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Valve Celebrates 25 Years of Half-Life With Feature-Packed Steam Update (arstechnica.com) 49

An anonymous reader quotes a report from Ars Technica: This Sunday, November 19, makes a full 25 years since the original Half-Life first hit (pre-Steam) store shelves. To celebrate the anniversary, Valve has uploaded a feature-packed "25th anniversary update" to the game on Steam, and made the title free to keep if you pick it up this weekend. Valve's 25th Anniversary Update page details a bevy of new and modernized features added to the classic first-person shooter, including:

- Four new multiplayer maps that "push the limits of what's possible in the Half-Life engine"
- New graphics settings, including support for a widescreen field-of-view on modern monitors and OpenGL Overbright lighting (still no official ray-tracing support, though-leave that to the modders)
- "Proper gamepad config out of the box" (so dust off that Gravis Gamepad Pro)
- Steam networking support for easier multiplayer setup
- "Verified" support for Steam Deck play ("We failed super hard" on the first verification attempt, Valve writes)
- Proper UI scaling for resolutions up to 3840x1600
- Multiplayer balancing updates (because 25 years hasn't been enough to perfect the meta)
- New entity limits that allow mod makers to build more complex mods
- A full software renderer for the Linux version of the game
- Various bug fixes
- "Removed the now very unnecessary 'Low video quality. Helps with slower video cards' setting"

In addition, the new update includes a host of restored and rarely seen content, including:

- Three multiplayer maps from the "Half-Life: Further Data" CD-ROM: Double Cross, Rust Mill, and Xen DM
- Four restored multiplayer models: Ivan the Space Biker, Proto-Barney (from the alpha build), a skeleton, and Too Much Coffee Man (from "Further Data")
- Dozens of "Further Data" sprays to tag in your multiplayer matches
- The original Half-Life: Uplink demo in playable form

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Valve Celebrates 25 Years of Half-Life With Feature-Packed Steam Update

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  • by Narcocide ( 102829 ) on Friday November 17, 2023 @10:50PM (#64013883) Homepage

    Sorry to bump their slashvertisement, but if you've never played this one, "free" is definitely worth the price.

    • Not only Half-Life, but Blue Shift and Opposing Force. Play the trinity.

      The graphics are not great by today's standards but still somehow the visuals are awesome. For the day I thought the NPC scripts were pretty good, the level paths are non-linear but intuitive so you don't often get frustrated walking in circles.

      I enjoyed it far more than Half-Life 2, Episode One, Episode Two, or Lost Coast.

      • but still somehow the visuals are awesome

        I noticed this with the whole Half-Life series in general, and I have a theory about it: With Half-Life 1, specifically, it doesn't have appreciably higher texture resolutions or polygon counts than "Quake II" which came out around the same time, but they still seem to have made the graphics stand the test of time better, I think somewhat ironically by using the available software/hardware features less. What I mean by that is, by not making every map and texture and model into something really "flashy" tha

        • You paid full price before Valve even existed? That's quite the feat.

          • The original Half Life didnâ(TM)t have Mr. Valve but a Sierra logo when you started the game. The game was developed by Valve but published by Sierra Studios. Many people had never heard of Valve before the success of Half Life and some people still think that Valve/Steam purchased the IP after the fact. A bit of a Mandela effect I think because of the way Half Life was originally introduced and then the success of Steam later.

            • Still said Valve right on the product right from day one regardless of whether or not you remember properly if the Valve intro video was in the first release. The point is, Valve made the game, so buddy couldn't have paid full price for the game before Valve existed.

      • by AmiMoJo ( 196126 )

        Half Life 2 is now as old as Tetris was when Half Life 2 came out. The original 1985 Tetris, which was text based and on ran on some Soviet computer.

    • by antdude ( 79039 )

      If they don't like the outdated graphics, then they can play Black Mesa: https://store.steampowered.com... [steampowered.com]

      • The problem is not just the visuals. HL gets too frustrating when you get to Xen. It seems they ran out of time to refine that part. BM's take on Xen is not perfect but a massive improvement.

        • HL gets too frustrating when you get to Xen. It seems they ran out of time to refine that part. BM's take on Xen is not perfect but a massive improvement.

          Black Mesa was *so* close to being perfect, but they fumbled Xen as well. Instead of a jumping game, they made it into a running game. I finished the original HL, but gave up on BM because of Xen.

      • Not just the graphics. Xen in original half life was crap that bored so many players that they never finished the game, they did way better in black mesa to the point that it was actually fun. They also improved On A Rail, which wasn't as bad as Xen, and the battle just before Xen was made less confusing. Gonarch and Nihilanth were also pretty epic battles, unlike the original.

  • by dgatwood ( 11270 ) on Saturday November 18, 2023 @12:13AM (#64013975) Homepage Journal

    Releasing this game for free is nice and all, but I'm left wondering why they even bothered to release the Mac version at all. It's an unsigned 32-bit (i386) binary, which means:

    • No Mac built in the past three years can run it, period. No ARM-based Mac can emulate 32-bit apps, and no virtualization software supports Intel boot images.
    • No Mac that has been updated to any version of macOS released in the past five years can run it, either, without virtualizing a prior version of macOS.

    It really would have been better for them to not release a Mac app at all. At least that would leave people assuming that Valve just didn't think the Mac market was worth bothering with. But this? This tells me that Mac support was a bullet point in some contractor's requirements list, and they couldn't even be bothered to check to see if the executable they were shipping would be usable for anyone. It really feels like a slap in the face.

