Amazon is Good at So Many Things. Why is it Bad at Games? (protocol.com) 116
In recent years Amazon has become a major force in television and film, so we have seen that the company can succeed in generating popular mass entertainment. Why is the company struggling so badly with games? Discussing the question with people involved with Amazon Games, some common themes emerge. From a report: "We're bringing a lot of Amazon practices to making games," Mike Frazzini, Amazon's vice president for game services and studios, told me in March. That isn't working because video games are fundamentally a creative endeavor, not the sort of purely quantifiable mass consumer product or service that Amazon knows how to make. No less than great novels or films, great top-end games cannot be created through user data requirements, A/B testing, behavioral analytics, user surveys and iterative critiques by departments ranging from security to finance. Yet games must jump through all those hoops at Amazon, according to people in a position to know. That product development sensibility can work for chintzy mobile games that are made to extract as much money as possible from players but does not work in creating multibillion-dollar long-term franchises that generate not just revenue but emotional loyalty. Instead, thinking of games like tech products just leads to watered-down games without a strong point of view or creative direction.
For example, Amazon executives told me that while designing Crucible they solicited private input from hundreds of streamers and esports figures -- people who play video games for a living and definitely know fun when they feel it. So how could the company ingest that input and still churn out a mediocre product? Turns out, the questions Amazon asked the game pros were generally incremental -- "Which weapon do you prefer?" "What classes and enemies do you enjoy?" -- rather than stepping back and asking, "Does this overall concept work?" That's why Crucible can feel like it was put together with bits and pieces of other successful games, rather than forging a strong vision of its own. The entire structure of most successful game publishers is built around protecting and insulating the creative people -- writers, artists and designers -- from the business. Take-Two does not tell Rockstar what the story of the next Grand Theft Auto should be. Mike Morhaime spent decades shielding the creative engine at Blizzard Entertainment from various corporate owners as Blizzard created StarCraft, Warcraft and Diablo -- iconic franchises all.
Many precincts of the entertainment business are run by financial professionals, but the successful ones -- whether in television, music, film or games -- learn to let the creative people create. "Amazon is run not even by finance guys but by tech guys who instead of putting their creatives outside the bubble and protecting them from the culture, hired them into the bubble and expected them to work within that confine," said one person involved with Amazon's game efforts. "Amazon culture is great for product, horrible for creative endeavors." It is impossible to imagine Jennifer Salke, head of Amazon Studios, issuing her own version of Frazzini's pronouncement: "We're bringing a lot of Amazon practices to making movies." That is because when it comes to film and television, Amazon lets people with deep industry experience run the show and acquire projects being made by outside professionals. Salke was president of NBC Entertainment before joining Amazon two years ago. Her boss, Mike Hopkins, who joined Amazon in February, was previously chief executive of Hulu and chairman of Sony Pictures Television. Frazzini, meanwhile, had no significant game industry experience before joining Amazon.
For example, Amazon executives told me that while designing Crucible they solicited private input from hundreds of streamers and esports figures -- people who play video games for a living and definitely know fun when they feel it. So how could the company ingest that input and still churn out a mediocre product? Turns out, the questions Amazon asked the game pros were generally incremental -- "Which weapon do you prefer?" "What classes and enemies do you enjoy?" -- rather than stepping back and asking, "Does this overall concept work?" That's why Crucible can feel like it was put together with bits and pieces of other successful games, rather than forging a strong vision of its own. The entire structure of most successful game publishers is built around protecting and insulating the creative people -- writers, artists and designers -- from the business. Take-Two does not tell Rockstar what the story of the next Grand Theft Auto should be. Mike Morhaime spent decades shielding the creative engine at Blizzard Entertainment from various corporate owners as Blizzard created StarCraft, Warcraft and Diablo -- iconic franchises all.
