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XBox (Games) Microsoft

Xbox Founding Team Member Says Xbox Hardware Is 'Dead' (videogameschronicle.com) 29

A founding member of the Xbox team says she believes Xbox hardware is "dead" and that Microsoft appears to be planning a "slow exit" from the gaming hardware business. Microsoft recently announced partnerships with external hardware companies including the ROG Xbox Ally, which runs Windows and functions as a portable PC that can run games from external stores like Steam.

Laura Fryer, one of Microsoft Game Studios' first employees who worked as a producer on the original Gears of War games and served as director of the Xbox Advanced Technology Group, called the partnerships evidence of Microsoft's inability to ship hardware. "Personally, I think Xbox hardware is dead. The plan appears to be to just drive everybody to Game Pass," Fryer said.

Xbox Founding Team Member Says Xbox Hardware Is 'Dead'

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  • From what I can tell, she's talking about Microsoft's disinterest or inability to create mobile hardware, and that MS is instead potentially licensing the XBox brand / OS / software stack to other manufactures that are already making portable gaming devices. She sees this as the decline of the Xbox I guess, even though MS has already stated there will be a next gen Xbox at some point.

    I'm no expert in this arena, but Xbox has always had a pretty healthy market share even though its competitors had mobile off

    • Re:Portable hardware (Score:4, Informative)

      by fropenn ( 1116699 ) on Monday June 30, 2025 @11:09AM (#65486074)
      Except for Nintendo, selling gaming hardware is a money loser (https://www.pcmag.com/news/microsoft-loses-up-to-200-on-every-xbox-console-sold). And modern tablets, phones, and mini-desktops are so fast and powerful that most people already have a sufficient gaming device with them all the time. So it seems this might be part of a broader strategy by Microsoft to focus on services and software side of things and to let someone else take the risk on device manufacturing.
      • And modern tablets, phones, and mini-desktops are so fast and powerful that most people already have a sufficient gaming device with them all the time.

        As for tablets and phones, how many people carry a Bluetooth controller with them? A virtual gamepad on a flat sheet of glass offers no tactile feedback as to where the player's thumbs are. Not all games adapt well to that.

    • Re:Portable hardware (Score:4, Interesting)

      by Junta ( 36770 ) on Monday June 30, 2025 @11:56AM (#65486146)

      I think it's a reasonable extrapolation.

      Microsoft's historical strengths have been associated with enabling third parties.

      Nokia, Surface, and xBox seemed to be them pining for a more Apple-like model where they just call all the shots up and down the stack.

      Given that Nokia is dead, Surface is kind of de-emphasized, and xBox has started to see use as a brand for PC gaming, accessories, and partners... It's not a huge leap that the'll just delegate the brand to the OEMs on hardware execution as the software stack hasn't really benefitted from a locked down hardware BOM in quite some time. Microsoft played with in-house hardware and didn't seem to have particularly impressive results while sort of risking alienating their partners that have driven their strength.

      • by gl4ss ( 559668 )

        Dreaming of getting 30% of photoshop sales prices instead of 20 bucks for the os messed up a lot of their strategy. Of course it was unrealistic from the start but led to win8 and winrt and everything after that.

      • Microsoft's historical strength in the consumer space has been incompetent competition.

        Software can benefit immensely from a locked down hardware BOM, it allows far better QA and optimisation. Doesn't mean you have to go full first party though, can do it like Google does with Chromebooks.

      • the software stack hasn't really benefitted from a locked down hardware BOM in quite some time.

        When did these advantages of "a locked down hardware BOM" go away?

        - Easier for the audience to compare a game's system requirements to a particular device model
        - Console maker's imprimatur makes it easier to sort through Theodore Sturgeon's 90 percent crap that fills more open online app stores
        - Restriction against software modding reduces likelihood of cheating in online ranked play against strangers
        - Restriction against software from unidentified publishers eliminates need for intrusive real-time anti-mal

    • Xbox has always had a pretty healthy market share

      I wouldn't describe it that way. After four generations of the console market, they've never been better than a distant number 2. Here's a list of lifetime sales [wikipedia.org] for the console market. The original Xbox sold only 24 million, compared to 160 million for the PS2 it competed against. The Xbox 360 did better at 84 million, but that still left it behind the Wii and PS3. Then the Xbox One went backward, selling only 58 million vs. 117 million for the PS4, and the Series X/S is unlikely to sell even that ma

  • by PPH ( 736903 ) on Monday June 30, 2025 @11:37AM (#65486100)

    ... pining for the fjords.

  • by rsilvergun ( 571051 ) on Monday June 30, 2025 @11:37AM (#65486102)
    And for Sony too. It's massively underpowered compared to a PS5 but good enough is good enough.

    Sony at least has a half full of exclusives. They're the only game in town for baseball. And they have the last of us, Horizon, God of War, Astro boy and ratchet & clank.

    The only thing Microsoft has is Forza.

    So basically at some point in time as a kid you start wanting an Xbox or a PS5 so you can play call of duty with your friends because it runs better there. Assuming there aren't networking issues than the switch 2 hardware more or less solves that.

    I don't think the difference between 4K gaming and 1080p gaming is enough to drive a huge number of upgrades. Back in the day I remember getting up pretty big edge out of going from 320x240 to 640 by 480 all the way up to 1024x768 playing Duke nukem and Shadow warrior. Shadow warrior especially because the weapons would Auto Target and the effect was more pronounced to the further away you were on the map.

    There are some advantages to a more stable image here in there at distance but once you get to 1080p you have to be really hardcore to notice. Like shmup players they can notice an extra two milliseconds of lag.
    • I personally prefer 1080p with legit frames to 4k with interpolated frames or upscaling.

      • I think it depends on the base you're working from. If you're starting at 60 or 90 FPS and using it to get up to your monitor is high refresh rate then I think that can work pretty well.

        But if you're starting at 30 FPS and using it to get up to 60 then yeah that sucks.

        Most esports are going to be the former. You use it to hit the 120 or 144 Hertz refresh rates. At that point it's like an ultra complicated version of free sync or gsync. Completely different tech of course but same basic idea that you
    • I think Microsoft did the math and figured out that the money it costs to make a console has been increasing, not least because of security. And then it gets hacked anyway and doesn't achieve its goals as a result. Why bother? Needing exclusives to bring people to your console when you could do cross platform instead and not even need a console... Plus with the EU forcing platforms open it's only a matter of time before it happens to consoles. No console, no problem. Microsoft can simply lobby for the other

    • ...and I had no problem waiting and playing God of War and Horizon on Steam...

  • What the fusion team of lawyers and engineers you have working planned obsolescence in so your box isn't functional down the line isn't useful anymore since you'd rather just keep all the tech in a bunker with an insurance scam built in? The entirety of Microsoft's foot in the console market is common business strategy for inudstries who've got things in Sony/Nintendo's situation. Pretty much since you have the money to bankroll it copy everything the monopoly has even if the goal isn't to match it because
  • So when GTA 6 comes out I should get a Playstation or should I just wait for the PC version of the game to play it on a PC that can run it better?
    • GTA6 will run on base PS5. PC version won't come out for a few years so they can double dip. Based on their raytracing work in GTA5, GTA6 should run reasonably well on base PS5 and 60fps on PS5 pro.
  • Here's the game plan. MS jebaits sony into releasing an $800 base PS6 because, why not, no competition. MS then swoops in with a $500 xbox next gen to wild cheers for saving gaming from greed. or some shit.

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