Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac To Justify It (macrumors.com) 246
Valve says it has no plans for a macOS version of the recently released game Counter-Strike 2, the follow-up title replacing the hugely popular FPS Counter-Strike: Global Offensive. From a report: Valve confirmed its decision and gave its reasons in a newly published Steam support FAQ: "As technology advances, we have made the difficult decision to discontinue support for older hardware, including DirectX 9 and 32-bit operating systems. Similarly, we will no longer support macOS. Combined, these represented less than one percent of active CS:GO players. Moving forward, Counter-Strike 2 will exclusively support 64-bit Windows and Linux."
Question I am too lazy to look up (Score:3)
Re: Question I am too lazy to look up (Score:5, Informative)
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Cheers. That's an encouraging sign for Steam Deck owners.
Re: Question I am too lazy to look up (Score:2)
Quasi-native. Vulkan renderer is pass through but it uses a lot of Micro$oft stuff internally. They do a good job of hiding it but it is not a native engine.
Valve and Apple (Game Porting Kit) is doing similar things using Proton/Wine as a way to emulate most of the non-critical stuff and then suggesting developers to replace the expensive rendering calls natively.
MacOS gaming is kinda of catch-22 (Score:4, Informative)
There are no games on MacOS so one one plays them. No one plays them because they are not there.
The only way gaming will ever be a thing on MacOS is for Apple to invest in it, just like they did for the iOS App store. Someone has to go first, and then second, etc. Apple will have to fund that at a loss until its big enough to sustain itself. That means incentivizing game companies.
There were plenty of games on MacOS (Score:4, Informative)
The problem is it's a niche inside a niche. You have "Mac gamer who has a desecrate GPU Mac & who won't just go buy a gaming laptop or PC". There just aren't a lot of those. The move away from Intel was just the final nail in that coffin.
Re:There were plenty of games on MacOS (Score:5, Interesting)
When it comes to gaming, the bang for your buck that you get out of Mac hardware is terrible. I still remember trying to run Descent on one of those old garishly-colored CRT iMacs back in the day, and it was damn near unplayable. The same amount of money spent in PC hardware would get you buttery smooth gameplay.
They used to say on Usenet that if you wanted to game and exclusively own only Mac computers, buy a PlayStation. Some things never change.
Re: There were plenty of games on MacOS (Score:2)
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Re: There were plenty of games on MacOS (Score:2)
Re: MacOS gaming is kinda of catch-22 (Score:2)
I had an awesome multiplayer game of Baldurâ(TM)s Gate 3 last night - on my M2 Mac. If Larian can do it, why not others?
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I'm thinking you don't have a good grasp on language or math.
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Apple is the 4th largest computer manufacturer in the world. I'm not sure what you're thinking...
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But they didn't buy counter strike. So they are not a target market for the follow up.
Re: MacOS gaming is kinda of catch-22 (Score:2)
Counter-Strike has been free to play for ages, and continues to be so with CS2.
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Apple sells over 26 millions macs a year and the number gets bigger every year. Hardly niche and hardly pointless.
Considering that you have to own one if you intend to develop for iOS, that's probably a good chunk of that market. That's basically what Macs are these days - a software development platform for the products they're actually trying to sell.
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Have you not left your house much in the past 5+ years?
Saying most of their revenue comes from developers of their platform is... silly. Seriously. It demonstrates very little understanding of how money works.
Apple is the 4th largest manufacturer of computers in the world. If you're considering laptops only, that's probably closer to #2. They have increasing business penetration, and many people have gone to them 100% from previously being PC types.
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Have you not left your house much in the past 5+ years?
Even the Apple Store keeps all their Mac products in the back corner of the store. Aside from places that sell the machines, the only time I've seen a consumer-facing business actually using a Mac over the last few years was when I went to test drive a Tesla. And at least from what I experienced (they used it for playing an introductory video before letting you drive the car), a iPad could've served the same purpose.
