D&D Will Move To a Creative Commons License, Requests Feedback On a New OGL (polygon.com) 158
A new draft of the Dungeons & Dragons Open Gaming License, dubbed OGL 1.2 by publisher Wizards of the Coast, is now available for download. Polygon reports: The announcement was made Thursday by Kyle Brink, executive producer of D&D, on the D&D Beyond website. According to Wizards, this draft could place the OGL outside of the publisher's control -- which should sound good to fans enraged by recent events. Time will tell, but public comment will be accepted beginning Jan. 20 and will continue through Feb. 3. [...] Creative Commons is a nonprofit organization that, by its own description, "helps overcome legal obstacles to the sharing of knowledge and creativity to address the world's most pressing challenges." As such, a Creative Commons license once enacted could ultimately put the OGL 1.2 outside of Wizards' control in perpetuity.
"We're giving the core D&D mechanics to the community through a Creative Commons license, which means that they are fully in your hands," Brink said in the blog post. "If you want to use quintessentially D&D content from the SRD such as owlbears and magic missile, OGL 1.2 will provide you a perpetual, irrevocable license to do so." So much trust has been lost over the last several weeks that it will no doubt take a while for legal experts -- armchair and otherwise -- to pour over the details of the new OGL. These are the bullet points that Wizards is promoting in this official statement: - Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls under the OGL. You'll see that OGL 1.2 lets us act when offensive or hurtful content is published using the covered D&D stuff. We want an inclusive, safe play experience for everyone. This is deeply important to us, and OGL 1.0a didn't give us any ability to ensure it
- TTRPGs and VTTs. OGL 1.2 will only apply to TTRPG content, whether published as books, as electronic publications, or on virtual tabletops (VTTs). Nobody needs to wonder or worry if it applies to anything else. It doesn't.
- Deauthorizing OGL 1.0a. We know this is a big concern. The Creative Commons license and the open terms of 1.2 are intended to help with that. One key reason why we have to deauthorize: We can't use the protective options in 1.2 if someone can just choose to publish harmful, discriminatory, or illegal content under 1.0a. And again, any content you have already published under OGL 1.0a will still always be licensed under OGL 1.0a.
- Very limited license changes allowed. Only two sections can be changed once OGL 1.2 is live: how you cite Wizards in your work and how we can contact each other. We don't know what the future holds or what technologies we will use to communicate with each other, so we thought these two sections needed to be future-proofed. A revised version of this draft will be presented to the community again "on or before February 17."
"The process will extend as long as it needs to," Brink said. "We'll keep iterating and getting your feedback until we get it right."
"We're giving the core D&D mechanics to the community through a Creative Commons license, which means that they are fully in your hands," Brink said in the blog post. "If you want to use quintessentially D&D content from the SRD such as owlbears and magic missile, OGL 1.2 will provide you a perpetual, irrevocable license to do so." So much trust has been lost over the last several weeks that it will no doubt take a while for legal experts -- armchair and otherwise -- to pour over the details of the new OGL. These are the bullet points that Wizards is promoting in this official statement: - Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls under the OGL. You'll see that OGL 1.2 lets us act when offensive or hurtful content is published using the covered D&D stuff. We want an inclusive, safe play experience for everyone. This is deeply important to us, and OGL 1.0a didn't give us any ability to ensure it
- TTRPGs and VTTs. OGL 1.2 will only apply to TTRPG content, whether published as books, as electronic publications, or on virtual tabletops (VTTs). Nobody needs to wonder or worry if it applies to anything else. It doesn't.
- Deauthorizing OGL 1.0a. We know this is a big concern. The Creative Commons license and the open terms of 1.2 are intended to help with that. One key reason why we have to deauthorize: We can't use the protective options in 1.2 if someone can just choose to publish harmful, discriminatory, or illegal content under 1.0a. And again, any content you have already published under OGL 1.0a will still always be licensed under OGL 1.0a.
