Myth II Linux Demo 135
CrysMeth writes "Loki has just released a demo version of Myth II for both x86 and PPC Linux. Get it here. I'm getting closer and closer to just reformating my Windows drive to ext2fs (to hold all the new Linux games. ;) " Now that I've downloaded it, I have no issues Slashdotting it :) This will be the first Loki game I've tried - I'm curious to see what it's like. And while we're on the subject, Loki seems to have redone their website..
Where are... (Score:1)
LONG LIVE ALPHA!
Myth II (Score:1)
The demo is fully playable for both Multiplayer and Single (one level each but still).
Great game, well worth the dl
No luck with libc5 (Score:1)
Re:Linux bundled with the game? (Score:1)
immersed in the game, and -only- the game
for many hours.
Other kinds of games have the player into
the game for a few minutes here, doing
something else for a few minutes there,
etc.
It's the former "take over your computer and
a significant percentage of your life" type games
where folks will tolerate a reboot, even some
signifcant install issues.
The main problem with linux as the os for this,
is that it's going to be hard to come up with
and installer that works for everybody.
Re:Linux for games (Score:1)
Since Direct3D supports a wide number of cards, and anyone can write a driver/game for it, I don't think it's really proprietary, is it?
Just a thought. I can be even-handed because I haven't sat in front of a Windows box in over 3 months. Hee. ^_^
-zack
Agreed (Score:1)
Congrats loki on an excellent conversion.
Max anon users is 20 on that site (Score:1)
Re:X/Linux Software still sucks... (Score:2)
Honestly, if someone came out with a (don't shoot me) Visual Basic type app where you can design your interface smoothly, it would make a world of difference.
If you want to compare take a look at the best of the best apps for Windows for Usenet downloading (text AND files), Forte' Agent. Now compare that to the best Usenet program for X (I forget the name - it's been so long since I actually used linux it's not even funny). You'll see a major major difference in both look, functionality, speed, and even features.
If there IS some sort of Visual Basic type app for X, please someone speak up so I can learn this language and get myself OUT of Windows.
8Complex
clarification (Score:2)
Re:Run the other binary. (Score:1)
Re:Mirrors? (Score:1)
We need new tshirts.. (Score:1)
or maybe
I beat the
I'm glad I have both a) a cable modem and b) amazing luck to have seen this about 30 seconds after post. So I'll beat the
But the shirts would be a good comedy geek item.
Linux for games (Score:2)
Now if only someone would port MechWarrior3 to Linux...
Currently it looks like Mesa/GLX will be the default 3D API for Linux; it will be nice to have just one 3D API to support.
I expect some enterprising souls made an 'inverse wrapper' i.e. wrapped a Direct3D layer on top of Mesa.
Re:Linux for games (Score:1)
Down with proprietary API's! That includes GLide, Direct3D.. =)
Blam! (Score:1)
I downloaded the demo yesterday when Happypenguin gave word of it, but now that I finally get around to running it, it only say blam! I'm running a glibc 2.1 system, Redhat 6. The readme doesn't say anything about the meening of Blam! Anyways generally games do more then print out a 4 letter word right? I meen this isn't American television! What does blam meen? I like the word blam blam blam!
Is blam supposed to be a fun word? I think it's a fun word.
Wish List (Score:2)
Alpha Centauri
Adaptec's Easy-CD Creator software
MS Money (hey, you want snow, go to the arctic, right?)
Photoshop
All of these still don't have a Linux equivalent (yeah, I like GIMP, but it's still not in the same league as Photoshop). The big one for me is MS Money, though; I really like how powerful it is and all the features it has (lemme alone). I left off Starcraft 'cause that plays reasonably well under WINE. I also didn't include future games that I'm waiting on 'cause I'm hoping that Loki will catch all of the really good ones (or that they'll be by id).
----
Re:..tshirts (Warning: drifting further offtopic!) (Score:2)
or "Linux-driven, proven
or "Stress-tested by the
or, for the wayward journalist, "Flame and
Seg faults unfortunately. (Score:1)
BUG! (Segmentation Fault) Going down hard...
