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XBox (Games) Data Storage Microsoft

Microsoft's Gaming CEO Says Xbox Won't Go All-Digital Just Yet (pcmag.com) 78

It's no surprise that the broader tech industry has largely moved away from physical disks to digital subscription-based models. But Microsoft's Gaming CEO Phil Spencer says Xbox isn't trying to do away with disks just yet -- even though making disk slots could become challenging in the future. From a report: "Our strategy does not hinge on people moving all-digital," Spencer said in a recent interview with Game File. "Getting rid of physical, that's not a strategic thing for us." While Spencer implied that disk slots have become somewhat old-school at this point, Xbox consoles will continue to offer both disk-compatible and diskless options if gamers still want to choose. Xbox hasn't confirmed yet whether the previously leaked diskless Xbox refresh of the Series X console is still coming, though.

"Gaming consoles themselves have kind of become the last consumer electronic device that has a drive," Spencer conceded, calling it a "real issue." Because so few manufacturers are still making physical disk slots, it's possible making consoles with them could become cost prohibitive in the future. "When you think about cogs that we're going to go put in a console -- and as you have fewer suppliers and fewer buyers -- the cost of the drive does have an impact," Spencer said.

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Microsoft's Gaming CEO Says Xbox Won't Go All-Digital Just Yet

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  • by xack ( 5304745 ) on Wednesday February 21, 2024 @01:11PM (#64257672)
    Is a decade later when the servers shutdown the discs still work offline, or will the mandatory day one patches and dlc mean the discs are just stubs. Already happened with many games. Also if they are so confident make Windows computer manufacturers bring back disc drives to laptops again.
    • Re:The real test (Score:5, Interesting)

      by jacks smirking reven ( 909048 ) on Wednesday February 21, 2024 @01:26PM (#64257714)

      Discs have been stubs since the PS3/Xbox360 era

      Every disc game I have for my PS4 the game on the disc is a far cry from what I actually would "want" to play if there were no updates.

      Perfect case in point I have a launch disc version of Cyberpunk (because I was gullible), the version I "own" is pretty terrible and unplayable. The version with updates is actually pretty fantastic. If I didn't have internet or update servers what I own is basically a coaster.

      • Every disc game I have for my PS4 the game on the disc is a far cry from what I actually would "want" to play if there were no updates.

        In other news, Gamers raging on the uselessness of discs because they reward developers shipping an incomplete and untested product. Film at eleven.

        Perfect case in point I have a launch disc version of Cyberpunk (because I was gullible), the version I "own" is pretty terrible and unplayable. The version with updates is actually pretty fantastic. If I didn't have internet or update servers what I own is basically a coaster.

        I'm sorry, I've misspoke. For the record, the correct headline was: Gamers raging on the uselessness of discs because they reward and demand that developers ship an incomplete and untested product. Film at eleven. On behalf of the studio, Our most sincere apologies for the mistake.

      • If I didn't have internet or update servers what I own is basically a coaster.

        No, it is better than nothing. Perhaps you should avoid buying games that are buggy as shit on day 1 and need a zillion patches to be enjoyable. Also, some of us actually enjoy playing single-player games and don't care about battling with 10-year-old strangers.

        In the old days, PC games had copy protection on the CDs, but patches could be freely downloaded and archived forever. That would be a nice compromise for consoles, but of course nobody can be reasonable in this industry.

        • avoid buying games that are buggy as shit on day 1

          I guess you don't know how to read because I already admitted to falling for that in my goddamned post but you couldn't just wait for the chance to smugly pontificate could you?

          Also where have you been? Even single players need day 1 patches, games like Cyberpunk which doesn't even have a multiplayer mode if you actually knew anything before popping off. BG3 needed a big day one, most games do, they're complicated and devs are under pressure to release. Unfortunate but it's reality. Also not just bugs b

      • A stat I've seen from people what test these things is that 85% of games are not just "playable" off the disc but are basically the final version minus a handful of bug fixes that are unlikely to impact you in any meaningful way. The other 15% are the notorious serial offenders who make expensive "AAA" games that are really just horrible live service things wearing a physical product's clothes. If the games you want to play are predominantly in the 15%, you definitely don't want a console, you want a PC - t
        • you want a PC - the platform these live service games are at home on. Most of the games I have don't need patched.

          I agree but PC games are the most notorious for constant matching and that's kinda part of the sell though? THe constant stream of updates as well as things like mod support and it's a non issue as physical media for PC games has been dead for like 15 years, i can't even remember the last physical PC game i purchased, ironically it may been The Orange Box which also popularized Steam as a service.