- Very limited license changes allowed. Only two sections can be changed once OGL 1.2 is live: how you cite Wizards in your work and how we can contact each other. We don't know what the future holds or what technologies we will use to communicate with each other, so we thought these two sections needed to be future-proofed. A revised version of this draft will be presented to the community again "on or before February 17."
"The process will extend as long as it needs to," Brink said. "We'll keep iterating and getting your feedback until we get it right."
Just saying "Creative Commons" doesn't mean much (Score:2, Informative)
The draft says "the core D&D mechanics" will be under CC BY 4.0, which is quite a lot of freedom.
Re: Just saying "Creative Commons" doesn't mean mu (Score:5, Interesting)
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You cannot copyright mechanics, but you can copyright some presentations of mechanics. It gets complicated and the line is not at all clear.
Re: Just saying "Creative Commons" doesn't mean m (Score:2)
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True, but you may need to be careful about using character options that are clearly specific to D&D. Does it fall under fair use or de minimis defense if one of your NPCs is an aarakocra Pact of the Tome warlock? How far do those go in what has historically been a permissive creative environment? More importantly, do you want to be the test case?
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Aarakocra are not in the SRD so they are Copyright to Wizards
Pact of the Tome Warlock is the description of a race and is copyrightable - the mechanics of how you build and play one is not
The mechanics are not copyrightable - Names, and wording are
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Just because something is copyrightable doesn't automatically mean that it can't be used. That's why I brought up fair use and de minimis defenses. WotC can't sue you or me for using the word "aarakocra" without seeking their permission. If they did, it would get thrown out on fair use grounds because we're using it to discuss something in the news. De minimis comes in when the use of a copyrighted material is so small that it doesn't affect the copyright and thus is not actionable. From the Second Circuit:
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It IS true that one does not NEED the OGL to lawfully create works that use Dungeons and Dragons game mechanics. The fact that TSR may have been a vexatious litigant is not relevant to the law.
That being said, I'm not arguing that something like the OGL might give some confidence to move forward with creating products for D&D.
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Yes, you can use different wording to represent the rules. It makes it difficult to refer to the RAW (Rules As Written) though, so there is a big incentive to not rewrite all the rules.
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Using a permissive license on the game rules, even if such a license isn't necessary in my mind, at least makes it less likely that WotC will turn around and start suing small publishers over game mechanics. Most of us can't fight a big corporation in court, especially with licenses that are untested and seem to offer a lot of wiggle room. (revoking licenses? wow. didn't see that coming from the old "authorized" statement in the OGL 1.0a)
That said, I feel the safest for us little people is to side-step WotC
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The original OGL was essentially a statement that they wouldn't act like TSR, which severely hurt the industry.
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True, you can't copyright/patent mechanics, but this is (afaik) yet another field where the exact boundary between safe and infringing is "what a court has explicitly ruled on", and the vast majority of actual content hasn't been explicitly ruled on so it's more of a "nobody has gotten ticked enough to make a court case out of it and find the real answer, so we're probably okay". Explicit licensing is useful to remove that edge of nervousness about if you did get into court, what would the judge actually de
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They are proposing releasing the parts they can't copyright at all under a copyright licence they can revoke ...
That's a nope
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CC BY is irrevocable if you follow the attribution requirement
Offensive or hurtful content? (Score:2)
Was this problem widespread among d20 publishers under the original OGL? Why the sudden concern?
Re:Offensive or hurtful content? (Score:5, Insightful)
It's a bigger issue than that. The wording is:
Quite a clause there. So any content containing "harmful" or "illegal" actions can be hit with a big ol' cease and desist (with no legal recourse) at any time by WotC. Assault, murder, manslaughter, etc are all illegal actions. Actions that tend to take place in a D&D game.
Caveat: IANAL
Re:Offensive or hurtful content? (Score:5, Interesting)
While the entire section is problematic, the clause "or engage in conduct that is harmful, discriminatory, illegal, obscene, or harassing" means that if you tell an off-color joke that they don't like, they can strip you of your license.
