Playstation 2 Specs 97
CerebusUS was the first to send specs for Sony's unveiled Playstation 2. Currently, Wired is also carrying some interesting information regarding the new machine as well. Some of the more tasty highlights include a confirmed 55 million polys/second, 128-bit CPU, along with a FPU and two floating point vector units. Total: 5 billion floating-point calcs per second. 500 mips with compiler optimization. /me wipes drool from face.
duuuuuuuuuuuuuuuuuuh... (Score:1)
- A.P.
--
"One World, One Web, One Program" - Microsoft Promotional Ad
Still TV output (Score:1)
Yes, but the real question is.. (Score:1)
Just Wondering... (Score:1)
There are, but none can play games yet. The closest one is SSEmu, and all it can do is play music off the CDs(and the author stopped work on it several months ago). The main reason is that there isn't much interest in the "scene" for the Saturn, which is a shame, since it was capable of keeping up (especially in 2D) with the PSX. Most of the good games were import-only, evidence that Sega still has no idea how to market. However, there has been some more interest(someone was developing a C core for the SH2), so we may get something eventually.
I wanna play Sakura Taisen now...
128-bit CPU? (Score:1)
So how do you define the bit-width of a CPU?
I am thinking that the maximum width of the CPU's accumulator register is the defining characteristic.
6502 - A, 8 bits
286 - AX, 16 bits
386 - EAX, 32 bits
--Threed
Definition of Bittedness? (Score:1)
I've always taken it as granted that most registers in a given CPU will be the size of the accumulator, and that defines the CPU's bittedness. It bugs me that a lot of the marketing hype for these games is based on FALSE claims of inflated bittedness.
Console system people can go ahead and say their system is twice as fast, or has more games, or can do X ammount of polys per second, but they'd best be able to back up their claims.
I looked at the IEEE briefs about the CPUs that were detailed (which is what led to this story), and not a single one claimed to be "128-bit". So I conclude that someone at Sony is blowing smoke. I bet it's a marketer. An engineer would know better.
--Threed
Hmm. (Score:1)
Personally, I'm waiting for Mortal Death Kill Street Fighter Kombat Carnage 8000. With secret boss charachter Rob Malda. With the world's first bowling ball fatality.
Actually... It **WAS** a 64 bit machine... (Score:1)
Just because a machine isn't 64 bit across the board doesn't mean it isn't a 64 bit machine. It was 64 bits where needed.
Jaguar FAQ By Robert Jung (Last update 3/31/1999) (Score:1)
http://www.classicgaming.com/museum/jaguar.shtm
Q. Was the Jaguar really a 64-bit system?
A. The question is hard to resolve, largely because the definition of what
constitutes an "N-bit" system has not been set. Of the five processors in
the Jaguar, only the object processor and the blitter are "true" 64-bit
components. Because the blitter and the object processor are in the Tom
chip, by extension Tom is a 64-bit chip. Furthermore, the Jaguar also used
a 64-bit memory architecture, according to Jez San of Argonaut Software.
Some say the Jaguar should be considered a 32-bit system, as that is the
maximum register size in the programmable processors (the 68000, the
graphics processor, and the DMA sound processor). Others say the Jaguar
can be considered a 64-bit system, because 64-bit components are used, and
the GPU can access 64 bits of data if required. Again, the lack of an
agreed-upon definition serves to complicate the issue.
According to Jaguar designer John Mathieson, "Jaguar has a 64-bit memory
interface to get a high bandwidth out of cheap DRAM.
needs to be 64 bit then it is 64 bit, so the Object Processor, which takes
data from DRAM and builds the display is 64 bit; and the blitter, which
does all the 3D rendering, screen clearing, and pixel shuffling, is 64 bit.
Where the system does not need to be 64 bit, it isn't. There is no point
in a 64 bit address space in a games console! 3D calculations and audio
processing do not generally use 64-bit numbers, so there would be no
advantage to 64 bit processors for this.
"Jaguar has the data shifting power of a 64 bit system, which is what
matters for games, so can reasonably be considered a 64 bit system. But
that doesn't mean it has to be 64 bits throughout."
For the record, the opinion of most third party developers and observers
is that the Jaguar is indeed a 64-bit system. The emphasis is on the word
"system"; while not every component is 64 bits, the Jaguar architecture, as
a COMPLETE SYSTEM, is.
Q. The Jaguar used a 68000. Isn't that the CPU?
A. Again, quoting from Jaguar designer John Mathieson, "It may be the CPU in
the sense that it's the centre of operation, and boot-straps the machine,
and starts everything else going; however, it is not the centre of Jaguar's
power.
everybody else what to do."
And...
"Atari were keen to use a 68K family device, and we looked closely at
various members. We did actually build a couple of 68030 versions of the
early beta developers systems, and for a while were going to use a 68020.
However, this turned out too expensive. We also considered the possibility
of no [Motorola 680x0 chip] at all. I always felt it was important to have
some normal processor, to give developers a warm feeling when they start.
The 68K is inexpensive and does that job well. I maintain that it's only
there to read the joysticks."
Q. How could a graphics processor be the CPU?
A. The 64-bit custom graphics chip was a good general purpose RISC unit, but
it had been optimized for graphics work. Developers were free to specify
which processor(s) to use in a program, as desired.
