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Games Entertainment

Kingpin client for Linux available 136

philgross writes "Foul-mouthed ultraviolence is now available for the Linux community with the port of Kingpin." Grab the rpm or the tarball of the file. Almost as much fun as Grand Theft Auto.
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Kingpin client for Linux available

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  • by Anonymous Coward
    the client is out.. the server is out!

    kingpin isn't bad, but it's not great either..
    i wish half life's client has been ported to
    linux..

  • by Anonymous Coward
    Currently and to my knowledge there are three main 3D cards with decent levels of Linux support. There is the 3DFX series (Voodoo -1/Rush/2/Banshee/3). These have for quite a while been the _only_ 3D graphics widely used and supported, and even then mostly the Voodoo1/2. These drivers are quite closed and proprietary. Riva has released full source to drivers for the Riva128/TNT/TNT2, but the (3D) performance isn't very good with the current XFree, you'll have to wait for XFree86 4.0. Then there's the Matrox G400, for which drivers are also full source, but performance is event worse than the Riva drivers due to their early state (last I heard the G400 (a six month old card) runs Q3Test at 7 FPS on a PII, my P-200 with a Voodoo1 (a two year old card) runs Q3Test at 30 FPS... Clearly a driver problem). Of course the open-source drivers will get better with time.

    The other option is the plunk down $100 or more on a commercial X server with full OpenGL support. Xi Graphics and I think Metroworks sell them.
  • by Anonymous Coward
    You don't know the facts, TNT2 is very CPU-intensive (just like Matrox G400), and you need at least PII/K6-2 400 to get optimal performance even under Weird 98. You can expect about 26 fps in 1024x768x32 in Weird 98 with AMD K6-2 300 CPU, where with Voodoo 3 in 1024x768x16 this number would be much higher. Also, it does not work with Alladin V chipset, it will crash your machine if you have that chipsed, as for AGP textures, yeah TNT rules here, but again it's not a choice for some owners of SS7 machines :(.
  • I just clicked on the "port of Kingpin" link Hemos provided (not Rob :)), which takes you to this guy's .plan. Then in there are the two links as well, and they worked just fine. Now all I need is to go get Kingpin, and a 3d card, and mesa, and whatever else is needed...
  • Whoa, TNT2 doesn't work with Alladin chipsets? Then, what does work and works well? I've been looking to get a 2d/3d card, and having read things here that TNT2 has open source drivers was leaning that way.

    For what it's worth, I have a WinTV card in my Win box when it started locking up. After browsing their web page I found that it too doesn't work all the time with Alladin chipsets. But, after loading a searies of VIA (AGP, PCI, IDE busmaster, etc) patches everything is fine again. Perhaps they could be pestered to find what these patches did and incorporate them in the kernel...
  • You're fully welcome to go dig out your old -- oh, I should say "vintage" -- 286 with beautiful 4-color EGA graphics and spacious 13" display and play Civ to your heart's content. I fail to understand your need to piss on games that others find enjoyable though. Does it make you feel adequate? Is it really worth the trouble? Do you think everyone else is going to say, "Hey! You know, he's right! These 3D games really suck! Let's all go back to playing LORD on BBSes in 16 colors and be happy!"?

    It's 1999. Things have changed.

    - A.P.
    --


    "One World, One Web, One Program" - Microsoft Promotional Ad

  • NVidia: The support now is good enough to work with the current generation of games such as GlQuake, Q2, BFRIS, etc in a playable manner. It's NOT quite there for Q3 and won't be supposedly until the DRI gets released.

    Strange, running Q3T/Linux at the normal settings seems to give me decent framerate (only very, very minor visual jerking, definitely smoother than Quake on my old 486/DX2 66 ;) This is a Canopus Spectra 2500 on a Celeron... errr... 450a ;)

    I guess if your definition of "not quite there" is completely fluid and smooth gameplay, which I know it's capable of, having played it under Windows a couple of times on my box, then yeah, I guess this is true :)

    Hey, I know I'd like it to have the framerates it did under Windows (and hopefully with XFree86 4.0, it will be much closer :)

  • So? Nearly all 3d games that've come out in the last year require a 3d accelerator card, and those that don't are pretty much unplayable without one. Stop winding and go spend the $25 to pick up a voodoo1 (less if you buy it used).
  • So? Nearly all 3d games that've come out in the last year require a 3d accelerator card, and those that don't are pretty much unplayable without one. Stop whining and go spend the $25 to pick up a voodoo1 (less if you buy it used).
  • You don't play 3d games on a laptop. If you want 3d games, buy a desktop with a 3d accelerator.

