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Sony PlayStation (Games)

PlayStation CEO Says PS5 Will Get Its Own VR Headset (washingtonpost.com) 38

The PlayStation 5 will have its own virtual reality headset, however, consumers may face ongoing difficulties obtaining a PS5 console given a supply chain shortfall. From a report: Ryan revealed both developments in a Monday interview with The Washington Post. Ryan said developments kits for the PS5-specific VR headset will be sent out soon, though the company isn't ready to talk about the device's horsepower or specs. He did say the next headset will be considerably less cumbersome, as opposed to the current PSVR setup that requires wires running through a PlayStation 4, the TV and a separate black box called the PSVR processor. "Generational leaps allows you to sweep up the advances in technology that have taken place," Ryan said. "Given this was our first foray into virtual reality, it gives us a chance to apply lessons learned. One of the very vivid illustrations of that is that we will be moving to a very easy single-cord setup."

The next version of PlayStation VR will also borrow from its groundbreaking DualSense controllers, which debuted with the PS5 and provide super specific haptic feedback from the game to the palms of a player's hands. "One of the innovations we're excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics," Senior Vice President, Platform Planning & Management Hideaki Nishino wrote in a post on PlayStation's website Tuesday. There's no set launch date for the new VR device, according to Ryan. In an October 2020 interview with The Post, Ryan said while Sony was still very much interested in VR, any more news about the company's VR investments may not come in 2021.

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PlayStation CEO Says PS5 Will Get Its Own VR Headset

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  • I hope they call it the "Virtualson" and that it can do shades of red!

  • Sony have fucked up their demand forecasts and supply and distribution logistics in this exact same manner at least twice before, with both the PS2 and PS3. I don't recall how well or poorly they handled the PS4 launch. But I would not be surprised in the least if they handled that one so catastrophically incompetently as well. Meanwhile, when Tim Cook announced this year's Apple Watch on a Tuesday, I was able to order it with no hassles, difficulties, "virtual queues", or fights with scalpers, that Frid

    • I suspect far more people wanted a PS5 then did a new Apple watch, so of course no one bothered to scalp them. The PS5 has also had the largest console launch in U.S. history, so it's rather difficult to claim that they're failing to execute.
      • Yeah that was a really terrible comparison.
        Also you can complain about Sony all you want, but the real issue is the lack of capacity at TSMC for these processors. The lack of semiconductor capacity is even shutting down auto plants and auto suppliers.

        By all means, act like it's Sony's fault for some reason though, if it makes you feel better. Hell, read about it from your dorky looking watch.

      • by teg ( 97890 )

        I suspect far more people wanted a PS5 then did a new Apple watch, so of course no one bothered to scalp them. The PS5 has also had the largest console launch in U.S. history, so it's rather difficult to claim that they're failing to execute.

        Apple seems to sell far more Apple Watches than Sony sells Playstations [fool.com], but both are dwarfed by the sales of iPhones. IPhones are also fairly easy to get. However, Apple is considered the best company in the world for supply chain management [thestreet.com]. Their CEO, Tim Cook, isn't a charismatic visionary who know what he wants like Steve Jobs - but he was hired as a COO and built the best supply chain anywhere. Apple has a mountain of money, and will happily spend to to buy capacity in advance, secure funding for ne

        • And that's pretty much my point. Apple used to have these very same problems, and I do not pretend otherwise (Remember the four-month wait for the Titanium Powerbooks? I do.). But they put in the effort to get their shit together. Sony has been botching their launches for at least as long (The PS2 was damn near impossible to acquire at, and for months after, its launch as well. And that was in October 2000, versus January 2021 for the aforementioned Ti Powerbook.). But, unlike Apple, Sony has declined

      • Seriously? You know those numbers are easy to Google, right? Sony thoughtfully provided their own 4.5-million figure in this article. Here are a couple figures from the Apple Watch side:

        Q3 2020 : 11.8 million Apple Watches. https://www.gizchina.com/2020/... [gizchina.com] Now, Apple starts their fiscal years in October, so that Q3 figure straddles the Series 6 launch date. I couldn't find Q1 2021 numbers. But in Q1 2020, they moved 13.7 million units https://www.businessinsider.co... [businessinsider.com]. Perhaps COVID will have reduced

        • You're comparing a new product in its launch quarter (that only sold for about half of the that quarter as well) against a product range that includes multiple older versions of the product that Apple still sells. Given the various issues going on in the world right now that might make it harder to launch a product, Sony having the best selling launch of all time tells me that they executed pretty damn well.

