Marble Madness II: The Canceled Sequel To Classic Arcade Game Recovered For MAME Emulator (arstechnica.com) 49
An anonymous reader writes: Atari pulled the plug on the release of Marble Madness II almost exactly 31 years ago after the follow up to their hit game failed to perform well in location tests. For decades the only way to play this now sought after rarity has been on one of a handful of known surviving units when it was exhibited by a private collector at annual events.
That has all changed after the ROM mysteriously appeared on The Internet Archive and was subsequently emulated by MAME developer David Haywood. Ars Technica provides background information on this story and talks with a number of the digital archaeologists involved. They discuss the events that unfolded, speculate as to why the game may have failed, and look at what it means to the community.
That has all changed after the ROM mysteriously appeared on The Internet Archive and was subsequently emulated by MAME developer David Haywood. Ars Technica provides background information on this story and talks with a number of the digital archaeologists involved. They discuss the events that unfolded, speculate as to why the game may have failed, and look at what it means to the community.
What it means (Score:4, Interesting)
What it means is that I need to find me another original style Kensington Turbomouse. A good friend of mine hacked one into an Amiga mouse for me back in the day. The later ones have more buttons and such, but none of them have the same solid feel.
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The version of Marble Madness II that was leaked used a standard 8-way joystick, not a trackball. There was a prior version which used a trackball that also failed location testing.
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Atari trackball then. I used to have one of those, too. When I think about all the shit I let go of before it was valuable because I had no stable relatives to store shit with... ugh
Re: What it means (Score:2)
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I needed to store my junk until it was valuable.
My place doesn't look like a hoarding show, I have shelves
Re: What it means (Score:2)
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I cant speak for drinkypoo but when one is young and broke things like a U-store are not always options. I know I lost some stuff I'd rather have now during said period of my own life.
Maybe you never had a "young and broke" period in your own life though.
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Never played the arcade original (Score:2)
I do recall playing the NES port of the original, and the controls were frustrating, to put it mildly. Because the game utilized inertia, you had to react to where you anticipated the marble would go, rather than getting immediate feedback.
It was a bit like trying to play a modern FPS game with a lot of input lag. If the sequel was similar, that's likely what doomed it.
Re:Never played the arcade original (Score:5, Insightful)
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The Commodore Amiga port was a big selling port for the Amiga.
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was faithful to the original arcade version
Except the marble was red in the Amiga port instead of the original blue. I played the hell out of that game.
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Same here. I think arcades were on decline when Marble Madness was first out, but it was the sort of game that did well in an arcade; it has a unique and novel play style, only one control, and fun to watch others play over their shoulder (and thus likely to drop in a quarter yourself to prove you could do better).
Re:Never played the arcade original (Score:4, Informative)
Then you didn't get out much.
It had a killer sound track [youtube.com] for the time.
Marble Madness was one of the first arcade games to be written in C. Designer Mark Cerny [mobygames.com] would eventually go to lead the development of the PS4 with Sony.
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Then you didn't get out much.
To be fair, kids are reliant on their parents for travel. I honestly don't remember there being any nearby arcades in the area of suburbia where I grew up, and if it wasn't for the NES port I'd have never heard of Marble Madness, either.
Re: Never played the arcade original (Score:2)
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I used to walk to the laundry mat to play pacman and galaga. That was the closest thing I had to an arcade growing up :)
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Marble Madness was one of the first arcade games to be written in C.
I think the Commodore Amiga version was C, too.
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Did Marble Madness II have C++ libraries? I heard a long while back it did.
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"Then you didn't get out much."
Or maybe you live somewhere where there were arcades. Even in the early 90s here in the UK arcades were starting to close and video games in pubs and cafes were being replaced with fruit machines, with only the big city centre and seaside arcades remaining. Now only the latter remain and even they're fairly sparse with most space taken up with gambling machines and the video games crammed into a corner.