    It's simply not possible to make these games run with software rendering with less than a quad 600 MHz Xeon, and I doubt your laptop has that either.

    So, basically, your comment makes no sense. Laptops were never designed for 3d games, and virtually none of the current 3d games run on them. You can't play kingpin on them, and you can't play quake3, halflife, or most other modern 3d games on them.
  • You *cannot* run Quake3 in excess of 100 fps with a laptop, unless you have a heretofore unknown multi-gigahertz CPU in it. The type of graphics current 3d games have are impossible to render without either a prohibitively fast CPU or a specialized 3d hardware (which is why most choose the latter). You can run quake1 on your laptop, sure, but we're talking about modern games.
  • Those guys'll mess you up.

    This is way cool. Cutting edge games for Linux! Kingpin puts attitude back into games; attitude that has been missing since Duke Nukem.

    Maybe this will also help bring those OTHER games to Linux too!
  • Posted by _DogShu_:

    Its a first person shooter. It looks ALOT like half life. The only thing that differs this game from other first person shooters is that there's ALOT of foul language. I personally think the gameplay kinda suck 'cause it takes like 100 machine gun hits to the head to kill one person.

    "Die you son of a bitch!"
    "Eat Shit and Die!"
    "Die you Motherfucker!"
    etc., etc.
  • Posted by _DogShu_:

    I use a voodoo3 3000, which is great, I get 20-30 fps in Q3test with all of the fancy stuff turned on at 1024x768 resolution.
    TNT2 cards have open source drivers too, and their performance is supposed to be a little bit better.
    tnt2s or voodoo3s definately offer the best performance, and both have linux drivers.
  • Posted by heaven is falling:

    Everyone has been flaming this game so far, but I think it was great... It takes place at night in some gang-run city and basically you kill bad guys and recruit good guys. Sounds kinda simple (which it is) but you can talk to everyone on the street either negativly or positivly. Also if you have your gun out in public that will be trouble.
  • Comment removed based on user account deletion
  • Comment removed based on user account deletion
  • Yes, that's right, but there are software renderers for OpenGL (including Mesa's software GL renderer). It has nothing to do with that, per se. It's strictly a performance issue. Trying to do software OpenGL is just plain not fast. There's no 2 ways about that. As another guy said, measuring your frame rate in seconds per frame isn't much fun.
  • Oh, wah. Sorry, but as more games get more and more 3D stuff, they require 3D acceleration. If you want to play it, stop your whining, and lay out some cash for the hardware it takes for serious gaming. Otherwise, don't waste our time complaining that the requirements for high-end gaming are going up.
  • I thought most people talked that way anyway, so it shouldn't be a shock, unless you're a little kid with "virgin ears" (yea, right).
  • There are several companies that are NOW bringing multiplayer games to market. Tribes, Unreal Tournement,Half-Life and KingPin are just starting to really push the multiplayer market.

    All of these companys are porting a Linux server. I and others have been quite vocal in refusing to run servers for which there is no Linux client.

    KingPin is the first to produce a client.

    Lets show the industry that a Linux client is what gets their games served up not a Linux server port.

    Hell we need these tools to test the throughput of our various networks and for other arcane purposes too complex for the pointy-headed to suss, heh.

    Lets get a bunch of KingPin servers up and support Ridah(Lead Programmer at Xatrix) and show em' it's worth porting us a client.

    CC

  • I get the error message
    Error: Couldn't load pics/colormap.pcx
    when I try to run kingpin.
    When I do a search on it I find alot of people asking about this but I can't figure out what it means.
    Any help?
  • Well no it's not.
    I also had this problem trying to run quake2.
    Any idea where I can get this file?
  • Tried that. No luck.
    What is this file anyway?
  • *yawn*

    Unreal = last year.

  • by Tet ( 2721 ) <`ku.oc.enydartsa' `ta' `todhsals'> on Friday July 16, 1999 @04:37AM (#1798896) Homepage Journal
    The correct URL is [bluesnews.com]
    http://www.bluesnews.com/cgi-bin/finger.pl?id=25 4&time=19990716050110.
  • 3DfX: Binary only drivers. Has Mesa support, therefore OpenGL support. Lack of open source drivers means you may want to look at an NVida based card or a G200/G400- with some caveats...

