Playstation 2 delayed again 259
D4MO writes "Saw
the news that the Playstation 2 will probably be delayed. Apparently, Sony is having a really hard time getting the graphics chips right, and so they will miss their December launch, and probably be in more of a Feb/March range. Sega's Dreamcast, OTOH is out already in a lot of areas."
Re:Don't buy any of them! (Score:1)
Re:Sony like Microsoft..? (Score:1)
that American consumers will buy just about any junky thing so long as it has a good advertising campaign
(in Japan Sega wasn't even a contender.. Nintendo won hands down).
Hey! I was playing (and thoroughly enjoying) Sonic 2 only this weekend. Got further than ever before, too. Does this make me an idiot?
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Re:The Dolphin System (Score:1)
Um.. Flamebait? Anyone? (Score:1)
Well, after rereading my post a few more times.. I've come to the inevitable conclusion that I never really committed myself to any one opinion or another with regards to this question (and others like it). Saying that one idea casts an interesting light on another doesn't mean.. well, much of anything. It was purposefully vague. Unlike many others, I at least attempt to choose my words carefully. Of course, it's not always possible to be 100% clear and concise, especially since many people I've come across like to read way, way, waaay too deep into.. almost everything, I guess. The world isn't completely populated by ulterior motives and overly subtle "you've got to read in between the lines" commentary.
And just to let you know where I stand on things, I happen to like all of the Sonic games (well, the ones for Genesis, anyway), although I still don't think the Genesis was a good game system because a) it was technically inferior to the SNES (even though the Fatal Fury for Sega was much, much better than the SNES port) and b) aside from Sonic (even though he sure beats Mario as a mascot) there weren't very many actually good games for Genesis as compared to the Super Nintendo. Is that a verbose enough response to curtail further trolling in the area of Sega vs. Nintendo? Probably not, but hey. Kirk out.
Re:Dreamcast gfx good, but games make system (Score:1)
Re:Oh, and don't forget backward compatibility (Score:1)
Re:Strange article (Score:1)
Bingo. The Emotion Engine is a huge sucker. The thing is 279mm^2 at 0.25 microns. I'm not sure what a Pentium III or Athlon measures, but the MPR I have here states that 180mm^2 is considered dangerously large. Yeilds are probably not going to be too good on this thing.
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Re:Wow, a poorly done review, big shock... (Score:1)
Again, I say that as a game console, it's a good buy, but if you're looking for the entire package that was promised, look elsewhere. As a game console, I really enjoy it, but, then again, I got mine free.
Saga would have been better off waiting a little while longer and releasing the entire package so that there would be no need for major modifications.
As for the browser: many of the planned game releases will require users to connect, and there will be online gaming forums and such for the Dreamcast. My concern is that it will be rather difficult for novice users to get there, and just annoying for those of us who are more experienced. It would have been better if they had left the browser out, and just had the games connect themselves up.
Re:It's economics (Score:1)
On a secondary note, Sony have already made inroads into programability with the PSX, with their Net Yaroze project, where you get everything you need to develop software for the PSX (except a PC or Mac) in one box, of course the libraries are a cut down version of the full developement libraries, I forget how much they cost now but I believe it's about $200, compared with the cost of a full developement kit this is a bargain, infact compared to the cost of a PC this is cheap, and the libraries are easier to use than DirectX, and you're only programming for one specification. I'm wondering if Sony will do something similar with the PSII.
Oh BTW someone also has to pay for the QC on all those extra games, Sony submission can take several months at the moment, can you imagine how long it would take if there were ten times as many submissions, not to mention how much it would cost Sony to do all this testing. Anyway Sony is getting much more choosey about the games it accepts for submission nowadays and I can see it getting even more so for the PSII.
Hmm.. (Score:1)
Why bother w/ those when we could be doing this all on our computers.. Just hook up some game pads and stuff and Wah lah.. I know emulation would suck w/ the new consols comming out, but alpha just noted that they are comming out w/ a new cpu. I just wish the x86 chip set would start doing gflops instead of mflops..
