
'2024 Was the Year the Bottom Fell Out of the Games Industry' (wired.com) 123
The video game industry faced unprecedented turmoil in 2024, with layoffs reaching record levels and exceeding 2023's total of 10,000 jobs lost by 40%. Major studios including Microsoft's Arkane Austin and Sony's Firewalk were shuttered, while indie developers struggled to secure funding amid the downturn.
Industry analyst Matthew Ball attributed the crisis -- in a conversation with Wired -- to multiple factors, including rising development costs, shifting consumer spending, and game pricing challenges. Commercial failures of high-profile releases like Suicide Squad: Kill the Justice League compounded the industry's struggles.
The upheaval coincided with intensified online harassment campaigns targeting developers over diversity initiatives, echoing 2014's Gamergate movement. Despite critically acclaimed releases like Final Fantasy VII Rebirth and Balatro, the industry enters 2025 facing continued uncertainty around employment stability and the growing influence of AI.
Industry analyst Matthew Ball attributed the crisis -- in a conversation with Wired -- to multiple factors, including rising development costs, shifting consumer spending, and game pricing challenges. Commercial failures of high-profile releases like Suicide Squad: Kill the Justice League compounded the industry's struggles.
The upheaval coincided with intensified online harassment campaigns targeting developers over diversity initiatives, echoing 2014's Gamergate movement. Despite critically acclaimed releases like Final Fantasy VII Rebirth and Balatro, the industry enters 2025 facing continued uncertainty around employment stability and the growing influence of AI.
Oh no! (Score:2)
Some poorly run companies went out of business!
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The "business cycle" seems to be fracturing by industry. Usually most things slumped at the same time, but lately it seems more industries have been "micro slumping" on different schedules. If true, it would at least reduce the punch of general recessions...in theory. Or many get double-punched?
Still waiting for PopGPT. The evidence of actual revenue to justify those expensive server farms is weak. CEO's like to brag it's saving them money, but the use cases they give feel dodgy if one is allowed to dig. Lo
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Rolling recessions have been a thing for decades. This isn't new, but the kerplop in 2008 and then the Covid forced recession made everything synchronize for awhile.
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The "business cycle" seems to be fracturing by industry. Usually most things slumped at the same time, but lately it seems more industries have been "micro slumping" on different schedules.
That's an interesting point.
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Re:Oh no! (Score:5, Interesting)
They spent 400 million on Concord. 400 MILLION! And were planning on kicking off an entire Concord franchise across multiple forms of media. Short of being the next Harry Fucking Potter there ain't no fucking way that would have been successful. Then there's Dragon Age Veilguard with 150+ million. Started in 2014, sabotaged by internal issues with Anthem and Andromeda regularly pulling people off the team, the initial build and team were completely scrapped. They were replaced by people who were told to make a multiplayer PvE game. In 2021 that idea was scrapped and the multiplayer aspect ripped out while they pivoted solely to single player using the multiplayer games assets and the undead scraps of writing still around from the first game.
None of that even takes into account that the ESG funding loan terms which were SIGNIFICANTLY better than baseline and easier to qualify for if you checked the right boxes including hiring outside narrative design consultants*cough*SBI*cough* that were pushed for by Blackrock since 2016 and and multiple other loan agencies around 2019 all dried up in the 2022-2023 period, with many of the closures happening now being knock on effects of that particular bit of reprehensible idiocy.
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Then the asshat trolls dump on good games that aren't great, and create coordinated review bombs on day one for "DEI" reasons, while praising other games that are 10 times more woke.
I think it really depends on how its presented and what they're trying to get out of it. For example, doing either a retcon or outright breaking a major plot line for the sole purpose of "diversity" could piss off fans of any story driven work, and I think rightfully so.
For example, I'm not a fan of star wars, but I totally get why the fans might be annoyed if not outright pissed over breaking the entire concept of storm troopers being a clone of just one guy because SAG-AFTRA had quotas to enforce.
As a cou
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Storm troopers were canonically clones only until the end of the Clone Wars, then the Empire pivoted towards forced recruitment.
Rubbish. (Score:5, Insightful)
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My impression as well. I also noticed that a rather large number of crowd-funded games with industry veterans in the teams did not do so well or delivered unplayable crap in the last 5...10 years. So that went (mostly) away again. Pity. Early access works well for some games, not so well for others.