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Windows PC sales may be declining, but they still shipped *285 million* last year. When you're 1/10 the size, yes, you're niche and yes, you're pointless to anybody wanting to sell to a mass market (which AAA game publishers want to do).
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Windows PC sales may be declining, but they still shipped *285 million* last year. When you're 1/10 the size, yes, you're niche and yes, you're pointless to anybody wanting to sell to a mass market (which AAA game publishers want to do).
285 million of mostly office PC's which can't play these games. So gaming companies should just close shop right? Pointless I guess.
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It's not the sales numbers, it's the number of Mac users who do gaming at all. Valve is in a very good position to know that.
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Apple sells over 26 millions macs a year and the number gets bigger every year. Hardly niche and hardly pointless.
And just about 0.1% of those are capable as gaming PCs. Discrete graphics sucks donkey dick compared to a dedicated GPU.
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Discrete graphics sucks
I meant integrated. That's what I get trying to work and play at the same time.
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There are some surprisingly competent integrated GPU's out there. AMD has some RDNA3 ones that really aren't bad. Same with Apple's.
They're not a Nvidia 4070 but they're definitely fine for what they are.
Re: MacOS gaming is kinda of catch-22 (Score:2)
I dunno, I game on the integrated graphics on a Ryzen 2400g. But maybe not the most demanding stuff, but my backlog of unplayed games that I want to try goes back years, so I can just continue to be behind the curve. The upshot is, it's faster than the old discrete Nvidia card it replaced, and I understand the newer (DDR5) generations are even better.
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There are not many Mac models that do have a dedicated GPU.
There. FTFY. Only the high-end Macs have dedicated GPUs.
And the on board graphics is usuallybgood enough for any game.
Macs notoriously come with high resolution screens. There's no way onboard graphics (not dedicated GPU) would handle a first-person shooter or an RPG with any decent frame rate.
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Apple will have to fund that at a loss until its big enough to sustain itself. That means incentivizing game companies.
They'd also have to invest in hardware. Keep in mind, no modern Apple Silicon Mac has a discrete GPU. Instead, they have an integrated GPU that's based on the iPhone's mobile GPU, and they use a custom Apple API to program them.
So, ultimately you have:
1. Macs require a CPU architecture that most non-mobile games do not target
2. Macs use an API that no one else uses
3. Macs use mobile-grade GPUs, no matter how much Apple wants to pretend "console grade" means anything else
Which means that, unless you're makin
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3. Macs use mobile-grade GPUs, no matter how much Apple wants to pretend "console grade" means anything else
That just isn't accurate. Apple silicon is able to compete with low to mid tier dedicated laptop GPUs. In terms of hardware, games are more than capable of running ok. The problem is that if gaming is your goal, its a lot cheaper to go with a gaming laptop. As such, gamers still aren't likely to go Mac.
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If gaming is your goal, you build yourself a gaming desktop PC, which no Mac in existence can equal in gaming performance, at any price point.
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It's really not, though. You can't get comparable performance from PCs for the $600 of a Mac mini. The biggest issue, is compatibility.
It used to be that Apple folks just ran games in virtualization (or dual booted). Apple Silicon makes that significantly more cumbersome but it's still doable.
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It's really not, though. You can't get comparable performance from PCs for the $600 of a Mac mini.
I'm not sure if you're saying a $600 PC is worse, or better, than a Mac Mini. Finding great numbers for comparison isn't the easiest. There is a $450 NUC style PC that uses an AMD APU with a 680M. I can find some benchmarks. Benchmarks place the M2 8-core GPU at around 30% higher, but in game results at around 25% lower.
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But beyond that, as long as Apple hardware is actively hostile to games, I don't see it ever becoming a "real" gaming platform. Apple hasn't shown they intend to ever really address the real problems that exist on their hardware.