Many precincts of the entertainment business are run by financial professionals, but the successful ones -- whether in television, music, film or games -- learn to let the creative people create. "Amazon is run not even by finance guys but by tech guys who instead of putting their creatives outside the bubble and protecting them from the culture, hired them into the bubble and expected them to work within that confine," said one person involved with Amazon's game efforts. "Amazon culture is great for product, horrible for creative endeavors." It is impossible to imagine Jennifer Salke, head of Amazon Studios, issuing her own version of Frazzini's pronouncement: "We're bringing a lot of Amazon practices to making movies." That is because when it comes to film and television, Amazon lets people with deep industry experience run the show and acquire projects being made by outside professionals. Salke was president of NBC Entertainment before joining Amazon two years ago. Her boss, Mike Hopkins, who joined Amazon in February, was previously chief executive of Hulu and chairman of Sony Pictures Television. Frazzini, meanwhile, had no significant game industry experience before joining Amazon.
Probably arrogance (Score:3)
From what I can see, they though they could do this by themselves and get it right the first time. But gaming is tricky: The result has to appeal and motivate overall, and that is only weakly dependent on the details. Because they probably had no experienced game designers in actually leading positions they seem to have completely missed this. They apparently also failed to do any historical reviews of games that failed and what made them fail.
Hence what they produce looks good, is probably technologically well done, but it is not fun. In order to be fun, risks have to be taken and things have to be done a bit different from what already exists. And that is completely different from how you do sound engineering.
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A similar thing apparently happened with the big movie studios and games around the start of the CD Rom and 3D game era. They decided they could do away with game companies and make everything in house. The reasoning went that movie studios know all about stories and they have the best 3D animators and tools out there, games would be a cinch, and they could cut the middle-man out. It did not go well.
Re: Probably arrogance (Score:2)
Personally, I loved those old LucasArts games.
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I'm not counting Lucas in this, they got it right. LucasFilm isn't the same as a "studio". I'm talking about things like Warner Bros Interactive. Yeah I played one of their games based on The Matrix. I literally ended up snapping the CD in half so I wasn't tempted to pick it up again.
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You do have a good point when it comes to all those cheap games that tried to leverage movie franchises. I guess they didn't occur to me because I always ignored them. LucasArts is definitely the exception that proves the rule.
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Re: Probably arrogance (Score:2)
Lucasfilm did something different to the others, they got actual experienced game devs and put them in the pilot seat. The exception of how they did it leading to the exception of end results proves the usual way didn't work.
It means exactly what it says it means
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It's an old saying but the meaning is somewhat contested.
https://en.wikipedia.org/wiki/... [wikipedia.org]
The first meaning is that the existence of an exception to a rule confirms (proves) that the rule exists. That's probably the closest this is going to make sense. The noteworthiness of LucasArts games in itself highlights how most movie games are not noteworthy (otherwise LucasArts wouldn't stand out).
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Lucasfilm was already doing excellent 3D games before the advent of CD-ROM and 3D cards, under the Lucasfilm Games label.
Games such as :
Ballblazer
https://en.wikipedia.org/wiki/... [wikipedia.org]
Rescue on Fractalus!
https://en.wikipedia.org/wiki/... [wikipedia.org]
Thus, it did not suffer from any of the faults described in the parent post.
History is a lie. (Score:2)
You must be on a different timeline to me. Gaming changed ironically because CD's could hold more data than your hard drive. Games changed to reflect this. Stories could be told. It was clunky by today's standards, but at the time revolutionary. The industry changed and needed new experts in that role. I say that because it is part and parcel of modern gaming.
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It's those "by the studios themselves" ones I was specifically talking about. Here's a sample news article, about NBC / Universal studio's game division being closed down, 2.5 years after they launched it, going back to the outsourcing/licensing arrangement.
https://venturebeat.com/2019/0... [venturebeat.com]
Similar can be check out for Disney's defunct games/software divisions (such as Disney Interactive), back in the early days even Pixar tried their hand at making their own games (only once), Paramount, Warner Bros, etc, m
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Yes, pretty much.
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we are talking about amazon.com.
right
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The quality of the games was not their focus, their focus was how to squeeze in boiling frog advertising (start without and then continually increase over time) and flood it with so many micro transaction, every action replaceable by a micro transaction and continuously advertising micro transactions. Think the games are bad now, wait until they are advertising and micro transaction updated.
Re: Probably arrogance (Score:2)
This happened to square with final fantasy 14. I watched a documentary on it, the game set to compete with popular MMOs at the time faired miserably, large in part by their relience on their own expertise, and lack of research. They didnt even install world of warcraft in the beginning to see what they were up against.