I think some greedy bastard studio owners went late-stage enshittification, but at the same time gamers increasingly talk to each other and crappy games will not sell anymore. As the Larian boss keeps repeating:
Re: Rubbish. (Score:2)
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Actually the biggest flops of this year have been free to play, had no bugs, and performed fine even on a potato. The bigger problem in 2024 was that most games were just uninspired and boring. Lots of money sunk into making grind fest clone of another grind fest clone.
The ownership thing only really impacts a small minority of gamers, the vast majority of the industry is now in a position where they've grown up not knowing what ownership means.
fake news (Score:2)
pal world did great.
American games made for nobody sold sub 700 LOL
Or it could be some of them suck/lost the audience (Score:5, Interesting)
"online harassment campaigns targeting developers over diversity initiatives,..." OR it could be this kind of shit doesn't belong in a fantasy RPG.
https://youtu.be/tz5oehDRhbU?t... [youtu.be]. (pushups for 'misgendering' someone?)
https://youtu.be/1JkPHdlJc20 [youtu.be] (randomly interjection of "I am non-binary" into a dinner conversation)
I am left-leaning, but this kind of stuff keeps me from buying a game like this. I played the original Dragon Age Origins, totally loved it... THIS game is something totally different. I don't need someone lecturing and working out their own stuff in a game where I just want some escapism. NO ONE talks like this, especially in your classic fantasy/medieval setting. Not to mention this game is a disney-eque santitized version of Dragon Age when it comes to other dialog, storyline and violence. DA:O had some grim and dark stuff and difficult and ugly choices, this game is rainbows and unicorns
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pushups for 'misgendering' someone?
But only five? My wife can do better. And she's just a girl.
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It's hyper sensitivity. You slap someone they might not react much out of shock and surprise and may even simply laugh it off. Slap them every day and you'll provoke an increasingly strong reaction. Either they'll cower and avoid you or you'll get the shit kicked out of you. Gamers have games they like, then one day a new trailer drops for the next instalment and it replaces all the elements they loved with things they hate. They are annoyed. Then the next franchise dose the same thing with curiously simila
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I remember seeing a game, I think it was called event[0] (this was about a decade ago) and one of the Steam comments was about how the options for pronoun was "He", "Her" and "They". And there was a Steam thread complaining about the "They" option and how that's ruining the game and all t
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Come on, you didn't just fall for out of context edited YouTube videos, did you?
The manufactured rage over "DEI" in games has got to truly ridiculous levels now, with people complaining about the tiniest bit of cloth being added to an otherwise skintight and highly revealing costume. One guy nearly had an aneurysm over merely being given the option, not the default and not a mandatory choice, the mere option, of choosing their character's gender.
He did it not because he really cares, but because there is an
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Indeed. There is absolutely noting wrong in this regard with BG3. You essentially are given options and you are completely free to chose whatever you liked. And that was essentially it. No stuff pushed on you. You do not even need to play as a "good" character. Anybody that sees "woke" in there is simply in hysterics and cannot be taken seriously.
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It actually ruins some games, like Stellar Blade. There are parts that are supposed to be serious, but she's stood there in the most ridiculous outfit and it just looks daft.
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No argument. (I have not looked at Stellar Blade, not a console gamer). It can definitely ruin a game. But the STEAM forums were full of hysteric people claiming "woke" and "ruined" for BG3 and that simply is not true at all. I have played it to almost the end (taking a break, but will continue next year) and there is nothing "woke" in this game that I have seen and that is not only because I play as "dark urge" trying not to do evil. I get really bad impression of those screaming loudest and most aggressiv
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It's very highly manufactured, like the stuff and "girl boss" characters. They complained about Peach in the Mario Bros movie, despite that being basically the standard model for women in movies for the last 20 years.
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Indeed, "manufactured" covers it nicely. The supply of useful idiots is basically large enough to manufacture outrage over anything and everything.
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Indeed. Discussion of social issues is one thing. Entertainment is another. If it is philosophical questions, mixing that can still work (see The Talos Principle 1/2), but social issues have no good answers and pushing a specific view in something that is supposed to be entertainment is just the completely wrong approach. Obviously, some people are simply in hysterics (like claiming BG3 was "woke" when it just gave you options), but when things get pushed on you and and a simple "no thanks" is not enough to
It's Obvious! (Score:3, Interesting)
The stochastic terrorist threats posed by the ultra-Maga incel trolls aimed at the diverse and inclusive developer community, caused the main gamer demographic: non-binary, gender-fluid POC gamers, to recoil in horror and stop buying games and spending money on white-supremacist, hetero-normative titles put out by the corporate studios! I mean it's so obvious?!