They probably don't want it to be viewed as a serious gaming machine because they think it will tarnish the brand. That is probably why they don't allow you to put a real GPU in the new systems and there is no real API developed for gaming.
This is a completely different business model than Microsoft. Many years ago Microsoft recognized that people bought PC for gaming and actively encouraged it with the release of Directx and all its decadents. Basically not since the Amiga has no other platform bee
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This is Wintel troll nonsense. None of it is accurate.
Apple Silicon M1 and M2 are not 'based on the iPhone'.
The GPU is not discreet, the GPU effectively IS the CPU, with direct system memory access. It's exceedingly fast. It blows away even the mid-tier desktop offerings from AMD and nVidia in performance for eg. OpenCL. There are accounts of people running games on their M1/M2 machines, emulated, and they run better than on high end gaming systems. Planetary Annihilation is one specific example I'm aware o
Like Apple M1, Nintendo Switch uses AArch64 (Score:2)
Macs require a CPU architecture that most non-mobile games do not target
Do you count games for Nintendo Switch as "mobile games" for this purpose?
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Do you count games for Nintendo Switch as "mobile games" for this purpose?
Would you not? The Switch is literally running a SOC designed for tablets. Nintendo positions it as a portable console that you can also hook up to your TV.
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If Apple were to do this, they'd effectively enter a war with Microsoft.
Windows gaming is, I'd suspect, the biggest thing keeping anyone buying Windows machines for home use.
Though, I suspect that the demographic is wrong. Apple users are not typically gamers: they're older, more affluent and likely more career focused individuals.
I've personally not been able to game for years due to a lack of platform support. I'll use nVidia NOW for single player games, but there are few options for multiplayer. That's s
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Windows gaming is, I'd suspect, the biggest thing keeping anyone buying Windows machines for home use.
Nearly no one buys Windows unless its bundled on a machine, and it's the affordability of that machine relative to Macs that is by far the number one reason for buying Windows. Some other reasons are avoiding the Apple walled garden (unless one starts off with all family members and devices already in the walled garden), familiarity with Windows, and also the availability of some apps on Windows but not Macs ... like games.
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Nearly no one buys Windows unless its bundled on a machine
And absolutely no one buys a MacOS unless it is bundled on a Mac.
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Yeah, well it's not like the gaming industry shoulders the blame on that one. Jobs made it clear he was not a fan of gaming and did nothing to make Apple OSes a welcome place for them.
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Re: MacOS gaming is kinda of catch-22 (Score:2)
There were about 460k games on the Mac App Store in 2022 and that is growing by 20% annually. Mac now can natively run iOS games as well.
They donâ(TM)t have the triple-A game market because to the world of gaming that is a rather niche market. There are about 150 of those listed on Steam and another 200 AA+ games which they have a dedicated market that is locked into Microsoft/Intel/nVIDIA already. People building $5k machines to pay 2-5 different games are and will always be a fraction of the complete
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There are no games on MacOS so one one plays them. No one plays them because they are not there.
Mac users aren't using Macs for gaming. That is born in the statistics where 5-10% of users are mac users (depending on which stat you read), but even for games which are available cross platform only a fraction of a percent actually play those games on mac.
This isn't a chicken and egg problem, it's a buying a specific machine for a specific purpose problem.
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This is a problem that has to be laid at Apple's feet.
Apple doesn't release a BYO model. That was always the Mac Pro. Apple has neglected the Mac Pro, over and over and over. It's like they forgot what the "Pro" means.
With the move to the ARM CPU's, they have failed to sell models that are equal or better than a i7-13700K+Nvidia 4090.
This is the highest performing Mac, the Mac Studio ( Apple M2 Ultra - 16 performance cores and 8 efficiency cores and 76 GPU cores)
Single-Core Score 2765
Multi-Core Score 21312
Re: MacOS gaming is kinda of catch-22 (Score:2)
And then there's the whole part about Apple having shit GPUs in general (people having even semi-competent ones on a mac are very rare) in addition to the metal API being proprietary.