Re:Don't buy any of them! (Score:1)
Playstation Delayed??????? (Score:1)
Re:Rumours and Half-truths and Lies, oh my! (Score:1)
Of particular note was the graphics system, it would only handle quads (no triangles) and had no concept of texture UVs, every texture map had to be square and based on a power of two width/height, oh and the actual texturemapper was weird, it wasn't a scanline mapper, if you pulled a corner too far up you would end up with a curved edge, cool in it's own way, but not exactly useful.
The fact that I actually managed to get GTA running (albeit very slowly) on the machine is perhaps more testament to my tenacity than to my skills as a programmer, and I was glad when DMA finally dropped the version.
Re:You have been. (Score:1)
Don't wait for PSII (Score:1)
That said, I don't expect to be impressed with PSII. Sure the numbers sound good now (even accounting for the blatant lies that they put out -- don't believe anything like those poly rates, or any other numbers from any 3d hardware company), but the PC industry moves damn quick. GeForce sounds pretty bloody slick (I want
Not that I do spend money
Dreamcast (Score:2)
Just remember...Sony is to Sega what Microsoft is to RedHat as far as marketing dollars and muscle. It's hard to mess with giants....especiailly Sony whose products are actually GOOD. :)
Re:Yet another closed console (Score:1)
CJ.
Uh, what? (Score:2)
Now, I don't have any games yet (they won't come in 'til this afternoon... sigh), and if there was a CE EULA anywhere, that's where it would be -- there's no OS packaged in the DC unit itself.
--
I like that response :) (Score:3)
Here, I'll show you: "Windows 2000 will ship in the year 2000 and deliver great benefits to IT professionals everywhere." *ROTFL*
In extreme cases you might want to go with the Daffy Duck sort of over-the-top Hysterical Laughter... it all depends on just how funny the statement really is, and how serious the person stating it seems
Re:Yet another closed console (Score:1)
Really doesn't surprise me... (Score:1)
I think Sony overestimated their ability to produce the thing in a timely fashion, but I also have no doubt that they'll actually ship this beast sometime soon.
Maybe NOW we won't have to wait 9 months - 1 year after the Japanese get it to get our greedy American (and European and whatever) hands on it.
Gah! (Score:1)
Will that help?
Re:Dreamcast (Score:1)
Re:Yet another closed console (Score:1)
MY point is that consoles fit better into the "microwave/VCR" category than into the "end user programmable general purpose computer" category.
Not really. VCRs and microwaves are designed to do one thing (well... a couple things). VCRs let you play or record a VHS tape (and you can record your own movies and play them on the VCR if you like). Microwaves let you heat something up. Beyond that, they can't do much.
Consoles, on the other hand, can play all sorts of games, and the newer ones could go even further by including modems and other communication capabilities. They could do many of the things that computers do, but they are geared specifically for games, and are a hell of a lot cheaper than a decent pc gaming rig. It would actually make sense to write programs for a console. Unfortunately the price of admission is very steep.
Re:Don't buy dreamcast! (Score:2)
Re:Dreamcast (Score:1)
http://www.gaming-age.com/news2/m ay98/052198j.htm [gaming-age.com]
PlayStation 2 chips are COMPLEX (Score:1)
This makes the manufacturing complexity on the same level as Intel's new "Coppermine" Pentium III CPU's and the Athlon 0.18-micron versions; Intel has run into serious production problems with getting decent yields, while we don't know how fast AMD will get their 0.18-micron Athlon CPU's into production.
This complexity of the "Emotion Engine"--not to mention the support of Rambus memory--will mean that I will not expect PlayStation 2 to ship until at least February 2000 in Japan and very likely November 2000 in the USA.