Or maybe just make more games with hot girls, T&A, and gory violence where some white guy is hero?!
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I'm not going to commit to anything on the look of the model because while I'm tempted to say the difference is massive and obvious, well it's not like I played it and I've only seen screenshots cherry picked by people who want me to think a certain way. However I feel like discussions that centre on the model being "ugly" are really just a canary in the coal mine. If it's true that the studio took an attractive real model and deliberately turned it into a less attractive 3D model (and some studios have lit
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Two of the big games this year were one where you play a monkey man based on Chinese folk tales, and one where you control a sex doll ninja. And people still raged when they added a tiny bit of extra Spandex to one of the latter's costumes.
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Or maybe just make more games with hot girls
www.pornhub.com There's more than enough there to get your fill. Not all of us needs that shit shoved down our throats.
Over investment and market correction (Score:3)
Games were a growth market in 2019-2021 with another 10% growth forecasted. A bunch of money flowed into games as a perceived can't-lose investment when covid money was cheap. Then money got very expensive and games growth slowed and the retracted ~1% from 2020 and has mostly leveled off.
Not a total shocker that games bosses would move swiftly to trim costs and in particular use this opportunity to trim headcount where it would be best used (underperforming employees).
It was just badly made garbage, not anything else. (Score:5, Interesting)
> to multiple factors
It's not multiple factors, it's just that gaming companies made games that people don't want to buy.
Agenda driven garbage filled bugs, poor writing (both dialogue and stories) and full of extremely sleazy monetization.
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If you think a move is too woke then you don't need to go see it.
Unfortunately that's not really the fix you think it is, because the reality is that this is precisely what happened across the board. The ones with all the hate are the ones everyone focusses on but so many other things failed too for the same reasons but didn't attract the same level of hatred. Because bad things are bad and unpopular. Usually.
And as the "male Karens" as you call them make the most noise, with their "anti-woke" stances, it's hardly the only things failing in the industry. If games used to
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If you think a move is too woke then you don't need to go see it. Just stop being the male Karens and let it go, don't ask to see the manager just because a game didn't meet your unrealistic expectations.
The same applies to the other side. If the game is not woke enough, just don't buy it. Why complain on the internet, calling the creators names? Example would be Black Myth: Wukong.
Or, alternatively, people can express their opinion whether a game or a movie is too woke or not woke enough. This is what they have been doing.
Fooled me once ... (Score:5, Interesting)
I bought a game. Played it, liked it. Then they took the back end server down and said I had to buy the new version.
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Now I wonder if my ancient copy of Diablo 2 still works. I only ever did single player.
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Bingo. Mandatory online connectivity is the #1 reason I don't buy anything anymore.
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And just how many years did you play that game for? Give it to me in terms of $ / hour of entertainment. I want to know how entitled you feel to have someone provide a server for you.
I don't think you are anywhere near as marginalised as you think you are. If anything, maybe you got an excuse to try something new in your life in an industry that releases something new multiple times a day (the overwhelming majority of which does not require some back end server).
Re: Fooled me once ... (Score:2)
Inflation (Score:3)
Now that a cart of groceries costs $300, I have a lot less money to spend on things like games.
"The gaming industry 'found out'." (Score:2)
There fixed it for ya.
What other industry just churns out the same crap and makes as much money? Oh, right... movies and TV shows.
Those are doing worse too, right? New companies moved into that area, spent a ton of money, and now are not especially profitable or successful. I'm ignoring the 'delivered across the internet' part since that wasn't new or unique. It's just producers trying to cut out the middleman, but only some of the time (yeah, that's going to work).
How the games industry can recover (Score:3)
Follow these steps:
1. Make good fun entertaining games
2. Stop gouging players for every cent they have
Maybe we have too many attractive people (Score:2)
RDR3 GTA6 (Score:2)
All we need for a turnaround . . . RDR3, GTA6
The virus (Score:2)
I think it is not so much the virus destroying these companies, but these companies know they are at the end of the line so they hire terribly inexperienced and talentless people for very cheap and then virtue signal as if it was something positive; but their real plan is to gain access to cheap cash which still exists in the market if you wave the right flags.
And then the disaster unfolds on release, but the executives could get paid for a few years longer and get a golden handshake and they blame everyone
Wokeness and Indie. (Score:2)
Once again a good team of a handful of developers can build a groundbreaking title if they use modern software tools and they know what they are doing. Big studios spending 300 Million per title have a hard time competing with that.