Re: MacOS gaming is kinda of catch-22 (Score:3)
I suspect apple could get developers to do ports by simply supporting Vulkan. They wanted to be special and now they are finding out.
Re: MacOS gaming is kinda of catch-22 (Score:2)
Fantastic. (Score:2)
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There's something very strange about someone with an overpriced computer complaining that a free-to-play game is overpriced.
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Sour grapes are expensive.
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Sour grapes are expensive.
The flipside to that, though, is that sometimes more money spent on something really does not provide a superior user experience. Pirated movies don't show previews or make you sit through a bunch of other unskippable shit. I can adjust the climate control in my el cheapo econobox without taking my eyes off the road because it has physical controls.
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They want you to buy a Steam Deck (Score:2)
And to be honest, I don't blame them. If you can afford Apple's prices, you can certainly afford a Steam Deck to get your gaming fix.
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My daughter has a Steam Deck - it looks very cool. Being able to get at the Linux underneath makes it even more so. If I played more games, I'd probably buy one.
That said, odds are this game will be supported in CrossOver (Wine) on Mac soon enough. The Codeweavers folks do good work.
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The ARM transition is a failure. (Score:3)
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I don't think it's controversial. I think it's the truth. It is widely regarded that Apples switch away from Intel was a mistake. This caused developers to have to retool and develop a separate branch of software to support two processor architectures at a cost of millions. To most developers it simply wasn't worth the cost. Adobe was going to dump the new Mac line until Apple offered to subsidies to develop for the new line.
An that is not a bad thing. It's been common practice for companies to pay
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Nope and I'm not going to provide you with any. I'm not going to waste what time I have digging through the internet trying to find a reference to a obscure article I read years ago. You can ether find it yourself or go ahead and make a big deal out of nothing. Truth is many companies do pay development costs when launching a new platform. It's not that big of a deal. If you make it one, go for it.
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Look. I'm here to have casual conversations with people on subjects that I have in common. I'm not here to smooth over the feathers of some butthurt fan boy that has issues with something I've posted.
Believe whatever you want too, my days of drama on this site are done.
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Did you know that we have a new feature that lets us apply a negative personal modifier to an account? That allows someone like me, reasonable and just wanting to carry on a intelligent conversation, be spared the rambling of you, a butthurt apple fanboy. By applying this modifier, I will be forever spared the rantings and ravings of an insane poster, like yourself. So, you go ahead and post. I no longer have to deal with your prattle and butthurt ravings.
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Citation needed for literally all of that. Mac sales are pretty robust--the end of 2022 was one of Apple's strongest years in recent memory for the Mac.
Your speculation is way out of left field. I read a lot of tech news, and nobody that I've read has any opinion like this that I've seen. Who is it in the group that is 'widely regarding' the transition as a failure? It certainly isn't any stockholders. Nor many actual Mac users.
You don't provide a single justification or source for your claims. The cost of
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I wonder what percentage of users bought Windows and installed it via Boot Camp? Was it really enough for that to be the reason hardware sales were so good? If anything, units shipped seemed to increase with the move to the M-series.
It's Been Weird (Score:3)
Re:It's Been Weird (Score:4, Insightful)
It's been a weird ride watching Linux overtake Macs in gaming.
Year of the Linux Games PC happened before Year Of The Linux Desktop; weird is an understatement.
Enough Players? (Score:2)
MacOS support is the same way, it isn't about how many people play it, it is some exe
Tears.... (Score:2)
And LINUX is supported? (Score:2)
Linux has proven a real game-changer. Specifically, the game changed to "Hunt the Wumpus".
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Heck, they don't even put special characters like [ ] on the keyboard.
It seems pretty obvious you have no idea what you're talking about. This could have been proven wrong in about 20 seconds, had you bothered.
https://www.amazon.com/Apple-K... [amazon.com]
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I heard control-Alt-delete doesn't work on a Mac, too! How do they reboot??