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It had that distinctive Atari sound. They seem to have re-used designs a lot, so all their games sound kinda the same. Same instruments in the music, same sound effects.
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Sure, I mean that Atari seemed to re-use sound effects and instruments more than most.
It's interesting that you describe the sound as "crunchy". The YM2151 was actually pretty smooth, especially by the standards of the day. I don't know how many bits its DAC had, but compared say the Famicom's Ricoh 2A03 it was pretty nice. When you listen to NES sound you can really hear the aliasing as high frequency noise, something many emulators fail to get right.
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I saw Marble Madness in a lot of arcades. It wasn't one of the ones where the arcade operator had to have multiples to handle the crowds, but it was at least a popular sideshow. If you could play the thing for more than a few minutes without failing, you could draw a small audience. I was terrible at it.
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You are complaining about the part that made the game challenging and fun: without that sense of inertia, the game would have been trivially easy. And it lent the ball a sense of weight: you felt like you were combatting the mass of the ball, fighting against inertia.
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If the sequel was similar, that's likely what doomed it.
The inertia was the entire point of the game. You had to learn to be delicate with the inputs.
If it was direct control then it would have been pointless.
(nb. I didn't like it)
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The NES port was rather inferior, in fact all home computer and console versions were inferior save for the Amiga, and if you're being generous, the Sega Genesis version (if only because it matches the arcade hardware enough, save for the terrible controls.)
What's interesting about Marble Madness II, is that it's basically a "what could have been", and what/when focus testing can pretty much ruin a product.
Never focus test a game. TV shows and Films you can have a focus test for because you're really only f
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You were pioneering telemetry :)
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You wouldn't like Moonlander, either, with inertia and no magical way to grab the air. Or airless space as the case may be.
Modern kids are s
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Modern kids are so spoiled. Jump and shift directions in air. Even jump a second time on the air to jump higher still
Both of those were features in Nintendo games that came out before Marble Madness.
MM 1 (Score:2)
I loved the Atarisoft original PC version, very true to the arcade version. Or as close as you could get to it with a 16 color palette, and no sound hardware!
Only 1 person in the entire country was able to crack the PC self-booter!
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There have been tons of writeups such as Tome of Copy Protection [callapple.org] and videos such as E7 E7 E7 EE: The Story of the Greatest Copy Protection Ever Invented [youtube.com] for cracking Apple 2 games but is/was there a resource for cracking PC x86 games from the 80's? (On the Apple 2 you have almost complete control of the bitstream.)
Why introduce such a late sequel? (Score:2)
Galaga '88 was already baffling enough. Marble Madness 2/Marble Man in 1991 made no sense whatsoever. The original Marble Madness was a quintessentially '80s video game: abstract, bright colors, banging 8-bit chip tune soundtrack, and . . . did I mention abstract? That second level music was basically the Marble Madness theme for a lot of people since very few actually got past that level (and I think it played in the demo for the game).
Anyway, Marble Madness 2 should never have reached arcades any later
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And for the record, I loved Galaga '88, but there was only one machine in any of the local arcades at a bowling alley, and I never saw anyone else playing it. Games like that just didn't have a place in American arcades, even by that point.
Can't be downloaded from anywhere (Score:2)
So enjoy it on Internet Archive now before it gets pulled.
Re: Can't be downloaded from anywhere (Score:2)
Also I keep hearing that this was "leaked all over the internet" but where the fuck is "all over the internet"?
And what's on Github is juat script files to run the game in Mame, but not the actual game itself.
Re: Can't be downloaded from anywhere (Score:2)
It's possible to download it from Internet Archive if you create an account with them. Something I had to find out about in a rather obscure Reddit thread reply.
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Uh... am I missing something? I definitely don't have an account there, but there's a box "download options" right under "2,632 Views / 29 Favorites"... which includes the ZIP containing the dumped roms.
Re: Can't be downloaded from anywhere (Score:2)
Didn't appear on mine, but when I created an account it was there.
I wasn't using a VPN or "incognito" either.