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Ubisoft Argues Players Don't Own Their Games in Wake of The Crew Lawsuit (techspot.com) 109

Ubisoft has triggered fresh debate over digital ownership by claiming in court that customers who purchased The Crew never truly owned the game. The legal battle began when California plaintiffs sued after Ubisoft deactivated servers for the 2014 racing title, rendering it unplayable beyond a restricted demo version.

Unlike most delisted games where previously purchased copies remain accessible, Ubisoft completely removed The Crew from customers' libraries. The plaintiffs, who bought physical copies years ago, contend that Ubisoft misled consumers and point to competitors who provided offline modes for end-of-life titles.

Ubisoft counters that packaging clearly stated purchases only granted temporary licenses. The case has expanded to include claims about in-game currency qualifying as gift certificates under California law and activation codes promised to work until 2099.

Ubisoft Argues Players Don't Own Their Games in Wake of The Crew Lawsuit

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  • You SOLD It To Me. (Score:4, Informative)

    by zenlessyank ( 748553 ) on Friday April 11, 2025 @02:14PM (#65298201)

    So now I own it. Period. End of discussion. I am walking away now.

    • by tlhIngan ( 30335 )

      So now I own it. Period. End of discussion. I am walking away now.

      You bought a piece of plastic in a plastic case, and a license to run the software encoded on that plastic.

      If you bought it digitally, then you bought a license.

      That's what you bought. You still own all of that, even though the software doesn't actually work anymore.

      That's why the law changes the terminology to say you weren't actually buying anything other than a license. You still have the license, it's just worthless because the software d

      • With that said, judges tend to to be particularly sympathetic to the "You only have a license" things when it comes to resale and/or this kind of DRM bricking.

        Sure you dont technically own it, however you acquired rights to it that aren't time limited or subject to it being arbitrarily cancelled without a refund. Even if its technically inferrable that way in the fineprint or worse in a later eula update. Thats because the contract isnt the text of the eula, the contract is the understood agreement of both

        • Because Slashdots ancient rotting codebase is broken and doesn't have an edit button for some reason, by "tend to to be particularly sympathetic" you should read that as "tend NOT to be particularly sympathetic"

        • by Asgard ( 60200 )

          Ubisoft will argue they didn't cancel the license -- you still have legal permission to run the software, but it just so happens that software you have no longer works because the servers it needs to talk to no longer exist, and they never promised to run them forever.

    • So now I own it. Period. End of discussion. I am walking away now.

      (Narrator) "And with that declaration, our mighty consumer inadvertently activated the Walk-the-Plank clause within the EULA, forcing the company to immediately dispatch The Crew to ensure his walk was quite short.."

    • No you paid for something. That's not the same as being sold something. Read the fine print.

    • Although I agree it is they way it should be, it is clearly not the way it works unless you buy it of Gog. It always bothered me how companies would advertise DVDs by saying own a copy. But clearly you didn't if I own something I can do anything I want with it, like take it overseas and play it, show it to who I want. None of those things applied. You where using it at there discretion, and probably somewhere in there terms and conditions it says they can change their terms and conditions.

    • by DrXym ( 126579 )

      My cupboard is filled with MMOs and other multiplayer games which are dead as a doornail. Yeah I "own" the game disc but I can't compel the company that used to run the server to turn it back on. And yeah I own the media the game came on and I also own a licence to play the game, but subject to the terms and conditions of service. And in this case service has clearly elapsed and I expect the T&Cs are very explicit that players can take a hike when that happens.

  • Stop (Score:5, Insightful)

    by OverlordQ ( 264228 ) on Friday April 11, 2025 @02:29PM (#65298255) Journal

    Stop. Buying. SaaS. Games.

    • by Sebby ( 238625 )

      Stop. Buying. SaaS. Games.

      That's not what the purchasers believed(*) they bought - after all it was a physical copy they took home (not just some login credentials).

      Plus, according to the story, there's mentions of the (physical) packaging mentioning codes could be redeemed until 2099 - so there's clear misleading there about the availability if they've reneged on that over 50 years prior to that expiry timeframe.

      (* of course, the corporate consumer-raping type over at Ubisoft will hide behind some legalese nobody but lawyers could

      • by dbialac ( 320955 )
        I took a different approach: I had a PS3 and a PS4. The PS4 died when it was hit by lightning. Now I have a PS3. It still works. It plays games from the PS1, 2, and 3. There's a lot of games out there that you can buy used for next to nothing and that don't expire.
        • by skam240 ( 789197 )

          What the hell were you doing with your PS4 that resulted in it being "hit by lightning"? Did the rain gods not want your PS4 sacrifice?