"Bugger."
great linux games (Score:2)
Yep, there are mirrors Re:Mirrors? (Score:2)
Sure, there are mirrors--they are listed on Loki's site, which keeps getting /.'ed like crazy. But here are the FTP sites listed:
ftp://ftp.linuxberg.com/pub/Loki/ [linuxberg.com]
ftp://happypenguin.org/pub/loki/myth2/ [happypenguin.org]
ftp://download.linuxlords.com/pub/de mos/myth2/ [linuxlords.com]
Loki is going to be adding more as time goes by. If you have a good connection free, e-mail them and let 'em know...and if you have a spare Origin2, send it to 'em, too--their server needs a break... :-/
Kinda sucks, too. Spent all that effort redoing the Loki site, and nobody gets to see it. *sigh*
Ethelred [surf.to]
Re:Myth II (Score:1)
As soon as I say the demo available I snaged it.
It is pretty awesome. And I am currently running it on the minimum requirements (a P133)
I just need to find some 'net servers to play on to see how multiplayer is.
Loki is definitely doing a great job of getting
Great Games over to a Great Operating System. Keep up the work guys!!!
Unlike everyone else I won't be deleting my winblows partition because I don't have one!
Re:Games in DOS DPMI? (Score:1)
Not that I won't take a look at TES: Vanguard when (and if) it ships, mind you. Daggerfall was a hoot. A massive time suck of a hoot.
Re:Linux bundled with the game? (Score:1)
I like the idea. I remember getting DoomII on CD, and being able to play directly from the CD was an option. Now we have 52x drives, and every freaking game requires a 450MB install.
Re:X/Linux Software still sucks... (Score:1)
Abi Word
Grip (ripper/encoder for mp3 creation, CDDB lookup and asynched ripping and encoding, very nice)
Eterm
Xcdroast
gaim
gnomeicu
...
the list goes on...
granted the MFC toolkit does not look bad, while straight Xlib _can_ look shitty, you always have gtk (and to be fair, qt)
and regarding a visual basic..
get glade...
Re:Blam! (Score:1)
That link is the most usefull thing to come from my post. Wow. I've gotta start saying blam in my quake deathmatches. Blam! Blam! BLAM! blam! Blam! blam blam blam!!!!!!!!
God is that a cool word
Re:Wish List (Score:1)
Good mirrors, BTW -- 100K (kilo_bytes_!) per second to me in the UK
The only part of Gimp which isn't in the same league as PotatoShop is the colour-handling. For those of us who don't use dead trees in our work, that's no loss at all. I have the option here, if I like, to use PS4, but I prefer Gimp.
I think end-users will be presently surprised by the steps forward in 1.2
when we finally switch from crazy-feature-addition mode to bug fixing
PS Some bias expressed here, as a known Gimp developer
PPS If you don't like the interface, buy a mouse with the right number of
buttons, and repeat after me "Easy to learn != Easy to use".
Nick.
Re:Blam! (Score:1)
its a thing from bungie, used it since marathon, its the equiv of saying "I fragged you" but blam is much nicer. It was, until recently, the code-name for Halo, bungie's newest game, and also, to speak for one of bungie people i talked to at macworld expo, Blam! is just a cool word.
I think you agree.
Pfhor
You already can rip nonstandard data CDs. (Score:1)
"Visual Basic type app" (Score:1)
It allows interface design without forcing you to code in a bastardized language, and produces Real C (or C++, or Perl, or Ada) Code using a nice widget set (GTK) to boot.
Re:Wish List - photoshop is out for unix (Score:1)
Last time I checked, at least.
Re:Give credit where it's due... (Score:1)
Re:Blam! The answer (I think) and A question (Score:1)
When I first tried it,I had 16 megs of physical memory. I had two 64 meg simms I have been meaning to put in. I put them in, and now the game plays.
By the way, even though I put in 128 megs, the computer only sees 32. That is all the bios detects, and, thus, that is all that Linux sees. Now I know about append="mem=128M", and I tried that, but it doesn't work. It crashes because, apparently, that's all the computer sees. Does anyone have any ideas what I can do?
Maybe surplusauction sent me the wrong simms. If simms are called 16x32, does that mean that there should be 8 chips on the top and 8 on the bottom?
(I wonder whether this will be moderated up, for being informative about blam, or migrated down, for the off topic questions.)
Re:Run the other binary. (Score:1)
They should at least port it to FreeBSD (x86 and Alpha).
For that matter if they ported it to NetBSD, they'd at least have their game running on tons of platforms
Re:Run the other binary. (Score:1)
I saw the same problem, but when I tried the other binary, it got stuck already at the bungie intro. And it takes a -9 to kill it.
-Lars
Re:You already can rip nonstandard data CDs. (Score:1)
Or use the SCSI emulation of hte linux kernel..