    • The day one patches make a joke out of the whole thing. At least first-party titles on Nintendo hardware seem to be mostly functional. I like platformers more and not FPS, though.

      • At least first-party titles on Nintendo hardware seem to be mostly functional.

        ACNH shipped in what could be considered an unfinished state, probably due to factors resulting from the Covid pandemic. Sure, it's likely not full of game-breaking bugs, but it's missing so many aspects of gameplay which were added in later updates.

        Heck, my partner recently decided to check out Palworld to see what all the hype is about and he asked me if the "unfinished game" disclaimer that pops up when you launch it is anything to worry about. I told him "Nope, that's pretty much standard industry pra

    • by Kisai ( 213879 )

      Have you seen x-box's quality control? The drives in the OG xbox, and 360 are absolute garbage and scratch the discs up.

      What Microsoft should be doing is what Nintendo did, and put a "sd card" type of media slot on the digital-only models so that there is still a possibility of having physical media. I'm sure a 256GB flash chip is more expensive than an optical disc that holds 1/10th as much, but the problem has always been that downloading the game takes forever, even on fiber internet. If I have 1Gbit fib

      • If you're interested, your Wii U and Xbox 360 digital purchases can still be downloaded to unlimited USB storage peripherals for backup and played offline forever. No proprietary hard drives necessary. Your only danger is your console dieing after Microsoft/ Nintendo terminate support for downloads in the hopefully far distant future. That's because all your backups are keyed to the dead console. If that bothers you, you can mod your console after Microsoft/ Nintendo terminates download support and make
    • Is a decade later when the servers shutdown the discs still work offline

      You don't have to wait a decade for this. It's an even simpler test: Will there be a single player game released for the Xbox++, on optical media, such that I can purchase an Xbox++ and that game, and play that game without ever connecting to the internet?

      Now, yes, the majority of games released today require internet connectivity so that they can enable that sweet, sweet "recurrent user spending". I get it. However, the disc drive is basically irrelevant if there won't be any offline-playable content.

      We do

      • Will there be a single player game released for the Xbox++, on optical media, such that I can purchase an Xbox++ and that game, and play that game without ever connecting to the internet?
        [...]
        we can safely assume that the discs are essentially 'purchase receipts' and the games will still be 'digital downloads' for all practical purchases.

        There are a couple degrees of that, and a particular user's experience will depend on exactly how inconvenient Internet access would be for that user. The case of people living in rural areas where all Internet access providers impose harsh caps differs greatly from that of people with no Internet at all for extended periods. Consider a 25 GB game with maybe a 1 GB day-one patch. The rural Internet user saves the cost of downloading the whole game over a cellular or geostationary satellite link at $5 to $10

  • "Because so few manufacturers are still making physical disk slots"

    WTF does that even mean? It's a slot.

    • by vux984 ( 928602 )

      It means he has a 'disk' and when he wants to use it he looks at his xbox and it has a 'slot' in it that he puts it in. So that's what he calls them, and clearly someone must make them. ;)

      Seriously though, a more accurate term for 'slot' would be 'slot loading optical media drive'. It's not entirely ridiculous to shorthand that down to 'slot'.

    • He means both the slot and the device behind it, aren’t usually considered “standard” equipment anymore. Not a surprising stance considering he’s in manufacturing and watched the PC make that slot extinct.

      • Yeah at first I thought that was confusing because USB optical drives are dirt cheap but you're right that the slot loading style mechanism used to be in cars and is now just in consoles.
    • WTF does that even mean? It's a slot.

      You know those people who call the desktop or tower portion of their PC a "CPU" or "hard drive"? Yeah, it's like that. Some people can't be bothered to learn the proper nomenclature, or they're using the wrong terminology on purpose to troll the pedants.

  • Ah.. (Score:5, Funny)

    by Junta ( 36770 ) on Wednesday February 21, 2024 @01:15PM (#64257688)

    Xbox Won't Go All-Digital Just Yet

    Nothing quite matches the warmth of a good old analog video game.

    I wasn't even aware that any video game platform for the last 40 years or so supported any non-digital games.

    • by 0xG ( 712423 )

      Because so few manufacturers are still making physical disk slots

      That's what happens when you have an idiot interviewing a moron.

    • Re:Ah.. (Score:5, Funny)

      by EnsilZah ( 575600 ) <[moc.liamG] [ta] [haZlisnE]> on Wednesday February 21, 2024 @02:27PM (#64257868)

      Speak for yourself, I do all my gaming on vinyl.

    • Xbox Won't Go All-Digital Just Yet

      Nothing quite matches the warmth of a good old analog video game.