Its pretty cool to see how they managed to not only bail water out of the sinking ship, but also bring it home. :)
Imagination isn't an optimization problem (Score:2)
Can't optimize yourself into creativity.
amazon is amazingly good at... (Score:1, Interesting)
Amazon is amazingly good at tax avoidance. I don't see why anyone would expect that to make them good at writing games.
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For TV they were smart enough to know that you hire TV people and just let them do their thing. For games they fucked up because they just didn't understand that games are not just a commodity product. They just assumed that you get any old 3D engine, you put nice-looking stuff in and people run around and Fun Happens(tm).
If you made a movie like that it would be like making a movie entirely with Mad Libs. Not that you can't make a movie like that, but they're shitty movies. You can only make a cookie cutte
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Point being: Amazon didn't fuck up by trying to make games, they fucked up by assuming you didn't need professional game creators. Like, if Amazon started making pharmaceuticals, they'd naturally hire professional pharmacologists and people with relevant industry experience to run that. But they just scoffed and assumed games would be easy. Sucks to be them basically, and it's not the first time a big corporation got caught out by this. Just be happy for the actual devs who got a paycheck out of this.
Insulting (Score:2)
Clearly you are not a developer. I am looking back over a long and varied career in computering which has included game development, and to be honest you are talking nonsense.
That said I find it hard to believe that Amazon did not hire anyone with experience...the so called creative in the blurb implies different. He is saying he is the expert.
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You're correct. I happen to know Amazon hired a large number of very experienced game developers. What went on behind the scenes is probably a bit more complicated than a simple explanation like that. I'm not going to speculate publicly because I know some of the devs, and don't wish to gossip publicly about this sort of thing, but I can at least say that much.
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"Frazzini, meanwhile, had no significant game industry experience before joining Amazon".
I'm not disputing whether they paid top dollar for a lot of good programmers and artists, however what matters is the glue holding that together. The guy has a business major and an e-commerce/sales background.
"Amazon Games develops games that harness the power of AWS and Twitch to create bold, new game experiences".
Which is kind of the wrong way around to make really good stuff. It really doesn't matter if you have the
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The point here is that they admit in the by-line for Amazon Games that the games primarily exist to showcase AWS and create Twitch Exclusives. This is ass-backwards to making stuff that people would really be interested in.
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I'm talking about the way they run studios are run here, not the credentials of individual developers. Yes they hired qualified people but they treated the entire thing as a business process optimization task rather than how games are normally developed. Hence, yes they did heavily discount the importance of many critical aspects of the game design process and assumed that they could fill that in with whatever processes Amazon normally used to develop systems (A/B testing, focus testing elements etc). Stuff
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You have to pay attention to the article btw, the guy they used to set up and run the studio had NO relevant industry experience. That's the hubris I'm talking about.
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Tax avoidance doesn't make you one of the largest retailers on the planet, one of the largest cloud providers on the planet, one of the largest streaming services on the planet, the largest book store on the planet, and the largest e-reader manufacturer on the planet *ALL AT THE SAME TIME*.
You may not like reality, but reality is Amazon are damn good at quite a few things, specifically because they gain the required expertise for them.
Games are art (Score:4, Interesting)
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Except (Score:2)
It's a lie...and a weird one at that a cursory glance at there history shows they started with simple phone games..moved to consoles...now to mmorpg. A massively different approach to the one you are suggesting and ironically what Microsoft did successfully with Budgie. So wrong in everyway.
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They could have done that but they didn't do it smartly. A much cleverer thing to do as in throwing money at the problem would have been to buy up Telltale Games when they were struggling. Episodic games would have been the perfect thing to fit into Amazon's offerings, and they could have cross-referenced Telltale to make games based on all the stuff they have on Amazon Prime. So you see, even the most rudimentary knowledge about the game industry itself would have helped.
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Well, it does, but you need to buy a game studio. Or at least hire an experienced game director and put him in charge of the project.
"We're bringing Amazon practices to game development." sounds an awful lot like "We're going to show everyone how game development should be done."
From someone with no game development experience, it's the sound of a giant ego about to some crashing back to earth.
