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Classic Games (Games)

Donkey Kong's Famed Kill Screen Has Been Cleared For the First Time (arstechnica.com) 27

An anonymous reader quotes a report from Ars Technica: If you watched the 2007 documentary King of Kong or followed the controversy surrounding score-chaser Billy Mitchell, you know all about Donkey Kong's famous kill screen. For over four decades, no one was able to pass the game's 117th screen (aka level 22-1) due to a glitch in the game's bonus timer that kills Mario well before he can reach the top of the stage's girders. That was true until last weekend, when Mario speedrunner Kosmic shared the news that he had passed the kill screen using a combination of frame-perfect emulator inputs, a well-known ladder movement glitch, and a bit of luck. And even though Kosmic's trick is functionally impossible to pull off with human reflexes on real hardware, the method shows how the game's seemingly insurmountable kill screen actually can be overcome without modifying the code on an official Donkey Kong arcade board.
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Donkey Kong's Famed Kill Screen Has Been Cleared For the First Time

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  • First the programmers and now the gamers; All your base are belong to us
  • that was Metroid on a Nintendo64 and GTA Vice City on a PS2
    • A lot of older games were never-ending, they just sped them up until they hit the machine's limit. I once played Dig Dug until I gave up in boredom, because if you got to a certain point you couldn't help but gain enough points (they scaled with the level number) to get a spare life or finish the level before you'd get killed. I suppose if I'd held on long enough there'd have been a buffer overflow, but that's not the same as an end credit screen.

      Not sure what console that was on, it wasn't mine, probabl

  • Just get Cowboy Neal to take a crack at it, you'll see.

You will never amount to much. -- Munich Schoolmaster, to Albert Einstein, age 10

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