Is Sony Developing a Dual-GPU PS5 Pro? (collider.com) 60
According to a Sony patent spotted by T3, the console maker may be working on a new PlayStation 5 with two graphics card. From the report: The patent describes a "scalable game console" where "a second GPU [is] communicatively coupled to the first GPU" and that the system is for "home console and cloud gaming" usage. To us here at T3 that suggests a next-gen PlayStation console, most likely a new PS5 Pro flagship, supercharged with two graphics cards instead of just one. These would both come in the APU (accelerated processing unit) format that the PlayStation 5's system-on-a-chip (SoC) do, with two custom made AMD APUs working together to deliver enhanced gaming performance and cloud streaming.
The official Sony patent notes that, "plural SoCs may be used to provide a 'high-end' version of the console with greater processing and storage capability," while "the 'high end' system can also contain more memory such as random-access memory (RAM) and other features and may also be used for a cloud-optimized version using the same game console chip with more performance." And, with the PlayStation 5 console only marginally weaker on paper than the Xbox Series X (the PS5 delivers 10.28 teraflops compared to the Xbox Series X's 12 teraflops), a new PS5 Pro console that comes with two APUs rather than one, improving local gaming performance as well as cloud gaming, would be no doubt the Xbox Series X as king of the next-gen consoles death blow.
The cloud gaming part of the patent is particularly interesting, too, as it seems to suggest that this technology could not just find itself in a new flagship PS5 Pro console, but also in more streamlined cloud-based hardware, too. An upgraded PS5 Digital Edition seems a smart bet, as too the much-rumored PSP 5G. [...] Will we see a PS5 Pro anytime soon? Here at T3 we think absolutely not -- we imagine we'll get at least two straight years of PS5 before we see anything at all. As for a cloud-based next-gen PSP 5G, though...
The official Sony patent notes that, "plural SoCs may be used to provide a 'high-end' version of the console with greater processing and storage capability," while "the 'high end' system can also contain more memory such as random-access memory (RAM) and other features and may also be used for a cloud-optimized version using the same game console chip with more performance." And, with the PlayStation 5 console only marginally weaker on paper than the Xbox Series X (the PS5 delivers 10.28 teraflops compared to the Xbox Series X's 12 teraflops), a new PS5 Pro console that comes with two APUs rather than one, improving local gaming performance as well as cloud gaming, would be no doubt the Xbox Series X as king of the next-gen consoles death blow.
The cloud gaming part of the patent is particularly interesting, too, as it seems to suggest that this technology could not just find itself in a new flagship PS5 Pro console, but also in more streamlined cloud-based hardware, too. An upgraded PS5 Digital Edition seems a smart bet, as too the much-rumored PSP 5G. [...] Will we see a PS5 Pro anytime soon? Here at T3 we think absolutely not -- we imagine we'll get at least two straight years of PS5 before we see anything at all. As for a cloud-based next-gen PSP 5G, though...
I hope this makes PC ports better as systems becom (Score:2)
I hope this makes PC ports better as systems become more PC like with more hardware range.
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Re: I hope this makes PC ports better as systems b (Score:1)
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"...may be used..."
"... can also contain more..."
"... such as random-access memory..."
"...and other features and may also..."
If I was a patent office clerk, I'd reject this application, and suggest they figure those details out, and come back once they "know" something they want to patent. What a joke.
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SLI/Crossfire died because the majority of users only need/use one gpu, a mid-range one at that. If only a small subset of users are multi-gpu, there is little reason for developers to spend much time improving performance in that area. If Sony does release a multi-gpu console, this trend could well reverse.
as far as I know, AMD still supports crossfire and AMD are the ones that are supplying GPUs for this generation of consoles most likely the next console generation will also be using AMD GPUs it could mean that PC games will also start suportting crossfire on a bigger scale once again, if thois type of expandable consoles takes off
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Re: I hope this makes PC ports better as systems (Score:1)
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Re: I hope this makes PC ports better as systems b (Score:1)
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They already are, since Microsoft tools practically let you target PC and Xbox with the same codebase.
Even though the GPUs are fairly custom, the Xbox is effectively a Windows 10 PC internally and the GPU is accessed using DirectX, which explains the ease at which Xbox staples crossed over into PC.
Playstation is a bit more diverse as it's a variant on NetBSD and I believe is using Vulkan. While that is supported on PC, the rest of the code does need porting to DirectX
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When Sony use their own custom API for game development, one can assume that it will not help PC ports.
PS5 hardware is diverging from PC hardware, just as much as it is converging. Search for PS5 flash controller, IO unit, Kraken decompression, dma controllers, I/O coprocessors, coherency engine, cache scrubbers, Tempest engine. All custom hardware specifically designed for the PS5.
Kind of thr
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When Sony use their own custom API for game development, one can assume that it will not help PC ports.
PS5 hardware is diverging from PC hardware, just as much as it is converging. Search for PS5 flash controller, IO unit, Kraken decompression, dma controllers, I/O coprocessors, coherency engine, cache scrubbers, Tempest engine. All custom hardware specifically designed for the PS5.
