You Can Now Play an Ultra-Rare Quake Arcade Cabinet at Home (arstechnica.com) 17
Since its 1996 PC release, id's seminal shooter Quake has been ported to everything from flip phones and smartphones to game consoles and Web browsers. But even many serious fans of the series don't know about Quake Arcade Tournament Edition (Quake ATE), an officially licensed version of the game that ran on custom arcade cabinets. From a report: Even among those who know about it, few ever got a chance to play it during the brief time it was in arcades, and hardware-based DRM built into the cabinet meant the game wasn't playable on home emulators. That state of affairs now seems set to change thanks to the recent release of a Windows executable that can decrypt the data dumped from those aging arcade hard drives for play on a modern home computer.
Quake? (Score:2)
Now can some one find and dump Wolfenstein VR? (Score:2)
https://www.arcade-museum.com/... [arcade-museum.com]
Re:Now can some one find and dump Wolfenstein VR? (Score:4, Funny)
And the version from AARP, Wolfenstein RV ...
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Re: Now can some one find and dump Wolfenstein VR? (Score:1)
But why? (Score:2)
As shown in the above video, the single-player version of ATE plays almost identically to the well-known PC release. The main difference is that enemies occasionally drop backpacks that earn players in-game "coins," (and an announced crying "Instaprize!" when you pick them up). Those coins can cause the game to spout out prize-redemption tickets through an optional printer.
The game also featured what porting company LBE Systems said was "the world's first multi-player arcade game network, SparkyNET OS." That system let multiple cabinets in a single location be hooked up in a LAN for deathmatch play, including Quake II's famous "The Edge" map for good measure.
Yeah, nothing we don't already have. It's kind of cool someone has done this, but the cabinet and controls were the interesting part of this.
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Yea I would just like a replica of the cabinet to put a regular copy of Quake in.
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Those coins can cause the game to spout out prize-redemption tickets through an optional printer.
Redeemable for a Shub-Niggurath plushie, I hope.
first multi-player arcade game network? no wavenet (Score:2)
first multi-player arcade game network? no wavenet (only made to testing) was first!
Quake (Score:2)
Q3A is free too! (Score:2)
From Bethesda Launcher (Windows) only though. For ther next few days. Also, I couldn't get its Launcher to work in VirtualBox's 64-bit W7 HPE SP1 VMs. :(
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Use vmware. Its d3d compatibility beats virtualbox's like a pinata.
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But not free if I want snapshot features. :(
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That's true, but it's still true that their 3d compatibility makes everyone else's look like a bad joke. IME both D3D and OGL games work much better in vmware than in any competing solution. To be fair, I haven't compared DOS game compatibility to dosbox, but dosbox does stuff that vmware doesn't so it might actually have the edge. But for Windows software, it's vmware all the way.
I wish workstation were cheaper for noncommercial use, with a lesser support contract (conceivably nothing but community support
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I used to use VMware (Workstation and Fusion) from work and do agree it was better than VB. Since I'm not working :(, I use VB.
Descent was also in some arcades (Score:1)