Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Nintendo Games

The Analogue 3D Drags the Fondly Remembered N64 Into the 21st Century (techcrunch.com) 31

Analogue, a retro gaming company, is releasing a hardware-emulated Nintendo 64 console that can play every N64 game in 4K resolution. TechCrunch reports: Analogue, as is its habit, spent years meticulously re-engineering the N64 in FPGA form -- basically, this means that the new 3D console is, in several important ways, indistinguishable from the original hardware. One hundred percent compatibility with the console's game library is the most obvious one, meaning every single N64 cartridge works with this thing. Perhaps the bigger challenge with the N64, as with many other consoles of that era, is how it produces an image.

The N64 put out an analog video signal intended for display on interlaced CRT displays -- something that directly influenced the gameplay and art styles of countless games for the platform. Many retro games simply look bad on modern high-resolution displays not because they are dated or the art is insufficient, but because the display techs are fundamentally different.

To that end, Analogue has built in a native upscaler that, rather than cleaning up and digitizing the analog video output of the original system (as some upscalers do, with varying degrees of success), produces a natively digital, 4K signal with imitation CRT artifacts and scanlines. This is something they pioneered early on and produced several versions of to reproduce accurate phosphors and display modes for the multi-system Analogue Pocket. [...] The result is simply that games ought to look how you remembered them, which is to say probably a sight better than they actually looked.
The Analogue 3D is available for pre-order at 8am PDT on October 21. It's priced at $250.
This discussion has been archived. No new comments can be posted.

The Analogue 3D Drags the Fondly Remembered N64 Into the 21st Century

Comments Filter:
  • by Anonymous Coward
    Honest question. Why is this so desirable? I've never understood this.
    • It's because the graphics were designed with a CRT as an integral part of it and look really awful when displayed an a modern, clean, flat screen.

      Like older movies look terrible as you can see the wires etc. of all the special effects that would be hidden by a fuzzy 16" screen.

      I have heard that some actresses have had to have plastic surgery redone due to HD.

      • I recently watched an interesting YouTube video [youtube.com] on this very topic that is quite informative as to the differences in the technologies and how developers designed games around the technology to make them look better. It even discusses how modern emulators will employ techniques to recreate that look.

        It would be cool to see modern TVs include a retro mode that can recreate some of the effects of analog signals and CRT televisions. Now that many televisions have a 120 Hz refresh rate, the interlacing effec
    • Re:CRT scanlines (Score:4, Informative)

      by UnknownSoldier ( 67820 ) on Friday October 18, 2024 @09:07PM (#64876217)

      Because it is authentic. Modern monitors do NOT replicate how CRTs displayed sprites back then. There are multiple reasons:

      * pixels were low contrast
      * "free" anti-aliasing due to non-discrete nature of CRT "pixels"
      * every other scanline was effectively black due to dot pitch
      * aspect ratio is off

      There are multiple [reddit.com] examples [datagubbe.se] describing [tumblr.com] desciptions [tiktok.com] of how art looks on CRTs vs modern monitors.

      • The Apple ][ used "tricks" to get more color through color artifacting, though I never really liked how it looked even on genuine Apple ][ through a color CRT monitor. It felt very 'cheap' for some reason.
        • Apple //s with color CRTs always looked like a blurred mess to me.
          • > CRTs always looked like a blurred mess to me.

            FTFY. It doesn't matter if it was an Apple 2, C64, or Atari 800. All the color monitors of the day had "fuzzy" pixels due to analog CRTs.

        • Apple ][ used 8Kb of memory for its HIRES framebuffer, and HIRES was 280x192 pixels. Now, THAT's cheap. There is no way to create non-cheap looking color graphics with that little memory. Remember that the awful looking IBM CGA used twice as much memory for a similarly sized framebuffer.

        • Personally I LOVE Woz's color artifacting on the Apple 2. But that's because I grew up with it. I love the odd-even columns and rows being black in both directions (vertical scanlines and horizontal columns).

          i.e.
          The interlacing [mobygames.com] (of Ultima 2) is a decent example.

          The solid colors [mobygames.com] (of Ultima 4) just feels "wrong" for me.

    • Technology was so limited back then that developers actively relied on the physical properties of CRTs to pull off things like transparency and other effects.

    • by Qwertie ( 797303 )
      Yeah, I would actually recommend something like the $165 Anbernic RG406V [youtube.com] ... or just wait a few months for the company to release a more compact version of this. Though I have to wonder when the Import Authorities are going to take notice of how much stuff they are including on their microSD cards!
  • by radoni ( 267396 ) on Friday October 18, 2024 @08:43PM (#64876161)

    A company that is selling unauthorized Nintendo Intellectual Property... hmm...

