Railroad Tycoon II: Gold Edition for Linux 32
gr00vy writes "Loki Entertainment Software are just weeks away from shipping their latest port, Railroad Tycoon II: Gold Edition for Linux. Lee Anderson has another pre-release review on the final build, which is on show at the recently redesigned ext2.org. Click here for more. "I can attest to the quality of this game. Playing the beta greatly slowed my ability to get things down around the office.
Looks good but... (Score:1)
That aside, the graphics on this thing look extreemly good.
Re:Railroad Tycoon Sucks! (Score:1)
But my heart cries out for
Jane's Israeli Air Force and ESPECIALLY Jane's Fighter's Anthology.
Re:Looks good but... (Score:1)
200 MB hard drive space is much better than the ~350 MB that Civilization: Call to Power requires.
And yeah, I remember those days. I payed just under $50 (US) for Civilization when it was already a couple years old. It came on three 3.5" floppy disks. I picked up Sid Meier's Railroad Tycoon a couple years later, for somewhere between $10 and $20, and it was about the same size (perhaps a bit smaller).
I passed on Myth 2, but I may buy Railroad Tycoon II. The original was pretty good -- not as good as Civilization, but a fun game in its own right.
Re:Railroad Tycoon Sucks! - It doesn't matter (Score:2)
Plus, a lot of companies, being the large non-comformists they are (ok, end sarcasm) will see other's making games for linux, and will see said games selling, and will want to jump on the bandwagon.
Think of it like this:
You have to use windows to appreciate linux.
You have to play bad games to appreciate good games.
kthxbye
railroad tycoon rocks (Score:2)
maybe i need to get another box to play linux games. sheesh, that'll be 4 heads then. need another desk. the costs go out of proportion
Re:Railroad Tycoon Sucks! - It doesn't matter (Score:1)
What the linux world doesnt need is ports of old average win32 games, what it needs to do is to petition companies like Looking Glass, Westwood et all to release the quality games simultaneously. ID Software are being great in this regard and thats what we need.
Unfortunately, I think many of these companies, and especially the publishers are even more frightened by the piracy problem on Linux than Windows...
Screw it, lets just opensource our own games, if we can make a better OS with opensource we can make better games too.
Re:Looks good but... (Score:1)
Re:Railroad Tycoon Sucks! (Score:2)
--
RRT II was cool in win32 & a good thing for Linux (Score:1)
Anyway, RRT II took way too much of my time in win32. I had to delete it. Go cold turkey. I'd start and find myself missing hours of my life.
It was a weird kind of game, a bit different from the RTS stuff I usually play and of course the FPS that seem to get so much attention. I don't know, maybe it was the hours spent coveting the Marklin stuff when I was a little kid, or counting train cars when I was even younger.
OK, I've gotta stop, I'm thinking of reinstalling it. Heaven forbid it gets on the Linux partition where 'real' work gets done.
Aaaarrg
crisco (who's DNS hasn't updated and can't log in)
User Interface (Score:1)
Myth II can be played from CD (Score:3)
Loki, RT2, Civ:CTP, and stability (Score:1)
I recently bought Civ:CTP to whet my appetite, and am getting rather addicted to it. It's the first Civ game I've ever played.
But it has a problem: It crashes (coredumps). That just isn't cool. It happened on my Cyrix 6x86 system both times I ran it over an hour.
Then I moved it to the Pentium II, and it has only crashed once in about a week of hard play. That's acceptable I guess, but I hope they fix it.
Has anyone else had CTP crash? I think it's mostly a Cyrix CPU bug (Povray crashes on it ALL the time). But something's got to be up since it did it once on the P2.
Re:railroad tycoon rocks (Score:1)
I doubt a game is gonna use EXTREMLEY obscure system calls or kernel loops.
Re:Loki, RT2, Civ:CTP, and stability (Score:1)
Sounds like you need more cooling on your Cyrix chip, maybe your voltage regs too. If it can't take the heat with POVray CTP will probably overload it too. Also if you have a mobo with weak reguators you should upgrade that too. Then you can also get a cheap K6-2. :)
Re:Loki, RT2, Civ:CTP, and stability (Score:1)
To make the crashes more tolerable, set the "autosave" option, so it will save your game after every turn. Unfortunately, you have to set the autosave option every time you load up the game, but it's better than being thrown back to the stone ages because you're too involved in the game to save your work!