          It's unfortunate that supply chains don't run on first-world problems because yours could provide
    • I don't know about Apple. I seem to recally they used their vast amount of money reserves to secure a big percentage of TSMC's fab capacity. But, the chip industry at large is suffering from supply chain and capacity issues. It's affected (or affecting) the PS5 and Xbox Series consoles, AMD's new GPUs and Ryzen CPUs. Nvidia's new GPUs, even chips used in car manufacturing (some factories even had to temporarily stop production since they had no chips for the cars)...so no just a Sony problem
    • Well logistics and international trade are a complete mess with the rise of global nationalism, and with enough time for many of their policies to take place.

      Sony like a lot of companies, are now facing issues that were difficult to plan for, with difficulty getting parts, as well being able to ship products out. And the fact that there is a global recession going on (which has an odd effect where Entertainment/Luxury items tend to sell better, because for those with money, have more of it because they are

    • At what point does Sony finally clean house, liquidate the fuckups, and hire competent people to do it right?

      At the point at which it costs money. Playstation fans aren't going to suddenly jump ship and buy Xboxes (which had their own issue), they aren't going to say "well I'm giving up gaming", they are going to sit around, bitch on twitter and Slashdot, and then buy a PS5 anyway when they become available.

      The profit will be released without having to cater for a peak demand.

      when Tim Cook announced this year's Apple Watch on a Tuesday, I was able to order it with no hassles

      Yeah, a device that largely people don't give a shit about. Is this the same Apple that used to cause queues of people who would stand inlin

    • by Tora ( 65882 )

      Honestly, I believe It's done intentionally.
      They make no money on the console, and don't have a lot of games at launch.
      So slowing down the release means they can not only get more hype (no press is bad press), they can also get people migrated onto the new platform more slowly, giving them the ability to adjust to a huge demand or not, and not over-produce. Plus it means you'll delay more customers until you do have more big-title games, also keeping them more engaged and willing to spend $$ when there is

      • I guess that could be the case. But even so, it seems very odd for a holiday release. I mean... in the here and now, *I* will circle back every few weeks to try again. But if I were still a kid? If it wasn't available to buy at Christmas or my birthday (Which is far enough after xmas to get separate presents; but close enough that there's a long present doldrums over spring, summer, and fall.), I would not see one until next year's Christmas or birthday. And I'm pretty sure that most parents' present p

  • The title should read âoePlayStation CEO Says PS5 Delays Will Continue While Making Up BS On The Spot About New VR Headset That Doesnâ(TM)t Exist Yet Because He Just Made It Upâ.

    The bottom line is Sony bet heavily on a global supply chain and globalists are stupid. Ever wonder why Nintendo could crank out Switch Lites no problem while they never could seem to get Switches to stores? The Switch Lites depended on a smaller supply chain. The sooner globalists are imprisoned or executed by the

    • The bottom line is Sony bet heavily on a global supply chain and globalists are stupid

      Stupid for whom? How many people couldn't get a PS5 and instead decided to give up gaming? 5? 6? possibly 7? How many Sony fans decided they'll jump ship to Xbox which had similar issues? Do you think TV gamers suddenly turned into PC gamers, and if they did what did they buy considering the most cost effective and amazing gaming CPUs and GPUs were also suffering similar issues?

      You'll live, even without your shiny toy.

  • by SuperKendall ( 25149 ) on Tuesday February 23, 2021 @12:54PM (#61093150)

    Oculus has shown that VR is finally delivering some outright great experiences.

    I have both a PSVR and an Oculus 2 now, and while the PSVR works really well and is honestly maybe a slightly preferable headset fro the standpoint of visual quality, the ease of use of the Oculus just tromps everything else hands down. No sensors to set up, no thousand wires to attach, you just put on the headset and attach the controllers and go...

    Since VR experiences tend to be shorter duration than traditional console gaming, you really need that super quick ability to get in to play to make VR really enjoyable.