The rest of it is problematic because many scenarios in the past have been written to explore difficult topics of racism, sexism, slavery, inequality, oppression, morality, and ethics, often presenting dilemmas for which the players will not have a simple answer, and indeed may find themselves taking the least wrong option. I've run games where the players have stopped the game because of an ethical debate that they needed to parse, and that discussion would sometimes continue away from the table.
WotC is potentially breaking players' ability to experience that. I don't know why, other than fear of a political backlash, but some of their biggest supporters have been people from marginalized groups. They're breaking a trend in some of the best-rated video games, too, where players often have to face uncomfortable decisions. Regardless of what they do, someone is going to write up an offensive scenario and release it and not care about the license. WotC can go through the motions to track the person down, but at that point, the cat is out of the bag and there's no point trying to stuff it back in. This is a pointless effort led by people who do not know the game or the community, because they don't play it and probably never have. And they're going to regret it because it's going to hurt their sales and they're not going to get their bonuses.
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They are doing it because minorities are one of the biggest growth areas for their business, and they want to make sure they don't get discouraged by other people in the community. Trolls and bigots exist on every platform and in every community, and when that community is run by a for-profit company they have an interest in trying to keep it welcoming and enjoyable.
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Funny how 'hate' provisions and similar conduct policies weren't needed for so long, even back when societal and legal discrimination were objectively much worse. Back then they were simply covered under specific prohibitions on harassment/bullying, or even 'don't be a dick' rules. It's almost as if a problem is being imagined by people of a certain ideological bent, the same people also happening to have a solution for sale.
>They are doing it because minorities are one of the biggest growth areas for th
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Funny how 'hate' provisions and similar conduct policies weren't needed for so long, even back when societal and legal discrimination were objectively much worse.
The fact that it was much worse suggests that they were needed.
Back then they were simply covered under specific prohibitions on harassment/bullying
And you complained about vague definitions of harassment, and people being overly sensitive. In the 80s the popular term for it was "political correctness".
Re: Offensive or hurtful content? (Score:2)
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It's not a niche customer base anymore. In 2021, the branch of Hasbro that is WotC brought in $1.3 billion. That's 42% higher than in 2021 and nearly double 2019's numbers. Consider that in 1995, TSR's total sales were about $45 million. While part of that is MtG, a significant portion is D&D.
What may be driving the OGL change is that by the end of Q3 2022, YTD WotC revenues were down. This was due to a combination of factors, but it panics executives when they see that. In that panic, they came up with
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I understand that, and for those wishing to associate their work more tightly with D&D by getting into licensed trademarks and such, I think WotC is completely in the clear to require those provisions because they're lending their name and creative works to the material.
But for the OGL content, I think it's overreach in that it invites confusion and fear and, as I mentioned, it undermines a major aspect of the game. I know that not every game deals with this sensitive stuff, but enough do that it takes
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So if I include text in a game about a race that is devoted to destroying all elves, because that race feels that elves are the bane of Orc-anity, and must be destroyed, is that hateful?
It's assumed by DnD that all the caveats about content that is harmful, discriminatory, illegal, obscene, or harassing refers to real people... and yet EVERY FUCKING THING in DnD is based on, in some sense, about stereotypes about real people, races, and cultures. If it didn't, it would have no relation to reality and no on
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So if I include text in a game about a race that is devoted to destroying all elves...
No. Elves are not real, so it is not harmful, illegal, or discriminatory.
You knew that, though. I wonder why you're gaslighting about it? Actually, that's not true. I don't wonder why. I know why.
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Something being real has stopped being relevant to the more better people back when they threw in hentai with child porn.
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"the more better people"
No. It didn't and there is a very simple reason why.
People might not understand it in todays world but certainly some older gay folks will. There was most definitely a point where nobody would choose to be gay due to the social stigma. Well, NOBODY would choose to be attracted to kids. Whether it is nature or some deeply ingrained aspect of nature there is no way that is voluntary. That doesn't make it any less terrible or harmful if they act on their impulses in the real world.