This is where Nintendo's "Dolphin" project may have an advantage. Unlike Sony's project, the Dolphin machine will try to use as much available technology as possible, including the very smart decision to incorporate a PowerPC processor and the use of a DVD-ROM drive from Matsushita Electric. The only thing that Dolphin needs developed is the ArtX graphics processor, which I believe is almost done. I will not be surprised if Nintendo can have the machine shown in prototype form at Winter CES in January 2000 and have the machine shipping worldwide by the fall Tokyo Game Show in September 2000.
Re:Don't buy dreamcast! (Score:1)
Re:The good old days (Score:1)
I'm still waiting for Karate Champ to make a comeback
-JP
Re:Don't buy dreamcast! (Score:1)
Re:Non standard CDROM densities (Score:1)
--
Hmm... (Score:1)
And as for the CE issue with the dreamcast, that's supposedly optional. Although I'ds like to see the licencing aggreement...
Also, delays do not necessarily mean failure. Remember, Sega released the Saturn about a half to three quarters of a year before the PSX came out, and I just bough my neighbour's for $15...
Re:Don't buy any of them! (Score:1)
The problem with trying to emulate a dolphin is getting it to do all those snazzy backflips [dolphin-synergy.com].
Re:What's all this nonsense? (Score:1)
And besides, doesn't anyone play games for fun anymore? People I see here are arguing about "which have the best graphics chip" or "which is faster". Phooey I say, it's the games, that'll make this machine (or any machine for that matter) and will make me buy it.
The main reason the SNES was such a big hit was because it had an incredible, varied array of titles. Now, with the N64, Nintendo completely shut-out 3rd party developers with it's high licensing and production costs. Look what happened to them.
I believe that many developers ran to Sony because games were cheaper to make and therefore less risky had it bombed.
--red
Re:Dreamcast (Score:1)
How can this be related back to Microsoft? You be the judge *grin*
--red
Interesting warning in the Dreamcast manual... (Score:1)
Main Unit Memory
The Dreamcast contains a Main Unit Memory. The main unit memory contains: 1. Main Unit ID (identification number) which is set when the Dreamcast was manufactured and 2. Play History.
Interesting... I wonder what "Play History" means?
"Hello, Sega technical support. You brought your system in for a repair under warranty last week, but when our technician examined it, he found that you have used it to play three imported games and two games with specific serial numbers which are known as widely pirated. This constitutes improper use of the system, and therefore your warranty is void."
Playstation Delay == Nintendo Delay (Score:1)
Re:It's economics (Score:2)
You're completely missing the point I made. I'm saying there should be no Sony testing, no Sony submission at all. If someone wants to release a game, just let them go ahead and do it. The market will decide what's good and what isn't. The crap software houses will die off due to lack of sales, and the good ones will make money. Natural selection.
At the end of the day, all I want is for the consoles to be market driven, rather than prorietary, as they are now. It works for the PC games industry. The console makers are just being greedy, at the expense of the customer (i.e., me!)
Buy dreamcast! Most games will not use CE!!! (Score:1)
Clearing things up (Score:1)
Take it from a guy who has worked on both. (In the last year).
FireWire, trademarked by Apple, is IEEE 1394. It is a peer-to-peer network architecture with the limit that no "loops" can be present.
While USB2 is hugely fast, that's no reason to say it will replace 1394. The next generation 1394 will be monstrously fast too. But they're intended for different uses.
The communication styles is vastly different. 1394 is peer to peer. A node can initiate a request for any other node and the data follows the path between them. USB is hub to leaf, to get data from a USB device you have to poll it and ask if it has any data to send.
1394 is ideal for connecting the various components of a home entertainment system. No one device is the root, etc. If you want to play the audio track from your camcorder you don't need to involve your VCR or TV.
USB/USB2 is ideal for connecting things to a computer. The computer is the root node, everything else branches off it. So if you have a USB camera that lets you record audio clips, and USB speakers, the data first goes to the computer, then out to the speakers.
IEEE 1394 is not proprietary, though it's true that FireWire is trademarked.
Neither technology is inherently better, they're just very different, intended for different uses.
