SpaceX Releases Crew Dragon Simulator To Show What It's Like To Dock With the ISS (spacex.com) 44
New submitter quantumghost writes: SpaceX has opened up a new online simulator that mimics the Crew Dragon capsule controls. The game was released in anticipation of SpaceX's upcoming launch of Crew Dragon to the International Space Station. On May 27th, it'll be the first American-built spacecraft to haul American astronauts to the ISS in 11 years.
The goal of the simulator is to see if you can dock your spacecraft to the ISS. "According to the new game's opening slide, this is the actual interface on which astronauts Bob Behnken and Doug Hurley, Crew Dragon's inaugural test pilots, have been," reports Popular Mechanics. "The central interface is packed with a slew of numbers. The green numbers indicate whether corrections need to be made. When they're below 0.2, it means you've successfully docked and beat the simulation."
The goal of the simulator is to see if you can dock your spacecraft to the ISS. "According to the new game's opening slide, this is the actual interface on which astronauts Bob Behnken and Doug Hurley, Crew Dragon's inaugural test pilots, have been," reports Popular Mechanics. "The central interface is packed with a slew of numbers. The green numbers indicate whether corrections need to be made. When they're below 0.2, it means you've successfully docked and beat the simulation."
Good Old Days (Score:5, Interesting)
I got it right on the first try, yay! It took me right back to the old days of the Lunar Lander.
And what a strange feeling: no coin slot, but also no account creation or registration, no loot boxes, no vanity items and no micro transactions.
Re:Good Old Days (Score:5, Funny)
I stopped the approach, dealt with that and successfully docked after resuming.
Now I'm eating my overcooked breakfast... Thanks Obama!
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The real thing is easier (Score:4, Insightful)
Re:The real thing is easier (Score:4, Insightful)
I suppose they have to train for a situation where they need to do full manual docking. In most cases if autopilot failed I imagine they would just abort the whole thing and not dock, but if the craft was damaged and they couldn't de-orbit safety or something they might have no choice.
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Obligatory (Score:3)
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The autopilot normally does the entire docking procedure by itself without human intervention. If humans are at the controls, something is wrong with the automated docking system and they're doing it manually without assistance.
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Same plot as The Last Star Fighter??? (Score:3, Funny)
I loved that film!
https://www.imdb.com/title/tt0... [imdb.com]
Re:Same plot as The Last Star Fighter??? (Score:4, Funny)
It would mean Elon Musk is an alien and his car is a spacecraft...
It sounds familiar. You could be on to something.
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That's funny, my car is also in orbit around the Sun.
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Waterfox Classic (Score:2)
doesn't show the buttons correctly. Not 100% sure why. Edge will load correctly, but it's slower to load.
Docking computer (Score:2)
Is it like in Elite, that you get an automatic docking computer when you level up?
The last flight (Score:3)
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Not to sound crass, but (assuming you were working on the shuttle program, which would had been cool) didn't you know that your jobs were at risk for a while.
Back in 2008 I worked for a software firm, that I was newly employed at, as it was a rapidly growing company. Have a meeting where it was in 2 locations. One Location are the people who lost their jobs (filled with most of the new hires), and those who will keep their jobs, but will need to cover all the jobs we were working on (filled with the longe
Re:The last flight (Score:4, Informative)
Cool beans (Score:2)
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Re: Controller needed (Score:3)
Your supposed to use it on a touch screen as the actual controls.
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It's not that hard to figure them out.
Translate controls are WASD with QR for backward/forward thrust.
Pitch/yaw are controlled by arrow keys or numpad 8456, and <> or numpad 79 control roll.
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If you need so much input to dock at the ISS that you need a physical controller, you are doing it wrong (which is obviously the case, as you stated you are attempting to do it in 5 minutes).
I believe 20 to 30 minutes is realistic to do it in a safe manner ("safe" meening less incident reports and debriefing in your career). Probably more in a fuel efficient manner.
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No Stock. (Score:2)
I was just expecting to double tap the stock to engage autopilot.
Bragging (Score:2)
LEM? (Score:2)
It's Lunar Lander all over again except they put all four axes in :)
It's not hard but it does take real time (like 30-45 minutes if you're an amateur like me)
1. Get your thrust low. That's the + and - on the lower left.
2. Orient yourself so you're in the right plane X/Y wise. That's the controls on the lower left.
3. Set your roll and yaw appropriately (your seeing the ISS as a flat object vs a vertical one or in between or looking at it sideways). Controls on the right.
4. Wait, wait, wait. DO NOT speed i
Shade (Score:4, Funny)
Anyone else notice in the settings, you can switch the earth between "oblate spheroid" and "flat" and it really does it???
Well done SpaceX A++++++++ trolling!
And only then insert into the mating reciptacle (Score:2)
"The central interface is packed with a slew of numbers. The green numbers indicate whether corrections need to be made. When they're below 0.2, it means you've successfully docked and beat the simulation."
Slashdotters are used to docking simulations!
"Docking attempt failed: -60 lbs. needed."
"Docking attempt failed: +120 communications required."
"Docking attempt failed: Cladding insufficient quality."
Buggy (Score:2)
I hope they don't switch between small and large yaw/pitch controls during actual approaches. Because the interface starts reporting your current yaw and pitch incorrectly if you do that.
Try this out in the sim:
Start up the sim
Click the big center button on the lower right control (switches between small and large changes - you now made your changes large)
Click the left button on the lower right control
Click the big center button again (your changes are now small again)
Click the right button twice
Your craf
Comment removed (Score:3, Funny)
Anyone check (Score:2)
....if this is phoning home?
Not that I object, but crowdsourcing a test of your UI systems with MILLIONS of people (who, mainly, are just internet wankers but also probably include somewhere in the bell curve some talented people) will certainly shake out things that are awkward, unwieldy, hard to easily parse, etc.
Great way to acid-test your systems to be as clear and communicative as possible about what's actually needed.
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