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Cloud Games

NVIDIA's Cloud Gaming Service Quietly Capped Frame Rates on 12 Games (theverge.com) 24

Nvidia's "GeForce Now" cloud gaming service has been quietly capping the frame rates for a handful of 12 specific games on certain tiers "to ensure consistent performance," reports the Verge.

"Nvidia says the vast majority of games run at 60fps, but not these 12." Nvidia's GeForce Now cloud gaming service just leapfrogged Google Stadia in performance, with a new $200-a-year tier that practically gives you the power of an RTX 3080 desktop graphics card in the cloud. But if you're grandfathered into the original $4.99 a month "Founders" tier, or pay $100 a year for "Priority" access, you may not be getting quite what you expected...

Nvidia now has an official support page (via 9to5Google) explaining the practice, after Redditors and others revealed that a variety of games were locked to frame rates lower than 60fps. It appears that Nvidia's been doing this for quite a while but only for a handful of demanding games. I did a little searching, and some people were already complaining about being locked to 45fps in Cyberpunk 2077 in December 2020, just as Nvidia admits here.

Assassin's Creed Odyssey and Immortals Fenyx Rising are the other games that have sub-50fps frame rates, while others run a bit higher.

"For our Priority Members, the maximum frames rendered per second is generally set to 60, or higher, for most of the 1,100+ games we've onboarded so far," NVIDIA explains on its official support page. "There are some exceptions that we determined do not run well enough at 60 FPS on the GPUs used by Priority members. So the default OPS for these specific graphics-intensive games cannot be overridden.

"This is to ensure all Priority members are running a consistent, high-quality experience."
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NVIDIA's Cloud Gaming Service Quietly Capped Frame Rates on 12 Games

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  • Everything old is new again?
    https://www.youtube.com/watch?... [youtube.com]

  • Here's another story (Score:5, Interesting)

    by war4peace ( 1628283 ) on Monday November 15, 2021 @08:24AM (#61989723)

    I play Dual Universe, and recently decided to create a second account (an "alt").
    Since Dual Universe can't run two clients on one machine, I bought GeForce Now on top of the alt subscription, to be able to play with both accounts at the same time.
    Then something happened. Was it a Dual Universe update or a GeForce Now issue, no idea, however Dual Universe shows as "Offline for Maintenance" - and has been like that for almost two weeks.

    A short update by a moderator on their forums says (https://board.dualthegame.com/index.php?/topic/23814-geforce-nowso-neither-devs-gonna-do-anything/&do=findComment&comment=173550):

    As it stands there is a significant driver issue on their latest 3080 platforms when running dual universe, this means that the game will not be able to run until this issue is resolved.

    We are working with Nvidia to resolve the issue as soon as possible, but due to the nature of the issue we cannot currently provide you with an ETA.

    That leaves quite a few people running multiple accounts dead in the water for quite some time.

    Lesson learned: never trust a game, or GeForce Now, to offer any sort of meaningful, continuous service.

    • So are you planning to contact them when the outage is over to demand a refund?

      • Since I had paid in advance for one year's worth of service for both, I'll just disable subsequent payments and let the accounts expire.
        I had provided feedback on the Dual Universe forums, telling them that I will cancel subscriptions, but it wasn't some sort of signaling, just facts. It is what it is, we get burned sometimes, learn our lessons, close our wallets and move on :)

        (It certainly sucks, though, for people with 8+ accounts)

    • I play Dual Universe, and recently decided to create a second account (an "alt").
      Since Dual Universe can't run two clients on one machine, I bought GeForce Now on top of the alt subscription, to be able to play with both accounts at the same time.

      I've never heard that called an alt. Alts are other characters in the same account, and the account is not allowed to be logged in multiple times in 99.9% of MMOs, so you play one character or the other, not both, by design. Making multiple accounts and logging into them simultaneously is multiboxing. I don't really care if devs official position on multiboxing is (can't stop it anyway; greed; "Meh.") Almost every MMO is in some way competitive and multiboxing is unfair to other players. So...

      That leaves quite a few people running multiple accounts dead in the water for quite some time.

      Every time

      • WoW officially allows [battle.net] multiboxing.

        FFXIV solved the whole "alt. problem" by letting you change class (jobs) on the fly.

        > multiboxing is unfair to other players

        So is my Gigabit internet connection, high end GPU, multiple 4K screens, RAID10 SSDs, and overclocked RAM but you don't see people whining about that. Anyone who thinks the playing field is "even" is deluding themselves.