Games uses art....like PowerPoint (Score:2)
No such thing as transferable skills, so Apple when they built a smartphone, didn't learn from the iPod, software design, marketing. Microsoft didn't learn from years of working on software, small hardware products, graphics etc etc
Bullshit. That is ignoring the fact that Amazon have earned their stripes over years starting small.
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Amazon is rubbish at searching things to buy (Score:2)
Amazon's core business is selling stuff, so why is it so incredibly crap at letting you search for stuff to buy ?
Try searching, for example, for an 8 Terabyte hard drive, sorted by price.
Note how many of the results are not 8 Terabyte hard drives and how the results are not properly sorted by price.
Almost as bad as Microsofts still unbelievably shite search IN ITS OWN OS.
That these companies succeed where others fail is almost as surprising as Americans' choice of the best person to lead them.
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Indeed. And talk about book recommendations. I mark the 1st book of a series as "not interested". And what does this completely crappy algorithm do? It recommends the 2nd, 3rd, ... book of the same series! That is so obviously bullshit that it should have a hard-coded rule to exclude it.
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Well, for the latter, to be fair, it's not like they really have a real choice.
I don't get it either (Score:3, Insightful)
It's a bit like the Postal Office, they can fill my box with tons of ads a thousand times in 4 years but they are unable to transport 1 ballot every 4 years for every adult?
Re:I don't get it either (Score:5, Insightful)
When leadership actively attempts to stop those ballots from arriving? Yes.
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Are you sure it's even the postal service delivering those ads? Most junkmail is delivered by local kids, not by the postal service. You have to pay more for that.
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Around here at least (which admittedly is not the USA), your ad-delivery model ceased to be true a decade or more ago. There's no doubt that used to be the way ads were delivered but it just doesn't seem to be anymore. I haven't seen one of those kids delivering ads in eons, but I get tons through the post office (Despite my repeated requests for them to stop, and them repeatedly claiming they will).
I blame a few things for the change. first, a large portion of mail around here is no longer delivered to ind
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Re:I don't get it either (Score:5, Informative)
Your "proof" of voter fraud is extremely faulty. First off, the appeal to authority of "NYT Bestselling author" itself is flawed. Making the bestseller list makes neither an author an expert on anything nor proves facts in any case. Something popular does not mean factual.
Second, in the article itself primes the reader it by asking you to "imagine a scenario where democrats harvest ballots", while not providing any proof for that claim and conveniently overlooking the largest case of ballot harvesting commited was in NC, done by a republican and only in a small race, and they were caught in fairly short order!
Then it points to the Heritage Foundation database, and never minding the obvious and insidious bias the source of that data carries, it's a database only shows of today 1200 cases of voter fraud, that was not for 2016/2018 but over a course of 70 years, but Tinnerman does not mention that nor does he mention how many of those cases were from mail in voting. he hand waves it away by bringing up grand juries and judicial actions. That database is far from considered accurate or thorough also....
https://www.brennancenter.org/... [brennancenter.org]
Among the examples in the Heritage document are a case from 1948 (when Harry S. Truman beat Thomas Dewey) and a case from 1972 (when Richard Nixon defeated George McGovern). Only 105 of its 749 cases came from within the past five years.
In reviewing billions of votes cast, the Heritage Foundation identified just 10 cases involving in-person impersonation fraud at the polls (fewer than the number of members on the president’s Commission).
The database includes only 41 cases involving non-citizens registering, voting, or attempting to vote over five decades, highlighting the absurdity of President Trump’s claim that millions of non-citizens voted in the 2016 election alone.
A vast majority of fraud “examples” cited by the Heritage Foundation would not be addressed by the voter suppression laws its staff supports, including “Election Integrity” Commission member Hans von Spakovsky, a senior legal fellow at Heritage. Von Spakovsky distributed copies of the database at the panel’s first meeting in July.
Many cases highlighted in the database show that existing laws and safeguards are already preventing voter fraud — the ineligible voters or individuals engaging in misconduct were discovered and prevented from casting a ballot.
So there is little to no evidence mail in voting carries any more risk of fraud than in person voting and I doubt you have evidence to show that since it really does not exist. You probably have no issues with the wide scale ELECTORAL FRAUD we are currently witnessing.
