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Steam Tightens Rules on Game Season Passes (gamesradar.com) 5

Valve's Steam platform is implementing stricter regulations for season pass sales, requiring detailed content descriptions and specific release windows for downloadable content (DLC), according to SteamDB creator Pavel Djundik.

The company will restrict season pass offerings to established partners with proven track records and may issue refunds if developers miss deadlines or deliver unsatisfactory content. Developers must outline DLC components and commit to three-month launch windows, with one possible delay allowed. "If you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam," Valve stated.

Steam Tightens Rules on Game Season Passes

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  • These new rules sound useful for customers on Steam. Since Steam is a heavy weight this could impact game sales across the industry. The other game service providers don't even have to explicitly follow suit in order to benefit from this; cross platform games could meet Valve's expectations across platforms as a consequence of doing this for Steam. Will Microsoft, GOG, Epic, Apple, Google Play, Sony, Nintendo, and others follow suit?

    The free market works when there is competition. A similar DLC rule from th

  • so cities skylines 2 players will get some refunds?

  • by eth1 ( 94901 ) on Thursday November 21, 2024 @10:51AM (#64962395)

    Any game that thinks it needs a season pass is one to avoid, anyway, as it just means they intentionally released an incomplete game, and were planning ahead to nickel and dime the players to death.

    • I take your approach too. If a game has a season pass it's a "wait 2 years till they are done and buy the lot for $10 on sale." But I get the impression Valve were worried they were going to get sued as part of the problem with all the recent chatter about mis-selling of season passes. Like how Namco decided that there would be extra non-season pass DLC released which goes against the spirit of the "pass" where you pre-pay for drip-fed content.

      Normally I say buyer beware and hell mend ye for falling into an

  • Nothing quite like some surprise DLC dropping out within a few days of launch to motivate me to buy their titles.
    ( Hell, Call of Duty has become little more than an online kiosk for skins and RGB flavored weapon packs masquerading as a game )

    It's -almost-, but not quite, as bad as a developers ( technically sales ) decision to drop out a game that is no where near ready on launch date.
    ( I'm looking right at you Projekt RED )

    Due to the " just release it as is, we'll patch it later " attitude, I no longer eve

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