CONFIG_BLK_DEV_IDESCSI
Myth Community (Score:1)
If you like it.... (Score:1)
Remember to buy it when it's ready!
---
Have a sloppy night.
Re:Wish List - photoshop is out for unix (Score:1)
I'm starting to use GIMP a bit for web graphics just to avoid waiting for my Mac to start up, but the interface really could be better.
Don't get me wrong, it is a useful program and I am grateful to those who have put so much work into it, but it is not quite up to par with recent versions of PhotoShop for professional graphic design.
I guess it's those little submenus that get to me. It's hard to get the mouse to slide into the right submenu.
Re:Wish List (Score:1)
Any other veteran developers here as disturbed by that comment as I am?
Re:Run the other binary. (Score:1)
platforms
With the same binary!!!!? 'Dem NetBSD folks sure are amazing, even the machine code is portable.
--
Dont forget the Yellow Dog... (Score:1)
check www.yellowdoglinux.com
Pfhor
Re:Linux bundled with the game? (Score:2)
Many early PC games did this. (I'm talking
like early..Sierra's first game, oh I forget
the name. It involved crossing a desert, and
finding a magic pair of shoes with the word
Shazam on them.
Also I recall a game for the XT called "BigTop"
which had its own OS.
The reason it's a horrible idea is...you're
stuck with their OS!
Why lose all the benefits of your
shiny new kernel and system? Do you really expect
your game publisher to provide updates for your
TNT2.9a, which has a compatibility problem with
your ATA/66 controller and celerons? They
will not. I'll just burst your bubble now.
Especially because Games tend to push technology,
it's hard to imagine a game publisher keeping up
on drivers and OS issues enough to create their
own distribution. Really Hard.
Additionally, you may want to reboot, but the
vast majority of Linux users love linux
(in part) because frequent reboots are not
necessary.
In short this is like replacing a horse's front
legs with wheels. It looks cool, but won't
get you where you want to go.
Re:Wish List (Score:1)
Just like kernel 2.0.x, the stable Gimp version does get fixes during the life of the development version, but no additional functionality is planned in that series. Personally I hope the next stable Gimp can ship this year, but that's just my personal opinion.
Nick.
Well done! (Score:1)
Re:Blam! The answer (I think) and A question (Score:1)
in this RH5.2 Linux machine. I found no log file or other clues in either the invocation directory or anywere under ~/.loki.
Re: Easy to learn != Easy to use (Wish List) (Score:2)
buttons, and repeat after me "Easy to learn != Easy to use".
I'd be the last person to criticize a free software project, since I'm long overdue to do some serious contributing, but I only agree with your statement above if you allow '!=' to be "isn't necessarily". Just reading the posts in this thread, it seems that there's a consensus that while Gimp and Photoshop are in the same league, the interface for Gimp is holding it back. It isn't more powerful by being obscure.
I've never used Photoshop personally, but I've seen it used (a web guy at work is showing me some of the tricks), and I have tried to use Gimp. I have a right-mouse button, but the menus within menus within menus is error prone when you're not careful. It's a very impressive program, but a bit confusing to find things in. There's something to be said for using a program, not using it for a while, and not having to re-learn it again when you go back to it. But hey, I'm biased, I'm a UI developer :).
Feel free to mail me for my thoughts specifically; I wish I had time to help out somewhere, but where I work my time is completely used up right now. I'd love to give feedback and advice, but I don't have time to write code. Take that at whatever value you want to give it.
Rick Sanders (a.k.a. Tatara)
rsanders@csli.stanford.edu
PS: That having been said, it's still a damned cool program.
PPS: Dumb question: are there tools in Gimp for really basic stuff like a rectangles or circles? Feel free to respond with an 'RTFM', because I haven't, I just tried hunting around for it and failed to find it.
Re:Linux bundled with the game? (Score:1)
Re:MASQing Myth (Score:1)
Even Frames (Score:1)
pad audio tracks to even lengths...
I've used it several times with no problems (noise, etc.).
Then again, you could be talking about something entirely different...
--Kevin
popeslack@linuxstart.com
(hope this isn't a duplicate...)
=-=-=-=-=-=
Re:Linux for games (Score:2)
As far as being able to write a driver for Direct3D, you would get in some serious trouble writing a Direct3D driver for Linux (if such a thing were possible). I'm not sure you're even allowed to call something Direct3D without MS's permission, much like you can't call something OpenGL compliant without passing SGI's tests (why Mesa isn't called OpenGL).
