Sony's PSVR 2 PC Adapter Launches In August (theverge.com) 32
The PlayStation VR2's PC adapter is arriving on August 7th, allowing PC support for the PS5-exclusive headset. It'll cost $59.99. The Verge reports: Sony says the device will support all Steam VR games, including big-name titles like Half-Life: Alyx. In addition to the new adapter, Sony says players will need a DisplayPort cable to work with Steam titles on PC. (As well as a Steam account, obviously.) You can check out the minimum system requirements right here.
In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."
In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."
About time (Score:3)
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VR for the masses is dead. It was still born.
Got my young teen a Quest 2 for Xmas when it was new. She and her little buddies all got one. They played for a few weeks online together. Dust magnet since then. Every so often a friend of mine wants to try it out so I clean it up, charge it, install the patches, and so on. They typically try it for about 15m and they're done. No further interest.
VR is pushed by sales n marketing people trying to create a new billion dollar market where none exists and pr
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Quest sales:
https://nwn.blogs.com/nwn/2024... [blogs.com].
PS5 sales:
https://www.vgchartz.com/artic... [vgchartz.com].
I won't post PC/Mac hardware sales because the ones sold for business/work would munge up the comparison but you know the numbers are way higher and those aren't being used for VR. But here's PC game software revenue which is respectable in comparison to pure game systems:
https://www.yahoo.com/tech/pc-... [yahoo.com].
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Quest sales:
https://nwn.blogs.com/nwn/2024 [blogs.com]... [blogs.com].
Yeah good isn't it. More sales there than a Nintendo Gamecube. If that's what you call "stillbirth" simply because your kid doesn't like her toy then that's because you're not very smart.
I guess PC gaming is dead too, as are consoles in general since you think everything that doesn't sell as well as large incumbent established things despite being early in release and development is "a stillbirth".
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You're right, I am not very smart.
But I am still way smarter than you. Low bar met. No surprise you failed to understand my simple point. You just saw my name and you angrily jammed the reply button. Took you 2 sentences to reach for ad hominem. Good job!
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He raised a valid point, that total lifetime of GameCube sales is comparable to Quest 2. About the same for the original Xbox and Xbox Series X/S. These are all considered "not the big winners", but they are also not considered "big losers" either.
Sure, it didn't touch the PS5 numbers, but it has turned in a workable volume. It's not a blockbuster, but it's also doing better than "failed" gaming platforms.
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Comparing loser systems to loser systems makes a point? Sure, ok, if that was his point I can agree those are all loser systems.
Consumers spoke with their wallets. They want ps5. They do not want VR.
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Took you 2 sentences to reach for ad hominem. Good job!
If you want me to put in more than 2 sentences before I sign off with the traditional ad-hominem attack you better put more substance in your post.
But as usual you didn't even attempt to refute what I said. *golfclap*.
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For all my AC friends who never read a book or took a class on rhetoric and debate:
https://www.txst.edu/philosoph... [txst.edu]
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requirements of sufficient dedicated space
Substitute the italics for poorly made text to speech synthesis.
Kirk: "Where did he find the space for a VR headset?"
Scotty: "It's like you always said, If it's important, ya make the space."
Granted, it still has to be important enough to you, but people have done stranger things for their passions.
high end PC
This is literally an article about a VR headset for a device that fits on a small end table, and costs around the price of an average desktop PC, being made officially usable with a more advanced system. Y
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As an example of what would be a valid criticism: The lack of HDR and 4K video despite the hardware supporting it, field of view being arbitrarily reduced, the touch sensor and rumble motors don't work!?!?
I think you misread the summary. 4K, field of view, touch sensors, and rumble motors are things that are supported with PC. HDR is the only one that isn't. It also doesn't support the PSVR2's advanced haptics, which can do much more subtle effects than simple rumble. But that's a given. No other controlers have it, so no PC games use it.
no see-through view
That's another feature they said is supported.
Re: About time (Score:2)
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Well, I have to admit there are a few VR games I want to play. But I'm sure it's not going to get heavy use, making a $1000 investment in a VR headset plus a PC capable of driving it somewhat heavy.
But I have to admit, other than a few games, I can't see myself spending time playing in VR more often than I do regularly.
The problem with the PSVR2 is basically lack of backwards compatibility and the PS5.
The PS5 can run PSVR games on a PSVR. Sony even offered a free adapter to connect your PSVR to the PS5. The
Last nail in the coffin (Score:2)
Basically this means that rumors of massive glut of headsets that just don't sell sitting in warehouses were true. This is just a last ditch attempt at selling them rather then writing them off.