What
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You don't know why, and I don't think the word gaslighting means what you think it means.
MTG, owned by WOTC, has banned cards that it believed could be perceived as offensive by real world people.
Cards like:
invoke prejudice.
imprison.
crusade.
pradesh gypsies.
stone-throwing devils.
cleanse.
jihad
These cards had fantasy art, but could be perceived as being offensive to real people.
OK, Fine.
So why wouldn't WOTC crack down on people creating scenarios about genocide against a mythical race of child-eating black orc
Re: Offensive or hurtful content? (Score:3)
>No. Elves are not real, so it is not harmful, illegal, or discriminatory.
The above makes perfect sense to normal people. It'd be helpful if we were talking about normal people (e.g. people who don't believe orcs are black people). Instead we're dealing with corporate identity politics, either true believers or those who know to not acquiesce to a chosen one is career and social suicide.
How about a belt or spell that changes a person's sex? What if the Vistani were the target of genocide? The terms by wh
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Elves are real, one of them is even a Canadian lawyer who is covering the OGL controversy.
https://www.youtube.com/watch?... [youtube.com]
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No. Elves are not real, so it is not harmful, illegal, or discriminatory.
That will not stop people who identify as elves to argue they are real and are being discriminated against.
Re: Offensive or hurtful content? (Score:2)
Don't you "elves are not real" me, elves, to begin with, are a metaphor for nordics, along with dwarves who are a metaphor for Jews. In general, although people won't admit it loud, one of the main points of the fantasy genre is to tell racial stories without offending people.
P.s. I'm a je^H^H dwarf
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No. Elves are not real, so it is not harmful, illegal, or discriminatory.
You knew that, though. I wonder why you're gaslighting about it? Actually, that's not true. I don't wonder why. I know why.
That's not what the D&D-buying public clearly feels. See, for example, Dungeons & Dragons' Racial Reckoning Is Long Overdue [wired.com] in Wired This is why recent books have moved away from the 20-year pattern of giving different player-character races different stats: can't have orcs -- who someone seems to believe are based on black stereotypes, someone somehow decided in retrospect -- to have +2 Strength and -2 Intelligence, after all. It's also why they're breaking with the 49-year pattern of having races
Re: Offensive or hurtful content? (Score:2)
Re: Offensive or hurtful content? (Score:2)
Morality clauses are purposefully vague so the can claim just about anything they dislike violates it.
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The only content that has had this recently was written and published by Wizards themselves ...
Ranger class is racist & violates these terms (Score:2)
Quite a clause there. So any content containing "harmful" or "illegal" actions can be hit with a big ol' cease and desist (with no legal recourse) at any time by WotC. Assault, murder, manslaughter, etc are all illegal actions. Actions that tend to take place in a D&D game.
Just to highlight that, the Ranger class is itself discriminatory. I don't have the 5e books, but D&D Beyond's description [dndbeyond.com] says (emphasis is mine):
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
More broadly, D&D is about good versus evil. You can go genocidal and slaughter all the goblins you want. Cast Detect Evil and now you're justified. The best TTRPG campaigns I've played have been those that challenge these stereotypes, that go into the shades of gray. Oops, that princess we "rescued" is now back under her abusive father's control. The gui
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The slavers' series (modules A1-A4) dealt with slavery and emancipation. I can imagine a far right retelling where the slaves are all elves, or gay, or women, or black. So I applaud WotC's efforts to make the game more inclusive by adding language to restrict the use of troubling topics.
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There are some real pieces of shit publishing in the d20 and retro RPG scene. It's almost a full time job on the various RPG forums maintaining the list of who is canceled and why. (if you run a forum and don't want to promote products made by blatant white supremist, then yeah you kind of are stuck doing this crap). The so-called Old-School Renaissance (OSR) mostly brings out people who are nostalgic for the games they played as youngers, but it also attracts knuckle draggers that are trying to relive some
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Most of the modern d20/OGL publishers I know of are very progressive and have a liberal bent. Look at Paizo's Wrath of the Righteous, for example. Anevia lol.