Kind of throws a spanner in the works as far as porting to PC.
Hopefully this could mean trouble for Sony in the long run.
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Why would it? Sony have created hardware that deals with game workload bottlenecks, precisely because there is no such equivalent hardware in the PC scene. If there was, I'm sure they'd go with the PC solution, because it would drive their costs down.
Sony have created a console that is designed purely for running games, and running them extremely efficiently. This is a bad thing?
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Why would it? Sony have created hardware that deals with game workload bottlenecks, precisely because there is no such equivalent hardware in the PC scene. If there was, I'm sure they'd go with the PC solution, because it would drive their costs down.
Sony have created a console that is designed purely for running games, and running them extremely efficiently. This is a bad thing?
not a bad thing per say.. but if it becomes a sony-only thing, then they will run the risk of going in to a blind alley. If it is more difficult to develop to PS5 now than to xbox, then they are already at a disadvantage that may or may not be worth it to have that feature. I do however hear that both AMD and nVidia are both on the verge of launching something similar to PC... that will make sony stand alone... and without their current theoretical advantage
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I hope this makes PC ports better as systems become more PC like with more hardware range.
Well it depends on how this gets implemented. The SoC design of the games consoles means the programming model is different, you're not dealing with separate dedicated system and gpu memory over a PCIe bus, instead it is a unified memory model. Applications optimized for a unified memory model are going to struggle if you just do a straight port to a typical gaming PC architecture, the naive porting approach would be to simply use coherent memory which is an enormous performance bottleneck.
or it could be PS5VR (Score:3)
Not next year, but not five years either (Score:2)
Sony have already squashed any thought of there being any new VR from them in the next 5 years
Actual quote from Sony [gizmodo.com.au]:
"PlayStation believes in VR," Ryan told The Washington Post. âoeSony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that."
Star Wars Squadrons has shown VR is ready for mainstream gaming, for at least
Re: or it could be PS5VR (Score:2)
The only thing that's holding VR back at this point is still the need for "goofy" glasses (though much less goofier than 20 years ago), and that people still for the most part just want to sit down and play rather than engage in gymnastics which can get exausting pretty quick.
The first would be solved when the displays can be made to be more like normal sunglasses, and the second would be entirely up to the user.
Totally agree (Score:2)
There area already rumors of the PSVR2 coming out, I was thinking this coming year but maybe it would come out in line with a PS5Pro...
One year later seems a bit too early for a PS5Pro though, and any later seems a bit too late for a new PSVR (especially when you have to use an adaptor and the old camera, not the new camera, to use the older PSVR on a PS5).
Could be Sony is OK waiting a few more years before another PSVR if as you say, they have such a leap planned... but competitors are not standing still I
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That's not what they said at all. They said (and the quote is above) that VR - as a whole - would not be a "meaningful component" of gaming for a few more years, at least. But they knew this prior to releasing PSVR, too. And yet, they released (and still actively support) PSVR. Sony has said from the start that they're playing the long game on VR. They want to be there, already established, when it does hit that "meaningful component" point.
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I'm not convinced Sony even considers the PSVR a success. At the point when it launched the PS4 didn't need the halo-effect, and the market for PSVR games crashed extremely quickly. On top of that, the competitors in that space are moving towards headsets which are fully self-con
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Disregarding the astronomic cost of displays with such a high resolution and pixel density, today not even a (single precision) 36 TFLOP RTX 3090, with 24GB memory and a memory bandwidth of 936GB/s, can push such a high pixel amount with significantly more than 30 FPS.
Now combine that low frame rate with VR and you've got yourself a vastly overpriced emetic.
PS5 does not even output upscaled 8k yet (Score:2)
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As a developer and PS5 owner, it's pretty obvious that (like many things released in 2020) the PS5 wasn't fully baked. Using rest-mode seems to guarantee system crashes, I see corrupted video in PS4 games running in backwards compatibility mode, when 3D audio is turned on it makes my headset sound like garbage, it forgets settings, and last night I turned it on and the controller connected but the console refused to acknowledge any controller input.
I know being an early adopter means you are signing up for
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This is incredibly unlikely. Sony would never make that kind of investment in a custom APU just for a new version of PSVR. From a business standpoint, I don't think they would even consider the PSVR a success, let alone worth that kind of investment. I know fans of VR would like to see new versions, but if you read what developers wh
hope not (Score:2)
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multi GPU systems are a nightmare
My potato has SLI and it doesn't keep me up at night in cold sweats. It doesn't work in some games, so that's a thing, but your hyperbole is excessive.
Fix the current one first.. (Score:2)
It need a better solution to cool down the chips under the PCB, because 93C is a bit too much.
Patent?? (Score:2)
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The frame rates will be too low if the two GPUs keep fighting between themselves.
possible but not probable (Score:1)
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My guess is they wouldn't use the second GPU for like SLI but more like encoding for streaming and other tasks? Maybe for ray trace acceleration?
Can't wait to not be able to buy one (Score:1)
Maybe they can use the extra compute power to figure out a way to fix the distribution channels of the current console.