Alpha Centauri rules! (Score:1)
Re:Alpha Centauri rules! (Score:1)
AC sucks. Why? I don't know. I'm an long time civ series fan and I *should* like it, but I don't. Everything seems to be in place but it just ain't fun. Anyway, if you're thinking of buying it, try to get it from a friend first and check it out beforehand...
RRTycoon rocked, BUT... (Score:2)
The other thing that really bugged me was the inability to do anything other than macro city-to-city line-building with other railroads you controlled. Shouldn't you get the same level of detail with them? Ah well.
Re:Railroad Tycoon Sucks! - It doesn't matter (Score:2)
Linux is a tiny market right now compared to Wintel. The gaming industry is (like other sectors) taking baby steps into the pond of Linux to test the waters, and what they're going to choose are products that have proven appeal. [In fact, that's the motto of Loki Software: bringing best-selling games to Linux.]
Railroad Tycoon is probably a good choice. Its appeal isn't just to the flash-in-the-pan crowd who buy every game the moment it hits the shelves, but also to a large class of non-hardcore gamers. Yes, the former will sniff at the "old" games (six months old!), but the scenario you envision
ain't gonna happen.
Your proposal to "petition companies like Looking Glass, Westwood et all to release the quality games simultaneously" reflects a fan-boy activist mentality. Instead of using "petitions", why not use that old, tried-and-true method of influencing businesses: sales?
Loki's probably lucky to get the rights to port what it has so far (RRT2, MythII, some solitaire) and that's the way it's going to stay
Screenshots look like... (Score:1)
I can imagine seeing a squad of those skeleton zombie things attacking a switchyard. Maybe you'd have the little troll or whatever ya call him hucking those incendiary bags of hooey at a locomotive. And that eery death music mixed with eery choo-choo and toot-toot noises.
A question: how do these game makers cope with graphics display under linux? Do these new games for linux (and hopefully other *nixen) use The X Window System or svgalib (I think that's what it's called...) or what...? Maybe this isn't the big deal I imagine it is...
LinCity (a city/community/economy simulator) kicks some serious time-wasting arse. (Sorry, dunno the url. go dig around tucows or sumpin'.)
Re:User Interface (Score:1)
Re:Loki, RT2, Civ:CTP, and stability (Score:1)
Re:Loki, RT2, Civ:CTP, and stability (Score:1)
P200 wi/ 64MB.
I've had both the original and the 1.1 patch on.
--
- Sean
LinCity URL (Score:1)
http://www.floot.demon.co.uk/lincity.html [demon.co.uk]
I agree, it totally rocks! It's probably the best Linux game there is... A word to the wise though. It's not a SimCity clone, despite the similarity of name, so don't approach it as one. It's rather different, despite sharing the same overall premise.
I love SimCity, but I honestly have to say that I like this one better. It's got a few quirks to it that give it a lot of character (I think), as well as making gameplay much more interesting.
Well, that's my plug anyway!
(No, I am not connected in any way with the people who made LinCity. I just love the game.)
--
- Sean
Re:Looks good but... (Score:1)
I run the same version under DOSEMU today?
anyway shouldn't software stuff be left for freshmeat?
Re:Tomb Raider (Score:2)
It's also nice to be able to do a full install and file the CD away in the closet if you have lots of disk space.
Tomb Raider is an example of a game with a stupid copy-protection CD check plus mandatory Redbook audio. The user is forced to fiddle with CDs like he's using a Playstation, even if he has 20 GB of free disk space.
I only buy games at stores that allow returns, and tend to return games with copy protection that pisses me off. Loki did the right thing with Civ:CTP, and I hope they continue to do so with future ports. Pissing off your paying customers is not a good way to increase sales, something a lot of game publishers haven't figured out yet.
Re:RRTycoon rocked, BUT... (Score:1)
I've often been frustrated, playing Civ, at the stupidity of the 'go' command, which seems to wilfully ignore roads and take the most difficult route possible, across mountains. It would be cool if I could write my own procedure in some high-level language (Guile, Python, Perl, Elisp?) and tell a unit to 'run' it.
There's no reason why this should allow cheating, if the code is run in a secure environment, and cannot see or do anything that a human player couldn't.