No Next Q3Test 144
Jacek Fedorynski writes "The Quake god recently interviewed on Slashdot, John Carmack, updated his .plan with word that there will be no next version of Q3Test - the next release will be a full demo with bot support and one more map (for beginners). The date of the release hasn't been set yet. Carmack also comments on the new Macintoshes. "
redo quake1 (Score:1)
Re:/. doing Quake .plan files now? (offtopic) (Score:1)
At least, that's what he said in the interview.
Since when is
Same exact setup here.. try the new version (Score:1)
Re:redo quake1 (Score:1)
Re:There is too a Q3 test (Score:1)
Re:sweet (Score:1)
if its a full demo givin away, what does he plan to sell? how to make money when everyone has it?
The usual pattern is that the the demo/shareware version only has a few maps. Add-ons (extra maps and such) won't work with it. You need the full version to play the custom maps etc. I suppose they'll continue in this vein since it seems to net them a dollar or two. :-)
dylan_-
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Re:Well why all the Q3 pimping? (Score:1)
Re:OMG its quake! (Score:1)
Besides, how can anybody call themselves a "wotter" when the game doesn't even have a lousy demo out?
Re:Q3Test2 map, and smallishness (Score:1)
Why am I replying to a thread that's off of the main page? It's not like anyone will read my comment (as insightful as it is....)
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
I'm only on a K6-2 300 with 64MB of RAM and a Monster 3D II 8MB card. But I don't sit there and watch my frame rate, and I actually found software Quake playable on a Cyrix 233. I guess I'm weird.
Re:/. doing Quake .plan files now? (Score:1)
I don't. I hate Quake. It's ugly as hell. It's relatively boring. It's never impressed me all that much. I like first person games, but I was a much bigger fan of Marathon and Marathon2. They scared the shit out of me. Quake, like Doom, is just a bunch of brown shapes on a brown background. If that's what floats your boat, good for you. But please don't think everyone cares. Geeks, imho, play corewar. ;)
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Stan "Myconid" Brinkerhoff
Q3Test2 map, and smallishness (Score:1)
Unreal is the Emacs of 3D games. (Score:1)
Gawd! Not by me! Just looking at the progress between Q2 and Q3, and between Unreal and UT.
I've heard there are a lot of subtle, nice advances in the Quake line. But Q3A feels like Fischer-Price to me, and Q2 feels better. Maybe it's just that I'm not used to it.
But in the Unreal line, you have a completely new GUI library set for mod making, new improvements to the built-in Object Oriented scripting language (!!!! C DLL's from nasty, gnarled, uncommented code? What?) which include Mutators that give you mix-and-match game components (!! I can play CTF and have the Disco Gravity gun too?!)... just seems so much stuff that is an ADVANCE over the predecessor that Q3A lacks, and doesn't seem like it'll get in time for a Real Soon Now release.
Unreal is the Emacs of 3D games, just unfortunately without the Free Software goodness.
Re:redo quake1 (Score:1)
why the finger link isn't working (Score:1)
"Bzzt [Blue-5:09 PM EDT]
One of those rare, but inevitable moments of technical difficulties is upon us. Our finger script blew a cork, so if you are having problems accessing one of the
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Way to go. You
Re: (Score:1)
Re: (Score:1)
Re:Does it really matter? (Score:1)
Besides the curved surfaces, what really is going to make Quake III any different than Quake II?
Besides a 3rd dimension, what made Wolfenstein better that Command Keen? Besides 2 more degrees of freedom, what made Quake better than Doom?
Re:Apple - Stuck in the middle with the iBook (Score:1)
sweet (Score:1)
Re:I'll buy the full one (Score:1)
Thanks again
Re:So what I want to know is when my TNT works... (Score:1)
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Unplayable? How? Please tell me that it wasn't due to lack of speed. It runs like the wind on a 300 MHz G3 with Rage128. According to the Apple ads (*evil grin*) the Pentium is slower, but surely it's not that much slower..... (*eviller-grin*) I mean, Apple was just exaggerating, right? (*evil-shit-eating-grin*) I mean, everyone knows that marketroids all lie. (*More-evil-than-Satan-himself-grin*)
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Re:what about linux smp? (Score:1)
You upgraded to 1.09? (Score:1)
damnit (Score:1)
/me sticks to JohnC and machineguns him to death.
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Frightning, eh?