This is basically how the PS4 Pro already works... (Score:2)
From Mark Cerny discussing the PS4 Pro [eurogamer.net] in 2016:
Since the patent was filed in January, I think the article is right and it's probably
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This is very different to the way the PS4 Pro works (hence the patent, because it's a different thing to what they did before). The PS4 Pro was still a single GPU, just doubled in size, this is multiple GPUs. Per the patent they talk about them being on the same die or on separate dies. They even mention multi-GPU with multi-CPU setups:
...wherein the first GPU is associated with a first central processing unit (CPU) and the second GPU is associated with a second CPU...
That means you have a different progr
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I understand your point, but still partly disagree. In one of the first examples in the patent, they specifically talk about a version where the GPUs "share a common die" and "common memory controller", so we're basically at a PS4 Pro... a single chip with double the GPU cores and ROPs, with one half that's separately addressable. I get that the programming model might be slightly different, because when a shader can safely access the results in a render target could be an issue, but things like tile-based
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I understand your point, but still partly disagree. In one of the first examples in the patent, they specifically talk about a version where the GPUs "share a common die" and "common memory controller", so we're basically at a PS4 Pro... a single chip with double the GPU cores and ROPs, with one half that's separately addressable.
Well no, because the PS4 Pro does not present multiple GPUs. That's why, if you've read much about it, they say they "turn off half the GPU" not "turn off the second GPU", because what they did is a Jaguar APU die shrink (down to 16nm ff) and a polaris-based GPU (GCN4 vs GCN2) with twice as many CUs, so for supporting the older titles they simply switched off half of those CUs. In the patent they're not laying claim to "a new gpu with twice as many CUs" but that's what they did with the PS4 Pro, this patent
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I still partly agree with you and partly disagree, and I think the main part where we're disagreeing is that I think a "GPU" is actually a very loosely defined abstraction [wikipedia.org]. There isn't a strict formal definition of what it means, and you seem to think it includes a lot of things that Wikipedia and the patent itself don't seem to think ne
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I mean, I assumed having a GPU with the same API but more power would run the games for the older model just fine. We aren't in the 16 bit era where the games were programmed in assembly and completely tailored to the specific hardware. But if Ce
Communicatively coupled (Score:3)
I like it. Finally some real development. They should make some kind of Industry Standard Architecture for this, maybe use a bus of some description to interconnect these Peripheral Components.
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Utter nonsense. The way forward is obviously with some kind of internal port to accelerate graphics.
Depends on how it is handled (Score:2)
To summarize, SLI = bad, proper multi-GPU = okay.
I think SLI should be dead, and buried. It was a total nightmare in terms of title support, and the results were hit and miss. In almost all the cases migrating to a more expensive GPU would bring better results.
However scaling up to more GPU cores is not easy either. And our current PS5 vs Series X situation sums it well. Review after review, PS5 gets slightly ahead in performance even though it has less theoretical GPU power. Why? Because it has 36 very fas
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Explicit Multi GPU is a thing that replaced SLI.
DirectX 12:
https://developer.nvidia.com/e... [nvidia.com]
Vulkan:
https://arstechnica.com/gadget... [arstechnica.com]
Some benchmarks:
https://arstechnica.com/gaming... [arstechnica.com]
Basically it is the analogue in CPU were seeing two discrete NUMA nodes vs. system lying to you.
If they will do a unified memory multi-GPU setup, then things would get even more interesting.
Perhaps maybe? (Score:2)
VR headset (Score:2)
How about they just work on VR gaming console instead? Something with 5K per eye (15 million pixels) or higher display. They'll need about double the GPU power of the nVidia RTX 3090 to support that (@120 fps). That would enable the ultimate gaming and virtual tourist experience.
Betteridge's law of headlines says (Score:2)
Dual (Score:2)
Is that so you can run two PlayStation Network accounts just in case one gets banned?
Re: Hi .. your question (Score:5, Funny)
I note your interest in whether I would appreciate to opportunity to partake in being "Masturbated together". Before answering your intriguing question, would you mind providing a modicum of clarification on the meaning of "together" in this context? Do you, perchance, wish to involve the original poster of this article, the pseudonymous "BeauHD"? A somewhat larger group, namely the wretched hive of scum and villany that constitutes the readership of the Slashdot comments section? The creators of the above-mentioned patent, perhaps?
I, and my fellow commenters, await your clarification with anticipation.
Yours Faithfully,
Goonie
Hi, computer engineering enthusiast here (Score:2)
That's the answer, glad we cleared that up. Until next time!
Only if they're incredibly stupid (Score:2)
SLI is just a really, REALLY dumb way to solve this problem: that's why it's been dropped from even the PCMR space these days, though it lasted years longer than it should have.
A version of the PS5 with a BEEFIER GPU, i.e. more CUs/etc, "makes sense" if they decide to release a better version of the console at some point. Adding a second distinct GPU though is just a very expensive way to get a pitiful performance improvement (and an approach that also needs to be programmed for in "special" ways to get eve