    NVidia: The support now is good enough to work with the current generation of games such as GlQuake, Q2, BFRIS, etc in a playable manner. It's NOT quite there for Q3 and won't be supposedly until the DRI gets released.

    Matrox: Pretty much dead on. One should be aware though that the drivers are not for the faint of heart- these are still developer's releases.
  • Not so. NVidia released source for a Mesa and glx driver for their chipsets a while back. While a bit slow at this point (XFree86 4.0 promises optimized performance), Q3A and Quake 2 can be played as well.
  • I've got a TNT running at 1024x768 at 32bit depth. 16 megs is plenty enough to handle that in 2D mode; with a z-buffer in 3D mode is another story.
    --
    Aaron Gaudio
    "The fool finds ignorance all around him.
  • ' "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates, The Road Ahead, Viking
    Penguin (1995) '

    Good god that is funny!

    Ken
  • I put in an AGP Voodoo3 2000, got the proper XFree86 binaries and haven't had a problem yet.

    I have also used a RivaTNT-based STB card without any problems (but I don't like it as much as my voodoo3) :)

    The wheel is turning but the hamster is dead.

  • Kingpin appears to be based on Quake2. So, you can run it with software rendering. I'd expect somewhere between .25 and 1 frame per second :)

    Seriously...if you don't have gaming hardware, you're going to have trouble playing the latest games.
  • Linux supports most 3DFX cards; I bought a Voodoo3 2000 PCI last week and got the X drivers installed last night. I was able to get X up fairly easily, but it wasn't perfect; I think there were a few file conflict kicking about, but I now have 1024x768 with 32-bit colour depth running fine.

    3DFX is a huge improvement and it really makes games cook.

    For those who are looking, http://glide.xxedgexx.com/3DfxRPMS _vb_glibc.html [xxedgexx.com] has the linux 3DFX drivers (still beta, but they do seem to work).
    --

  • ...yet I managed to get the Q3A test running in a glorious 80x60, .5 fps. Doh.

    On the other hand, it looks like Rob swapped the rpm and tarball links. And I would really love some info on _what_ this is (sorry, I've never heard of this game... Sorry to be a loser blah blah blah), especially if I need to buy something first, before downloading 1.5 MB :-)

    /* Steinar */
  • Well, Rob's URL worked for me, but yours didn't. Just thought you would like to know :-)

    /* Steinar */
  • Yeah!!! I love this game!!!

    And if they release the source, I'd swear I've died and gone to heaven. ;-)
    Imagine being able to tweak the code to that monster... Wow.

    Sincerely,
    Nelson Rush

  • I've been planning for awhile to get a new video card, as my old one is getting on in years. What are the decent 3d cards these days that Linux supports and that have a reasonably friendly/open set of drivers?

    I keep reading these stories about how this or that company is behaving obnoxiously, this or that company is suing this or that other company over some obscure chunk of IP, this or that set of drivers exists but is binary-only. Could someone summarize the state of the market?

    With profuse apologies for my state of ignorance,
    --G
  • Thanks a bunch for all the info (The geek/Linux community at its best -- you can always get two nigh-irreconcileable disagreeing opinions -- wouldn't have it any other way :) ). I'll check this against prices and start some 3d cookin'.
    --G
  • Actually retro does have a place in computers but it's more a case of downaloding an Apple IIe emulator and playing Lode Runner for 8 hours straight because that's what you did when you were a kid 8)

    Euchrid
  • Hi there!

    I have a Zida BX98Pro (via chipset) motherboard with a Celeron 366, I went out and bought a TNT2 w/ 16MB ram ($216CDN after tx)

    It wouldn't work in my motherboard.
    I would turn on the computer and every 1/3 times the monitor would come on.
    I suspect a AGP2x problem, but the 8MB ATI AGP2x have worked fine.

    I took it back, and am humbled. I realize that this isn't the ideal mobo for a fancy new video card, but still. It SHOULD work!

    (BTW, when the monitor did come on, the card worked fine. Seemed way better than the Vodoo 2 I have)

    So, here's my question: I can get a TNT 16mb for $100, should I bother, or will I have the same problem.