      I wasn't even aware that any video game platform for the last 40 years or so supported any non-digital games.

      Hmm, is this an example of MBA grads not knowing what digital means? All digital storage (and compute and network) technologies are based on analog signals. This includes DVDs, HDDs, SSDs and other forms of flash, ROMs, etc. Even if the storage is remote and the game arrives over the network, it's still analog signals interpreted as digital.

      • I've traced the term "digital" to refer to paid downloads to a term used in the U.S. copyright statute since the Digital Performance Right in Sound Recordings Act of 1995. The term "digital phonorecord delivery" is defined in 17 USC 115 [cornell.edu] to refer to a phonorecord created as the result of a digital transmission. (A "phonorecord" is a physical embodiment of a sound recording, analogous to a "copy" of a work in any other medium.) One common scenario involving a "digital phonorecord delivery" is buying a track o

    • Yeah, I was struck by the blind-stupid ambiguous use of "digital" to refer to the medium for the transfer/storage of digital data. Then throwing in the already-ambiguous term "disk" for the optical drive when it so often also refers to a device's fixed storage.

      If they want to save on costs by not including an optical drive, why not sell games on USB sticks? It's basically how every console worked until the PS1 - just a different form factor on the cartridge.

    • Yeah, the title really makes one doubt the rest of the article.

      There's the 1983 Dragon's Lair based on an LD that was analog ;)

  • by MikeDataLink ( 536925 ) on Wednesday February 21, 2024 @01:18PM (#64257694) Homepage Journal

    While I consider myself a digital native, the idea of a digital only future for media is terrifying. Whether it be games, movies, music, or other. We should not allow our digital overlords to take physical away. It takes away so many rights we as consumers should have (backups, resale, etc).

    It also makes a world in which these machines and tech will die once the manufacturer gets bored with the platform. At least with physical products and media, they can be hacked and returned to life by the community.

    • Re: (Score:2, Funny)

      by rogoshen1 ( 2922505 )

      I dunno, i think it would be kind of cool to allow companies to completely control the narrative of their work forever and ever.
      Like take the movie "stand by me"; the ENTIRE cast is white. what about diverse audiences? What about differently abled people? Clearly the movie is completely out of date given societal standards and mores circa 2024.

      By having everything digital only, it would allow the producers to update movies and media to better fit modern audiences. And it would prevent the fringe-MAGA types

    • by jacks smirking reven ( 909048 ) on Wednesday February 21, 2024 @01:37PM (#64257760)

      It's gonna take an act of legislation saying that media owners have to provide up to date and DRM free download of these types of things to customer who paid.

      Ironically the music business of people already have this, it's pretty simple to purchase a album of music in AAC/MP3/FLAC format and have that digital copy forever. The same cannot be said for movies almost at all and games it's a half and half with places like GOG and Humble Bundle offering DRM free purchases but the big dog is Steam who does not but nobody is worried about that since steam has been around for like 20 years with no issues.

      If the answer to "digital only is a problem" is "physical media" unfortunately I would say that is an ultimately losing battle. The public likes digital only, they like streaming services, people love Spotify and Steam and other things. We can complain that they shouldn't but the vast majority of people are not concerned with the principles of the matter, they just want what they want in the most convenient form.

      • Too be fair, there's a few Good Old Games on gog.com that
        should be played with (unofficial) patch sets--downloaded from other sites!
        The official patches didn't fix *enough* bugs.

      • nobody is worried about that since steam has been around for like 20 years with no issues.

        Steam has plenty of issues. People complain every time Valve decide to shut out first XP then Win7 and they get drowned out by people telling them to buy new computers as if buying a win10/11 computer was the actual issue. No, the issue is some games NEED old windows and used Steam as a DRM provider so only piracy will fix it. Valve *could* have made a client that didn't use Chromium that could only download and register steam tickets for old games, but nah, too consumer friendly that, just let your army of

    • by ShanghaiBill ( 739463 ) on Wednesday February 21, 2024 @01:37PM (#64257762)

      While I consider myself a digital native, the idea of a digital only future for media is terrifying.

      I haven't used analog media in 40 years, and I don't miss it at all.

      My children have never even seen an analog vinyl record or cassette tape.

      Do you perhaps mean "online" or "streaming" rather than "digital"?

      • Do you perhaps mean "online" or "streaming" rather than "digital"?

        No he means digital the way it is commonly used in marketing. Sure you can go all pedantic about definitions, but all you'll achieve is to confuse people who have no idea what you're talking about, and look like a pointless pedant to people who do.