On top of that big studios have been digging themselves into a hole by breaking existing IP by overloading it with woke trash, just like Hollywood.
That gaming is in a transformation isn't that much of a surprise.
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I also avoid games that overly monetize with game passes, season passes, micro-transactions up the wazoo. I like playing many games and as you mentioned the live service model tends to want to monopolize a players times. The games I play most have the concessional DLC or expansion that I am willing to buy, but no subs, micros, etc. I may be in the minority but I shy away from the live service model since it feels like bean counters designing games and not gamers/programmers.
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I also avoid games that overly monetize with game passes, season passes, micro-transactions up the wazoo
Same. I see a trailer for a thing, I go to steam to wishlist it, see the pre-order bonuses, "digital deluxe edition", "season pass", etc. and that places it squarely on the "will pay $20 for a complete edition in 4 year's time" pile. It's sales prevention, anti-marketing, negative appeal... but for some reason companies seem to think these are desirable things and they listen to a vocal minority who want to live inside one game and one game only spending all their free time and free money in it and it alone
Re:Live services are killing the game industry (Score:5, Insightful)
Gamers have now been conditioned to expect constant updates so you get things like people going to single player games on steam and review bombing them because they aren't getting updates anymore because the game is finished so of course it's not getting updates.
Gamers expect constant updates because we live in a world where games can be patched, which leads to two very annoying things: games being released as buggy messes, and games being released incomplete with the promise that the rest of the content will be patched in later.
There's another thing that's forcing games to be in constant development, and that's modern platforms being moving targets. For mobile games especially, if the game isn't constantly being updated, it will probably be unplayable a few years after the last patch. Especially on iOS: any iOS game released before a few years ago is likely unplayable today. And that ignores iOS dropping 32-bit support, which killed a ton of the original iOS games.
But the main thing harming the gaming industry is games being released in buggy, incomplete states. So of course gamers expect post-release updates, these updates add the missing content and fix the bugs making the game unplayable. It's cheaper for the developer to release them in a mostly playable, mostly complete state, gain some money off the game, and then let the players be beta testers to find whatever they didn't find before release. It's just kind of become standard practice. So, too, unfortunately, has become the practice of abandoning a game to be left forever an incomplete buggy mess if an audience doesn't suddenly appear.
So we have a double whammy of tons of failed live services games because they're just isn't enough live service game players to go around and dumb kids review bombing games because they don't understand that a single player game gets finished.
Agree on the first part, and disagree on the second. Most review "bombing" happens because games are released with breaking bugs and incomplete content. Bad reviews in that case aren't review "bombing" - they're legitimate bad reviews.
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Re:That's not what folks are complaining about tho (Score:4, Insightful)
What in the nine hells. CITATION FUCKING NEEDED. And by citation I mean more than some random fucking twat on Reddit. Virtually nobody playing single player games is demanding battle passes and daily challenges.
Re: Live services are killing the game industry (Score:3, Insightful)
Yeah, I played Fortnite a lot, and one day decided to get a skin. I didn't realize they were randomized, so I ended up hunting skins for hours until I managed to hunt something down. Then it hit me: what the hell just happened to me? It was like those ads that beg you to click them to see the mystery, and when you do the mystery is just hidden behind more clicks.
I deleted my Fortnite account and never looked back (and never even used the skin I bought). I know addictive behavior in myself when I see it, and
Maybe it could be used for a long tail... (Score:2)
I wonder if live services can be used for games to give them a long tail for a revenue stream. There are a lot of games that can go years without fundamental changes, and maybe having a catalog of modules or useful stuff can be a good thing. The closest would be something like Neverwinter Nights with a lot of modules to go through, either single player or multi-player. The engine wouldn't really change that much, perhaps be added to over time to support added stuff, but the game could keep going with a m
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Gamers have now been conditioned to expect constant updates so you get things like people going to single player games on steam and review bombing them because they aren't getting updates anymore because the game is finished so of course it's not getting updates.
Citation Needed. No seriously tell us all which game got review bombed for being feature complete, bug free and not getting updates.
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Can you name some "woke" games?
Every time you say that word god makes another drag queen.
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Sure he can. Anything that treats a group of people that frighten and confuse him (mainly, but not limited to, women or non-heterosexuals) as actual humans with feelings is "woke". And it seems to be all he ever thinks of, to him it is the root cause of every problem in the world, so anything that fails is because of "woke", and everything that isn't "woke" and fails is for other reasons. The percentages do not matter, as long as there is one title he can blame, one single example out of thousands, he can
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Lmao, dude links two Dr. Phil youtube videos. Dr. Phil is a fraud and nothing he says or features on his shows should be believed. Give a better source.