PC's are still better (Score:1)
Drool (Score:1)
Parasite Eve? (Score:1)
It was an extremely short game with some decent movies. While FF7 is has some annoying moments, it has the advantage of more non-linearity in the story, and longer, more varied play.
PC's are still better (Score:1)
For me, the reason PCs will always beat consoles, is the lack of a keyboard and mouse. Just try playing Quake with a joypad...
Will it support better than TV resolution? (Score:1)
--
Timur "too sexy for my code" Tabi, timur@tabi.org, http://www.tabi.org
Hmmmmmm :) (Score:1)
Re: (Score:1)
jag (Score:1)
The "Emotion Engine" and other stories... (Score:1)
Backwards compatibility is a minus point for the manufacturer. Consoles are generally sold at a loss, subsidised by the licensing fees from games (and profits from games published directly by the manufacturer). It is in the manufacturer's best interest to have customers replace their old games rather than continuing to play them. I don't think a small increase in early hardware sales due to the attraction of backwards compatibility outweighs the reduced games sales.
The "Emotion Engine" and other stories... (Score:1)
Backwards compatibility is a minus point for the manufacturer. Consoles are generally sold at a loss, subsidised by the licensing fees from games (and profits from games published directly by the manufacturer). It is in the manufacturer's best interest to have customers replace their old games rather than continuing to play them. I don't think a small increase in early hardware sales due to the attraction of backwards compatibility outweighs the reduction in games sales.
The "Emotion Engine" and other stories... (Score:1)
Backwards compatibility is a minus point for the manufacturer. Consoles are generally sold at a loss, subsidised by the licensing fees from games (and profits from games published directly by the manufacturer). It is in the manufacturer's best interest to have customers replace their old games rather than continuing to play them. I don't think a small increase in early hardware sales due to the attraction of backwards compatibility outweighs the reduction in games sales.
Yes, but the real question is.. (Score:1)
The "Emotion Engine" and other stories... (Score:1)
Ram folks (Score:1)
Do you think they can release this for under $200 with DVD, 32mb ram, this processor, and all the other stuff? Doubt it. And what about the development enviroment? Sure, the WinCE based Dreamcast is in with MS, but it sure does make those PC games eiaser to port
My bet on the PSX2.
Arrives winter 2000 in japan(unless they already have a TON of games done, which I doubt), 2001 in the US
it will have a total of 32mb ram
DVD
retail--$250
Real World POLYGONS (Score:1)
(ancient 3d artist zen proverb)
Ram folks (Score:1)
Am thinking colaboration (Score:1)
Oh, yes, and remember with dedicated hardware, it's much easier to reach target polygon speeds. That's why voodoo is so much faster for video than slapping another pentium into your system. (Even dedicated on the video card. I mean, ever heard of such a monstor? Can you say room heater? Good god. I'd hate to see a PIII quad-processor system, dual monitors {if you can find two damn cards that work together, like a mac} with those kind of video cards in them. The case would glow cherry-red.)
Yet I ramble off subject, and make two subjects.
But... Colaboration? Any ideas?
500 mips? Psshaw. You ain't seen nothin yet. (Score:1)
Ram folks (Score:1)
But this is beside the point. As the article say, with this much vector floating point power, you use some for the rendering and the rest elsewhere - physics, fogging etc.
So... (Score:1)
(first?)
The "Emotion Engine" and other stories... (Score:1)
Instead of suing connectix, hire them!
Games (Score:1)
Long live MS (Score:1)
Can it run Linux? (Score:1)
Then so is a pentium. (Score:1)
Just Wondering... (Score:1)
Bowling ball fatality (Score:1)
Sigh, true Art is always ahead of it's time...
www.emotionengine.com (Score:1)
I hope they don't rush PS-X 2.0 to market... (Score:1)
Yes, I would love to see a PSX2 Real Soon Now, given the Dreamcast - but Sony is playing it cool and very wisely too.
Just plain brilliant.
The "Emotion Engine" and other stories... (Score:1)
(heading to the trenches now...)
Jason Dufair
"Those who know don't have the words to tell
Ram folks (Score:1)
Long live MS (Score:1)
Horse shit. I am guessing the license is under $50
Emotion engine. (Score:1)
A lot of lipservice has been paid to improving game AI but when push comes to shove, R&D effort and CPU cycles go to the graphics engine. Dedicating a functional unit to this task may mean that someone is going to put their money where their mouth is.
Long Live Sega Dreamcast!!!!! (Score:1)
senzuri
Long live MS (huh?) (Score:1)
senzuri
Games (Score:1)
What's that? Mario wearing different clothes? Or Banja Kazooe (sic) wearing different clothes?
What a sham.
senzuri
Long live MS (huh?) (Score:1)
Why? (Score:1)
Also, why is Sony going to all this effort to make this fast technology. I don't even think there is a TV out there that supports 180 fps. Or am I wrong?
-Brainless
Plans for Sony (Score:1)
That's all there is to it!!!! End of story. Get to it Sony!!! and whatever you do, stay away from INTEL, PLEASE, they don't know what the hell they are doing and when they will be doing it.
You must have a mean machine then... (Score:1)
Alls I'm gonna say is... (Score:1)
Games(They'll pry my PSX from my cold, dead Hands) (Score:1)
Long live Playstation
Alls I'm gonna say is... (Score:1)
Alls I'm gonna say is... (Score:1)
What about Nascar? (was: Hmmmmmm :) ) (Score:1)