    Should I get a Vodoo3 2000 (I'm thinking PCI at this point..) (About $200CDN)

    What does anyone think?

    I don't do a lot of games, should I just stick with the ATI and Vodoo2?

    Thanks,

    Ben
  • Thanks Rich, I think I'll stick with your advice. After having dabbled in the newest cards, I think I've decided that it'd be a good time to sit back and wait for the NEXT gen of cards.

    As for the G400, I have a bit of a thing against Matrox, as I found their G200 to suck quite badly (However, this was 2 days after it had been released, and there were no Linux drivers at the time, so perhaps I'll revisit this card at some point...)

    It's interesting (but unfortunately not surprising) to hear that Matrox STILL hasen't got goof OGL drivers, that's ont thing that I really like about my nVidia,

    Ah well, we'll just see, but thanks for the input.

    Ben
  • you have to have actually bought the game, and have the files with the graphics, sound, and levels from the CD
  • The voodoo3 works at 32-bit 2D or 16-bit 3D. Although the fact that it doesn't support 32 bits for games doesn't matter since most games use 16 bit
  • It requires a 3d accelerator card to run. Don't bother getting it if you don't have one.
  • Although getting any new game ported to Linux like this (e.g. a free-of-charge Linux 'player' for a product you can buy off the shelf) is a Good Thing, this isn't going to be everybody's cup of tea. At least these are my impressions after a few hours playing with the demo.

    3D it might be, but the game seems to have no room for mistakes the way most 3D runabouts do. e.g. you wander into a new location, there's a bloke with a shotgun who blasts you once, you die. Realistic maybe, but not much fun to keep reloading + trying to do it right the next time. The same realism is irritatingly selective: you might eventually knock down the bloke with the shotgun, but you can't pick up the feckin' shotgun afterwards, despite the fact that he's lying on the ground still clutching it!

    It does have moments of great atmosphere, a decent story, but it's just way too hard IMVHO. It'll sell, I'm sure, and I think it's good to push the 3D runabout genre in whatever direction. But if you like the part about forming a gang, Requiem has that too (and way more pyrotechnics, but still manages a weak central character without ruining it), or if you just like the idea of a stealthier game, Thief does that very well (even if the guards are a bit dim).

    But that's just me. Most people will disagree with my taste in games but hurrah generally for more well-marketed Linux games :-)
  • So what's your point? It's a sleight against laptop users because they won't produce a software-only client?

    The blame can only lie with the laptop manufacturers, and I can see exactly why they wouldn't want a (very) hot-running, power hungy component on board. Laptops have totally different operating critera to desktops. You can't have the best of both worlds - laptops will always be a very poor choice for gaming.

    Get over it.

  • Bzzzt! Thank you for playing!

    FYI, I have the equipment. An ESS with 500-watt subwoofer, and a Voodoo3-2000PCI. I play Half-Life at a LAN party that is scheduled every weekend. I know what the difference is.

    I also hnow what it was like before I shelled out the bux, and I know I wasn't missing much.
    --
    - Sean
  • Oh, and FYI: the weekly HL sessions are the only time I use either (in windoze... I haven't even installed the Linux drivers for them to use for the rest of the week).

    I'm still not sure it was worth the $$.
    --
    - Sean
  • I don't believe that was an "anti-game comment"... I think it was a valid point (and no it's not me who said it, but I pretty much agree).

    The point being that everyone is trying to come out with newer, flashier, funkier games, that require more and more newer and more expensive hardware.

    And let's be honest, folks. This isn't really necessary.

    For the "hardcore gamers", then yes, I can see the point. But I am not a "hardcore gamer" or whatever term you prefer. And, I gather, neither is the person you were responding to.

    I like games; I often even like half-decent graphics. But I would prefer games that are playable without the funky sound cards, 3d accelerators and so on...

    Whatever happened to stuff like Civilization (whose graphics are more than acceptable, and which runs just fine on a 286)? Or Daggerfall (ditto, except a 486)?

    These are brilliant games, not requiring anything above what the user probably already had in their computer.

    I guess that's the point of this rant... I don't mind high requirements, as long as I don't have to buy anything extra. I have no use for either a sound card or a 3d accelerator, outside of games. So I don't particularly want to buy this equipment, if that is the only thing I use it for.

    Sure, I don't mind some games requiring one or the other, but these days, it seems like every game in existence requires both.