Re:Woke gaming industry, not gaming industry (Score:5, Insightful)
Doesn't really matter if the game is woke or not. Gamers don't really want a game to be a platform for some activist or their cause du jour. If someone published a cRPG which constantly badgered the player to get married, have kids, go to church, and make sure the wife was a stay at home mom, do you think the gamer population would react positively to it? Probably not.
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I've always been a little confused about the word "woke" but now I am truly perplexed. Woke right? What exactly does woke mean when you use it?
"Woke right" is waking up to seeing that whites are discriminated against, and that males are the victims of the feminist cabal. Oh, and that they want to destroy Christianity.
It's just as woke as woke left, but the other direction.
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People who use the word woke in virtually all contexts use it to mean the same thing. It means "I don't know what I don't like, but I lack the intelligence to describe it".
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Woke left on the other hand now runs AAA gaming studios.
Woke left has always run gaming studios. What has changed is that morons with a platform complain about it. This goes back to the early days of Metroid where gamers only found out they were playing the role of a power woman after completing the game.
The bigger issue is people are stupid, too stupid to describe what "good" or "bad" means. So you get to a game which is poorly written, buggy, or has some other problem and the only thing the mindless drones (I count you among them by the way) can muster up is "
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Eh not really. Many coders/devs from the past were dudebros with a fratboy mentality. They weren't necessarily leftist idealogues, but they liked the occasional hot chick every now and then, and they were always attracted to sci fi or fantasy settings that your typical religious social conservative might find offensive.
Dragon Age: Origins is a perfect example of game dev culture from the 90s/00s. Scantily clad witch stereotype, an edgy gay assassin, lots of gore and bizarre twisted mutant corrupted bad gu
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Imagine thinking "woke" is the problem when only 2-3 games out of the several hundreds released every year are somehow criticised.
The point you spectacularly missed is that people don't actually care about woke or not woke. They care about good or not good, but they lack the intelligence to define what it is that makes something good or bad, so they fall back into their low IQ basic instinct and complain that a lead character's tits aren't big enough, or the colour of the skin is not showing a vitamin D def
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It's not happening - your opener.
It's happening but it's rare, why would you care - we are here.
It's happening and it's a good thing - we are headed here.
The funniest part about this is just how predictable NPCs such as yourself are. You don't have a single original thought. You merely have an algorithm that you execute.
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Better that people like you die off before you bring back slavery, martial rape, among other fine Western "traditions".
Also, I hope one day someone fires you for being white, so you can experience racism, since you approve of it so much. I hope one day you become a DEI hire because you are not the de jure most powerful ethnic/gender group.
Man, I swear, are conservatives REALLY this brain damaged and myopic? I'm pretty sure I can get them to sign up for having their own wives raped if I say the right magical
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You're not projecting your sins on me hard enough. Tell me what you really think.
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This person hasn't even played any of the games he even listed. This is the same kind of person who complained about Baldur's Gate 3 when the guy NPCs wanted to fuck him after selecting all the "let's fuck" options and then screaming "I'M STRAIGHT! HOW DARE YOU SUGGEST WE FUCK?!"
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Notice the tinge of desperation in these posts. Woke see that their games are crashing hard, losing hundreds of millions. Woke see that game made by studios who fire anyone showing woke tendencies to be woke on the spot because they understand that this is a virus that spreads if allowed to take hold are printing money at the same time.
And that means full toolkit of wokeness is deployed. Gaslighting, baseless accusations, inversion of reality, personal attacks, DARVO, etc.
Re: Woke gaming industry, not gaming industry (Score:2)
Baldur's Gate is like the most woke game I've ever seen. It's wildly successful.
Come up with a more realistic narrative.
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See what I mean? Gaslighting, baseless accusations and inversion of reality.
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See what I mean? Gaslighting, baseless accusations and inversion of reality.
Where? Is Baldur's Gate 3 not woke? Or not wildly successful? Because according to people like you, the first is true. And according to historical sales, the second it also true.
You never played any of the games you talked about. You either read about someone else's complaints or watched some youtube video, but you never played them firsthand.
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I'm sure that Concord is the future of Sony and its Playstation brand. Any day now.
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Notice the tinge of desperation in these posts.
