Microsoft Unveils Full Xbox Series X Specs 77
Microsoft has provided detailed tech specs for its forthcoming Xbox Series X gaming console, reader Dave Knott shares. Full system specs are as follows:
CPU: 8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU
GPU: 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size: 360.45 mm2
Process: 7nm Enhanced
Memory: 16 GB GDDR6 w/ 320b bus
Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage: 1 TB Custom NVME SSD
I/O Throughput: 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage: 1 TB Expansion Card (matches internal storage exactly)
External Storage: USB 3.2 External HDD Support
Optical Drive: 4K UHD Blu-Ray Drive
Performance Target: 4K @ 60 FPS, Up to 120 FPS. Digital Foundry visited Microsoft and provides a deep dive article detailing their hands-on experience with the new hardware including the following information.
GPU: 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size: 360.45 mm2
Process: 7nm Enhanced
Memory: 16 GB GDDR6 w/ 320b bus
Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage: 1 TB Custom NVME SSD
I/O Throughput: 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage: 1 TB Expansion Card (matches internal storage exactly)
External Storage: USB 3.2 External HDD Support
Optical Drive: 4K UHD Blu-Ray Drive
Performance Target: 4K @ 60 FPS, Up to 120 FPS. Digital Foundry visited Microsoft and provides a deep dive article detailing their hands-on experience with the new hardware including the following information.
"Including the following information" (Score:4, Insightful)
...go on.....
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I skimmed TFA and it's not that interesting. The CPU core speeds are locked of course so that every console performs exactly the same, unlike desktop CPUs that scale according to thermal budgetary requirements. The developer can choose to turn hyperthreading off for a slightly higher clock speed or on for more threads.
It will be interesting to see the effect this has one PC gaming. With consoles having 16 thread CPUs that will likely become the base for PC gaming pretty quickly, which currently means a high
Missing one important spec (Score:3, Insightful)
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It definitely looks like they went up-scale with this build, if that 10/6GB split is the game/OS split it's a bump up from the 8GB you see on all but the top gaming cards and 12 TFLOPS is between the RTX 2080 Super and the RTX 2080 Ti too. I don't think I've seen a console launch this close to the high-end before. Of course there'll be faster cards to come for the PC, but this would be a very capable PC gaming rig. And with an NVMe SSD you'll finally see state of the art loading times too, that'll be notice
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Still, ~4GB for a specialized gaming OS seems extremely high to me.
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I guess the target was to have about the same "total RAM" as a comparable gaming PC which these days has (on average) 8~16GB for the CPU and 2~8GB for the GPU.
I guess their target was 8GB CPU/4GB GPU for a total of 12GB, which on this system has the advantage that it can be split whatever way the programmers want, i.e. 2GB for CPU, 10GB for GPU if the code size allows it. All of it being very fast GDDR6, combined with the NVME drive... yeah, it should be good enough to last until the "next generation".
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Most likely less than a new iPhone.
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Depends which iPhone we're talking about. Parent was probably talking about the high-end models of iPhones which are above a thousand american dollars. The 512GB iPhone 11 Pro Max, for example, costs 1449$USD.
Even without knowing the price of this new Xbox, I'm sure you'll be able to buy two of them, if not three, for the price of that iPhone.
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I know that, I mentioned the storage capacity otherwise someone would have replied that you can get the iPhone 11 Pro Max for less than 1449$USD.
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See my reply above to AC for the exact same question. If someone doesn't know the difference between RAM and storage they don't belong on Slashdot.
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Read the original parent of this thread and the replies that followed it:
"Missing one important spec: The price." by olsmeister ( 1488789 )
"Most likely less than a new iPhone." by Berkyjay ( 1225604 )
"Huh? Likely to be more than any iphone has in the next few years." by Anonymous Coward
"Depends which iPhone we're talking about. Parent was probably talking about the high-end models of iPhones which are above a thousand american dollars. The 512GB iPhone 11 Pro Max, for example, costs 1449$USD." by DontBeAMor
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A shame (Score:2)
It's a shame it'll be all hard-locked. That's a nicer machine than I could build for $500 with a mini-itx board.
Re: A shame (Score:1)
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Of course when it inevitably breaks you'll have to depend on "pirates" to get you the necessary diagnostic and repair procedures because microsoft will claim that allowing you to fix a false power reading or find a broken mosfet would undermine their market monopoly platform security.