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
It's not a secret; there's a company that's been selling V2 upgrades (via the Mezzanine slot) for the original iMacs for a while. They went out of business and the line was recently picked up by another company.
-jon
Re:So what I want to know is when my TNT works... (Score:1)
The Nvidia drivers are a traditional GLX driver, in which all textures and drawing commands must get funneled through a unix socket. This means that all drawing happens in the context of the X server, which is great if you have a SMP box, but sucks otherwise.
Theoretically, nvidia could have made a full-screen only hack like 3DFX, but evidently they have choosen to wait for XF4 and PI's DRI to do 3D fullscreen and in a window at full speed. And I can't say I really blame them. Of course, I'm not a game junkie, and the current nvidia driver is pretty damn fast on my SMP machine. Primarily because my code does no texturing.
Re:So what I want to know is when my TNT works... (Score:1)
Re:ATI needs a whack (Score:1)
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Re:Top-notch software is always worth purchasing (Score:1)
Top-notch software is always worth purchasing (Score:1)
The best things in life are not always free!
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Azog (Torrey Hoffman)
Re:sweet (Score:1)
The test is missing several weapons, as I expect the demo will be as well. Buy the game, get the weapons. Some quite important weapons too I might add. Grenade Launcher? BFG?
Re:sweet & how Id make the money (Score:1)
A good graphics engine can be used to produce eveything from 3rd person adventures, i.e. Hexen II to real time strategy such as Golgotha.
So rather then reinvent the wheel, alot of development groups will jumpstart by purchasing an engine and its library.
That's not to say that you can't develop a stinker anyway. Nothing will replace a good story and solid play balance.
Re:This sucks. (Score:1)
You are incorrect, the reload time for the railgun is exactly the same as in quake2.
And if you dont like the way it looks you can change it:
Those are new defaults. Personally, i like to get rid of the segments all together. Set it to 1000 and check it out. Also try making the beam really thin.
For the latest news and 3 cool servers: http://www.netdoor.com/quake3/index.html [netdoor.com]
Re:Q3Test2 map, and smallishness (Score:1)
I've played against someone so good with the rail that if they get it, I can't get more than a few steps from the spawnspot before the first rail, and then if I show my head, being finished off. The only way to beat them is to kill them before they manage to get it.
I love the tricks you can do in the air on that map. I've gone twenty or so bounces without touching down, it's great.
My one change to the map would be to remove the rail platform, or at least the part you can stand on. Replace it with a bounce pad, and float the railgun in the air, like the yellow armor, so you get it as you fly out, but then are thrown back onto the level, so you can't sit way out there, where someone who respawns can't hurt you.
At least when you're on the quad platform, railing down, there are a lot of spots you can't see. The rail platform is perfect for camping, and contains the perfect weapon, and enough health to replenish the odd machinegun bullet your hapless victim tosses your way. It's too good.
Re:Q3Test2 map, and smallishness (Score:1)
Reasonable limits:
Q3Test1: 2 - 12
Q3Test2: 2 - 4
Q3Tourney: 2 - 3
The open aspect of q3test2 limits the useful number of players. Everyone can be attacked when respawning, and stocking up again is very hard.
Q3Tourney is a badly designed map in that it's easy for one player to collect all the armor and most weapons/ammo. Three people are recomended to stop massively lopsided games.
Q3Test1 will work for 1on1 games, but is more appropriate with five to eight people.
If you run a server with a playerlimit of more than twelve, run two servers. And you might want to not rotate between all maps because different numbers of players are appropriate for each. Q3test1 is playable with 16, q3tourney is not.
Re:Does it really matter? (Score:1)
Q3 has vastly more detailed levels and the textures are stunning.
UT's levels are muted and awkward.
UT is imho the second best FPS out there, after Q3, but Q3 is *so* far ahead in term of looks.
Re:So what I want to know is when my TNT works... (Score:1)
So what I want to know is when my TNT works... (Score:1)
It's a great game, but I ain't gonna reboot into windows for it any more!
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Btw, q3test flys on my Celery 333, 32mb ram, VooDoo3 PCI.
As a further note, when you play online, are you using a 14.4? That would make it damn near impossible to play online too.
- PovRayMan
"Cram it doughboy!" - Mimi
Apple should switch to 3DFX for graphics cards (Score:1)
Apple has made a big mistake supporting ATI, and would be better off switching to 3DFX (think Voodoo4 AGP in every new G4) The price / performance ratio is amazing, even for these beta drivers.
