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Nintendo Patent Push Against Hit Game Palworld Hits Roadblock in US 10
Nintendo is facing an uphill battle in its U.S. patent fight against Palworld creator Pocketpair, with the United States Patent and Trademark Office rejecting 22 out of 23 patent claims, according to gaming news site GamesFray.
While Nintendo has successfully obtained one patent covering character capture mechanics, the company is seeking additional protections related to gameplay features like "smooth switching of riding objects." An attorney representing Nintendo has requested a meeting with patent examiners to discuss the rejected claims. The patent dispute, which began in Japan where Nintendo is seeking $66,000 in damages, could have broader implications for the gaming industry if successful
While Nintendo has successfully obtained one patent covering character capture mechanics, the company is seeking additional protections related to gameplay features like "smooth switching of riding objects." An attorney representing Nintendo has requested a meeting with patent examiners to discuss the rejected claims. The patent dispute, which began in Japan where Nintendo is seeking $66,000 in damages, could have broader implications for the gaming industry if successful
Application so broad (Score:2)
It'll be hard to enforce it, not to mention many instance of prior arts already exist for stuff they're trying to patent.
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grumpycatgood.jpg (Score:2)
People start patenting basic game mechanics like 'riding on things', game industry is gonna get balkanized up and shut down fast.
At least until someone buys up the patents for all the mechanics, and then we get one game dev with a monopoly on publishing games.
None of this is good.
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Patents expire. They can't be enforced forever. Not that "video game mechanic" patents are a good idea, but they aren't as bad as copyright.
a novel method of annoying olds over thirty years (Score:2)
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Uh.
Pocketpair are a Japanese company.