In short, being tied to the product of the company that created it makes Direct3D proprietary, much like Glide is proprietary to 3dfx.
Re:now if only linux weren't retarded... (Score:1)
Re:Blam! The answer (I think) and A question (Score:1)
Unable to determine IP address for www.xmms.com (Score:1)
Happy Tester (Score:1)
I am happy to report a 100% successful test of mythII on a lowly p133/48MB on rh5.1 using the *2.0 executable.
The movement is a little choppy on occasion when there is too much going on and sometimes the camera doesn't respond to the keyboard, but I am sure that that is only my inexperience with camera control.
Overall I am extremely happy to see AOGBQ (any other game but quake) on Linux.
On a seperate note, I have played the game on an iMac before (for a short time) and the port is exactly the same.
I am incredibly impressed with the software renderer; same detail as the Mac version and I have nowhere near the power of the iMac I played it on!
And finally, I would like to note that on my now outdated GUS MAX sound card (basically useless in winXX) the sound quality was flawless. Man, I love Linux for its GUS support.
kudos to Loki!! You got yourself a customer here.
Re:Linux for games (Score:1)
OpenGL is just that, Open. There is a method in place for reviewing and expanding the OpenGL standard. There are things like committees(sp?) and people like developers and IHV's sit on it.
There is no such method for Direct3D. If you want D3D to change the way you (possibly an IHV or developer or chipset manufacturer) want it to, you don't have the same amount of luck.
The bottom line: D3D goes whatever way MS wants it to. OpenGL's direction is not dictated by SGI however. That's probably the best summary I can make.
Re:Not bad at all (Score:1)
Re:Linux bundled with the game? (Score:1)
However, if someone built a custom pc with tvout, a couple of joysticks, etc which booted quickly (using OpenBIOS of course) and defined a spec for it, that could make a pretty neat gaming console. Companies who make Linux games simply have to repackage them for it.
A FIX for choppy keyboard camera control (Score:1)
nice -n -10
I have neither a terrible fast nor slow machine (AMD K6 233) and a priority of -10 seems to be just right for myth to get all the CPU it wants and esd to get all it needs. YMMV.
Re:X/Linux Software still sucks... (Score:1)
Re:Linux bundled with the game? (Score:1)
You could fit a massive ammount of OS and game on one DVD disk...
Here's a thought... why not have One disk on DVD to boot your machine...
then additional games you could buy on cd after it's booted?
Hmmm... A QNX port? hehehe
Re:Linux bundled with the game? (Score:1)
How to make a Linux boot CD-ROM w/auto drivers? (Score:1)
The trick would of course be the drivers (mainly sound and graphics). Is anyone working on such support? How good is the auto-detect/probing of hardware?
I imagine installation would be much more user friendly if the system could largely configure itself in terms of hardware. Hmm. I guess good Plug and Play support would solve this...
Sorry if I'm just rambling
Re:Linux bundled with the game? (Score:1)
I'm dying to play some old school Ultima 7, but windows has to be rebooted (AFAIK) for it to run b/c it has it's own mem-manager. BUT, I won't play it b/c having to reboot my machine for anything other than infernal Windows is something I will not do. ("I will not condone a course of action thats leads to rebooting chancellor"). I know, stupid for me to feel like this while using 98 on my main PC, but what can you do?
Why Easy CD? (was Re:Wish List) (Score:1)
I ask because I'm genuinely curious. I haven't burned a lot of CDs, but I don't really see any value in any GUI utility vs. a simple-to-use CLI. Kinda like a GUI file manager vs. "mv" and "cp".
Mirrors? (Score:1)
------------------
Re:Blam! (Score:1)
There are glibc2.0 and 2.1 versions in the tar file, so everybody (except libc5 folks, I spose) ought to be happy.
--
The Linux Game Tome [happypenguin.org]
Re:Wish List (Score:1)
btw, with cdrecord, I can do El Torrito discs, cd+ discs and a whole whack of other fancy things that (if my memory serves me correctly) Adaptec's Easy-CD can't do.
But if you need a gui with drag on drop to make lazy cd's for you, that is none of my business.
Re:Why Easy CD? (was Re:Wish List) (Score:1)
Other than that, they're fine.
