

  • That's just what we didn't need.

  • If everything fails, there will be a tag to identify this bullshit, simply add it to your list of ignored tags and you're done.

Keep up the good work! But please don't ask me to help.

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