Republicans are so worried about mail in voting when there actually isn't any evidence that increased turnout benefits one party over the other either which makes the fight against even more nonsensical and un-democratic. Think for yourself and ask why you care about making it easier for American citizens to vote. If Republican issues and ideas are so good and popular in your opinion the increased turnout should lead to a better result for you right?
Because politics (Score:2)
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That's one thing that really confused me about the OP. "Let creatives create". But today's creatives are taught that "creation" equals "social justice". Hence crucible not having a single "character with whom people who make by far the most lucrative portion of the market couldn't identify with", to use their own lingo. In a game where you're supposed to monetize looks of characters.
But that's just the surface. Even social justice "creatives" can create great games. For this, they need a short leash and a l
Prime is designed to sell sell sell (Score:2)
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This doesn't make any sense to me. I have never run into any additional costs on Prime. It's cheaper than Netflix, and happens to include free next day delivery on physical purchases in addition to the video offerings.
Now we can argue about who has the best catalog, that might be valid, but I don't see your "sell sell sell" version on my prime.
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I have honestly never seen any pay-per-view content on prime video. Every single item I've found has been included with the service.
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Simple, I open the app, browse, pick something, and watch it. Never has anything indicated an extra cost.
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Go to Prime Video in your browser. At the top menu where it says "Home", look just to the right of that. Click on the words "Free to me".
Guess what the unifying quality of everything listed in that section will be?
Simple (Score:3)
Amazon is Good at So Many Things. Why is it Bad at Games?
You can't use market leverage to your advantage in squashing the competition when creating things. If you create something good it doesn't matter if it has competition or not.
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Indeed, well said. Suddenly Amazon has to compete on merit of their _product_ and they do not look good.
Simple (Score:2)
Where do they look bad. To be honest they have barely registered until now, only producing a few phone games, and it seems they have grown the business up to producing large mmorpg. Much respect. They could have bought an established player like Microsoft did, but what they are doing looks good.
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You seem to be living in a different reality. But sure, every product, no matter how crappy, always has a few fans.
Simple (Score:2)
Not a fan, you must be mistaking me for some other guy. But the lie that Amazon is trying to bully the other guy...when the other guy is Apple, Microsoft, Google, Steam and Epic is nonsense. They are building their expertise and experience...not buying it.
The game in contrast to the summary...looks great but has bad design choices...and they have rightly taken it back to beta.
Seriously Fix up
Amazon is mostly good at two things (Score:4, Informative)
One, avoiding to pay tax and two, watching what sells on their marketplace and undercutting the profitable stuff. Both doesn't translate well to making good games.
Amazon is mostly good at two things (Score:2)
Yet here we are with Apple, Microsoft, Google, Sony etc all also good at hiding money all originally not gaming companies. The exception seems to be Epic who for some reason is complaining about monopolies.
Maybe your Attack on Amazon is more insightful than supporting your favourite mega corp
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I didn't realise their market place has cloud computing services, or that their market place was the birth of the e-reader, or streaming trends, or information on efficient warehousing.
Back in reality, Amazon are actually good at quite a lot of things.
Is "good" somehow code for "evil"? (Score:2, Insightful)
Compared to other sites, their search is literally an enemy that you need to fight, to get what you want, instead of what you are told to buy.
And their good selling business doesn't even make a profit! It's still in its "flooding the market until quasi-monopolistic domination" phase, and subsidized by their "cloud" business, according to internal sources.
And ..."cloud" ... That's cancer in and of itself for the same reason as any kind of outsourcing (to you-don't-even-know-where, at that!).
Doubleminusgood!
T
search is great. (Score:2)
Not sure what this have to do with gaming, but on the whole Amazon is popular because it is good. Most of the time the first choice given is a great choice. If it wasn't I would go somewhere else.
Woo wee (Score:2)
Except (Score:2)
Not sure what you were expecting, they look to have started with small phone games...then moved to consoles, and now are launching mmorpg with a league of legends type model...which fits in with where they are heading.
It is growing it's experience, in a thoughtful measured way.
They just need the right hook. (Score:1)
Re: They just need the right hook. (Score:2)
Lol what a strange attack. We don't all have godlike beauty or have perfect relationships. In fact I personally dispise the fact that that should matter literally anywhere, unless that is the job.
As for drugs testing, whatever you views you don't want people operating industrial equipment or driving on them.