You are an idiot! (Score:1)
Tekken! (Score:1)
Re:Don't buy any of them! (Score:1)
If what you say is true..... then I still don't care.
software whore (Score:1)
The thing is, it doesn't really matter what console system I get anymore as long as certain game developers are developing for it. I used to have hardware loyalties in the eighties (Nintendo or bust!) but ever since I switched over to PSX, that's when I realized I could really care less about hardware after all.
If Sega wants me to get a DC, it's easy. Just get Capcom, EA, Konami, etc..etc..all them awesome game comanies to develop for their system. The same goes with PSX2. The reason I switched to Sony in the beginning was their developers anyways (I still don't know what chip's running my PS. Like 33mhz or something) As soon as they announce their game developers, I'll decide then. Besides, it turns out that game developers usually want to go with the system that is more powerful to create better games on (usually).
You are another idiot! (Score:1)
Re:Dreamcast (Score:1)
Cry about it... (Score:2)
Re:Buy dreamcast! Most games will not use CE!!! (Score:1)
-= Making the world a better place =-
Re:Don't buy any of them! (Score:1)
Did those game manufacturers release the game open source? I didn't think so. Just because you think that all software should be open source is no excuse to steal.
Also, why did you put illegally in quotes? It really is illegal, it's not even unfairly illegal. It's just plain against the law.
I also object to your use of the phrase "has to". No one is forcing you to play the games, if you can't afford it, don't play them. Simple as that.
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Re:Don't buy dreamcast! (Score:1)
Kris
Kriston J. Rehberg
http://kriston.net/ [kriston.net]
EMULATION IS LEGAL, PIRACY IS NOT (Score:1)
previously the only way to *play* the games was to get a ROM file, and in most cases, most people just got the ROMs of the Internet instead of making there own cartridge reader for NES games. but the emulation itself is still legal (The PSX emulator for the Mac was illegal, because conetix used to distributed a copy of Sony's boot ROM with every copy of "Virtual game console" Bleem, I believe is different, and perfectly legal)
"Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
Re:Sega site is down (Score:1)
Re:The good old days (Score:1)
LAME (Score:1)
Last I looked I couldn't stuff them into a N64 system - and aren't Sony suining Bleem for making an emulator for _WINDOWS_?
Re:Yet another closed console (Score:1)
PSX2 dev kit runs on LINUX!!!! (Score:1)
"Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
Re:Don't buy any of them! (Score:1)
The ONLY reason the consoles and the games exist is because they make money.
If everybody rips them off, no new consoles, no new games.
If you run emulators and copies of games you are a thief.
Get legit, if you like the stuff buy it.
Or bugger off and go hang with your crooked buddies in the 'hood.
Re:Don't buy dreamcast! (Score:1)
moof
Re:Firewire vs USB ... was good! (Score:1)
In my opinion Intel is making a severe boner by not adopting 1394 for it's base hardware. It's going to delay integration of PC's into the HDTV world severely. Apple at least has this right - by making Firewire a part of their world they are making a much better machine for consumers, and potentially the integration of computers with TV.
Re:Dreamcast (Score:1)
Re:EMULATION IS LEGAL, PIRACY IS NOT (Score:1)
Re:Don't buy any of them! (Score:1)
I said it was ligal, not cheap (Score:1)
"Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
I totally agree (Score:1)
Re:I like that response :) (Score:1)
And just to stay on topic... PSX2, where do I sign.
For all those bagging the release date, you'll just have to live with your PSX until that date.
