Fighting Games, Hobbled by Pandemic, Come Back Swinging (bloomberg.com) 30
From Street Fighter 6 to Mortal Kombat 1, 2023 offers a robust slate of big, brawling attractions. From a report: The pandemic stole one of gaming's purest experiences: karate chopping your buddy in the stomach and laughing as their health meter falls to zero. The culture around fighting games -- side by side on a couch or in a whirring arcade -- doesn't translate so well to Zoom. It didn't help that a lot of the online play technology for these games has for years fallen short of expectations. Few mainstream fighting games were released over the last three years. But in 2023, fighting games are returning with a vengeance. The list includes Capcom's Street Fighter 6, Warner Bros Games' just-announced Mortal Kombat 1 and Cygames' Granblue Fantasy Versus: Rising. Fans are also hoping to get Project L from Tencent's Riot Games and Tekken 8 from Bandai Namco Studios sometime in the not too distant future. "Rather than trash talking online, it's a lot better to do in person," Street Fighter 6 producer Shuhei Matsumoto told me in an interview this week. We were talking about what his highly-anticipated game, launching June 2, and the broader fighting genre has learned from the pandemic disruptions.
The new Street Fighter aims to bring what people love about in-person gaming into the online arena. 2016's Street Fighter 5 famously didn't have the best online experience. "For 5, the team acknowledged there were some issues with the existing net code," Matsumoto said. "As a team, we all agreed that something had to be done for Street Fighter 6." Capcom put together a specialized team to improve the online experience for Street Fighter 6. The team also aimed to upload facets of the culture of Street Fighter. In previous Street Fighter games, the main thing online contenders had to size up their opponent was their gamer tag. Street Fighter 6 has a Battle Hub, which game director Takayuki Nakayama said "is like an extension of arcade culture." Players can now dress up their avatars and show off their outfits while congregating with friends -- a process that Nakayama said can "humanize" online competitors. The culture of fighting games has changed a lot since 2020. Arcades in Japan, where Capcom traditionally debuted its latest titles, shuttered at a rapid fire rate -- a trend that began pre-Covid but accelerated during the lockdowns. Meanwhile, money has bled out of the esports industry, which funded local, national and international tournaments. 2023 promises to reinvigorate fighting games. Capcom's Pro Tour has a $2 million prize pool. "I would say it's fully bounced back and then some," said Alec Polsley, who owns my local LAN cafe. On weekends, the place is teeming with competitors leaning over sweaty controllers.
The new Street Fighter aims to bring what people love about in-person gaming into the online arena. 2016's Street Fighter 5 famously didn't have the best online experience. "For 5, the team acknowledged there were some issues with the existing net code," Matsumoto said. "As a team, we all agreed that something had to be done for Street Fighter 6." Capcom put together a specialized team to improve the online experience for Street Fighter 6. The team also aimed to upload facets of the culture of Street Fighter. In previous Street Fighter games, the main thing online contenders had to size up their opponent was their gamer tag. Street Fighter 6 has a Battle Hub, which game director Takayuki Nakayama said "is like an extension of arcade culture." Players can now dress up their avatars and show off their outfits while congregating with friends -- a process that Nakayama said can "humanize" online competitors. The culture of fighting games has changed a lot since 2020. Arcades in Japan, where Capcom traditionally debuted its latest titles, shuttered at a rapid fire rate -- a trend that began pre-Covid but accelerated during the lockdowns. Meanwhile, money has bled out of the esports industry, which funded local, national and international tournaments. 2023 promises to reinvigorate fighting games. Capcom's Pro Tour has a $2 million prize pool. "I would say it's fully bounced back and then some," said Alec Polsley, who owns my local LAN cafe. On weekends, the place is teeming with competitors leaning over sweaty controllers.
Why not actual street fighting? (Score:3)
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Now that covid is over, people are electing to do virtual street fighting instead of actual street fighting? They are willing to give up the outdoors and the wonderful smells of blood and bodily fluids to pay a sanitized violent game at home. It's mostly sad.
We must maintain social distancing to protect the sanctity of our precious bodily fluids.