To be honest I think not using epubs on the Kindle is worse than this.
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They just need the right hook. (Score:2)
Not exactly a smoking gun, or a reference I have heard of. Not exactly like Apple having workers riot, and child labour in buildings with suicide nets.
TBH all I really know of Amazon workers is their drivers are well paid compared to companies I have worked with, as for the toilet thing...you need to work in warehousing.
The "one size fits all" problem (Score:2)
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In my opinion, they are falling into the same pitfall that many other companies do these days - they are trying to accommodate for too many different tastes at the same time. Don't try to design a game which fits every player. Diversify and aim for a few good games in a number particular domains/genres rather than "one size fits all" mediocre title.
Good points, I addition, Amazon's incremental approach to product development and replicating what sells well into an AmazonBasics product works great when you are selling physical products and price is an issue. For products that need emotional attachment, it fails. For example, I can yell you if I prefer a sword over a knife but that doesn't tell you I really don't; like either. I can tell you whaat I think in a focus group but that doesn't tell you if I buy into the concept. If you ask me about a new
Except. (Score:2)
What a load of nonsense, how dare a customer have an opinion. I wonder why we are starting to have massive difference between user score and review score.
Amazon is running this like a business and thank God for that.
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What a load of nonsense, how dare a customer have an opinion.
It's not a question of having an opinion but rather is the opinion useful information for designing a good game? Simply because a customer prefers a sword doesn't answer the question "Will including a sword make this a game that will be fun to play?"
I wonder why we are starting to have massive difference between user score and review score.
Could it be that the choices Amazon made were not relevant to the user experience?
Amazon is running this like a business and thank God for that.
Sure. Nothing wrong with that. It's a good thing. The problem is when you think because you have been widely successful in one type of business you will be equally successful in a
Really!! (Score:2)
Are you sure. I read the linked article. I bet my fucking soul they wanted a star rating. I bet they asked is it FUN.
That said if the customer wants swords, you give them swords. The truth is weapons need to be balanced etc etc, but the truth is if a customer is if your customer is saying your weapon mechanics can be better you pull your head out of your creative arsehole and fix it.
But the bottom line is the game is fun...why the fuck are we talking about swords. Sounds like an overpaid Pratt who needs a d
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Are you sure. I read the linked article. I bet my fucking soul they wanted a star rating. I bet they asked is it FUN.
That said if the customer wants swords, you give them swords. The truth is weapons need to be balanced etc etc, but the truth is if a customer is if your customer is saying your weapon mechanics can be better you pull your head out of your creative arsehole and fix it.
Sure, but the question is "Do they want swords or is swords juist the best of a bunch of bad choices?"
Really!! (Score:2)
No the bad choice was not optimising their gameplay, too long to get to action, boring action, slow with no team play elements.
As I said, fun.
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No the bad choice was not optimising their gameplay, too long to get to action, boring action, slow with no team play elements.
As I said, fun.
Which ultimately my point as well - what resulted in their making bad choices? It seems their approach to development failed to identify what players really wanted, even if they designed the game to deliver the choices identified by their research.
Isn't it obvious (Score:2)
Lie is obvious (Score:2)
This old chestnut. "Designed by committee" only if you have never worked would you say anything so stupid. I will call these meetings and will admit these are often timewasting and distraction from working, but they stop the stupid, and the dangerous.
Let's compare say Alexa with the iPod. Apple got their arses handed to them, and the situation has not improved, even after Apple engineers bought them and took them apart.
Committee are great, especially when it comes to calling out bullshit. Even visionary (si
winner winner... (Score:2)
Maybe I am reading a different article, or the maybe Amazon, is not for Favourite mega corporation in this fight.
I am from this opinion piece choose the "creative" whatever that is supposed to mean. Having seen the entertainment industry "creatives" destroy everything I was invested in every medium and in every genre I like... including videogames that hate customers.
To honest I am sold on Amazon putting a game in front of customers and instead of blaming them when they don't like it. It's repurposing the a
No one know Amazon as a game publisher (Score:2)
They tried to go for a generic cash grabber game first instead of creating itself a brand as a gaming publisher first with memorable games, so no one even noticed when they released that clone thing.