        • by ShanghaiBill ( 739463 ) on Wednesday February 21, 2024 @04:09PM (#64258068)

          No he means digital the way it is commonly used in marketing.

          Really? I don't recall ever seeing "digital" used as a synonym for "streaming" in any marketing material. I checked the first ten results on Google, and not a single one of them defines or uses "digital" in that way.

          Of course, streaming data is "digital", but so is data on a disk or tape or SD-Card or anything else.

          Would you describe a DVD as "non-digital"? Should we call them "Non-Digital Digital Video Discs"?

          • Really? I don't recall ever seeing "digital" used as a synonym for "streaming" in any marketing material.

            I think you just outed yourself as lying. This story here isn't about streaming, it's about downloads. There is however another story on the front page right now where they use "digital" for streaming (also from the internet), so literally you not only recall seeing it, you are confusing all the places you've seen it.

            I checked the first ten results on Google, and not a single one of them defines or uses "digital" in that way.

            Google? What are you using Google for. Go and buy something. Like a music CD which comes with a "digital" copy redeemable via typing a code into a website and downloading an MP3. The term "digi

        • So, just go ahead and let marketing idiots spray what remains of our language all over the world like so much explosive diarrhea until nobody knows what anything means?

          I don't think that's a good idea. They should be corrected, not permitted to redefine, away from reality, what is correct.

      • Do you perhaps mean "online" or "streaming" rather than "digital"?

        You know exactly what I mean, but you just keep acting all pompous.

      • by Powercntrl ( 458442 ) on Wednesday February 21, 2024 @03:42PM (#64258034) Homepage

        My children have never even seen an analog vinyl record or cassette tape.

        Do you keep your children locked in the basement? Walmart and Target sell vinyl records. There's been something of a resurgence of popularity lately, and it's not just old folks buying them out of nostalgia. When Taylor Swift released her latest album, there was a big box full of vinyl records right in front of the check-out lanes, you could not have missed seeing it.

        Hold on while I text my father and ask him if he remembers listening to Tay Tay back in the 70s on his Lafayette...

        • there was a big box full of vinyl records right in front of the check-out lanes, you could not have missed seeing it.

          Well ... yes you very much could have missed it given how insane the swifties were and how they go rabid for every release. There's copies of her records now going for $400+ dollars, and they are getting bought by people without record players.

      • Thank you for the hints for proper wording.

        My kids came home talking about analogue on the sense of IRL and when I started correcting them, it became clear that they were using the wording as their teachers do...

        So I went on to explain that things in real life are just called real or tangible, and analogue (analog if you will) is used where there's an analogy between typically a signal and a measured value. (Fuel level in the tank, fuel gauge on the dash and such.) I do hope they go ahead and correct th

    • Ownership is. But if they announce they want to go "All Subscription" they're going to get flamed a bit more. They's sugarcoating it with "Digital" so that it makes sense to the masses, like "duh we're digital already, fair enough". It's language manipulation. Also, the physical components/add-ons of videogames back in the day were lovely, like cloth maps, nice box art, manuals etc...
      • Reminds me of when a developer bought an ice factory downtown in order to build condos. After closing the ice factory down, they left the property vacant for like 10 years while it appreciated in value. When they eventually put it on the market to sell to another developer to buy it and actually follow through and build condos, people were like, "Yay! At least condos would make use of that space that isn't being used."
    • For gaming, we're already passed the point where the physical media makes any difference from a preservation standpoint. Most games these days ship in an unfinished state, or are reliant on server-side features which tend to get shut down after the console is considered obsolete. The main advantage to buying games on physical media is the ability to preserve your first sale doctrine rights. However, if you aren't inclined to become bored with your games and put them on the second-hand market for a few bu

      • Most games these days ship in an unfinished state

        It may be a moot point, but "most popular" games - yes, but not most. By sales volume you're right, it's the big AAA crapfests that shit out a glorified license key on a disc and "patch" it later and that's the bulk of what gets into the most consumer's hands. But in terms of individual titles, most are still trying to release games in finished states. PC is a different kettle of fish where with the best will in the world there's really nothing you can do about all the combinations of hardware out there tha

    • I have a Mudhoney CD (March to Fuzz) that is no longer sold. Even though I have ripped the CD to my music collection Apple Music tells me I am not allowed to play it in my country (US).

    • by tlhIngan ( 30335 )

      We should not allow our digital overlords to take physical away. It takes away so many rights we as consumers should have (backups, resale, etc).

      Microsoft tried that. It was not received well. In fact, Sony ended up mocking Microsoft for it.

