Sony Cancels Two More PlayStation Projects in Broader Retreat 9
Sony's PlayStation has canceled previously unannounced games at two of its top subsidiaries, the company said. From a report: The games, at Oregon-based Bend Studio and Texas-based Bluepoint Games, were both "live service" projects designed to draw recurring revenue from players. A company spokesperson confirmed the cancellations.
In a statement, the spokesperson said the two games were canceled "following a recent review" and that PlayStation will continue making both online and single-player games. Neither studio will be shuttered. "Bend and Bluepoint are highly accomplished teams who are valued members of the PlayStation Studios family, and we are working closely with each studio to determine what are the next projects," the spokesperson said.
In a statement, the spokesperson said the two games were canceled "following a recent review" and that PlayStation will continue making both online and single-player games. Neither studio will be shuttered. "Bend and Bluepoint are highly accomplished teams who are valued members of the PlayStation Studios family, and we are working closely with each studio to determine what are the next projects," the spokesperson said.
Concord effect continues (Score:2)
So basically after Concord, the game who's failure apparently shortened the last Playstation hardware release trailer by five minutes (as it was supposed to be "future of Playstation family" was crushed by total gamer rejection of wokeness, every project is getting looked at from "is it woke?" lens and canned if it is.
Considering the language of the release, "valued members of PlayStation studios family", I guess we can wait for another two studio closures, or mass firings as studios as downsized to only do
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You didn't hear? Everything negative and everything that fails in this world is "woke's" fault and we need to be constantly told about this every single time. Never mind most folks arent culture warrioring drama queens, it's clearly "woke's" fault this game failed.
We're in fact lucky to have a fine culture warrior like Luckyo on this site. Without him we might not be constantly made aware of how evil anything even remotely associated with the left is.
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was crushed by total gamer rejection of wokeness, every project is getting looked at from "is it woke?" lens and canned if it is.
It was a full-priced 5v5 hero shooter that didn't differentiate itself from established free to pay 5v5 hero shooters in an over saturated market.
But yah, maybe it was a weird band of incels rejecting games who's characters they don't want to fuck. Not the full priced clone of a dozen popular free to play games and launching in the same windows as like three brand new free to play hero shooters. Do you get paid to be this stupid? Like how...
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Believe whatever helps you sleep better at night.
Hope you find a PTSD support group for all the trauma that woke has inflicted upon you.
Were they like concord? (Score:2)
I wonder if somebody at Sony took a look at Concord, then at these games and actually went "Can these pull enough online gamers from other non-sony games to turn a profit, or are they like Concord?" and decided that, no, they can't.
"Live" games have "live" expenses to pay, at least with an off-line game there are generally minimal expenses after the sale.
Live games, PvP, PvE and such require a certain minimum number of players to "make it", and if there's a "comparable" game out there with an active userbas
Should have let me design the game (Score:2)
I'm not a gamer, but... (Score:2)
...from what I've read and seen, games fail because developers and publishers focus all their efforts on monetization and activist politics, while producing uninteresting games with poor gameplay and no creativity. This is similar to the tsunami of sequels, reboots, and other assorted retelling of old stories in the movie biz