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If you think those guys are liberal you'd probably recoil in terror if you met any of the people I hang out with. LOL. Most of the publishers are running a business and trying to get their game, art, etc out without a lot of backlash. The people on the far-left and far-right try to make everything into some kind of political last stand and they get really upset when their business doesn't work out for them. Turns out being in the center is the safe bet for business, has been for a long time. A business can'
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Um
Have you even gone through that module at all? Or are you just making generic statements to make generic statements?
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Which Spelljammer or Mystara? The spelljammer issue was quite famously reported on. For Mystara it's the main setting I use in my own games.
As for someone having a "liberal bent" for admitting the existence of a transgender person? yea. that's a bizarre take. Have fun with your weird views.
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Unlike /. many forums have very active moderators/admins. Here's a sample of banned topics [rpg.net]. Essentially anyone game developers that do business with Milo Yiannopoulos (such as Autarch, LLC or ACKS fame) to game designers that post unpleasant things on their Kickstarters (Greg Gillespie, creator of Barrowmaze).
You don't need to "retract" half^Wmost of the library of congress just because standards where different back then.
You misunderstand. WotC has been offering reprints of these while also reworking them for their current RPG (5E). Then retracting them when realized they screwed up. They want to protect us from hurtfu
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Hilarious that someone modded you troll when it's exactly the problem here.
American genz kids who can't take a joke and howl and cry when they feel their feelings have been hurt in any way.
So..., Rogue? (Score:2)
Deauthorizing OGL 1.0a (Score:5, Interesting)
Do they have the rights to revoke/modify the existing licenses?
When a license was issued under OGL 1.0a (or whatever) was there a clause that allowed for the revocation of that license? What are the conditions for the revocation? Have those conditions been met?
If it was not specified originally, they may just be up a proverbial creek without a paddle...
No. (Score:4, Insightful)
If the OGL dies D&D goes with it. D&D needs the OGL so that companies will produce content for it. It's not the rule books that make D&D what it is, it's the massive amount of professionally made tools, modules and content. All those creators are in the process of getting as far away from D&D as they can and they're gonna take the players with them. D&D isn't like a video game or even Warhammer. There's not nearly as much lock in.
WOTC is still in the bargaining phase. If the community keeps the pressure up we can fix this. Keep Hasbro from killing themselves. 72% of Hasbro's profits are from D&D (it's just plain that profitable). We need to make it crystal clear that if they don't do a complete 180 then it's over, they lose everything.
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That is not how that will play out at all. The public will keep playing D&D because that is the name people know, that is the materials the own, that is what draws in new friends to play with.
If anything Hasbro would probably gain in the long term from killing the after market. Its not really that hard to invent this stuff if you have the talent for it - which they can hire or have something like chatGPT and DALL-E do it (because if were honest AI can probably do the job fine). The hard part is the p
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You realize that third-party content existed long before the OGL, right? The OGL wasn't introduced until 2000. I started playing with AD&D 1st Ed. back in the early 80s and there was plenty of third-party content being published at the time. If the OGL didn't exist, WotC or Hasbro might try to sue third parties, but if those third parties stay away from reprinting copyrighted material and inappropri
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Right. There's some dude who comes on here saying that it doesn't matter, because that person isn't a party to the license, but when the person who wrote the license for WOTC, then signed the license as part of Paizo, and now runs the law firm Paizo hired to create the new ORC, you better believe this would come up in court.
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A guy who had some degree of involvement in the OGL is now a potential counterparty, so what he says will never matter even if a court ever determines "perpetual" to be ambiguous enough to permit extrinsic evidence as to what it means.
Just because he's a counterparty doesn't mean what he says will be ignored. It may be taken with a large grain of salt, but if it's consistent with things that he said or, better, wrote back then, then his current words could take on more value with the court (whether jury or judge). All that would come out in discovery, and it could lead the judge to rule in some ways that weaken WotC's position.