Says the person who literally cannot back up any of their claims with personal experience. All of your complaints are not of someone who has attempted to play the games.
Woke see that their games are crashing hard, losing hundreds of millions.
The industry as a whole may be down, but there have been plenty of great (and highly sold) games of 2024. Almost all profitable games in 2024 that have some sort of story or plot to them could be described by your crowd as "woke". The games that were failures, were not failures for their "woke"-ness. They failed because they were bad ideas t
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Indeed, Veilguard won so many accolades from critics. It's a massive critical success.
If only the gamers, the people we hate so much would just go away, so we wouldn't have to care about hundreds of millions we lost because they didn't buy our amazing woke game!
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You just like to say random shit that has nothing to do with the conversation, don't you?
Veilguard is not selling as well as it could have been NOT because of its "wokeness". It's not selling well because it's just not that good of a Dragon Age game. But please do keep babbling like a child who knows nothing.
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I'm sure that one of the biggest RPG franchises by one of the veteran studios in the genre just fucked up randomly. It must be it. It cannot be that this time, the game rode wokeness first.
But do keep projecting your flaws on me. For progressives are indeed like emotionally stunted children. As shown by that ridiculous woke self insert who is probably the most insufferable, childish piece of shit character that ever was in a bioware game that wasn't an antagonist.
It must be something else, because people lo
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I'm sure that one of the biggest RPG franchises by one of the veteran studios in the genre just fucked up randomly.
Literally happens all the time. Not to mention Dragon Age 2 also sold extremely poorly. Wasn't a woke problem. They, rightfully, don't want to make carbon copies of the same game over and over with new stories. Mass Effect: Andromeda - forced studio to cancel future Mass Effect projects while they reevaluate. Cyberpunk 2077, though they recovered somewhat. Star Wars Outlaws. Starfield. They don't get it right every single time. You'd be ignorant, as you clearly are, to think otherwise. I'm sure whatever str
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Another red herring. You're now equating "sold poorly" and "sold like a typical DEI disaster".
Former is "we'll do better next time". Latter is "do we close down the studio?"
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Another red herring. You're now equating "sold poorly" and "sold like a typical DEI disaster".
Can't be a red herring when you are just making shit up on the spot. There is no such thing as "typical DEI disasters". For every "DEI disaster" you can name, I can name a "DEI success".
Former is "we'll do better next time". Latter is "do we close down the studio?"
None of the studios I mentioned are going anywhere. Unlike Firewalk Studios and Concord - a shitty game with zero wokeness, just terrible game design. There was no "do better next time" for them.
You can attempt to evade and parry to new excuses all you want, but you have shown very clearly you have absolutely no clue what yo
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My my, someone forgot the topic and the story and is now going hard into gaslighting that topic and the story we're talking about isn't real.
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People got laid off. Studios were closed. It wasn't a great year for them, but all the major triple A studios still exist. Firewalk wasn't a triple A studio. Feel free to keep pretending you know anything and making yourself look like a complete retard.
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Rockets were then attached to goalposts, and fired. And it's not even new years celebrations yet.
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Aww, you stopped pretending to know things. Sadge.
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And now we're projecting again. I never pretended.
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Would be great if it was true. But seeing as you have yet to say anything factual or realistic, no you haven't.
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And you're doubling down on projection now.
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If I was projecting, you'd actually have valid arguments.
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Checking out the news story
The article misses several points:
- A huge part of the largest game buying generation, millennials, are turning 30 and well beyond teenage game buying years.
- Video games are entertainment and one reason gamers play them is to get away from people forcing politics and social causes on them from left, right or center
- Historical accuracy is important in games and intentionally using historically incorrect main characters, intentionally incorrectly designing religious temple buildin
And a busines model of skins, cosmetics and micro (Score:2)
Skins, UI redesigns and extras far from core application game mechanics are not compelling features to sell upgrades.
Speculative: Movie business plan is not for games (Score:2)
https://www.ign.com/articles/f... [ign.com]
Fortnite Made $9 Billion in Two Years, While Epic Games Store Has Yet to Turn a Profit: Meanwhile, the Epic Games Store is actively losing money.
Rebekah Valentine Avatar Updated: May 3, 2021 4:20 pm
- Fortnite made over $9 billion in 2018 and 2019 combined: $5.5 billion in 2018 and $3.7 billion in 2019
Speculation:
- Hollywood and the entertainment industry's largest players saw Fortnight's multi-billion revenue numbers and have tried and now failed 7 years later to put a movie