Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Role Playing (Games) Games

Game Makers Stage Mass Exodus From Dungeons & Dragons' 'Open' License (arstechnica.com) 181

Following controversial changes to Dungeons & Dragons' decades-old Open Gaming License (OGL), "many prominent third-party RPG publishers now say they're abandoning the OGL, regardless of what changes [publisher Wizards of the Coast (WotC)] officially releases in a coming new version," reports Ars Technica. "What's more, many in the community have now lost faith in WotC's stewardship of the licensed rules system that has underpinned so much of the industry's last two decades." From the report: Pathfinder publisher Paizo Inc. is behind perhaps the biggest effort to move the industry away from WotC's OGL. The company announced last Thursday that it is creating a new Open RPG Creative License (ORC) designed to be "open, perpetual, and irrevocable." [...] Regardless of the legal fate of the OGL, Paizo says it wants to "irrevocably and unquestionably keep alive the spirit of the Open Game License" with its new ORC. The system-agnostic license, designed with the help of IP law firm Azora Law, will eventually be controlled and protected by a nonprofit akin to the Linux Foundation, the company says. Until that new license is ready, upcoming Paizo products will be printed without any explicit license, the company says.

Paizo's ORC effort has already drawn some significant support from the community. Call of Cthulhu and Runequest publisher Chaosium, which never used the WotC OGL for its products in the first place, nonetheless writes that it's "very happy to be working with the rest of the industry to come up with a system-wide OGL that anyone can use." Popular D&D module publisher Kobold Press has also lent its support to Paizo's ORC product but stopped just short of committing to use it for its just-announced Core Fantasy ruleset, codenamed Project Black Flag. Instead, Kobold says it is "wait[ing] to see exactly what shape the Open Gaming License might take in this new era" and "will review the terms and consider whether they fit the needs of our audience and our business goals" when the updated OGL is eventually released. Mutants & Masterminds publisher Green Ronin is also on board with the ORC, with founder and President Chris Pramas publicly comparing the current OGL fiasco to WotC's disastrous attempt to push a new Game System License for the 4th edition of Dungeons & Dragons back in 2008.

Apart from the companies backing Paizo's ORC -- including Legendary Games and Rogue Genius -- some tabletop publishers are creating their own licenses or finding other ways to extricate themselves from the WotC OGL. Blade Runner RPG and Mutant: Year Zero publisher Free League, for instance, says it's overhauling its unique Year Zero Engine to remove any WotC OGL content. At the same time, it's creating a new "irrevocable, worldwide, and royalty-free" license for anyone who wants to use that engine in their own games. [...] Old-School Essentials publisher Necrotic Gnome has similarly announced that it's "moving away from the OGL" for its future products. The company is leaving a bit of wiggle room, saying it will be "keeping an eye on developments" and that its next move "will depend on how the OGL topic develops over the coming months." But Necrotic Gnome adds that "the direction is clear," and that direction is toward "an alternative open license," which could end up being Paizo's ORC.
Arcadia publisher MCDM and publisher Basic Fantasy also have plans to abandon the D&D 5th edition ruleset. "Troll Lord Games, meanwhile, publicly abandoned the OGL weeks ago and liquidated its existing stock of 5th-edition D&D products, 'never to be revisited again, in any edition,'" adds Ars.
This discussion has been archived. No new comments can be posted.

Game Makers Stage Mass Exodus From Dungeons & Dragons' 'Open' License

Comments Filter:
  • by KibibyteBrain ( 1455987 ) on Tuesday January 17, 2023 @06:37PM (#63218120)
    Now announcing SCO Group Dungeons and Dragons!
    • SCO... Now there's a name I haven't heard in a long time..... Aaaand I've just been served papers by Disney's lawyers.
  • by bug_hunter ( 32923 ) on Tuesday January 17, 2023 @06:43PM (#63218132)

    For sometime the official content put out by WotC has been far inferior to stuff put out by smaller independant groups.

    WotC could have worked hard at making better content or recruiting these 3rd parties into the fold (though that would only be a small bump in revenue).
    WotC could have effectively made an "App Store" with good integration for this kind of content and taken a cut there.
    WotC could have waited until their virtual table top was ready and monetised lots of little assets there.
    Heck, I'm not even saying all of the above would be received favourably, but they wouldn't have resulted in mass exodus.