        • It kinda expires though. Once the PS3 dies, you won't be able to play it anymore. It's getting hard to get original official non-legally gray area players.
      • Never Buy Any Software That Doesn't Run Without An Internet Connection.

        (with some exceptions, of course - like antivirus software or software that inherently uses/depends on internet, like firewalls).

    • Stop. Buying. SaaS. Games.

      No. Sorry to be blunt, but SaaS games have their benefits too, and one of my favourite current titles is SaaS and if they deactivate it tomorrow, ... well I'll be sad but I've gotten over 300 hours of entertainment out of it in the past year so it will have been worth every cent.

      The issue here is that people are saying they didn't know it was a SaaS game.

      • by narcc ( 412956 )

        but SaaS games have their benefits too

        Yes, SaaS games are great for the companies that make them. I'm not seeing any benefits for the users, however.

  • Things like "this game depends on a server which has been deactivated" are why I stopped buying games a bit after 2000. Copy protection was bad enough, but if I had the original media I could reinstall. This, though...
    Buying games was a waste of money. After a few bad experiences, I'll never again buy a game that can't be installed and played in an off-line system.

    • by neilo_1701D ( 2765337 ) on Friday April 11, 2025 @02:38PM (#65298285)

      Thank goodness for GOG!

    • Let's be honest, you stopped buying games because you either weren't much of a gamer to begin with or lost interest. I could be wrong through, maybe you were really into games and the licensing was such a turn off, you voluntarily decided to find a different hobby.
      • by HiThere ( 15173 )

        I'm not much of a gamer...but I still play Alpha Centauri and occasionally Civilization CTP. If I were a gamer I'd seriously check out GOG rather than just looking at it once in awhile, so your point is correct, as far as it goes, but it's incomplete. If I could find the games I want, I'd buy them and play them.

      • No, he clearly said he stopped buying because of server deactivations. It's called voting with your wallet
    • I used to think like that, and then I realised what gaming is: Entertainment. There's literally hundreds of quality games released every year, I have neither the interest, nor the spare time to go and play old ones. Entertainment is fleeting. A couple of months ago when the PSN was down I couldn't play Helldivers. Know what happened? I played something else. If the game stops running going forward I will move on satisfied in knowing I was entertained for 10s or 100s of hours for the cost of dinner for two.

    • Case study: Unreal Tournament GOTY. Released 1999/2000. Had a master server (needed for player matches over the Internet) operated by the authors, Epic Games, until the early 2020s, and the server was reasonably busy all this time. One fateful day, Epic had a fit, and decided to erase the game from existence; delisted it on Steam and GOG, and pulled the plug on the master server. The community knew how the master server operated, and quickly set up replacement servers. However, a newly installed copy of the

  • by Joe_Dragon ( 2206452 ) on Friday April 11, 2025 @02:48PM (#65298343)

    file an CC charge back.

    • by thegarbz ( 1787294 ) on Friday April 11, 2025 @03:12PM (#65298407)

      You seem to think that CC charge backs are something that are blindly granted. They aren't. There's no basis for filing a charge back and it won't work, all it'll do it put a flag against your account with the card issuer reducing your change of actually getting a chargeback when you do need it.

    • Too late. Charge backs are time limited.

  • There was a lawsuit that unfortunately is getting stomped because the exact ToS they used in this one game says it requires online play to function at all. The general legal consensus is that if it didn't say that, the user bought a license for unlimited play of the game, as it exists on the disc. That's how it's always been. Compatibility is their own problem, as it states what hardware and OSes it generally works on. But you have the right to play 1 version of it on 1 computer, usually "at a time." That d
  • F U Ubisoft. (Score:4, Informative)

    by derplord ( 7203610 ) on Friday April 11, 2025 @03:00PM (#65298379)

    I can't wait for Ubisoft to go bankrupt and all their people to get a fucking boot in the ass.

    They're literally the cancer of gaming right up there with EA and Take2, now we can only hope those to also fall on their face.

