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Games Science

Complexity Physics Finds Crucial Tipping Points In Chess Games (arstechnica.com) 11

An anonymous reader quotes a report from Ars Technica: The game of chess has long been central to computer science and AI-related research, most notably in IBM's Deep Blue in the 1990s and, more recently, AlphaZero. But the game is about more than algorithms, according to Marc Barthelemy, a physicist at the Paris-Saclay University in France, with layers of depth arising from the psychological complexity conferred by player strategies. Now, Barthelmey has taken things one step further by publishing a new paper in the journal Physical Review E that treats chess as a complex system, producing a handy metric that can help predict the proverbial "tipping points" in chess matches. [...]

For his analysis, Barthelemy chose to represent chess as a decision tree in which each "branch" leads to a win, loss, or draw. Players face the challenge of finding the best move amid all this complexity, particularly midgame, in order to steer gameplay into favorable branches. That's where those crucial tipping points come into play. Such positions are inherently unstable, which is why even a small mistake can have a dramatic influence on a match's trajectory. Barthelemy has re-imagined a chess match as a network of forces in which pieces act as the network's nodes, and the ways they interact represent the edges, using an interaction graph to capture how different pieces attack and defend one another. The most important chess pieces are those that interact with many other pieces in a given match, which he calculated by measuring how frequently a node lies on the shortest path between all the node pairs in the network (its "betweenness centrality").

He also calculated so-called "fragility scores," which indicate how easy it is to remove those critical chess pieces from the board. And he was able to apply this analysis to more than 20,000 actual chess matches played by the world's top players over the last 200 years. Barthelemy found that his metric could indeed identify tipping points in specific matches. Furthermore, when he averaged his analysis over a large number of games, an unexpected universal pattern emerged. "We observe a surprising universality: the average fragility score is the same for all players and for all openings," Barthelemy writes. And in famous chess matches, "the maximum fragility often coincides with pivotal moments, characterized by brilliant moves that decisively shift the balance of the game." Specifically, fragility scores start to increase about eight moves before the critical tipping point position occurs and stay high for some 15 moves after that.
"These results suggest that positional fragility follows a common trajectory, with tension peaking in the middle game and dissipating toward the endgame," writes Barthelemy. "This analysis highlights the complex dynamics of chess, where the interaction between attack and defense shapes the game's overall structure."

Complexity Physics Finds Crucial Tipping Points In Chess Games

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  • My reaction is "well, duh!"

    I imagine the real advance here is a new mathematical model for chess chess, not gaining fresh insight from the model.

  • The mental geniuses behind Futurama have told us all we need to know about chess [youtube.com]. The first short is directly relevant to this article while the fourth is where things are headed.
  • by pz ( 113803 ) on Friday January 24, 2025 @05:19PM (#65116393) Journal

    TFS was a little off-putting to me, and the Slashdot commentary with its generally i-know-better-than-experts view drove me to look at TFA. I know, I know.

    Here is the abstract. The interesting thing to me, as a decidedly amateur chess player, is that they created a metric that appears to generally follow the intuitive feeling one gets while playing. Mathematics that underlays an emotional, subjective evaluation. Pretty cool.

    We introduce a metric to quantify the fragility of chess positions using the interaction graph of pieces. This fragility score captures the tension within a position and serves as a strong indicator of tipping points in a game. In well-known games, maximum fragility often aligns with decisive moments marked by brilliant moves. Analyzing a large dataset of games, we find that fragility typically peaks around move 15, with pawns (60%) and knights (20%) frequently involved in high-tension positions. Comparing the Stockfish evaluation with the fragility score, we observe that the maximum fragility ply often serves as a critical turning point, where the moves made afterward can determine the outcome of the game. Remarkably, average fragility curves show a universal pattern across a wide range of players, games, and openings, with a subtle deviation observed in games played by the engine Stockfish. Our analysis reveals a gradual buildup of fragility starting around eight moves before the peak, followed by a prolonged fragile state lasting up to 15 moves. This suggests a gradual intensification of positional tension leading to decisive moments in the game. These insights offer a valuable tool for both players and engines to assess critical moments in chess./quote.

  • That science looks nice, but can it actually forecast anything?
  • Stop yer shit right there.
    • by pz ( 113803 )

      ... and this is an example of the generally negative opinions here toward expert analyses.

Heisenberg may have been here.

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