Dr. Strangelove Meets CoviD
Ugh, fighting games (Score:3)
Back when arcades were a thing, there used to be a huge variety of games, everything imaginable. And at some point around the early 1990's all the variety went out the door, and it became ALL fighting games. Nothing else. That's when I forever gave up on going to arcades.
And they all died off soon after that, at least in my area...
Yeah, I'm not a fan of the genre.
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around the early 1990's all the variety went out the door, and it became ALL fighting games
Fighting, driving, and shooting games
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I'm nostalgic for all of that now, though, since in the last decade or so it seems all the remaining arcades near me have devolved into nothing but crappy rigged "Insert the Ke
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I don't see fighting games in arcades anymore really.
In most arcades I have been to lately, at least 1/2 of the place (after excluding bigger attractions like laser tag, bowling alleys, escape rooms, karaoke, mini golf, bumper cars, climbing walls etc) is probably filled with machines giving out prizes and tickets (everything from claw machines to basketball to those machines full of expensive prizes that are rigged so its almost impossible to actually win even if you had superhuman abilities).
The rest is m
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I dunno, the few arcades near me don't support what you're saying even remotely. Very few fighting games.
As far as I've experienced fighting games have been pretty out of style since the early 2000s. As much as I enjoy them I don't know anyone else who even plays them anymore.
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Fair point, I do actually have some friends who play Smash Brothers, I didnt think of that. Overall I dont see fighting games being anywhere near as popular as they were in the 90s and early 2000s still though.
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If you like old games, try fightcade. Also, curious, which games do you like?
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Growing up Street Fighter and its sequels were my favorite. Later on Soul Caliber and its first few sequels were my jam but my all time favorite has to be Powerstone 2 on the Sega Dreamcast https://www.youtube.com/watch?... [youtube.com] . It's pretty much the reason why I have a hard time enjoying Smash Brothers, I just always want it to be Powerstone although just as with Smash Brothers its best played with more than 2 people.
As I mentioned before I dont really know very many people who play any more so my experience w
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Looks like there's about 2-4 powerstone games in fightcade per day: https://www.fightcade.com/game... [fightcade.com]
Though I'd guess they're 1v1
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Yeah, Powerstone 2 is a real cult classic. Loved by a few, not even known about by most others. While it has made a number of "Games that need sequels" lists over the years I don't think that will ever happen at this point
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Fun For 10 Minutes (Score:3)
Then boredom. Guess the short attention span generation will love it.
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I'm not sure if I understand. Many fighting game players, I included, spent hours in training mode, before even playing in versus. You get bored of the genre in 10 minutes, and yet you claim that we're the ones with a short attention span?
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Yes. "The irony is strong with this one."
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In s
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You forgot the 'a'.
It wasn't the pandemic that hobbled them (Score:2)
If you don't know, rollback netcode is a technique that makes fast action games played online feel like you're playing side by side, with the cost of an occasi
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It would be interesting if someone implements lookahead as well. Basically lookahead is a way to cut local lag. I.e. let's say that when you press you keyboard, there's a 3-frame lag until it gets to the game engine, lookahead has a game engine that can run a 3-depth tree of all possible keypresses, and when it gets a key press from you, the game assumes that you actually did it 3-frames before.
If someone implements this, it might improve balance even further across different operating systems, graphical se
SF6 ditched "Unreal Engine 4" for RE Engine (Score:4, Interesting)
Would be interesting to know if it was the "5% of revenue" that Epic takes for their engine or a different reason why Capcom changed to RE.
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I've heard that it is hard to iron out enough lag from UE to make fighting games really feel smooth for high level play. I'm not good enough to notice though.
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> towards a monopoly for the Unreal Engine
Huh? UE is open source and only one engine. It doesn't have a monopoly on rendering, simulation, animation, streaming, or anything else it provides.
Tell me you've never worked on a 3D engine without working on a 3D engine. /s
Both good and bad (Score:2)
It's kinda weird. On one hand, fighting games seem to become more popular. On the other hand, their complexity is being reduced. Take a look at Guilty Gear Accent Core R vs the Guilty Gear Strive, and you'll see how games are being slowed down and simplified for the common crowd. DBFZ has DLCs with stronger character that you have to pay for.
Sadly, everyone needs to make money. I kinda hope we'll see some interesting indie fighters someday.