    And for someone who wants to play the occasional game, but doesn't play a lot, and wouldn't get much use out of the extra hardware, that sucks.
    --
    - Sean
  • Hmm, I am now more or less desparate to get home to try this on the tnt card. The readme says he uses a tnt2, and there is an .so file for TNTgl in there. This would be rather phenomenal, as it would be the first game that is actually playable using 3dacceleration that is non-3dfx on linux.

    Anyone try it yet?

  • I think you're KIND OF right.. these games are mostly quake engine which is more or less

    Game code -> renderer -> support libraries

    which would be the executable calling either the software renderer or an opengl renderer. The openGL renderer (mesa) could work in software, but at the expense of being HIDEOUSLY slow (less than 1 frame per second), and possibly lacking in card-specific extensions. It's kinda messy really, but normally you have like the game executable, a .so file for the renderer, which in turn depends on the card api (glide for 3dfx) or a driver for open gl acceleration on a TNT for example. The reason the companies are going hardware-only is probably because the difference between what you can do in software vs hardware accelerated is phenomenal.. even quake2 or unreal look pretty hideous in software rendering. A tnt1 card is cheap- something like $80 now, and does really amazing 2d as well as the 3d acceleration.. I recommend it as the baseline in a new box!

    Hoonis

  • by listen ( 20464 ) on Friday July 16, 1999 @05:02AM (#1798925)
    3dfx - binary only drivers - optimized for full screen - not particularly great for OpenGL, but get it if you feel like programming for a proprietary API that is guaranteed to die.

    Matrox - Released specs for everything but the on board triangle calculator for the G200. People (including Carmack of id Software fame) are working on a GLX driver. Works reasonably well, and the G400 should be even better. It is currently indirect rendering ( meaning that GLX commands are passed down a standard X communication channel, be it a socket, pipe or mit shared memory) to the X server, which uses a staticly linked Mesa to rasterise this with hardware assistance from the card. Software fallbacks from Mesa will be used if it doesn't support some OpenGL1.2 feature.

    Nvidia - released open source driver, no hard tech info though. strange. based on the GLX work with the G200. Works pretty well, and reasonably fast.
    Will be merged into DRI.

    Permedia 2 - supported in alpha form by MLX, which is like GLX but is non standard so will probably go away (AFAIK). Should be easy to transfer to DRI apparently.

    Precision Insight, funded by Red Hat and SGI, are working on a Direct Rendering Infrastructure(DRI)
    for XFree 4.0. This will allow apps to negotiate with the XServer for a direct channel to the graphics hardware, via Mesa. This will make everyhting faster as it doesn't have to pass through the X commucation channel. I think it will be that stuff for the GFX card is put in a special SHM then DMA'd to the GFX card by the kernel.

    SGI are also going to making an OpenGL ( not mesa) implementation for linux on their Visual Workstations.

  • depends what you mean by "playable"... I was just playing q3test on my tnt2-equipped linux box last night. Of course, it is true that my fps was varying between 40 something and 12... so it will be a little disappointing to windoze users who can't get by with less than 90 fps or whatever it is that they see.
  • by jslag ( 21657 ) on Friday July 16, 1999 @04:38AM (#1798927)
    As usual, another dumb game that requires a 3d accelerator card. Does it depend on having mesa installed as well?

    Yeah, how dare they go and release a contemporary (not 2-3 year old) game for linux!?! I thought publishers knew that the sophisticated Linux gaming crowd prefers to wait a few years to make sure that a game is worthwhile, before going to the trouble of downloading it.

    And if they're going to be so rude as to release it, the least they could do is throw in a software renderer that would generate 5-10 fps on one of those prototype K7's that is floating around...
  • Thanks for the summary (albiet brief) I have no real experience with some of these games. I have played the new Quake II for N64. How close is this to the PC version any improvements? One bad thing though when I run the game it gets overheated extremely quickly and the graphics start to fluctate kind of a bummer.
  • Have you tried to see if the file that is referred to is even there. Sometimes the simplest things are usually the problem.
  • Yeah that kind of really sucks. By the time I actually get out of college and get a job I will be too busy to play any game even if I can buy it.