    On top of that they are really figuring out games now and there are some pretty great experiences to be had at this point.

    • The screen door effect is still far to prominent for me to handle. It's tolerable for a short time, but I definitely wouldn't want to watch movies in VR.
      I am waiting for Apple's rumored, alleged, speculated, mythical, 8K per eye headset. That seems to be like it would be the only one that would work for me. I don't think VR will become the dominant way to videogame until 8K per eye (or higher) headsets become available. I don't see that happening until 2025 (2nm CPUs will make it possible).

      • The screen door effect is still far to prominent for me to handle

        I know it bothers some people, but I don't even notice it.. VR has gained enough in popularity I don't think 8k will be a gating factor, nearly so much as the ease of setup (and price).

        Not that I am not looking forward to 8k per eye when it arrives, and an expanded field of view... the Oculus seems a little narrow, and stuff towards the bottom of the view is not as sharp I think due to the way the lenses work. But all that can be overlooked

      • On PSVR or the Quest 2? The Quest 2 is much, much higher resolution than the PSVR headset. The Quest 2 was the first headset I used where the pixel density is high enough that it's usable for me. I have 20-10 vision and everything else I've used before was just too annoying. On the Quest 2 I don't notice the screen door effect unless I specifically look for it. Yeah the resolution could use a further improvement, but it's definitely good enough to be a good experience and ready to make VR mainstream.
      • by K10W ( 1705114 )

        The screen door effect is still far to prominent for me to handle. It's tolerable for a short time, but I definitely wouldn't want to watch movies in VR. I am waiting for Apple's rumored, alleged, speculated, mythical, 8K per eye headset. That seems to be like it would be the only one that would work for me. I don't think VR will become the dominant way to videogame until 8K per eye (or higher) headsets become available. I don't see that happening until 2025 (2nm CPUs will make it possible).

        Some of the newer HMDs are better but I don't think that is what holds VR back personally and think some things just are not suited to VR. I use a valve index which is far less noticeable regarding sde, which used to bother me on the earlier HMD's. Still not perfect but that and the wider FoV helps. I think the thing stopping VR being mainstream is less the optical artifacts and more it takes a particular niche of games suited to it to work well or designed around VR from the ground up. I mostly play DCS wo

    • by rtb61 ( 674572 )

      The problem with VR gamers are lazy, if they were not they would 'realitiers', out there busting a gut experiencing reality, not sitting on their arse gaming, now that's reality. As for all those who get sea sick, well, they are also out of the VR market. The more realistic you make virtual reality, say a fully supported VR armature suspending the gamer in it's frame proving full physical feedback, most gamers would keel over with a heart attack after ten minutes of full on gaming, yet sitting on the arse i

      • The problem with VR gamers are lazy

        There is no amount of lack laziness that can show you what it's like to walk around on the moon, or an alien planet.

        Actually after using VR for just a bit, it's really not great for lazy people because it is way more fun when you can actually duck or move around a bit. Couch-based VR is a bit of a dead end, or at least not as interesting.

        Inherently most users will be getting some exercise using VR.

        As for all those who get sea sick, well, they are also out of the VR market

    • What about the Facebook account that you have to attach to it in order to use it? Isn't that how it goes nowadays? Maybe I'm not up to date. I just stopped caring about Oculus long ago, for obvious reasons. Regardless of whehter a Facebook account is required or not, I'll never buy a Facebook product. I find the idea absolutely sickening. No Oculus VR experience for me.
      • What about the Facebook account that you have to attach to it in order to use it?

        What about it? No-one cares. Facebook accounts are like throwaway things at this point, don't care if I have to link to it.

        I just stopped caring about Oculus long ago, for obvious reasons

        Not obvious to me, fun is fun. And the Oculus standalone unit does a great job at delivering fun VR.

        The was after using other systems like the PSVR, and Vive headsets... yeah those are great but the setup for them stinks and require lots of

    • by e3m4n ( 947977 )
      I hope its in HD. One drawback to PSVR was its SD display. Doing a side by side of Avatar using my Panasonic TC-P65VT25 with active 3d glasses vs using PSVR to watch it was the downscaling of the resolution. The VR headset and its 3d is more immersive and really cool if you wanted to not disturb anyone else in the house.. but the lack of HD just killed it.

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