    Oh, and the best part? This app was built targeting macOS version 10.7. It has workarounds up through 10.11. Steam just dropped support for all versions of macOS prior to 10.13 two months ago. There are at most two major OS versions that can run this (10.13.x and 10.14.x), and possibly as few as zero.

    For that matter, how did they even manage to *compile* this app? The last major version of Xcode that even provided the 10.7 SDK or earlier was Xcode 12, which won't work on any OS version later than Catalina (2019). This is absolutely baffling.

    So why in the world did they bother to release the Mac version of this app at all, given its current state, at this point in time? Approximately no Mac users can realistically run it at all. Who do they think is going to be able to run it?

    • by Anonymous Coward

      Who do they think is going to be able to run it?

      People who use better operating systems.

      • by dgatwood ( 11270 ) on Saturday November 18, 2023 @12:33AM (#64013993) Homepage Journal

        Who do they think is going to be able to run it?

        People who use better operating systems.

        Why did they bother with a Windows version, then?

      • Ignoring the debate of which OS is better, it is curious that they targeting a version of the OS that isnâ(TM)t on most current Macs.

        At the same time, Iâ(TM)d like to see more work done to allow 32-bit Intel apps to work on the ARM based machines.

        BTW what the best operating system is comes down to what matters to an individual person. If you are too insecure to accept that other people may have other preferences and priorities, then thatâ(TM)s your failing.

    • The build server was probably already set up for old unsigned Mac and they figured why not. I can understand them not bothering to try to support more recent as they'd have to get apple certs, much less going to the trouble of porting to whole new processors, etc. Apple successfully killed off most gamedev interest when they dropped back compat and required an apple cert. No game dev wants to bother putting a credit card into Apple dev portal after seeing their heavily censored app store. Apple (and ste
    • by Equuleus42 ( 723 )

      Came here to mention the macOS compatibility issue as well. For a free game, we got what we paid for, I suppose!

      • by dgatwood ( 11270 )

        Came here to mention the macOS compatibility issue as well. For a free game, we got what we paid for, I suppose!

        Yeah, we got it. For about twelve weeks.

        Just two weeks after the announcement of the 25th anniversary, Steam announced that they're dropping support for Mojave (the last version of macOS that can run 32-bit games) on February 15, 2024, just 90 days after they announced the update. I guess the 25th anniversary edition didn't bring in the huge surge of people with ancient non-updated Macs that they were hoping for? ROFL.

        • by Equuleus42 ( 723 )

          Yeah, saw that. I wrote to Steam to complain, and told them to cancel my account... as I only signed up for Half Life anyway. Hopefully we don't have to wait another 25 years for a 64-bit macOS binary of HL :^)

    • by Cito ( 1725214 )

      But that is where they hid the 25th anniversary announcement for Half Life 3

    • by Njovich ( 553857 )

      Why did they bother releasing a 32-bit Mac app?

      Because it's an architecture they have it working on. Probably just trivial changes needed to publish this.

      It was probably either this or not launch it on Mac at all, not like they'd port a game engine to a new architecture for a fan service release.

    • Plenty of people still have old macs.

      All of the Half-Life series is available for mac, so long as the version of macOS you have can still run 32-bit apps.
      The September 2018 Mojave release was the last to support 32 bit apps - 5 years back.

      Sure, that cuts mac M1 users out of the loop - but heck, the game is 25 years old FFS - if you are that desperate to play it, use a VM and install windows for ARM, or better still, use a PC.

      This game will run on a $100 computer, heck, people have got it running on a raspbe

      • by dgatwood ( 11270 )

        All of the Half-Life series is available for mac, so long as the version of macOS you have can still run 32-bit apps. The September 2018 Mojave release was the last to support 32 bit apps - 5 years back.

        Sure, that cuts mac M1 users out of the loop - but heck, the game is 25 years old FFS - if you are that desperate to play it, use a VM and install windows for ARM, or better still, use a PC.

        Not just M1 users. It mostly cuts out the last two years of Intel Macs, too, because new machines can't generally run older OSes (without virtualization).

    • It's an update for an old game, it's not a new game. Other developers have done this, Diablo 2 got a patch in 2016 for its Mac version which excluded newer versions of MacOS due to Apple dropping support for 32-bit. As always, if you want to play old games you either play them on old hardware or you have to hope for a port. Or you cross your fingers and hope that they'll work anyway.

      And as for "Why bother?" ... why not? It's fun to pull out the old hardware and see what it can do. There are new games [kickstarter.com] sti
  • 25 years ago there was no steam?

    err - no shit?

  • "Removed the now very unnecessary 'Low video quality. Helps with slower video cards' setting"

    Should've kept it in, just for old times' sake.

  • Now just the question of when they plan to release 64-bit binaries for Windows and Linux? Last I checked, only the Mac version is 64-bit.

    • by dgatwood ( 11270 )

      Now just the question of when they plan to release 64-bit binaries for Windows and Linux? Last I checked, only the Mac version is 64-bit.

      Only if they updated it since I looked last night. The Mac version is 32-bit, and won't run on any Mac built in the last five years (unless you virtualize it, and then won't run on any Mac built in the past three years).

    • What do you want from 64 bit binaries? It does give a performance advantage on its own, up to 15% in extreme cases IIRC, but I doubt performance is going to be a big issue for many amd64 users who are playing this game.

    • Now just the question of when they plan to release 64-bit binaries for Windows and Linux?

      What's the point? If the game doesn't benefit from it in any way, then all you're doing is creating a binary that needs both more ram and more disk space while giving you nothing in return.

  • That's an awful lot of work to update Half-Life that Valve won't do to update Team Fortress 2.

  • I am tired of having JRPG, JRPG - Final Fantasy, and silimar.

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