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Nintendo Patents Games

Nintendo Patent Push Against Hit Game Palworld Hits Roadblock in US 10

Nintendo is facing an uphill battle in its U.S. patent fight against Palworld creator Pocketpair, with the United States Patent and Trademark Office rejecting 22 out of 23 patent claims, according to gaming news site GamesFray.

While Nintendo has successfully obtained one patent covering character capture mechanics, the company is seeking additional protections related to gameplay features like "smooth switching of riding objects." An attorney representing Nintendo has requested a meeting with patent examiners to discuss the rejected claims. The patent dispute, which began in Japan where Nintendo is seeking $66,000 in damages, could have broader implications for the gaming industry if successful

Nintendo Patent Push Against Hit Game Palworld Hits Roadblock in US

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  • It'll be hard to enforce it, not to mention many instance of prior arts already exist for stuff they're trying to patent.

    • by Moryath ( 553296 )
      That never stopped a deep-pocketed game company from being bullies. Remember, Wizards of the Coast once got a patent on "turning a card sideways" or "placing it on top of another card," which had prior art going back to Hoyle's Rules of Games from the year 1742.
  • People start patenting basic game mechanics like 'riding on things', game industry is gonna get balkanized up and shut down fast.
    At least until someone buys up the patents for all the mechanics, and then we get one game dev with a monopoly on publishing games.
    None of this is good.

    • by Rinnon ( 1474161 )
      To be fair, what's good is that 22/23 were thrown out.
    • Patents expire. They can't be enforced forever. Not that "video game mechanic" patents are a good idea, but they aren't as bad as copyright.

  • I'm sorry, they're trying to shut down "Gun-Totin' Pokemon Feat. My Neighbor Totoro" not as copyright infringement but as PATENT infringement? Stupid fucking assholes.

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