Re:Here we go... (Score:1)
Re:Don't buy dreamcast! (Score:1)
Well, it's a long wait, so I'm gonna get a PS now, and wait for a good trade in deal
Re:Yet another closed console (Score:1)
Re:No, it's Mario System 128 (Score:1)
Re:Don't buy dreamcast! (Score:1)
Re:The Dolphin System (Score:1)
Re:Daaaa? (Score:1)
Re:Wow, a poorly done review, big shock... (Score:1)
But that is a computer user. Consoles and computers are too vastly different things. console users expect the game to work perfectly when they put it in the system. They don't expect to have to d/l stuff. Hell, thats why I like consoles more, I don't have to check for patches and updates every week. I don't want my console to turn into a PC if it means that stuff is going to be rushed into production because they figure they can just have you d/l a patch later on.
this is an old trick (Score:1)
Don't buy any of them! (Score:1)
Re:Strange article (Score:1)
December 1999 was the original release date for the PS2 in Japan. This was annonced when the PS2 was first annonced as a tentative release date. I never in my wildest dreams expected it to make that, so this delay is no suprise.
Dreamcast goes on sale today? (Score:1)
Ah well, even Sega seems to be resigned to its fate, if you believe the comments their management has been making (they would be satisfied with being a "niche market in the shadow of Sony", apparently).
Yet another closed console (Score:5)
Prediction: the first company that allows open development for its console with make an absolute fortune. Unfortunately, I think they're all too paranoid about losing intellectual property to risk it. Sigh.
FUD (Score:3)
This "news" about the Playstation 2 is not from Sony. It is purely SEGA FUD.
Re:Yet another closed console (Score:2)
The prerelease machines are 25,000. The development itself will be (GASP!) Linux based.
Correct me if I'm wrong, please.
Lighten up (Score:2)
They've also got the best game line up for a system launch, ever. Plus the system is only 200, at launch, which hasn't happened since the super nintendo.
I wish people would just stop dogging Sega so hard because they're really trying hard this time around, and Sega as a company makes some of the best arcade games around. The last thing I want to do is see them die.
Rumours and Half-truths and Lies, oh my! (Score:3)
Personally I loved the Babbage's manager who told me that 'Microsoft is backing Dreamcast, so you know it won't fail. Microsoft has never made a bad product.' I burst out laughing, purchased my copy of Kingpin and made a mental note to never ever shop there again.
Re:Yet another closed console (Score:5)
OK, then -- you're wrong :-) Yes, PSX2 development will be Linux based. However, don't be fooled into thinking you can write PSX2 software with your Linux box at home. You need a specific devkit machine from Sony, which will effectively be a PC running Linux with some additional custom hardware, and a proprietary software development environment. The hardware will essentially consist of a PSX2 on a card. The software environment will give you appropriate access to the card. This lets you write and compile the software, and then run it, without the need to continually burn discs to put in a real PSX2. The software environment may include a full IDE/compiler, but will more likely let you use native Linux tools (e.g., gcc/gdb etc.) Of course, this is all conjecture, 'coz I haven't actually seen a PSX2 devkit yet, but I doubt it'll be far off, based what others in the industry have said.
Dreamcast? Don't make me laugh... (Score:3)
The system itself is not horrible. It uses a Hitachi SH-4 SuperH RISC at 200mhz, not too bad. The graphics card is a NEC Videologic PowerVR2DC capable "of rendering 3 million polygons per second." The funny part is the modem: a Rockwell HCF-based chipset. Now, don't get me wrong, for a cheap game console it's not too bad. The big problem with Rockwell HCF chipsets are that they have notorious connection problems. Connections over 43k tend to drop packets and drop connection. I hope Sega has thought ahead, because there have been all sorts of problems connecting HCF modems to USR-based modems... In the current version, there is no way to update the modem firmware or the init string.
The next, in a long list of problems, is the browser itself. The "Web Planet" browser is, quite bluntly, a piece of crap. Regardless of what Sega says, it does not handle JAVAscript. Period. And instead of a nice Javascript error, like a normal browser, it dumps raw code onto the screen, which will frighten most users. There are numerous other problems, like the inability to use redirect pages like come.to, and the lack of configurable options.
I like the idea behind Dreamcast, but after playing with one most of this week (yes, my company recieved a handful early.), I've come to the conclusion that Sega missed the mark. With all the hype, it's going to be like the first Playstation all over again, but I see a lot of disappointed users in the future.