    But the market demands increase profit year after year - so they beheaded the golden goose. Things are stacked up against them:

    D&D is very dependant on 3rd party content creators - who are going to be the first to walk away from this.

    The D&D community probably has a higher percentage of people who know about the politics behind the products than most other markets - every game requires about 4 people minimum, 1 person in every group is going to know and communicate about this.

    Just about everybody is fed up and is at some kind of breaking point these days, consumers are always punched down on, everything has a battlepass, everything is spying on us, frauds who wear suits only go to jail if they steal from the rich - when you present a bunch of angry nerds with the option of toppling a greedy corporation through the means of... not buying stuff - god damn it we're going to take it.

    There's no Diablo Immortal whales that can keep this going, there's no FIFA addicts - the movie and Baulder's Gate 3 might give them a temporary bump. There's been so many previous movements with consumers holding pitchforks that have failed - I really hope this will be different.

    • by Malggi ( 791997 ) on Tuesday January 17, 2023 @06:56PM (#63218166)

      The four people minimum is really at the heart of this.

      At my table, three of us buy rulebooks and two of us access online rules with laptops. If those two can can't play anymore, the rest of us will stop playing, and buying the books too.

      I'm sure there is someone at Hasbro who thinks these changes mean they can monetize the other two players, but the truth is they would just lose three customers instead. I hope this backlash has helped them figure that out.

    • This isn't lawyers and accountants this is businessmen.

      Several people have pointed out that the fees they're demanding are too high for any of these companies they're going after the stay in business.

      Logically it means they want those companies to go out of business. That one in turn leave a gap and wizards of the Coast could pocket that money for themselves.

      The Incredibly stupid thing is that none of these companies are big enough to really make it worth the trouble of running out of business s
    • by tlhIngan ( 30335 )

      It's not "the market". It's Hasbro.

      Hasbro's numbers are really bad. The stock is tanking horribly. Band of America did a rare double-downgrade of Hasbro to "Underperform". And Hasbro's CEO has reportedly said "Consumers are too price sensitive" after raising prices and seeing sales tank.

      Hasbro has been putting incredible pressure on their one golden goose - WotC - the past 5 years to produce more and more. To feed the "Money machine goes whirrr...." and produce the profits.

      WotC reportedly makes 35% of the r

  • "News for Nerds"... yup, definitely fits the bill.

  • You bought the rule books and the good DM's we had several in our interwoven groups, created a worlds of their own (fantasy/feudal). Never used any of the premade stuff from(mm who was it TSR maybe). If the rules are not in the public domain why put in the effort to create the campaigns/worlds. The money from selling rule books was not enough. They had to own(monetize) everything even the work of others. Abandon them! devise a set of rules in the public commons and move on.
  • It's mediocre at best.

    The inane non-sense that Hasbro has been planning with D&D in recent weeks is hopefully enough to push this outdated mess of an RPG franchise over the edge and into obscurity, where it belongs.

    A World of alternatives way better than D&D, in every aspect!

    There is really no lack of excellent RPG systems to go around and even reprints, remasters and refinements (not that they would need to much of that) of old systems are popping up on crowdfunding left, right and center. I just g

    • by skam240 ( 789197 )

      100%. I've been RPGing for about as long as you and I've always thought D&D was one of the worst rule sets of any era regardless of edition. I still enjoy playing it mind you, I would just enjoy playing literally any other rule set I've ever played more.

      Loved that you gave a shout out to GURPS by the way. Such a great system that is as complex or non complex as you want it and doesnt hem you in with class and level restrictions or one of my least favorite RPG mechanics ever, spell slots! It being such a

  • The companies aren't abandoning ogl; to be clear, wotc is introducing a revision of ogl which basically breaks it and these companies (many of which only exist because of permissions introduced by ogl in the first place) aren't going along with it.

    To wit:
    Ogl was developed by wotc in 2000 to encourage the wide adoption of the d&d mechanics as the default rules people would use, by letting other developers use the mechanisms and own what they made. In essence it was a (brilliant) long play move fostering

  • I haven't looked at it in detail, or really at all, but I wonder: Is there anything the ORC does that isn't already available under a CC license?

You can be replaced by this computer.

Working...