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Re:Good (Score:4, Funny)
I heard control-Alt-delete doesn't work on a Mac, too! How do they reboot??
We just trade in our old Mac and buy a new one, in that situation.
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How do they reboot??
You kick it with an actual boot, all the way back to the Apple store. Then you buy a new one.
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-- You kick it with an actual boot, all the way back to the Apple store. Then you buy a new one.
I wish I had mod points. This gave me a good laugh
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Apple had an Apple key (Open Apple and Closed Apple on the Apple //e, and Command key on Macs) before Microsoft copied them.
But yeah the lack of backspace is annoying.
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But yeah the lack of backspace is annoying.
The "delete" on the Mac keyboard is the functional equivalent of the backspace key on a Windows machine.
Are you lamenting the missing Windows-style "del" key which provides forward delete functionality? This is available on a Mac laptop with fn-modified delete, but is also available as a standalone key on Mac keyboards with a numeric keypad.
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Best to just keep your head down and let them crap in their hands and throw it around their cages.
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It's interesting that, of the nine region-specific compact Apple keyboards available on that Amazon page, seven do have the square brackets - even the Chinese one. But the Danish and Swiss variants do not.
Re: Good (Score:2)
Square brackets look like theyâ(TM)re problematic on a Windows Swiss-German keyboard too. Iâ(TM)d bet theyâ(TM)re available on the Apple keyboard by chording with the option key or something like that. Maybe the PC one is also similar? Apple keyboards tend to be much easier than PC to access other characters, for example e-acute on an English keyboard is Option-e, e. I seem to remember alt+numeric keypad magic number on Windows.
Re: Good (Score:2)
Example:
https://kbdlayout.info/KBDSG/ [kbdlayout.info]
Re:Good (Score:4, Insightful)
they don't even put special characters like [ ] on the keyboard.
WTF are you talking about? I am literally looking at my Apple keyboard right now and all the same characters that exist on a PC are there including [ and ]. Stop lying.
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Heck, they don't even put special characters like [ ] on the keyboard.
I can see them, though. [apple.com]
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this is nonsense and not at all insightful. Apple Keyboards have [ and ] and always have. The OG Apple 2 was styized as Apple ][.
it's just silly to say that apple users dont know what a file or a folder is. macos has done quite a bit less than Windows has in trying to obfusciate those things. Finder still takes you to a view of folders and files and the file picker does the same, unlike most microsoft apps that only give you recents and make you hunt for files in folders/directories.
If anything, Apple m
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Heck, they don't even put special characters like [ ] on the keyboard.
What keyboard are you looking at? Genuinely curious. Because I have a MacBook Pro and one of Apple's wireless keyboards in front of me at the moment, and they both have the brackets, as well as all of the other standard US symbols, and that's been true of every Apple-designed keyboard I've seen or used for the last few decades, so I'm not sure what you're using. Even their iPad keyboards have them.
Just for your reference, after skipping the F-key row, here's what's on each row of both the keyboards I have i
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Hah, just realized Slashdot ate the < and > I had in that post. Oh well.
Re: Good (Score:2)
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Mac users have even less idea what a file, or a directory is.
Why do you need to know what a file or directory is? Why should modern computing conform with your 80s ideology which itself is based on a physical document storage system invented in the 1800s?
Ask yourself a question: Can they achieve what they set out to do on the system? If the answer is yes then your complaints are irrelevant.
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Steam makes money mostly by selling other people's games, not Valve's games.
On the Mac, Steam makes money on every game sale, as long as Valve doesn't have to pay to develop the game. If Valve is the developer, they need a lot of sales to make a profit (pay back the development/marketing costs). So Steam can make money for them on Mac, as long as they don't sink a lot of money into developing the games and just take their 30% off the top.
In other words, it doesn't hurt Valve if other companies develop games