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Re:Linux for games (Score:1)
Time to reformat your HD... or not? (Score:2)
As much as I dislike microosft, I always keep in mind that computers are supposed to be tools! (is that because I'm older than the average /. reader? ;)
Sure I wouldn't use win95 to setup masquerading or any other service for that matter (even if those private networks or something like that are now officially a microsoft invention), but there's a reason why most games work in DOS DPMI, that's how you can expect the fastest resuts without the operating system being bothered about the way you mess with hardware.
Oh well, if I don't get it, then let it be a -1 comment :-)
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Photoshop's advantage.. power or interface? (Score:1)
Re:Give credit where it's due... (Score:1)
PS> Their tech "support" is beneath contempt, I won't even start on that.
Re:Why Easy CD? (was Re:Wish List) (Score:1)
(I have only tried this when the filesystem is 4.3bsd and cannot be mounted by linux.)
Segfaults... (Score:1)
Re: Easy to learn != Easy to use (Wish List) (Score:1)
Also, it isn't the right mouse button, it's the center one that's the issue. The right number of buttons is 3.
Re:Blam! The answer (I think) and A question (Score:1)
Not bad at all (Score:1)
Not bad at all. Graphics were well done.
The games AI is sort okay.
I had a dwarf go attack someone on the walls. It actually went down the ramp on one side and went back up on the other side to get to them.
But at the same time I sent warriors from outside the gate to attack the same archers and they went through the gate but ignored the ramp and sat there at the bottom of the wall on the inside and
got shot.
Graphics are very good, tried it in 1024x768 and it played fine.
Re:X/Linux Software still sucks... (Score:1)
Re:X/Linux Software doesnt sucks anymore (Score:1)
BAISICK was never intended to be a programming language to make big applications in. Because the architecture of the language is totally wrong to make big application in, better to call slang code you get lost after writing more than a couple of 1000 lines. When BAISICK was developed in the 70ies (i guess, maybe even earlier), the developers made it to be a handy stepup for the more complicated languages of that time.
Now meecrowsoft tries to bring sometin' use in BAISICK by bringing Visual BAISICK, and putting object orientated thing in it, and to make a grap and glue interface around it. Well, while never using it, I can't imaging coming anything usefull out of it. Maybe you can grab and glue a nice interface in it, but that'll all.
Tell me: why is most software in Waindoos still written in C? I havn't seen one big application written in Visual BAISICK.
Well because linux is in more serious bissness (at least more than waindoos), where _real_ developers code and where _real_ highend-expecting users expect stable, non-exploitable and good programs, most applications you will see under linux are just coded in C. Thereafter, most coders who can C and write professional code don't need a graphical widget to know where to put the buttons.
Linux is not the kind of os where everything just "can" (mostly due to it's multi-user nature).
So if you want to write your BAISICK programs, you'd better stay a while with Waindoos, and make that os insecure. Maybe you'll convince some people to use linux instead of windows by showing off your newest Visual BAISICK programms.
Re:Photoshop's interface? (Score:1)
photoshop, but i dont know where to find it, ive only used it on a friends box.
to the one who does not like the right mouse button (something i like much better than going all the way to the top of screeen like in photoshop) the devel version has a menu button for all of that in the corner. panning with the middle mouse button is another advantage.
Re:Blam!, Open sourche games? (Score:1)
WOH! (Score:1)
You're evidently not an old Bungie hand. blam is the secret word associated with the new game Bungie just demoed at Macworld. Not Myth III, not Oni- the one beyond _that_. I've seen a video clip of it running. It's astonishing.
Could this mean that they will port Halo [bungie.com] to Linux?
You guys don't know Bungie like us macsters do. They have games still producing fans and newsgroup traffic (alt.games.marathon- one of the few such newsgroups created just by reader demand) years after the game's release. They have tighter security than Apple, or the heyday of the Politburo- but they _tease_... and there have been hints of 'blam' for YEARS. It's gonna be big- it's been demoed finally- and this looks a lot like it's going to support Linux.
Bungie _rule_. It doesn't surprise me at all that they're gearing up to give Linux the serious commercial support it deserves in gaming. They are bestsellers, really heavy hitters, and they don't do anything in a halfassed way. It looks like Linux is going to get equal status with Mac and Windows from Bungie. That's pretty big news.
Me, I'm just tickled that Myth II supports _LinuxPPC_... I'd never held out much hope for people doing that. I'm happy even just hearing about it.
God damn Myth2 kicks ass (Score:1)
Game Crashes at every Turn! (Score:1)
bash-2.02#
08.01.99 13:46:59 Myth II running under Linux ------------
Scanning for software devices...
