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Graphics Open Source Games

'Fortnite' Creator Epic Games Supports Blender Foundation With $1.2 Million (blender.org) 43

Long-time Slashdot reader dnix writes: Apparently having a lot of people playing Fortnite is good for the open source community too. Epic Games' MegaGrants program just awarded the Blender Foundation with $1.2 million over the next three years...to further the success of the free and open source 3D creation suite.
It's part of the company's $100 million "MegaGrants" program, according to the announcement. "Open tools, libraries and platforms are critical to the future of the digital content ecosystem," said Tim Sweeney, founder and CEO of Epic Games. "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."
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'Fortnite' Creator Epic Games Supports Blender Foundation With $1.2 Million

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  • by Anonymous Coward

    A donation like that could go a long way toward funding a rewrite of Blender using the new Rust programming language. I think that rendering software like Blender could really benefit from the parallelism and distributed computing that Rust makes so easy. Rust's excellent security can't hurt, either. Plus with Rust quickly becoming the most used language among new programmers, Blender would be positioning itself well for getting more contributors in the future.

    • No.

    • Software development in the real world 101: rewrites, and especially rewrites on a different language, are great ways to kill a project.

    • by RoccamOccam ( 953524 ) on Sunday July 21, 2019 @09:43PM (#58962924)
      Just to be clear, this is the hot new troll - pretending to be a Rust advocate trying desperately to get everything rewritten in Rust. Ignore it.
  • by thegarbz ( 1787294 ) on Sunday July 21, 2019 @01:19PM (#58960966)

    All the negative PR from fragmenting the gaming industry while pissing off gamers with store exclusives all to make your store relevant must be getting to them.

  • by ikhider ( 2837593 ) on Sunday July 21, 2019 @01:39PM (#58961080)
    Blender founder, Ton Roosendaal, told me that the video editor in Blender is deprecated and they are looking to hire someone to update the video editing component and will pay such a person. However, the developer would need to be specially trained to develop this part. It is sort of like a domino effect because when you tweak one area in Blender, it affects everything else. The developer would have to keep in mind the whole program at all times. I have used the Blender video editor for projects and noticed poor playback performance when the video is longer than five minutes, even with proxies. It's a shame because Blender has a potential to be a superb video editing program.
    • by Anonymous Coward

      while blender is a quite competitive 3d modelling suite and indeed has the potential to be a nice video editor, i donât think this should really happen. rather split this part away from the program and keep the focus on 3d editing. though, iâd love to have a video editor / compositing app that uses blenderâs keyframing system - itâs already way ahead of after effects in this regard, imho

  • Albeit this news is a week old [blender.org] and there's nothing to discuss. Must be a slow news day.
    • You must be new here... wait... you're UID is 6 Digits. Did you buy it off of someone or is it senility affecting your judgement? /. has always been a news aggregater, only the focused subjects have changed from strictly Tech to anything tangentially related to tech. As such, dupes and stale stories have always been a thing.

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