

Steam Beta Enables Proton On Linux For All Titles (gamingonlinux.com) 22
Valve has quietly updated the Steam Beta Client to enable Proton by default for all Windows games on Linux, eliminating the need for users to toggle compatibility settings manually. GamingOnLinux reports: For some context here: originally, Proton had an option to enable / disable it globally. That was removed with the Game Recording update last year. That made sense, because people kept somehow turning it entirely off and now it's required by Steam. Currently, there's still an option in the stable Steam Client that you need to manually check to enable Steam Play (Proton) for "all other titles". This is something of a leftover from when Proton was initially revealed, and only worked for a specific set of games on Valve's whitelist. It now covers what Valve set by default for Steam Deck and SteamOS verification.
What's changed is that at some point in the recent Steam Beta releases, is that "for all other titles" option is gone. I've scrolled back through changelogs and not seen it mentioned. So now, Proton is just enabled properly in full by default in the Steam Beta like shown in the [image here]. This is a good (and needed) change that I'm happy to see. There's often confusion when people try to run Windows games on Linux and end up with no install button because Proton isn't turned on for all titles. [This] will soon be a thing of the past. To be clear, this is not setting Proton on every game by default, it does not override Native Linux games. It's just making Proton available by default.
What's changed is that at some point in the recent Steam Beta releases, is that "for all other titles" option is gone. I've scrolled back through changelogs and not seen it mentioned. So now, Proton is just enabled properly in full by default in the Steam Beta like shown in the [image here]. This is a good (and needed) change that I'm happy to see. There's often confusion when people try to run Windows games on Linux and end up with no install button because Proton isn't turned on for all titles. [This] will soon be a thing of the past. To be clear, this is not setting Proton on every game by default, it does not override Native Linux games. It's just making Proton available by default.
Vulkan windows, Linux, Macos, Android, iOS, switch (Score:2)
why cant we have a consistent base API rather than compatibility layers.... then custom depending on what the dev's want to show off now we just have DirectX and a complete monopoly that steam have to work hard to provide a layer for....
Vulkan exists and works on the majority of phones...
what are steamOS recommendations for game dav's ?
(do they have a equipment/dev pipeline recommendations like netflix do ?)
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Well Directx is a more complete package than vulkan, It might be nice if we could have an OSS solution like SDL or historically algegro etc be standard game engine API back-end but I am not so sure the current situation is bad.
Steam is a big enough market that it means developers even if they are not going to ship native binaries for anything not Windows they are probably going to at least test on Steam and Proton is open so stuff makes it way back into Wine and you can of course get proton on platforms oth
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why cant we have a consistent base API rather than compatibility layers...
https://xkcd.com/927/ [xkcd.com]
We got here from somewhere else. But for the record, I blame Microsoft, and I blame 3dfx for enabling them. If 3dfx had done MiniGL from the start instead of GLIDE, then we would probably have never had Direct3D. Microsoft had a basic, software-only OpenGL renderer which was famously used for screensavers like "pipes" and would have likely gone with OpenGL if it was already dominant.
But in the early days of PC video accelerators, everyone had to have their own API, and there were a ton
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Vulkan is just a graphics API. It's also a relative latecomer as well, being derived from ATI's direct API. It's why we have so many different graphics APIs like Vulkan, DirectX 12, and Metal. Though Metal also derived from the ATI API set, which is why there is a supported Vulkan to Metal translation layer (supported by Khronos, the group behind Vulkan).
But it doesn't encompass other things - like input, sound, disk access, etc. DirectX provides all that on top of the Windows API. Unix-like OSes have layer
Finally! (Score:4, Interesting)
I've been switching it on for each title - even "unsupported" ones - for a couple of years now. Rarely a problem. When I bought my new computer, about 1-1/2 years ago, I didn't even bother installing Windows.
Steam has brought gaming to Linux.
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Re: Finally! (Score:3)
There are a few. Destiny 2, fortnite. Destiny 2 will run, but they ban you. And fortnite wont run because of the anti cheat. There are others as well but mainly it is because of the anti cheat systems not set up to run with linux.
Valve needs to mandate Linux support next (Score:2)
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And wouldn't they have to write a completely new anti-cheat system for Linux? Would it even work? It seems to me that in Linux you could fiddle with the kernel to make any anti-cheat think it was working.
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Why? Valve makes money selling games. I know it's something you want - a behemoth to swing its weight for an issue you care about, but it makes no business sense to do so and opens Valve up to some serious antitrust concerns by platform gatekeeping.
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There is no way switching to Linux is going to be a viable backup plan for Valve to tell its customers.
If Microsoft wants to go that Apple route Steam would pay before trying to get their users to switch, or more likely fight them in court over the issue.
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Doesn't matter if it takes years. Steam isn't going to get all gamers to switch to Linux overnight.
Understand - I like Linux. I first installed it in 1998 and have been a heavy Linux user since 2001 or so. Nobody would like to see Linux succeed as a desktop OS more than me, but Steam isn't going to be able to do that.
And frankly Microsoft isn't likely to want to go that route anyways. It would likely draw anti-trust penalties and they're already doing pretty well as it is.
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No. Windows is long past the point where they can charge rent for anything. At least not unless if they want to keep the DoJ at bay.
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You're asking Valve to cut itself off from sales, and make itself unfriendly. What makes Valve appealing to gamers and license holders alike is that games can be on it almost no matter what (they even allow adult games) and there are only some labeling requirements.
What would be more beneficial to me than banning games is to provide in-app compatibility information, so I don't have to go to protondb.
Re: Valve needs to mandate Linux support next (Score:2)
Re: Valve needs to mandate Linux support next (Score:2)
What happens if you run steam in WSL? (Score:1)
If I remember.
Are we there yet? (Score:2)