    • They pretty much are. Tencent (the big Chinese multinational company) just bought a large stake in the company. They're probably going to go on a firing spree and hand over the valuable IPs to other development teams. I don't know if Tencent's involvement makes it any less cancerous, but they're not going to tolerate whatever idiocy led Ubisoft to the precarious position that necessitated them to dump a billion dollars into the company.
    • by ffkom ( 3519199 )

      I can't wait for Ubisoft to go bankrupt and all their people to get a fucking boot in the ass.

      They're literally the cancer of gaming right up there with EA and Take2, now we can only hope those to also fall on their face.

      Indeed, Ubisoft told consumers to get used to not owning games, and now Ubisoft themselves also start to not owning their games (but rather Tencent does). And it's not unlikely there soon will be no longer an Ubisoft to own anything, when they so deservedly have gone bankrupt.

  • in the license or explicitly state when and how I violated the license? Otherwise my license is still valid and I am owed a refund, becuase you have intentionally denied me the service,
    • It was on the outside of the physical box

      "The Xbox and PlayStation packaging contain a clear and conspicuous noticeâ"in all capital lettersâ"that 'UBISOFT MAY CANCEL ACCESS TO ONE OR MORE SPECIFIC ONLINE FEATURES UPON A 30-DAY PRIOR NOTICE'," the filing states. "The PlayStation packaging's list of game features includes 'ONLINE PLAY (REQUIRED,' and again warns on the front of the package: 'ONLINE CONNECTION REQUIRED.' The Xbox package contains a similar warning that The Crew 'REQUIRES INTERNET.'

      • Well... I still have Internet and am always online, so those warnings are meaningless.

        The 'we can break parts of this game at any time' is the part that needs to be legislated into non-existence. Any time a company wants to turn off a required server for something they sold, they should be required to issue a free patch that migrates that functionality to the client, or release a free server that end users can run and a patch to allow clients to connect to it.

        If they're done with it, and there's no more e

        • While it sounds good in principle you will hit a lot of problems with IP law when doing so. The legislation bit I mean. There's effort and restrictions involved in creating something licensed for perpetual use. Any such laws will have a ton of loopholes as a result.

        • Tell me, how do you patch the DVD for an old Xbox game?

          If they're done with it, and there's no more economic value to them, this shouldn't be a big deal, right?

          Who says the server code is even theirs to share?

          It's a "social racing game", a single player mode would turn it into a crappy racing game with no plot and no one to race against.

      • No one takes "SPECIFIC ONLINE FEATURES" to mean the content for the whole game to work.
        • No one takes "SPECIFIC ONLINE FEATURES" to mean the content for the whole game to work.

          True, but you're also required to agree to the EULA when you first start the game or return it. Shrink-wrap contracts with return policies are a thing, and the EULA specifically says Ubisoft has the right to fuck your enjoyment at any time for any reason they see fit.

        • The game is an online only game. There is no offline mode. It cannot function without the server.

    • Show you? It's literally in the first sentence of the the first clause:
      1. GRANT OF LICENSE.
      1.1 UBISOFT (or its licensors) grants You a non-exclusive, nontransferable, non-sublicensed, non-commercial and personal license to
      install and/or use the Product (in whole or in part) and any Product (the
      “License”), for such time until either You or UBISOFT terminates this EULA.

      Section 2 is also quite a good read:
      2. OWNERSHIP.
      All title, ownership rights and intellectual property rights in... snip....
      Excep

      • I dont think that clause would hold up in the parts of the world that have decent consumer rights
  • I quit trusting, buying or playing any Ubisoft games years ago. Saw how they were devolving, found better games, better studios, better sources. I should actually thank Ubisoft, though I won't, for pointedly reminding me that games makers and sellers aren't trustworthy, and anything they claim should be taken crunchy with salt. I'm a better being for it.
  • I've been arguing that Ubisoft doesn't own their own games for decades. I've been proven right every time, too. By the standard they offer for ownership, they don't in fact own anything at all either! Which means they do all the saley stuff but they don't actually have the right to any money so you don't need to give them any, really.

    You might actually own some stuff if you stopped trying to be crappy people all the time!

  • Seriously, if they want to be able to rug pull... fine! Quit buying their garbage. They'll wise up in a hurry.

  • by Anonymous Coward

    And they wonder why so many people sail the high seas... DRM crap that keeps stuff from working. Deliberately breaking things. Stupid stuff that they just won't fix(*). This kind of thing. Fragmented streaming services. Region locks. Stuff released in a sorry state like Microsoft Flight Simulator 2024 was.