Found 1 to use
video memory unprotecting
video memory protecting
bash-2.02#
WARNING: Unable to find your home directory! argv0 =
9 Found 1 to use
video memory unprotecting
bash-2.02# video memory protecting
bash-2.02#
WARNING: Unable to find your home directory! argv0 =
08.01.99 13:47:18 Myth II running under Linux ------------
Scanning for software devices...
Found 1 to use
BUG! (Segmentation Fault) Going down hard...
Killed
bash-2.02#
08.01.99 13:48:56 Myth II running under Linux ------------
Scanning for software devices...
Found 1 to use
BUG! (Segmentation Fault) Going down hard...
Killed
Re:Open source games and engines? (Score:1)
Why make this assumption? Very different skills are involved.
I'm starting a company to make a game engine. We're good coders, but we'll let other companies (who are good at the content part) make the games.
I don't see how we can make money while making the engine open source. Suggestions welcome.
Re:Give credit where it's due... (Score:1)
The point is, you're kind of outnumbered, and there's a lot of evidence to suggest that Bungie are generally terrific enough to compensate for not being total masters of the Windows PC. And that's what you're complaining about- Myth II was causing problems with advanced hardware under _windows_. Are you _sure_ that they'd find Linux that forbidding and impossible to code for? They've been coding for Macs for years, and Macs are well known to be totally subject to extensions madness, sort of the Mac version of all Linux boxes being randomly different and customised. This indicates a history of being ready to cope with more personalised boxes- it is _not_ necessary to assume a generic 'standardized' computer just to make good software, and the Linux movement will test that assumption severely- and I think Bungie will do well in its new environment.
So there
esd support (Score:1)
Re:Game Crashes at every Turn! (Score:1)
Re:We need new tshirts.. (Score:1)
Linux bundled with the game? (Score:4)
The CD would include a stripped-down Linux distribution with all the libraries and drivers needed for the game. No installation of a complete system is necessairy - all you need to do is boot the CD (or copy a few files on your system's harddrive and run it with loadlin or lilo).
When new drivers come along, the game manufacturer could update the files of its "distribution".
Definetly Interface (Score:1)
Re:Linux bundled with the game? (Score:1)
It reminds me of one disk games on the Amiga (floppy that is
Why should you be able to jump back and forth between your game session and word processing (could be useful when the boss arrives though).
There would be a problem to support all the current & future hardware but there would be no problems with newer OS and so on.
How large would the OS be with drivers for all graphiccards, soundcards, mouses, keypads, joysticks
Maybe only 100-200 MB. That leaves 450-550 free for the game. But when this idea will be used DVD will be the media and then the OS part is just a tiny part.
Would anyone care to test this idea? It must work.
And in the DVD case there could be a lilo boot to make it run under win/linux and if HFS hybrid even Mac all from the same disk. That would be the day...
ftp://ftp.linuxgames.com/myth2_demo/ (Score:2)
Re:Open source games and engines? (Score:1)
The answer to my question (Score:1)
Re:Games in DOS DPMI? (Score:1)
Doesn't mean that the game will actually work in DOS6.22, but it's still closer than running the same game in win nt...
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Re:Seg faults unfortunately. (Score:1)
assuming that we can call this a game.
This thing sucks big time!
Re:X/Linux Software still sucks... (Score:1)
>that are decently designed. Most are either
>good looking and bad functioning or vice versa.
I got tons of good apps on my PC. Take a look on
the SuSE 6.1 distribution for guidance and search
the web a bit. Linux has changed a lot since
version 0.1 as you should know.
>Honestly, if someone came out with a (don't shoot
>me) Visual Basic
"It is practically impossible to teach good
programming style to students that have had
prior exposure to BASIC; as potential programmers
they are mentally mutilated beyond hope of
regeneration." (Dijkstra)
Re:Games in DOS DPMI? (Score:1)
>these days.
Bullshit!
A few weeks ago I bought an action game for
my son. It says made for Win 95/98 game by
Softkey.
"Redneck Rampage The early uears"
It turned out that this was a dos game. It has
to switch to MS DOS mode to run with no sound
and it crashes on return.
I moved the binaries on the DRDOS partition and
it runs perfectly and faster and the sound works.
This is one among several others. This made for
Win 95/98 is for the moron much like those mouse
pads designed for Windows 95 that you can find in
the store.
Re:esd support (Score:1)