Lazy (Score:2)
Clearly you have not bothered to even look through their back catalogue. There is a wikipedia page, and everything. Google it. Hell I have even made posts about it in this thread. If you still struggle I will post a link.
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I didn't even knew they had a back catalogue or even seen anyone on the internet talking about their games, which is the whole point.
And given its all stuck in their game store, it's probably why.
They don't have a fanbase.
Ironically (Score:2)
And ironically you are in a thread...on the internet...talking about it.
Because Amxon doesn't really create (Score:2)
Really not created anything (Score:2)
Really...not anything...nothing springs to mind...nothing.
From an online bookstore to a sell anything store...ebook readers, tablets, Alexa and speakers, an OS, a streaming service with original content, and a whole range of smaller everyday items, making one of the most large diverse company on the planet.
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Sounds more like they asked the wrong questions (Score:2)
What weapon do you prefer? Whichever one fits the story.
What classes and enemies? Whichever ones fits the story.
The story is what matters. If the story is engaging, and well written, and fun, I won't even notice if I'm using fists or phasers. Now if you have a story written, and gameplay created, then sure, those questions may be useful in tweaking the end result. "Here, play this game, is it too hard when we give you a less powerful weapon? it it too easy when we give you a more powerful one?" (or in relat
Sounds more like they asked the right questions (Score:2)
The game in question does not have a story. It is a beta game team FPS, so under those circumstances...it makes more sense. ironically the look and character design is pretty good.
Main problems seem to be slow spawn, too large levels, high hardware requirements considering content, and poor mechanics especially for team play.
Right comment...wrong game
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"the game in question does not have a story".
You've summed up the entire problem right there. And that was my point.
Sounds more like they asked the right questions (Score:2)
Your right...I can never decide which has the best storyline, PUPG or Fortnite.
Interviewed there.... (Score:2)
Almost everyone is bad at games (Score:2)
Games are hard to get right, and these days even most of the most successful studios are choking the life out of them with DLC and microtransactions.
The fundamental failing of capitalism is that it promotes love of money above all. If you are willing to be an underhanded shitstain you have an advantage over those who want to produce a quality product.
Capitalism increases production, but a lot of what it produces is shit.
Not all true (Score:2)
I agree with you, personally I thought the Shareware model was the one. Independent games brought back fun, but those have stopped being appealing... because reasons.
Personally I am hopeful that the new subscription service model is going to happen. I think it will fix a lot of the industry, I see some downsides, but overall better.
Re: (Score:2)
The fundamental success of capitalism is that in order to make money, you have to benefit other people. You have to deliver what they value above whatever you want to charge for it. Sometimes people think they know better than people do what those people want, but the market doesn't care, it's driven by local knowledge by the purchaser. Disciplined by only one rule - Whoever is best able to provide what people actually want are going to ultimately be the ones who succeed.
Like Microsoft (Score:2)
Amazon Basics operates a bit like Microsoft: find something that's selling well, copy it and produce it in-house and sell it cheaper. That's what they're doing with games and it's tough.
Doesn't seem right (Score:2)
Ignoring att Micro$ofts dirty filthy trick and EEE it biggest success was entering markets with high barriers of entry, very few competing players, using its money and influence.
Ironically Crucible, Amazon game despite being another cartoony team FPS, tried to be different. It's one of the reasons we are seeing this story. It would have faired much better if it has been another clone, and I suspect when it comes out of beta it will be .
They're not that good at TV/movies (Score:2)
They actually aren't very good at TV or movies either. And that's a medium most people understand to a degree. They've got a few hits, but it's really just them picking well-known artists. Video games have fewer icons who you can point at and say: she's "Steven Spielberg" level, or even he's "Amy Sherman-Palladino" level.
There is an amazon gaming platform, but... (Score:2)
Your typical consumer is gamer (Score:2)
As an ex gamer...gamers have been shoveled shit for years and told it tastes like chocolate, but that is not for this discussion.
Arguing gaming is not mainstream is also a nonsense, as much as you may wish to be tribal about these things. The mobile...yes mobile is 30 billion dollars that is being fought over right now, is as likely to be a incotinant granny with arthritis as it is a teenage(sic) boy grinding his PC after some pwnage.
That and Amazon is earning it's stripes. It is not buying AAA titles or co