For my money, I'll wait until Sony releases the Playstation 2. At least they're waiting and pushing back dates rather than put out a crappy product.
Re:Yet another closed console (Score:2)
No, but then it's not capable of playing space invaders, either. The consoles are capable of doing any number of things, but only if I can program them. There's no benefit to being able to program a VCR -- there is a benefit to being able to program a console.
Here we go... (Score:2)
Bryan R.
better console != market success (Score:2)
As for Nintendo, they have more to worry about than Sega. Nintendo's market share has plummeted since the NES, dropping from ~95%+ to ~50% (SNES) and now to ~25% (n64). If the trend continues, Dolphin is in for a rough time in the market.
Should be interesting, but Sega has the upper hand for now, having an actual console on shelves and a serious head start. Let's see what they do with it.
Re:Don't buy any of them! (Score:2)
Huh???
firstly - a PC might be able to match a DC in terms of hardware, but certainly not the PS2 or Dolphin.
secondly - it takes time to write emulators. The first PC PSX/N64 emulators are only just maturing. That's after the console has been on the market for >4 years.
Maybe after a few years this will be possible, but not now. My advice - remember, the DC is available now, and the PS2/Dolphin will probably be >6 months away. Many good games may come out on multiple systems, so if you need a new console now, the DC is the only option. Remember, if you are own a PSX, that when the PS2 comes out, it will play all your old games, and use all your old peripherals. (The PS2 will use the PSX dual-shock joypad as standard.)
just my 2 cents
padzo
Sony like Microsoft..? (Score:3)
I'm not quite sure how Sony could be compared to Microsoft. I seem to remember a time when the only big game consoles around (with regards to sheer popularity at least) were the Super Nintendo and the Sega Genesis. The very notion that anybody would have bought a Genesis puts an interesting light on the idea that American consumers will buy just about any junky thing so long as it has a good advertising campaign (in Japan Sega wasn't even a contender.. Nintendo won hands down). Nintendo simply slipped.. it's their own fault, really. They had the lead, and then they lost it. That's what we call competition.
Sony is still a relative newcomer to the game console arena (well, in my rather skewed perception of time, that is), and Nintendo is not exactly dead. Neither, apparently, is Sega. This hardly qualifies as any kind of monopoly. Sony's in the lead, but it's still anybody's game. Microsoft, on the other hand, has no real competitors as far as the average end-user is concerned. Of course, the recent waves caused by Red Hat's splash into public view may change all that, but for now..
Also, I don't know about most people, but I'm still rather happy with PlayStation classic. It's a good system, and there a lots of good games (and hey, despite the usually horrible endings, who doesn't love the FF series?). I don't see any reason to drop more cash on a Dreamcast. I like using my money for desktop hardware, personally.
Besides, why bother wasting money on a system when it firsts comes out when a few months later the price will drop? I certainly didn't get a PSX when it first came out, and I rather doubt I'll get the sequel as soon as it hits stores. Back when we made the jump from Nintendo to Super Nintendo, that was a different story. We've gotten to a level now, however, where more eye-candy isn't as much of an attention grabber for me anymore.
As for closed consoles..? Well, why bother? If you want to make a real game, you might as well develop it for a real computer system. After all, why limit yourself to a certain hardware configuration? A lot more games are possible (not to mention more fun) with tons more RAM, faster processors, and all the other bells and whistles that are constantly being pushed past their current limits.
Strange article (Score:2)
2. I also find it odd that Sony is called "inexperienced" with graphics chips, seeing as they've shipped 20+ million units of the PS1. And, yes, it included a graphics chip that was considered cutting edge for a consumer machine when it was designed.
3. The issue isn't with Sony designing the chip; it's with manufacturing problems. Supposedly they've been working on the chip for years now, and the design is finished. Let's not start calling them overambitious and incompetent just because they've got a better chip than can currently be used under Linux.
