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Cloud XBox (Games) Technology

Xbox Cloud Gaming is Coming To Meta Quest 3 in December (techcrunch.com) 13

The next-generation of Meta Quest hardware is here, and Meta announced a bunch of software news alongside the Quest 3 VR headset hardware reveal at its Connect conference. One such announcement was the debut of Microsoft's Xbox Cloud Gaming service on Meta Quest 3, which is actually a huge boon for fans of the Facebook owner's mixed reality gear. From a report: The Xbox Cloud Gaming implementation in Quest resembles a lot of how Apple showed its own vision for mixed reality with the Vision Pro headset: It's primarily a virtual screen that can float in either a virtual or mixed reality space, which appears to be reposition-able and resizable, but which basically works exactly as you'd expect an Xbox game to work with a large TV. This is a key acknowledgement on the part of Meta that while immersive, native gaming is undoubtedly a draw for users, so too is a more traditional gaming experience that basically just benefits from taking place in your own private face-mounted theater.
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Xbox Cloud Gaming is Coming To Meta Quest 3 in December

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  • Guys, this is innovative! People freaking hate Meta and it's a badly made and badly conceived product idea. Then there's cloud gaming, which is a flaming dumpster fire of consumer hate. Now they're packaging them together so I only have to avoid one product instead of two! Actually, the only way to make cloud-rendered gaming's compressed, low-framerate train wreck worse it to try to cram the generally accepted minimum 90FPS and even higher res and fidelity requirement VR content down cloud gaming's throat.
    • by Junta ( 36770 )

      Now they're packaging them together so I only have to avoid one product

      Nah, xBox cloud gaming isn't limited to the Quest 3. They are putting that everywhere they can possible imagine. Your next burger will probably provide xBox cloud gaming on the bun.

  • Until Apple releases their face hugger for public consumption, everything in VR is probably on hold.
    Samsung already has bills of materials and prototype mules worked up,
    but shoehorning the maybe-close-enough software into the phone OS is going to take a while.

    Zuckerberg still hasn't realized they should have turned that car around years ago.

    • by Junta ( 36770 )

      However, this announcement is very consistent with the Apple strategy.

      To date the focus of VR has been novel experiences that are new to VR. Apple's strategy appears to be "let your traditional 2D content just be reprojected by the headset". This announcement is in that flavor.

      Virtual Desktop was right on the money, and Meta has incorporated *some* more 2D stuff, but not *really* that much. Apple may have provoked them to focus on "traditional computing reprojected" use cases.

    • Until Apple releases their face hugger for public consumption, everything in VR is probably on hold.

      Literally no one in the industry is waiting on Apple. They will release a locked down product for a different market without any potential customers. Developers doing work for Apple's Vision Pro are not doing anything with Quest, and likewise vice versa.

  • Just wow how they incorporate Apple Vision into the article as if they had it first, while such a virtual screen, even with crappy passthrough, has been on the Quest (and Pico 4) way before Apple showed its headset.. my god what an Apple fanboys of always thinking Apple thought of it first, while mostly they came last but took the credit.

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