    In the words of the immortal Homer Simpson: Doh!
  • There might be a solution to this just make a front end to aalib. Theoretically make the game extremely fast am I right?
  • That would be interesting the forced spread of violent games. Seems like a conspiracy theory to me. Yeah money is important. Most games are also really cheap. If cost if an object you can get most games on console machines for about the same cost as the PC versions and the start up costs are much less (ie $200 US)
  • I understand that most things need more hardware. What would really rock is a game with really cool ai code, complex structure (something similar to a mud interface), and interesting levels of operation. Just make it a text interface or something with ascii rendering. I would buy it or at least have it as an option when running the game to reduce the overhead.
  • It's really not the machine it's just that the game gets hot. I think it's all the massive ammount of higher end rendering that it does for quake II rather than just the fact that it does something. I ceternally hope it dosn't have problems.
  • It is just a symptom of people being lazy. Basically if the source compiles with gcc then you should have the chance to get one for your processor. If I had something other than a x86 pc I could help. Problem is that most machines that are not x86 usually cost more and are harder to find. However this is not always true.
  • I get screwed with that when I have my 486 and the sys requirements say that you need a Pentium VIII or something.

  • Ok, we have got one more converted to the Linux sect ;)

    That's very strange to have all those people that want to see Linux being mainstream after they tried it seriously...oh wait, that is strange for those that haven't tried so they may try to explain this ODT (that would be cool to have under Linux BTW) and end by being converted too ;)

  • I don't think that Bill gates is that stupid but rather that he may have been a little bit sleeping while writing this and none of the reviewers noticed it either. Hey man, to err is human.
  • G400 (a six month old card)

    The G400 wa just released last month I do believe. It's not six months old. It's supposed to be roughly on par with the TNT2 in performance and have better quality + more whizzbangs. I wouldn't know, I just got my v770 ultra Monday. I'm trying to get it setup on everything currently (95 sucks).
  • So what if you have to have a 3d card. Wah. You are missing the beauty of this. Maybe you should take a look at Ridah's .plan, and perhaps you won't be so ho-hum about it. I don't like Kingpin personally-- too violent. But the game just barely game out for Windows, and Ridah has already got a version of a port out- and he was key in getting the server version working. And if you read his .plan file you will see that he has recently fallen in love with the Linux OS. This can only mean great things for Linux and games. He has had an amazing career in the gaming world-- with terrific contributions, and I am looking forward to his next creation- which no doubt will benefit the Linux community! So stop bemoaning the fact that you don't have a 3d card.
  • I wish all game companies would release there software like this. Instead of hiring Loki.
    That way I PAY $$$ for the game, and can play it when I boot in Linux or Winblows. Instead of paying for 2 copies. Hint.. Hint.. Bungie and Microprose.

    Ooops excuse me, money is the motivation here, sorry I forgot... :)
  • I'm not asking for it for free, I am just dont like having to buy TWO (2) versions of the same game, if I wanna play it on Linux or Winblows! (same machine of course).

    So you are saying buy a car the drives on freeways and a car that drives in the city. Ford needs to put food on the table.
  • My word this scares me. More and more we get news items about a new piece of software for Linux. I think, "Great! I always wanted to play/use/try that!" I go to the site to be greeted by a wonderful selection of *.i386* files. Imagine my joy, I can run it on the 486 I use as a router, lest not my G3.

    I guess this gripe can also go out to some folks who distribute source, but hardcode gcc flags to optimize to 486. Annonying this is, humm?



    Glad to see some more Linux games though. It never hurts to have other folks supporting a new market for ya.
  • Mayhap some rephrasal is in order.
    a) I'm very happy to see more games out on Linux.
    b) I can understand how most games are easier to port to i386.
    but: It really rubs me wrong to hear the folks selling/distributing the stuff saying it's available for Linux when it's only available for i386 (insert RedHat at will) Linux. Games aren't quite the only example of this either, I can think of a certain IDE (coughCodeWarriorcough) which I'm quite used to not being available for Linux on a PPC (this seems really silly, it's available for Macintosh)

    Okay, enough griping, let's code.