      The status quo we have now is the result - Microsoft tried, people reacted badly, Microsoft reverted to the old model.

    • sorry you have already lost that war, the convenience of digital has been a worthwhile trade for the majority. I must admit I was a physical only person 5-10 yearrs ago, but now I would not buy a physical media version even if it is cheaper..
  • Why disk (Score:4, Informative)

    by Himmy32 ( 650060 ) on Wednesday February 21, 2024 @01:19PM (#64257700)
    Why not take the Switch route and move to flash storage as the Physical Route?
    • There's at least overlap with Blu Ray / 4k players with a disc drive. Like if I replaced my Xbox I'd want one that can still play my discs rather than have multiple HDMI cords to route to the TV.
    • Why not take the Switch route and move to flash storage as the Physical Route?

      Because Red Dead Redemption II on the Switch is 12GB and on the PC it is 113GB (simply the first example I looked up). The only reason flash storage makes financial sense on the Switch is because it costs ****-all to make at the size required for a Switch game with the majority being in the sub 8GB range.

      • by Junta ( 36770 )

        The closest analog on the market are microSD cards. Those bottom out at about 12 dollars, and there's no longer a big difference between 8G and 128G. Even hopping up to 256GB and you are barely over $20. A BD-XL blank is in the ballpark of about 6 dollars, which is certainly going to be more expensive than a mass production run of BD, but I don't have access to that data, and something similar could be said for bulk sourcing of NAND. The quality of experience for the ~$6 difference between a disk and NAND

        • One can argue NAND is the media of choice given that virtually every game now requires a patch on release (saved to the SSD) and that the Series S Xbox doesn't include a BD drive at all.

          Honestly I'm surprised at Microsoft's statement here.

    • Flash degrades faster than an optical disc. As it requires electricity to recharge the cells holding the data. There's already reports of some 3DS game cards failing due to being left on a shelf too long. (They use the same flash media as USB thumb drives.) The WiiU has multiple reports and even hardware modifications available to deal with the defective internal flash storage. Which holds the OS and cannot be fully fixed without a backup made using homebrew. (The flash holds unique per-console data that is
      • by dskoll ( 99328 )

        Flash memory does not "require electricity to recharge the cells holding data." Flash memory is non-volatile, at least over the medium term.

        Over the very long term, yes... some of the trapped charge can leak and the memory contents can be corrupted. However, optical media degrade too, and I'm not sure which would degrade faster: An optical disk or a flash memory that's only ever read from. It's write-cycles that shorten the life of flash media.

        • The only thing I have experience with is those FRAM chips in megadrive cartridges. If they aren't periodically refreshed the contents turn to soup. They aren't what we consider "flash" by today's standards, but the idea is the same. Ironic considering I've got SNES carts with battery backed SRAM that still has the contents on the original battery.
      • I think those stories were debunked. In the case of the WiiU it was an isolated incident with other factors at play. Scary, and definitely theoretically possible but it hasn't actually happened yet in a way that people can say this was genuinely due to flash degredation and not some other hardware related issue. Especially with the WiiU and 3DS assume the redditor (because it's always reddit) was messing with homebrew and failed and decided to play innocent on the internet.
    • Why not take the Switch route and move to flash storage as the Physical Route?

      Remember when AOL used to give away free CDs? It is ridiculously cheap to press optical media. Flash storage may have gotten cheaper over the years, but it's still a long ways off from being a reasonable way to distribute a 100+ GB game. Nintendo gets away with it because they charge fairly high prices for physical copies of their games, and the games themselves are a lot smaller because the console isn't actually running anything remotely resembling "current gen" hardware specs.

      • As I recall, CD-R discs cost more to make than mass-produced CDs, and CD-RW discs cost even more. Could we not expect a similar situation to arise here?
  • This is certainly not about "digital" it is about optical media, and the challenges related to optical drives. In future consoles offline distribution could easily be transitioned to other media, such as cards. Yes, they cost slightly more - but that won't be MS's problem.

    • Too bad we don't have a way to pack a game's worth of data on some other portable medium. If only there was such a technology fused with a high-speed interface already built into every modern console. Like a Universal Somethingorother Bus. But that's just a fantasy I suppose.
  • by Bu11etmagnet ( 1071376 ) on Thursday February 22, 2024 @02:14AM (#64259038)

    > Digital

    You keep using that word. I do not think it means what you think it means.

  • by bsdetector101 ( 6345122 ) on Thursday February 22, 2024 @07:12AM (#64259406)
    Read between the lines.....
  • I guess I'll have to hang on to my old analog XBox.

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