Re:No. (Score:5, Informative)
Specifically which person are you talking about? Ryan Dancey is one of the co-creators of the OGL and, so far as I can tell, he is not a lawyer. But he was an officer of WotC at the time the OGL 1.0a was created. His statements at the time that the license was irrevocable can reasonably be taken as speaking for the company, especially when they back up WotC's own statement that "even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option." (See Section 9: "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.) This suggests that WotC intended that the license was irrevocable, and that it was an unfortunate oversight that they didn't add something specifically saying that.
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Do they have the rights to revoke/modify the existing licenses?
When a license was issued under OGL 1.0a (or whatever) was there a clause that allowed for the revocation of that license? What are the conditions for the revocation? Have those conditions been met?
If it was not specified originally, they may just be up a proverbial creek without a paddle...
Maybe, no, none given, no.
There is a school of thought that "perpetual" means something different for lawyers than for human beings. However, given the time, the public assurances by WotC/Hasbro officials working in an official capacity, and the fact that the OGL was aimed specifically at normal people doing essentially cottage/hobby work I think it would be reasonable to claim that the term should have been defined in the text if it was not to have its normal meaning.
But this is the biggest question mark.
O
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Most consider there to be a right to terminate without cause inherent in any such contract as a matter of law.
It's not that clear. But it won't matter anyway as the whole license was a farce from the beginning and people have woken up to that.
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Because? It is that clear, and you've no indication any lawyer familiar with the issue disagrees.
Actually, I do. But nothing in the law is completely clear. That's partly why we have courts - to determine the applicability of context. Within the context of the language used, officials of the company stating what the language means in official company FAQs, and the target audience there is very little chance of Hasbro managing to win any claim that they have the power to deauthorise the original OGL if it comes to court. But they might; depends on the day and the court. Given that the OGL gives you noth
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Probably WotC cannot unilaterally revoke OGL under WA law at least according to a pretty credible discussion of https://www.eff.org/deeplinks/... [eff.org]
But the entire THING about OGL was that it really didn't give anyone anything they didn't already have in general copyright law, it was more like a promise of accepting some constraints in excess of what was legally required in exchange for a promise by WotC not to sue you over that stuff anyway, which would cost you (mr indie developer) a ruinous amount of legal f
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The OGL 1.0a doesn't say they can revoke the license on existing works (unless you violate the terms and don't fix it). But it does say that a new work can only use authorized versions of the OGL, so by de-authorizing 1.0a they're saying "if you published it already it's still licensed under 1.0, but new stuff can't be; use 2.0 instead".
The feedback is a lie (Score:3)
Point is, keep the pressure up. Keep posting how pissed off your are and boosting anyone complaining about it or covering the leaks. They're not done. They want a closed ecosystem like the iPhone but with every single player paying $30/mo to play D&D and 30% of every penny made by creators.
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So, as someone who actually monitors daily feedback emails for a large corporation, I can tell you this isn't necessarily true. It's true that many "Contact Us" emails are ignored, but that's because the vast majority are spam, gobbledygook, hilariously perverse, irrelevant, or phishing attempts.
There's no proof or even insider info, as far as I know, that WOTC is asking people to send feedback because they want to quell the social media outrage. That may be a positive side effect for them, but it may *al
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All they'd need to do is start releasing small content updates that require an account with a monthly fee. New classes or subclasses, spells, equipment, mechanics released monthly to those with accounts. There's plenty wotc could tie to a subscription.
Steve Jackson Games has been doing small online only content updates for GURPS 4e for a while now. (Although I don't know if that's still happening) Granted they charge by the update but wotc might think D&D is popular enough they could instead put the sam
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And that's exactly why this whole fiasco is happening. Hasbro bean counters did the math and realized that D&D is "Undermonetized". In other words, you're getting too much fun for your buck considering that you only pay for books once.
With D&D 6 and up, they want to stop this thing where you buy a book once and they say bye bye to your wallet. But if they stopped at 6e, people could still just play past editions, and past editions couldnt get stale if people were to keep releasing books for them.
