Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Games

Cyberpunk 2077 Includes Visual Effects Designed To Trigger Epileptic Seizure (gameinformer.com) 171

Macthorpe writes: Game Informer journalist Liana Ruppert has recounted her experiences with "braindances" (abbreviated as "BD's) in Cyberpunk 2077 that led to her experiencing a grand mal epileptic seizure. From her article and PSA:

"When 'suiting up' for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough."

Cyberpunk 2077 does not include a standard boilerplate epilepsy warning on launch, and instead places this in the games EULA. Regardless, one wonders why a game of this nature needs to simulate an IPS diagnostic device this accurately when the average player won't know the difference, and when it will cause severe harm to some players without warning?
UPDATE: Developer CD Projekt Red has responded with its plans on addressing the concerns. In a tweet, CDPR wrote that it's "working on adding a separate warning in the game." The development team is also looking into a permanent solution it will implement "as soon as possible." Hopefully, that will include a way to turn off strobing effects.
This discussion has been archived. No new comments can be posted.

Cyberpunk 2077 Includes Visual Effects Designed To Trigger Epileptic Seizure

Comments Filter:
  • by TurboStar ( 712836 ) on Tuesday December 08, 2020 @07:26PM (#60809752)

    I ticked the "Disable Advertising" box but these posts about Cyperpunk 2077 keep coming up.

    • How ironic. I didn't check that box and I got a story about intentional triggering epileptics.

      Maybe your computer is broken.

      • I got advertisements disguised as news about crunch time (yesterday) and some video game FX that may trigger seizures (today) for a game that releases tomorrow. Both of these happen all the time with video games, not exactly news. The developer says they will add an additional warning for now and fix the blikenlights in a future patch. Intentional? It's a big budget game so it seems more likely they hired an FX artist who was just a bit too good at their job.

  • Looks to be more like real life Snowcrash [wikipedia.org] than Cyberpunk.
    • I jusr re-read that book a bit ago (jts before covid started) and I was surprised how accurate the description of the state of the world was. Exclude the obvious SF/Fantasy part with the cuniform magic spells and you can't help but notice that the description of the VR already trumped by "Second life" a few years later. At the moment, we are implementing the corporate dystopia that was pictured by Snowcrash.

  • Like that would mean that causing epileptic seizures was an explicit intent, and I highly doubt that to be case.

    While the impact of certain visual effects on people who are prone to epileptic seizures is widely known and some people decide to still put them into movies or video games regardless of that, accompanied with suitable warnings to that effect of course, that's an entirely different thing from saying that they actually deliberately designed those effects to trigger seizures in a vulnerable segme

    • by jonored ( 862908 )
      They mimicked, to a very high degree, a very real device the which is very much designed to cause a seizure in a diagnostic setting (to verify the diagnosis and the like), and the mimic proves to have the same functionality as the device. Blinking lights that happen to be similar would be poor form, but dropping functional and dangerous to some people medical equipment into your game as a prop is not quite the same.
      • by PPH ( 736903 )

        Perhaps some pea-brained game designer saw the actual neurological diagnostic device, but didn't understand the reasons for its use. Just said "Kewl! I'll put that in my next game!"

        • Yes. It may be stupidity or gross neglect and not design, but all of these options have in common that we are far in the field of legal liability.

          All plausible options are closer to "by design" than "by chance".

          • by PPH ( 736903 )

            Legally, there is a greater burden placed upon designers of consumer goods (and this includes video games) than standards applied to a 'reasonable person'. That's why some design fields require things like professional licenses. So the "by chance" claim isn't a legal defense. Good luck proving intent for the "by design" claim. But that's not necessary, as these people are held to a higher standard.

  • Fuck off, games supposed journalism. The gaming media has been piling on this game because of identitarian politics being triggered by an earlier advert they felt insulted transgendered people. They also howled over a âdid you assume my genderâ(TM) tweet.

    This is Joker all over again, played out in video games. These supposed journalists want this game to fail, but it will most likely be a runaway hit for normal people.

    • It was modeled directly on a device that's used to induce seizures for medical reasons. Headline is perfectly accurate.

  • by RDW ( 41497 ) on Wednesday December 09, 2020 @07:03AM (#60811190)

    Photosensitive epilepsy isn't usually triggered in susceptible people by any old flashing light - it needs particular frequencies or patterns. The technology already exists to screen for these, and responsible companies use it. Probably only minor tweaks are required to make this game safe for everyone, with no adverse effect on the gaming experience. It's a $60 game from a multi billion dollar company, not some indie title hacked together over the weekend in the developer's bedroom. Stop pissing about and just fix it.

    • The technology already exists to screen for these, and responsible companies use it.

      Can you provide an example of such a tool? It makes sense that one would exist, but I've never heard of it. Seems like a company providing these services would jump on news like this to promote themselves, but I've never seen that happen either.

  • Did the developer actually intend to induce seizures in their customers or did they include graphics that emulate a device that was designed to induce seizures?

    The differentiation is important. The first is malicious and the second is ignorant. The differentiation matters.

  • The game introduces a mechanic **based on** a device that is used to trigger photosensitive seizures in a clinical setting; the mechanic, itself, is not designed to trigger these seizures.
  • It's a really clickbait title as it suggest the effect was explicitly designed to trigger an epileptic seizure, which of course is bullshit as that was never the intention, it's just something a lot of designer don't take into account when designing stuff (unless you have experienced it yourself or someone you know).

Do you suffer painful hallucination? -- Don Juan, cited by Carlos Casteneda

Working...