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You just have to let them remote into your PC to apply the "cure"...
and buy MS private healthcare terms on 1 ream of p (Score:2)
and buy MS private healthcare terms on 1 ream of paper
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Meanwhile, one month ago [amfar.org], some crazy doctors doctors in Japan did the same thing within the bounds of "red tape" and "convoluted rules."
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The Japanese do have the advantage of being protected by their work-issued Gundam power armors.
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no thanks (Score:1)
TLDR; Does it have a modem port? (Score:1)
For all the people without 1GB fiber to their homes? /s
If it runs Netflix, Hulu, Amazon Prime, Youtube and kodi. I'd consider it, unless Nvidia comes out with a new shield pro with similar hw for around $200...
It would be even better if I could mod it to dual boot linux.
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What you want is a PC. Consoles are closed black boxes.
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The current xbox runs everything you mention, so I see no reason this one won't, especially since it's backwards compatible.
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Beefy, but QA remains a concern (Score:1)
xbox1x was the only console ive owned where both the controller and console itself were faulty, brand new from the factory.
controller = sticky trigger.
console = abnormal fan noise.
my first console was the NES, and ive owned at least two consoles from each gen thereafter.
bonus: my first xbox1x controller replacement (under warranty) was faulty as well.
10G nic? or just 1G? (Score:2)
10G nic? or just 1G?
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It's pointless, until you need to download a 50GB "patch" for a game. And you didn't power up your console for the last two weeks and 20 of your games have patches to download.
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Xbox X? (Score:2)
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Because shipping games on NVME drives would be too expensive.
How to reconcile 10GB/6GB vs. 12GB/4GB (Score:1)
They say that the system has 4 x 1GB chips and 6 x 2GB chips for a total of 10 chips and 16GB.
Presumably, each chip has a 32-bit wide data bus, so 10x32 = 320 bits.
Next, they say the system has 10GB @ 560 GB/s, 6GB @ 336 GB/s. How?
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Okay, I get it now.
When accessing the first 10GB, all the chips participate, and you get the full bandwidth of 10 chips x 56 GB/sec each.
When accessing the next 6GB, only the 2GB chips participate, and you only get the bandwidth of 6 chips x 56 GB/sec each.
XBox So that Windows Will Go into the Toilet Again (Score:2)
Pretty solid for a console. (Score:3)
I won't, though. I'll probably wait until Zen 3 hits and build a new PC, my current one is a souped up budget rig I built back in like 2010 or 2011 that's been piecemeal upgraded over the years. Between a decent PC and a Switch, I can usually play most of the games I want, especially since Microsoft and even Sony surprisingly are starting to bring some of their exclusives to PC (albeit sometimes on a delayed cadence, which I'm completely fine with). Hell, I never thought I'd see the day when the Halo franchise was brought back to PCs. Playing the original Halo PC back in the 2000s ate up a lot of my high school life, haha.
BD drive (Score:2)
surprised there is still a BD drive in the unit, so we can still expect physical media releases for the next generation.
i think most people expected this console generation to be the last to do this.
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I think it's likely to be more for backwards compatibility reasons, rather than new games. Sure, I'd wager that there's still some value in being able to do physical media for 100GB releases ("never underestimate the throughput of a station wagon full of backup tapes hurtling down the highway" and all that), but I would imagine that the value add is, if they confirm it, the ability to play the last three generations of Xbox games, in order to better compete with Sony. PS5 is only recorded to allow for PS4 c
Some good some bad (Score:2)
The rumors about big specs turned out to be true. It has a lot of compute. However the memory situation is bad. Unified arch based around GDDR6 and only 16GB. If it had 16GB of DDR4 dedicated to the CPU and a separate pool for the GPU that would be great. Unified memory systems are a common card console makers play to save money. They inevitably have major drawbacks after two years or so. By then the cost of memory has gone down enough to make it no longer necessary but you are still stuck with a bottleneck
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Also what's with the split memory bandwidth? Did they not want to bay for a 320bit bus all around?
See CityZen's thread here: https://games.slashdot.org/com... [slashdot.org] It's because of how the memory is laid out. Some of the memory chips are larger than others, so when you hit the max of the smaller chips, the bandwidth they provide to the overall system goes away, leaving you with less chips providing the last of the memory.
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Unified memory is fine as long as the overall bandwidth is high enough, since bandwidth is what matters. Separate memory pools mean you lose some efficiency when you have to copy resources between pools, or access them through slower paths.
The memory split is due to their using different-capacity chips. If they used 2GB chips all around, then all memory would be fast (and it would have 20GB).