Old Sierra Adventure Games for linux 74
Hal-kun writes "Remember
way back when Sierra adventure games were 160x200 with only
16 colors. Remeber how cool they were? Games like the original
Leasure Suit Larry and Space Quest one? Well, Entropy is
now writing a free Sierra AGI Interpreter for dos and a
Linux port is in the works.
Linux X11 Screen shots:
Kings Quest 2 Outside the Castle
Leisure Suit Larry Larry in the bar
Space Quest 1 Title Screen
Space Quest 1 Ulence Flats Bar
Space Quest 2 Title Screen"
God I loved those games.
Porting Lucasfilms and newer Sierras (Score:1)
Space Quest 3, in my opinion, has a better text
parser engine than any other SQ game.
FYI, the Apple IIe has emulators so good that
they seem to work perfectly 100% of the time.
Anyone remember Broaderbound? (Score:1)
that'd be nice if... (Score:1)
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DOSemu (Score:1)
Why not new ones now? (Score:1)
Anyone remember Broaderbound? (Score:1)
Impossible Mission (Score:1)
Quest for Glory? (Score:1)
What I do (Score:1)
Just find a search engine somewhere - like altavista. Search for abandonwarez, and you will find MANY sites with OLD games.
It looks like this Sierra AGI Interpreter still has a lot of bugs. Why don't play the original instead?
I'll tell you what we need porting... (Score:1)
I would love to see... (Score:1)
I used to play that for hours.
Damnit (Score:1)
Conquests of Camelot (Score:1)
I want this! (Score:1)
Hmm... - for example better music (Score:1)
(AGI music is stored in a format, to play with the PCjr's sound-chip in 3 voices, the PC version plays only the 1. voice)
MAGE (Score:1)
Hmm... (Score:1)
that'd be nice if... (Score:1)
We need a Java applet (Score:1)
Why not new ones now? (Score:1)
oh, well.....
It'd be cool to try something new for Linux.. but too many people would read the source to cheat, and too many would be involved in development
Impossible Mission (Score:1)
Are the game files still available? (Score:1)
Nice! Maybe they could release the engine (Score:1)
xm@GeekMafia.dynip.com [http://GeekMafia.dynip.com/]
Porting Lucasfilms and newer Sierras (Score:1)
It is more difficult for SCI (for example Space Quest 3 or Kings Quest 4), because the interpreter seems to get major additions for new games. And it isn't completely documented, yet.
The same is true for SCUMM. There seem to be major changes between the games, and I have done only a little hacking on Maniac Mansion.
P.S.: Why not playing on an emulator ? Of course, but do we want NATIVE games, with an Open-Source engine that can be ported to any CPU (PPC, Alpha, Sparc, MIPS) out there, or do we want to live forever with emulated MS-DOS and Windows stuff ?
I still love them. (Score:1)
Although some 3D shooters might be fun for a while (you're amazed by those gorgeous graphics, and the ultra-cool sound effects), they most oftenly tend to be very plastic and superficial (Half-Life is a exception).
We need a Java applet (Score:1)
On the other hand: I'd wait until one engine is completed, and you can check your Java engine against that.
Another cool Java project would be to rewrite the Editors and Compilers neccessary to write an AGI game - most of it is Win95 or MS/DOS.
Jens
I don't like the new 3d games either (Score:1)
I have an eye condition that causes me not to have true depth perception (but it does give me an 180 deg field of vision). Because of this, I get bad headaches and nauseated when watching/playing 3d games.
Sierra games rocked the free world (Score:1)
My brother, sister and I spent hours in front of an XT with a Hercules Monochrome card, arguing about how to get Roger Wilco through the swamp without being eaten. We took turns typing...if Roger died it was the end of your turn. A few years later I had to institute the same rules in my flat when I bought my 486 and installed Doom 2.
Space Quest rocked. So did Kings Quest. And Police Quest. And Hoyle Card Games. And Codename: Iceman...