  • Oh no!! Next you're gonna tell me you can't run
    it off casette and you have to have a HDD!! :(..

    get with the times people :)
    ...dave
  • Um, what commands do you start Half Life with? I tried # wine -nodga -console hl.exe but it freezes my SVGA server every time. Damn Banshee.
  • Yeah it's a bunch of dirty chicago bastards walking around with ugly sticks, swearing and giving beat downs. And the people look really weird the way they shimmer and twist, freaks me out to play that game. I think it's more hype than anything and I can't really see the deathmatch aspect being any fun either. If you like Quake2, Quake3 and Half Life, give it a shot, otherwise leave this one on the server.
  • you need to have pak0.pak properly capitalized in your main directory in /usr/local/games/kingpin/main

  • That doesn't work either.. what's the correct url?
    --
  • Actually this is a pretty intresting game. I played a demo-test-beta thingie of it when I was still going into windows once in a while and I thought it was pretty cool. The idea was you go around a city and "talk" to various ai loosers. They give you hints and you use those hints to find out what you're supposed to do. Everybody can be killed, even the people who will help you. People will get really mad and maybe attack you if you have your gun out, so you have to hide it. The game allows you to collect money which can be spent on thugs to join your "gang" or new weapons for your self. So there is some decisions in this game, it's not all killing stuff.

    Anyways I think it's pretty cool to get another game for linux. Unfortunately, money is not someting I have any of, ahhh the life of a student, so I won't be buying it ): Of course this game isn't nearly as good as quakeworld/TF, afterall Team Fortress is the greatest game of all time.

  • Well, if you saw q3test running from software opengl you'd agree with the statement of 3d card required. Measuring the speed of a game in spf (seconds per frame) is no fun.
  • > I have played the new Quake II for N64. How
    >close is this to the PC version any improvements?
    Quake II for an N64, ewwwwwww. The real beauty of the quake games is their expandibility, which is something you can't do on a console. For instance, Team Fortress is an addon to Quake I. It adds diffrent classes and team play to quake. Best of all the addon is available for free(as in beer), so one can amuse him self with quake for years just by playing with all the addons. There is a huge amount of internet quake playing so you can always find someone or 31 ones, to play with. Consoles can't do that either ): Did you say that your N64 overheats? That's probably a bad sign, mine doesn't have any heat problems.
  • The 3D stuff for Voodoo 3/Voodoo Banshee works
    fine in fullscreen mode (great for games). However, the rendering in a window mode has not yet been implemented.

    See http://glide.xxedgexx.com/status.html for
    updates.

    Ale.
  • Can someone clarify why some software needs or claims to need 3d hardware? I always thought the game (or 3d app or whatever) used a standard API (eg opengl) - in which case the game doesnt even know what (if any) 3d hardware is available and it is then the job of the api and its drivers to use whatever hardware is available, or to use software emulation if there isnt any.

    is this all totally wrong? does each game 'know' what gfx hardware its running on?
  • I'm using a Dell Inspiron 7000 with a Rage Pro LT chipset for portable 3D development. It's not as a good as a desktop with highest end 3D, but it's very usable. Perhaps Dell will build portable units with ATI's next generation chipset soon.

    Game I'm currently playing on it: Dungeon Keeper 2

    :-)
  • What are you thinking? Spend the extra cash and get a good video card. It's what makes Linux powerful the ability to do everything Windows can do and be free. I think the first person to say this was Roosevelt, 'Innovate or die'. How about just keeping up. Retro has no place in computing. If it did we would all be using Xerox green screens.
  • Dude, I have a Banshee as well (Monster Fusion) and it is the toughest damn card to work with. Upgrading to Red Hat 6 inexplicably took care of the problems. I don't know what will happen with Kingpin, but I don't have good vibes. I am thinking of getting a Riva TNT2 card, since it's a nice chipset. Do you know how it runs w/Linux? I'll check. The Voodoo chipset will be out of style by Christmas. I know this has nothing to do with Kingpin but I needed to vent to another Banshee owner.

  • I recently purchashed the Vodoo 3 3000 from 3DFX. It's worth every damn penny....AWESOME.
    Linux drivers are available, however I'm not sure the 3D support is just done yet, but I may be wrong. GET IT! That sucker screams....

  • nobody is mentioning that the 3DFX cards have a tiny limit for maximum texture sizes, and dont support 32bit color. I have a TNT2 Ultra and it is absolutely awesome, as well as having a more forward-thinking feature set. With raw performance between nVidia and 3DFX so similar, youd have to be a fool to go with such a restricted and limited card as the 3DFX.
    Just my opinion.

    "I sense much fear in you" - Yoda

"Conversion, fastidious Goddess, loves blood better than brick, and feasts most subtly on the human will." -- Virginia Woolf, "Mrs. Dalloway"

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