And so ends the story of VR on playstation.
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That wasn't just a rumour. Sony officially announced they paused production of the headset since they weren't selling nearly as well as expected. That's no surprising, there's fuck all content for it. It was the second lamest launch of a new product behind the Apple Vision Useless. Literally *ALL* of the "launch titles" for the PSVR2 were PSVR1 games.
Even now the biggest releases coming this for the PSVR2 are cross platform so unless you don't own a PC capable of playing games there's zero reason to get a P
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I strongly disagree with Apple's launch being useless. It demonstrated that VR and AR at the moment is so awful that even Apple's reality distortion field was insufficient to make people adopt it.
They should have done this from the beginning (Score:3)
The market for VR headsets is already niche so if they're going to launch a product they should give it as wide a user base as possible. That means using standard connectors and ports, and providing decent drivers. If a headset becomes popular, then games will be built to make use of it and the PS5 will benefit from that too since games will be ported over to the PS5.
Anyhow, that's not what Sony did and from the sounds of it the PC support requires a dongle of some kind and the PC drivers don't make full use of capabilities of the headset. So I don't see many people running out to buy it but maybe if someone has a headset already gathering dust, they might appreciate being being able to use it over on the PC.
Re:They should have done this from the beginning (Score:4, Interesting)
I can understand why they didn't but not why they massively ballsed it up. Sony is a company that runs its gaming division on exclusivity. They lock down software to sell hardware and force people into their ecosystem. Even the PC releases for former PS5 exclusives are just older titles enticing people to buy a PS5 to play the newer titles. In that regard their idea made perfect sense.
Except... the release titles for the PSVR were *RUBBISH*. There was nothing good to play on it. You can't repeat only half of the PS5's sales tactic. It's all or nothing. If you're going to be exclusive you have to provide desirable content and they failed that most spectacularly.
That also explains the limited PC support here. They aren't trying to get PC users to go out and buy PSVR2. They are trying to stop the pissed off PSVR2 owners calling their headset a useless paperweight since they have no games to play. That said there were 2 pretty good looking titles coming out for the PSVR2 according to the Sony State of Play - Alien Rogue Incursion, and Behemoth. Fortunately neither appear to be PS5 exclusives.
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Sony ports a lot of games to the PC these days. They've given up on exclusivity and that should extend to their hardware. They're definitely not selling this stuff at a loss, so why not controllers and other peripherals to anyone who wants to buy them?
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Sony ports a lot of games to the PC these days. They've given up on exclusivity and that should extend to their hardware. They're definitely not selling this stuff at a loss, so why not controllers and other peripherals to anyone who wants to buy them?
Yes they do, but not because they have given up on exclusivity. They release older titles and force exclusivity on the sequels to drive players to the PS5. The only non-exclusive titles they parallel launch are live service titles where maximum money is made from the game not the initial sale.
This isn't just me making shit up, here's a video of the co-CEO saying exactly this is their strategy: https://x.com/tomwarren/status... [x.com]
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That means using standard connectors and ports, and providing decent drivers.
PSVR2 uses a single USB-C port. That's a standard port, but not one found on most PC graphics cards, hence the need for an adapter.
I'm hoping the limitations are just because this is the very first release of the driver, and they'll add more features with time. HDR should be possible, and that's the most important. Most of the others are unique features of the PSVR2 not found on other headsets. Does any other Steam VR headset have eye tracking, headset rumble, or adaptive triggers? There's no point try
If this is using SteamVR... will it run on Linux? (Score:2)
Like, without OpenXR? Because if it can use SteamVR natively on Linux, imma get one.
Re: If this is using SteamVR... will it run on Lin (Score:2)
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The HTC Vive I have hooked up to my Debian machine says SteamVR runs just fine natively on Linux.
The Valve Index my buddy has hooked up to an Arch Linux box concurs.
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Pay Extra, Get Less (Score:2)
Pay more money to hook it up to a PC and get less features. I know Sony is stupid, but this really takes the cake. There is absolutely no legitimate technical reason their VR2 can't use those features when connected to a PC. It's an artificial limitation in an attempt to sell more PS5s, which doesn't even work - especially in this instance. This kind of decision will not increase the sales of PS5s or VR2s.
PSVR2 is only Wired? Quest 3 is wireless to pc (Score:2)