    How long before Cease & Desist from Nintendo? Place your bets in the reply!

    • Emulators are totally legal. They must have written their own firmware as well. The emulators that run aground legally are the ones who copy/paste the firmware.
      • But they run the Nintendo-licensed cartridges, don't they? I have a feeling that it won't end well for them. Nintendo is going to eat them alive in the court.

        • Third party Gameboy, NES and SNES hardware has existed for years if not decades at this point. Running a legit cartridge on third party hardware isn't illegal.
    • by Guspaz ( 556486 ) on Friday October 18, 2024 @10:34PM (#64876323)

      If Nintendo was going to do something, they would have done it when Analogue sold their FPGA NES, their FPGA SNES, or their FPGA GB/GBC/GBA, the latter of which probably sold hundreds of thousands.

      Fact is, all the patents on the N64 have long expired, it doesn't have any sort of firmware or operating system baked in, the company is based in China, and Nintendo's strategy of threatening to bankrupt emulator developers defending frivolous lawsuits doesn't work on a company that size.

    • Now I know Nintendo and I know that you are right about Nintendo wanting to C & D everything they don't create themselves.

      But it makes barely any sense to my mind, simply because the hardware is not the big moneymaker for Nintendo. Their games are. And those hardly come down in price so it remains profitable for them, even if they don't produce the hardware anymore to play those cartridges. If someone else makes hardware that allows Nintendo to continue make money on games/cartridges from yesteryear, I

      • by Bert64 ( 520050 )

        Are they even trying to sell the games anymore?

        • Only if you count Nintendo's subscription service. Which isn't so much N64 games as just old Nintendo games in general, and only the ones they deem worthy of / capable of licensing being on the service.

          Though admittedly, the N64 library is small, so trying to get most of them on there shouldn't be too much of an issue.....
    • by mcarp ( 409487 )
      Immediately, 100%
    • Nintendo's hardware patents have expired. (FYI: The biggest limitation for a non-Nintendo made SDK was the patented boot2 RAMBUS initialization code. With that patent expired it's now possible to make a FOSS SDK that can produce games that boot on real hardware.)

      It doesn't seem to be using any Nintendo trademarks.

      Nintendo's copyright doesn't apply here unless they've been distributing libUltra, (The official Nintendo SDK.) or otherwise using Nintendo's code. Which they don't appear to be.

      As much as Ni
  • There's already an open source N64 fpga core with full compatibility.
    • The MiSTer N64 core doesn't run all games and likely never will.

    • by Guspaz ( 556486 )

      The MiSTer's FPGA is not big enough for a complete N64 implementation, and so many games require romhacks to work around the missing bits. That's not exactly full compatibility.

  • Doing blatant bullshit like this is likely to piss off Nintendo, and this is the type of case that will make it to the Supreme Court or Congress and the lunatics sitting there may ban emulators and ruin the party for everyone as a result.

    • by thecombatwombat ( 571826 ) on Friday October 18, 2024 @11:23PM (#64876443)

      They've already done an NES and SNES, and as it's compatible with cartridges it's pretty hard to argue it's promoting piracy.

      I doubt Nintendo loves them, they'd much rather people "buy" these games ten times than just play old cartridges, but I really doubt Analogue will get sued at this point.

      • by Guspaz ( 556486 ) on Saturday October 19, 2024 @12:02AM (#64876489)

        And Game Boy, and Game Boy Color, and Game Boy Advance. I don't know why people think the N64 will be the one that gets Nintendo to file frivolous lawsuits.

      • They've already done an NES and SNES, and as it's compatible with cartridges it's pretty hard to argue it's promoting piracy.

        While I agree, if the SD Slot allows running pirated ROMS Nintendo may have an avenue to sue if they want. But given they've already sold all the N64 cartridges they'll ever sell, and at $250 this is aimed at a small audience compared to their current one, I doubt they will waste much time on this. Most of the N64 gamers I know either still have a working N64, or have long since moved on; and many today never played an N64 and thus less likely to be nostalgic about its games beyond the "this is what my pa

  • I want this. Badly.

  • The Jumbotron above the tunnel entry on the very first track in Mario Kart 64 worked the way it did because of the hardware. Emulators still can't do it properly, AFAIK. If it works in this FPGA implementation, that's impressive.

A meeting is an event at which the minutes are kept and the hours are lost.

Working...