Hen
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also, that's 5+ versions of D&D for which the books are already out there... I feel like their only real hope for 6.0 to get wide adoption in a money-grab format is if they can force convention gaming to use it, and the bribes I mean sponsorships are likely to cost more than the yield even then.
It's a trap (Score:5, Informative)
The "it's a trap" moment for me:
You acknowledge that we and our licensees, as content creators ourselves, might independently come up with content similar to something you create. If you have a claim that we breached this provision, or that one of our licensees did in connection with content they licensed from us:
(a) Any such claim will be brought only as a lawsuit for breach of contract, and only for money damages. You expressly agree that money damages are an adequate remedy for such a breach, and that you will not seek or be entitled to injunctive relief.
(b) In any such lawsuit, you must show that we knowingly and intentionally copied your Licensed Work. Access and substantial similarity will not be enough to prove a breach of this Section 3.
This basically says "We can still steal your work and sell it without giving you a dime, but if you want to object to that then you can't say so on social media or in the news, you have to do it in court (and in a particular way), and if you don't have the cash to take us on then you need to shut the hell up or it's going to be YOU that's in breach of contract and we can pull our permission for you to use the license."
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Where are you getting that from? It's certainly limiting your legal claims, ie would presumably mean you can't make a copyright claim, but doesn't seem to be saying anything about you talking about it anywhere.
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There's overloading of the word "claim" here, as a legal claim, or your "claim" that they're doing bad things. This could only be referencing the legal one, or they could be saying "you can only claim we're stealing from you in a legal claim. If you claim that we're stealing somewhere not in a legal claim, you're violating this." Lots of ambiguity that WotC will surely exploit.
I won't give WotC and D&D any more of my money until Hasbro sells them, or something equally showing (not just words) that i
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Re:It's a trap (Score:4, Insightful)
In more plain language wotc reserves the right to revoke your license at any time for no reason and you have recourse.
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You will not include content in Your Licensed Works that is harmful, discriminatory, illegal, obscene, or harassing, or engage in conduct that is harmful, discriminatory, illegal, obscene, or harassing. We have the sole right to decide what conduct or content is hateful, and you covenant that you will not contest any such determination via any suit or other legal action.
Wow. So, basically, if there is some non-tasteful nudity in your content, that may be enough?
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Worse, as WotC decides what is any of those, and you can't contest it, they can decide the use of the word "twenty" is discriminatory.
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Limited only by their willingness to accept the public backlash for making that stupid a call, yep
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Worse, you go streaking across a football field at a local college game, and they can revoke your license to produce D&D content. Anything you do in your life can be used to revoke your license, and you're not allowed to question it.
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That's not what it says at all. What it does say is in many ways worse. 1) You can't sue for copyright violations which don't require damages to be proven just that the violation happened, and you can't stop them from selling the content at issue while the trial goes on. 2) You have to show with either a video or audio recording, a written document, or a witness who directly worked on the project at issue that we copied your content. It doesn't matter how close to your content and whether we saw it prior to
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and even if you win (which means you can prove infringement _and_ damages) you just get money, we don't have to stop publishing it
Re: It's a trap (Score:2)
What about ORCS (Score:3)
So the issue now is, presumably Paizo will still go through with their own License that is "open source", essentially. Regardless of what WOTC has done people's trust has been betrayed, so they will move away from the OGL to the ORC, which is supposed to be released in Feb.
So, here's what happens. Paizo releases it, and multiple people sign on to it. WOTC sues Paizo and the Azora Law Firm. And the issues are such that this could easily go to the supreme court because there are a ton of grey areas here. We are sadly heading into a very contentious period.
WOTC, you need to reach out to Paizo *NOW* before they move publicly to pull people into their new license. The only other option is a lot of sadness and anger on both sides. Reach out to them, even though they are a competitor. Because if you don't, you may win a legal battle, but when people abandon you for other gaming systems en masse, you will lose the war.
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What exactly would wotc and Paizo sue each other over? Having different licenses for their own content? What constitutional issue do you think the Supreme Court will need to resolve?