More time to save your money for PS2! (Score:2)
So, the Dreamcast's only hope of making money is that gap. They probably know they have an inferior product, so they shipped it quickly before the Dolphin or the PS2 got here. I'm not touching this console any time soon.
Of course, PS2 is going to be more expensive. Of course, it ain't gonna be delayed for its December release! It's Christmas. The FUD here is so clear, Sega is hoping that by saying things like this, they're gonna be the choice #1 for Christmas console presents.
But I'll say it clearly if Santa Claus happens to be reading Slashdot. :) Even if the PS2 is delayed, I don't want a Dreamcast for Christmas. When PS2 comes out, it's gonna be Christmas every day!
"There is no surer way to ruin a good discussion than to contaminate it with the facts."
Re:Rumours and Half-truths and Lies, oh my! (Score:2)
Re:Don't buy dreamcast! (Score:2)
Does anyone have more information on this?
Firewire vs USB ... was good! (Score:2)
That gives Sony some time to make changes to the PS2 specs. What they need to do is dump the firewire port. Get out of that dead-end technology and get on the USB2 bandwagon. Everybody's doing it, so why get left behind in the dust with proprietary gear, even if it is better. I mean, didn't Sony learn anything from betamax?
Have you got any evidence to back up your claims? My understanding is that IEE 1391 (aka firewire) is a peer-peer connection whereas USB is host-based. Sony is a very savvy consumer electronics company (one of the few Japanese companies to be truely international in scope) and if they've made the commercial decision to put iLink (their name for IEEE 1391 to avoid Apple's firewire branding tax), others are likely to follow. They would not have gone to the trouble of putting it into their digital TVs, camcorders, etc
As for your claim that everyone is doing it, I would be very interested to learn your sample size of "everyone". Parroting popular press with their own ad-driven agendas is OK if you wish to follow the herd but then in my observation of nature, herds tend to be driven to the slaughter house. Consumer market where unit costs are critical, is completely different from the techical market where robustness, functionality and future development path credibility is much more highly valued. For example, betamax is widely used in the media production industry.
So, to return to the point, what evidence have you that firewire is a dead-end technology?
LL
Re:Dreamcast? Don't make me laugh... (Score:2)
Keep'n it real,
Malachi
What's all this nonsense? (Score:3)
But what the ... is this graphics chip? (Score:2)
It is a customized Chip that integrates 4MB VRAM with 16 processors working in parallel, one for each screen section. I'd guess.
And all of that at 150MHz. That makes for the aclaimmed 75 million polygons per second and 48Gbps data transfer rate (within VRAM) announced.
Just check it [playstation.com] at SONY's official playstation page.
Re:Yet another closed console (Score:3)
*Nothing* That's the whole point. A console is just a computer that happens to have the right hardware for playing games very well. I program my computer, and I want to be able to program my console.
Mainly, I don't want to be limited to the choice of titles that a large corporation dictates I should buy. No-one makes certain classes of games any more. How many 2D scrolling shoot-em ups have you seen for a modern console (save the few "nostalgia" titles like Xevious, R-Types etc.)? But also, I'd like to be able to set myself up as a small independent software producer for consoles. At the moment, the price of entry is simply too high. It's not possible for an independent to write some software, get a distribution deal and sell it. You have to strike a deal with a publisher, who will pay you an advance that can cover the cost of a devkit, and rip you off when it comes to selling the finished product. Thanks, but no thanks.
You have been. (Score:2)
Re:It's economics (Score:2)
Actually, that's mostly a myth. Console hardware still has a considerable markup on it, and they make a fair bit of money from it. Where they lose out is when they start bundling game packs with it, because then they have to pay the game publisher as well. Even then, I suspect it only reduces their margins slightly. I doubt they're actually making a loss.
As for loss of quality, that's a non-issue. Having an open development platform would simply mean more choice (and yes, some of that would be rubbish!). There's no reason it should lead to a reduction in the number of "approved" titles that are released via the existing QC process of the major players.