    (*) XBox for PC has been broken for a lot of people for literally years with some cryptic error message. Microsoft obviously doesn't give a shit.

  • Under EU law, unless it was made very clear to you that you are buying a _service_, you bought a product. And you own that product.

    • Under EU law, unless it was made very clear to you that you are buying a _service_, you bought a product. And you own that product.

      IANAL, but from what I can see from EU law it requires a product to be warrantied to work for 2 years generally, which would mean no game would be required to be playable after the initial two years. Beyond games, it highlights the whole problem with subscription/server based products where if the manufacturer decides to stop providing the services you are SOL. If I could find a product that allowed me to do home automation completely locally, integrating switches, plugs, lights, sensors into one unit I'd

  • Honestly, that's where we live now. The console games you buy are game licenses, meaning you don't own them. You can't rent them, you can't resell them. If you owned a video game, it's covered by the US Code. Those, you can sell, rent, do whatever you want - you own them.

    Video game companies who sell games as game licenses have to be able to prove why the game being sold needs to be a license - if a court finds them to be identical, as opposed to a real difference...the court is supposed to say it's game ow

    • by narcc ( 412956 )

      Nintendo did turn around and successfully sue them for including the game manuals, so Blockbuster then had to pull those/reproduce them.

      The opposite of that. The problem was that they did reproduce the manuals, which they didn't have the right to copy. There would have been no problem with them including the manuals that came with their copies of the games. Well, aside from the problems that lead them to making photocopies in the first place...

  • by v1 ( 525388 ) on Saturday April 12, 2025 @12:20AM (#65299409) Homepage Journal

    It's going to require some very specific legislation, written by people with a complete technical understanding of the problem. IANAL but here's my framework:

    Software licenses that require reoccurring payments must provide a substantial and useful ongoing online service to be considered a "subscription". Subscription software that uses online activation and license validation MUST create and maintain a "release update" to the software that removes the need for activation and licensing requests. This release update must be kept by an independent escrow service which makes it available to customers no later than three months after the online service is discontinued. Publishers of subscription software have NO obligation to provide maintenance or compatibility updates after the service is discontinued. Periodic software updates alone may be classified as a service.

    Customers that fail to maintain their subscription may partially or completely lose the ability to use the software if and only if the primary purpose of the software was to access a subscription online service provided by the publisher. Software with significant functions other than accessing a subscription service may ONLY disable portions of the software access those online services.

    There are a few core concepts here:
    1. software licenses are granted in perpetuity, as long as neither party violates the terms of the license.
    2. software whose primary purpose is to access an online service may be blocked from accessing the service if the user's subscription has expired
    3. software whose primary purpose is to access an online service may NOT disable non-online functions of the software if the user's subscription has expired
    4. publishers may not use technological means to prevent customers from exercising their license rights either by deliberate action or by ceasing to operate.

    the purpose of these concepts is:
    1. yes its a license, no you don't own the software, but publishers can't just terminate the license when they feel it's no longer in their best interest
    2. if you're getting a service such as a stock ticker or a multiplayer game and quit paying for the subscription, you can get cut off from the service
    3. even if you do quit paying for the subscription, any function of the software that doesn't require the online service must continue to function (you can continue to view your stock list without updates to the values, and can continue to play the single-player game)
    4. publishers aren't allowed to design/operate their own activation / license check / service server in such a way that their decision to turn them off or cease business operations leads to a permanent disabling of non-service portions of the software

    This would allow publishers to continue to run their operations without any significant changes in their operations OR commercial gains. It only changes the behavior and allowances when a publisher attempts to pull the rug out from under the customer, and prevents customers from losing value (but not services) as a direct result of the publisher ceasing operations. No reputable publisher would oppose these concepts - the only reason to fight any of this is if your intent is to deceive or defraud your customers.

    • All of that makes sense, which is why I could see it happening in the EU, but not in the US or probably much of anywhere else.

      On the other hand, are you also going to compel them to continue to provide downloads? Or does this also include giving up the right to restrict redistribution of the software?

  • by Anonymous Coward
    ... people never learn and will still buy the next UbiSoft game. How many times have people sworn to never pre-order games anymore after being screwed by [greedy company] after they released [half-baked game] a year too early? Rinse and repeat.
    • not the case anymore then have been crashing down sense they told people they didn't own there games. they thought yet another creed game was gonna save them. it didnt.

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