Nintendo's New 'Super Mario Bros. Wonder' Game Called Psychedelic, Chaos (bbc.com) 24
The BBC writes:
Super Mario Bros: Wonder is a psychedelic take on the traditional 2D platformer that jazzes up Mario's usual Bowser-thwarting adventure with Wonder Effects that, as Polygon's Chris Plante put it, sees "the levels themselves collapse and contort, disobeying the laws established by decades of Mario games".
It's as if developers unearthed the "stuffed notebook of chaos" of every wacky idea ever rejected from the series and turned it into a single game, Plante said... [T]he game offers "so many different looks and wild hooks that the typically forgettable story simply didn't matter," said IGN's Ryan McCaffrey, who enthused: "Every frame oozes joy...." The Guardian's Keza McDonald says the game carries the sort of fun expected by Mario fans, "but with enough novelty and unexpected twists to prevent it from feeling over-familiar", and at the same time for newcomers "is a wonderful introduction to the fizzy creativity and attention to detail that has made Mario a family staple".
This is the first time the Mario developers have delved into online multiplayer in the traditional 2D space, where previously co-op play required players to share a console in person. "It feels more like you're working together," McDonald said. "Characters can revive one another if someone falls foul of a Bullet Bill or flaming pit, making the game much easier to get through as a team."
GamesRadar's Sam Loveridge added "There's also an attention to detail here that just heightens that magic playfulness. There's so much to spot, whether it's the snot bubble on a sleeping Goomba or the fact each character's face changes when they start dashing."
Although Kotaku has a suggestion. "Before you get too ahead of yourself turning Mario and company into giant elephants and whatnot, you should mess around with some gameplay settings first — especially the one that controls the Talking Flowers." Earlier this week, in another edition of Nintendo's ongoing web series, Ask the Developer, we learned that Wonder was originally going to have a live commentary feature like what you'd find in a sports game. It was scrapped, but found new life through the game's Talking Flowers characters who shout at Mario and crew whenever they walk by. Although the Talking Flowers are a cute addition to the game and make solo playthroughs a little less lonely, your mileage with them may vary. Some people think the Talking Flowers, who talk all the time, are pretty annoying, if you can believe that.
It's as if developers unearthed the "stuffed notebook of chaos" of every wacky idea ever rejected from the series and turned it into a single game, Plante said... [T]he game offers "so many different looks and wild hooks that the typically forgettable story simply didn't matter," said IGN's Ryan McCaffrey, who enthused: "Every frame oozes joy...." The Guardian's Keza McDonald says the game carries the sort of fun expected by Mario fans, "but with enough novelty and unexpected twists to prevent it from feeling over-familiar", and at the same time for newcomers "is a wonderful introduction to the fizzy creativity and attention to detail that has made Mario a family staple".
This is the first time the Mario developers have delved into online multiplayer in the traditional 2D space, where previously co-op play required players to share a console in person. "It feels more like you're working together," McDonald said. "Characters can revive one another if someone falls foul of a Bullet Bill or flaming pit, making the game much easier to get through as a team."
GamesRadar's Sam Loveridge added "There's also an attention to detail here that just heightens that magic playfulness. There's so much to spot, whether it's the snot bubble on a sleeping Goomba or the fact each character's face changes when they start dashing."
Although Kotaku has a suggestion. "Before you get too ahead of yourself turning Mario and company into giant elephants and whatnot, you should mess around with some gameplay settings first — especially the one that controls the Talking Flowers." Earlier this week, in another edition of Nintendo's ongoing web series, Ask the Developer, we learned that Wonder was originally going to have a live commentary feature like what you'd find in a sports game. It was scrapped, but found new life through the game's Talking Flowers characters who shout at Mario and crew whenever they walk by. Although the Talking Flowers are a cute addition to the game and make solo playthroughs a little less lonely, your mileage with them may vary. Some people think the Talking Flowers, who talk all the time, are pretty annoying, if you can believe that.
Wonderful! (Score:2)
MVG's Review (Score:4, Interesting)
for a better review -
https://www.youtube.com/watch?... [youtube.com]
I purchased it over the weekend - pretty impressive so far
Co-Op play is great - 9 year old daughter loves sucking up water with elephant Mario's trunk, and spraying it all over the grass, getting free coins.
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Nintendo seem to be on a high at the moment. They have absolutely nailed video game design, with every release becoming something of an instant classic. Not just Mario, their Zelda games too. On top of that the Mario movie was a massive success (despite being woke?), and they have opened a couple of theme parks that were well received.
I thought I had ads turned off (Score:2, Funny)
Why is an advertisement being published as news?
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Folks are suggesting this is the first true successor to Super Mario Bros 3 or Super Mario World, which would be newsworthy to many nerds.
Re:I thought I had ads turned off (Score:4, Insightful)
Why is an advertisement being published as news?
Because all news can be considered an advertisement, and because every story on Slashdot has some idiot who decides to post about something they aren't interested in. Somehow you wasted more of your life posting than simply moving on to the next story.
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>Because all news can be considered an advertisement,
No it can't
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Of course it can. There's a reason public PR is a subset of marketing departments. You literally cannot talk about any development in IT or any product anywhere without someone bitching about it looking like an advert.
The only difference is that you bitch about the ones you aren't interested in. Imagine how much time you would save if you ignored the things you aren't interested in.
Umm it's always been psychedelic (Score:2)
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Yes, the fire works from "Super Mario Bros." [1985] blew everyone's minds. /s
https://www.youtube.com/shorts... [youtube.com]
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You can go back to the original Super Mario Bros and 'psychedelic chaos' would be an appropriate descriptor.
Just because the original Super Mario Bros. featured a star that made Mario change colours doesn't make it psychedelic or chaos. I'm guessing you haven't played the new one yet. If you had your post would come across like some grandpa who equates some teenager drinking a Red Bull to a raver who has taken every mushroom at the same time. They aren't remotely comparable, and one of them doesn't fit the definition of psychedelic chaos unless you grew up in a monastery and have never played a video game before.
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Nothing about the new one can change that the previous ones could appropriately be described as psychedelic chaos.
Being comparable has nothing to do with it at all but of course they can be compared they are side scrolling video games that share a freaking protagonist. Any two things that exist are comparable. Another massive logic failure.
For many people Super Mario Bros was literally the first video game they ever played; more bad logic.
Wow nothing
Shrooms (Score:2)
Super Mario Maker 2 anyone? (Score:2)
How can anyone say this is the first time Super Mario developers have delved into online multiplayer? Has this person slept through the past 4 years of Mario releases? Team based online multiplayer has not only been a thing for a while, it also caused Nintendo to actively get mocked for their shit net-code sometimes causing the levels to be completely unplayable depending on the connection of the players on it.
Re: Super Mario Maker 2 anyone? (Score:2)
They were not saying what you were thinking.
No thanks (Score:2)
2. Its $60.
3. It just looks to be different. All the videos showing this game off still had the same Mario formula that I got bored of 20 years ago.
I've been calling it "Mario LSD" since it was intr (Score:2)
Oh, those are compliments now! (Score:1)
I guess I'm getting old.
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Seriously though, it's a really good game.