        Also, in some genres/games multiboxing doesn't matter. It only matters in a PvP setting. No one gives a shit about multiboxing i

        • WoW's "support" for multiboxing is basically what I imagined, they can't tell the difference between a couple or roommates playing together and a multiboxer, so as long as you pay your multiple subscriptions, use zero automation outside the game, what else can they do. I'm concerned that some games might have a few too many built-in automation features that get abused, and loopholes like keyboard macros, but I'm sure they'll just get you for botting if you push the envelope into ruining other peoples exper

      • Before you dust off your armor and mount the white high horse of yours, Dual Universe allows one character to own multiple accounts, as many as they desire, much like EVE Online.
        Maybe I used the word "alt" in ways you are not familiar with, but that's a communication issue. It's a separate account, though, and there is no rule against multiboxing, as I said before.
        Game mechanics (talent training, more specifically) makes it nearly impossible for one single character to train talents belonging to different a

    • Update today:

      Following up on a thorough investigation by both Nvidia and Novaquark, we confirmed and found an issue specifically related to Nvidia's recent system upgrade.
      We are happy to say that we have resolved that issue today, and a new update is available for the Dual Universe client. It solves the GeForce Now issue preventing its users to play DU but also should resolve a number of other driver-related crashes. This client will also be available on the Geforce Now service itself shortly.

      We apologize for the issues regarding this service. Nvidia's team has been awesome and of great help to solve this. We also kindly remind you that active development of Dual Universe is still ongoing and thus, some hiccups are to be expected along the way. As always, we thank you for your support!

  • by allcoolnameswheretak ( 1102727 ) on Monday November 15, 2021 @08:27AM (#61989731)

    I really want this game streaming to work, but input lag is unfortunately a problem. You won't notice it in strategy- and other slow-paced games, but trying out a few first-person-shooters, especially during hectic scenes, it becomes very noticeable. I started having problems and dying a lot in some scenes which were normally not a problem.

    • This is why Google's Stadia is the best game streaming there is. I can't notice any input lag playing at all using the Stadia controller.

    • You won't notice it in strategy- and other slow-paced games

      I haven't tried one of these services for a long time, but the last time I tried one it was annoying just to move my mouse cursor across the screen. Slow paced strategy games were not immune to this problem.

  • How is it possible to have Cloud Gaming on anything but perfect connection? With rendering done somewhere at the data center, you have any input take double what your ping is. From playing CS and the likes, anything 75 and above ping to the server you can't play competitively and 120 and above you can't play at all.

    I understand how streaming videos and such can be done smoothly using buffering, but this is generally not user-interactive. How is lag dealt with such user-interactive service? What kind of co
    • scaleing and need to be local to DC are big issues as well.

      It's also like the cable co's they over sell and don't have the room have all paying uses to be all using it at the same time.

    • I play an MMO, with a relatively high tolerance for delays, with smarts in the client to deal with performing an action now and synching up later, and even then there can be serious delays Sometimes it's the very low bandwidth chat server not working, sometimes just part of the country has issues, and so forth. And that's all LOW BANDWIDTH activity. I can't even imagine something like Stadia working at a mass scales rather than with just a few people willing to pay the fees for the games plus the higher

  • I get it, they want our money constantly every month and complete control to direct us to play what they choose etc.

    Their only choice is to make owning the hardware yourself artificially less beneficial, I'm sure they'll go that way if they can. If they could and no competitor would swipe at them I'm sure they'd release cloud only cards for your desktop that requires their gaming service to run.

    I will always run my own hardware, and if one day they take the option away, I might just give up gaming, it's not

  • I tried both Nvidia's Geforce Now and Google Stadia, they are quite good, totally playable and look somewhat decent (still better on local computer of course... even the graphics themselves, doesn't matter if their hardware is supposedly superior). A lot of people saying "Input delay" etc isn't quite true, it's absolutely playable for single player games, a bit of a disadvantage in competitive PVP games where 20-30ms extra will actually get you killed.

    BUT THE BIGGEST ISSUE, is the ridiculous 15GB per hour s

  • GeForce Now had the right idea - you can play (most) of the games you already own on Steam, Epic or wherever. There is no service anxiety, that you might lose games if the service stops because they're on It also has a free tier too and lots of free to play games. The biggest problem that it has is that the integration with these services is non existent - you have to login each time and also any two factor authentication too. It would be the sort of thing that could be improved a lot, as well as some of th
    • You can play Destiny 2, Superbomber Man R and Crayta for free on Stadia. No purchase or subscription required. Just play in a browser and go.

      I don't see Rocket League or many other free titles of that quality making it to Stadia because they or their publisher don't want to work with Google. Rocket League for example is published by Epic and likely want to bypass the Stadia store.

      • by DrXym ( 126579 )
        The only free to play option I see on Stadia is some demo Hitman "world of assasination" thing I must have clicked on. If they're offering other free to play titles they're not going out of their way to promote them. As for Epic vs Google, the NVidia service shows 95 free to play games to me. Even if Google has problems getting games it does not explain this woeful showing.

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