Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Cloud Android Cellphones Games

GeForce Now Rolling Out 120FPS Cloud Gaming To All Compatible Android Smartphones (9to5google.com) 15

Nvidia has just announced that GeForce Now is picking up support for 120fps gameplay on all Android smartphones, after previously limiting the functionality to only a few select models. 9to5Google reports: GeForce Now is a cloud gaming service that allows players to stream PC games from marketplaces such as Steam and the Epic Games Store, among others, to virtually any device. It's a great way to expand the gaming experience on your PC over to a mobile phone or your TV, or just to play games that your PC isn't powerful enough to run on its own. The service is free, but you can pay to get longer sessions and better quality.

Last year, the service picked up its RTX 3080 tier, which offers the power of the still-hard-to-find graphics card, but through the cloud. While it's a pricey option, it was quickly found to be the gold standard of cloud gaming thanks to minimal input latency, higher resolution, and faster refresh rate. It's that faster refresh rate that's boosting GeForce Now for Android players this week, with 120fps expanding to all Android phones with faster refresh rates. If your phone has a 120Hz display, you can now stream games at 120fps.
The official list of supported devices can be found here.

Nvidia says that the expanded support will arrive "over the coming weeks" and that the experience could vary from device to device.
This discussion has been archived. No new comments can be posted.

GeForce Now Rolling Out 120FPS Cloud Gaming To All Compatible Android Smartphones

Comments Filter:
  • Oh great! (Score:4, Funny)

    by memory_register ( 6248354 ) on Thursday July 21, 2022 @08:15PM (#62723446)
    120fps on a screen smaller than a napkin, with no native controls. I am sure that will solve the mobile gaming problem!
    • Re:Oh great! (Score:5, Interesting)

      by codebase7 ( 9682010 ) on Thursday July 21, 2022 @08:30PM (#62723478)
      The point is to shuffle players onto a wifi connection. If they can get 120FPS consistently regardless of title over wifi, you've got enough of a solution to start seriously considering game-streaming as a viable offering. (No more asset data in the player's hands, is the holy grail for publishers.) At that point it's just a matter of getting some paid prioritization deals locked in with the monopolistic ISPs.

      It was never about how comfortable the basic experience was using a phone. (Clueless Blizzard Employee: "Don't you guys have Bluetooth controllers?") It was about making the console / PC model of having the asset data in the player's hands irrelevant. (The lack of purpose built console hardware is just an unintended "bonus" for the players. The developers will still be building for specific hardware. Data-center owned and operated sever hardware that is.)
    • by ac22 ( 7754550 ) on Thursday July 21, 2022 @08:53PM (#62723512)

      The technology involved is great, but is it useful in a practical sense? Either:

      1) I'm away from home. My AAA game runs the battery down insanely quickly, and I still need to have some battery left for phone calls and the other things for which I need my phone.

      2) I'm at home. I can play my AAA game with the phone plugged directly into the charger, but the screen is tiny and the touch-screen controls are very fiddly. I switch to my laptop/console/PC.

      • Why is your assumption that you're away from home and don't have access to a charger? Have you never been in a hotel? airport? train? restaurant? car?

        What do you do when you're away from home, run around in a street and never reach a destination?

        Note that doesn't mean I think this is a good idea. The OP was quite correct, latency and fps are not the problem with mobile gaming. The interface largely is the issue. But one thing that definitely isn't a concern for many scenarios where this would be useful: bat

      • The technology involved is great, but is it useful in a practical sense? Either:

        * you didn't read the fine summary, or
        * you chose to write a totally irrelevant comment anyway

        Because:

        * this is about streaming games to your phone, not playing games on your phone

        • by ac22 ( 7754550 )

          this is about streaming games to your phone, not playing games on your phone

          Yes, I know. I think game streaming is an ingenious use of technology. Running 120FPS video on your phone non-stop using your wifi/4G/5G connection will drain your batteries quickly.

          I generally enjoy your borderline-trolling comments, but on this occasion you seem to be being a dick just for the hell of it. Keep up the good work, I guess.

    • I can imagine playing civ on my phone while I crap, which I probably only haven't done because my network isn't configured to make that convenient. too bad, since I have an nvidia gpu, and a shield tube too for that matter. But then I don't give a crap about 120fps...

  • 120fps means you somehow have to get 120fps to the phone. Because they're rendered elsewhere and need to be "streamed" (whatever technology you use). This creates two questions that I'd need answers for:

    1. What bandwidth does this need, and will my phone even be able to provide it?
    2. Considering that most phone plans don't have unlimited data, how many seconds can I play before hitting the data cap?

    • by Junta ( 36770 )

      The problem is further down to latency.

      The same target audience that says that they need 120 fps is the same audience that says they need it to be competitive latency wise.

      If a game/player combination vaguely cares about getting to 120 hz, they really won't stand for the latency of streaming the content (latency associated with the network, and further latency of processing for the codec).

      The game class that may do ok for internet streaming are the ones that aren't latency sensitive. Games that have turn-b

  • There's now a glut of graphics cards because anyone who has had to wait 2 years to get one is now going to wait 3 more months for the next generation.

  • If you need to hook a computer to someone else's it's not a personal computer. Software and hardware by service mitigates and denigrates all that was done so you can own a personal computer. Ain't your cloud, either.
  • by neuro88 ( 674248 )
    While I'm not a fan of game streaming... I'd think that the Steam Deck would be an ideal use case as you would at least get proper controls. Of course, Nvidia likely feels that the Steam Deck needs a larger user base than it currently has (but demand is outstripping the supply which is promising).

If all else fails, lower your standards.

Working...