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What do "constitutional issues" have to do with anything?
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Maybe so, but I hear Clarence Thomas has a +4 battle mace.
Re: What about ORCS (Score:4, Funny)
His wife?
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I said battle mace, not battle axe!
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Parent and great-grandparent should have been modded Funny, too.
My simpleminded de-politicization solution proposal in the form of a new recusal rule: "Each nonpartisan Justice (confirmed by a majority of Senators from both parties) shall be able to compel up to two junior partisan Justices to recuse themselves from any political matter brought before the Court."
My Funny part? Almost all of the Justices used to qualify as nonpartisan (by this definition), but RBG was the last one.
Re: What about ORCS (Score:2)
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In spite of the brevity of my suggestion, I'm not saying it would be easy to fix the mess, but the incentive of three Justices for the price of one nomination would be extremely tempting. Certainly TFG would never have given it a thought, but he never thought about anything... However I'm sure that's what President Obama was trying to accomplish when he nominated Garland. Seems to be supporting your position when we consider how that came out in the wash?
But I'm imagining this as a slow thing. Imagine a rea
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The USSC only takes cases that may raise constitutional issues.
100% false. It has as much federal appellate jurisdiction as it wants to take and it even has original jurisdiction on some matters. They are, indeed, a generic appeals court whenever they want to be.
They took the Oracle/Google case over Java re-implementation. They're at least an "interesting cases" appeals court and a "different Circuit Courts rendered conflicting rulings" decider court. Also, if GP is going to use an acronym, the recognized one is SCOTUS.
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I wasn't criticising; I was informing. Have some stats. [google.com] Maybe you're in the Michigander bubble, but even that [google.com] would be a hell of a small bubble.
Perhaps with a handle like "iAmWaySmarterThanYou" your reflexive defensiveness isn't surprising. And that, friend, is a point of criticism.
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OK. If Paizo goes ahead and creates the ORC, an "open source" irrevocabale license, and that license uses things like the D20 system, stats like ST, IN, DE, WI, and CH, and uses things like feats, skills and other things that WOTC claims to be able to license with their OGL, and works with their law firm, Azora Law, to make this license available, then the following things will happen:
1) Azora Law, who is making this license available, will be sued. WOTC would make a claim like, "You can't create an open
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And if WoTC ses Paizo, it going to burn bridges with even more players and creators.
Win Win for WoTC!
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Sues. I meant Sues and not ses. lol.
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Intellectual property and contract law.
Paizo's Pathfinder version 1 was functionally WotC's D&D 3.5 with a super balance patch and a new art style for the rule books. There isn't a legal line in the sand of who owns and is entitled to what because everything under the old OGL was built on the foundations of previous works; it also sucks as a contract, its very short, vague, and probably wont hold up to real legal scrutiny.
Here is a hypothetical that I think we may see some legal arguments made about.
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One point. In US contract law (licenses are a subset of contracts) ambiguity MUST be interpreted in favor of the party that did not originate the contract. It is the legal version of "If that is what you meant, why didn't you say that?"
Vague terms in WotCs license would by statute be interpreted in favor of Paizo.
Wizards is Playing With Atomic Fire (Score:2)
One thing I've dug up is an interview [youtube.com] with one of the creators of the OGL 1.0a, Ryan Dancey. With this new license, WotC opens themselves up to compatible game systems that work with DnD that WotC has no legal control over.
A company that puts out content not using the OGL, without permission and says they are "Compatible with" Dungeons and Dragons, and win in court. Since game systems aren't copyrightable this is likely something WotC would lose
Right now companies can use the OGL, but if they want to use th
Damage has already been done (Score:3)
"pour over" (Score:2)
Re: "pour over" (Score:2)
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I don't trust any corporation to judge what is offensive and hurtful.
Speech is speech, art is art, creativity is creativity, and nothing can stop offense and hurt.
But surely all right-minded people go to corporations for moral guidance!
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Re: D&D tabletop (Score:2)