For more info on Voodoo3 performance check XLR8 Your Mac [xlr8yourmac.com]
Re:ATI needs a whack (Score:1)
Re:Does it really matter? (Score:1)
Er, no. A PIII/GeForce is just about equal to SGI's lower end Onyx2 (comparison recently published), which puts it well below, eg, SGI's other workstations, and many, many HP's, Alpha's and Sun's. You may not realise this, but real time 3D includes engineering, where their is a *big* demand for powerful engines and hardware.
NAME SOME SOFTWARE
Unreal, for one, though that's mostly personal preference.
If engines not-yet-finished but demo'ed count (since Q3 isn't finished, I don't see why they shouldn't) then you have Halo and Oni from Bungie, the former especially. Evolution seems quite nice, as does whatever's driving a few of those PS2 demos (I suppose that doesn't count). I know there are at least two more, but the games didn't look interesting so I've forgotten.
Re:/. doing Quake .plan files now? (Score:1)
Re:So what I want to know is when my TNT works... (Score:1)
You basically replace your X-SVGA with theirs and statically link X to it instead.
Then you replace your libMesa.so and link them to the libGL.so.1.0 that Nvidia provides.
Then ya run quake2 on the command line like this:
./quake2 +set vid_ref glx +set gl_driver [PATH FOR LIBRARY]/libGL.so.1.0
That will open up quake in a window on your machine. It's not the stablest thing (resizing the window when your mouse is captured messes things up) but I've been able to play with few problems.
Re:So what I want to know is when my TNT works... (Score:1)
Re:Does it really matter? (Score:1)
Nuff said.
-Warren
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
First, turn the sound quality to low, turn off dynamic lighting.. basically go into game options and turn off everything except for 'identify target.' OK, here's what you want to do:
set cg_gibs to 0 (HUGE performance gain)
set r_drawsun to 0
set cg_simpleitems to 1--it draws ammo boxes as 2d icons--it increases speed and you get used to it. like, you can see the megahealth behind the teleporter in q3test1.
set r_subdivisions to 999
set r_picmip to 3
set cg_drawgun to 0
set cg_draw3dicons to 0
set cg_railtrailtime and cg_brasstime to 0
There's probably more I'm missing, but I hope that's a start. I'd upgrade to p2-450.. then you'll be pimping.
-Warren
This sucks. (Score:1)
Re:Does it really matter? (Score:1)
I play quake from a competitive and fun standpoint, the simplicity allows me to jump into the game and play... the years of playing other FPSs affords me the oppurtunity to beat other people, and further hone my skills.
Games like unreal with its funny weapons and great graphics, (which I enjoy in a different way), are not suited to competition type games....
To put it another way... I play q3a and UT with ALL the graphics options OFF... and at 640x480... granted I have a dual 550mhz and so its not a necessity but a choice that I make to help me win. I don't care what the game looks like... I just want good gameplay and lots of frames/sec =]
Half-life for all its single player glory... doesn't hold a candle to the modability (HUGE HUGE point when it comes to arguing the quake series' success) and multiplayer gameplay of the quake's
q3a looks to improve upon quakeworld's superior gameplay... and q2 marginally better graphics (cause q2 sure din't have worthy gameplay to speak of, imho)
Awaiting q3a's release so he can buy the linux version,
Ecc
Forbidden (Score:1)
Re:Tribes Tribes.. (Score:1)
Loki: Tribes for Linux.
Quake's great, but so is Tribes.
Commander Keen.......... (Score:1)
One was called "Aliens ate (or was it "caught") my baby sitter"... I think it was Commander Keen II ?
Whatever.... I liked it... I think I read something about Commander Keen for the gameboy color?
Truth be said I'd rather have wolfenstein on the Gameboy Color, but I guess Nintendo caters to small kids here....)
There is too a Q3 test (Score:1)
You can pick up your copy right here [userfriendly.org]. I wonder how A.J. got his hands on it!
The reason why Apple uses ATI... (Score:1)
It's true that Apple could be both a killer game machine -and- and great pre-print machine. but they probably wouldn't have the same video card.
What stopping people from buying the G4/450 256/DVD-RAM and putting another AGP video card in? It's not like Macs haven't had dual monitor support (that works-really well) forever. It'd be nice to have it bundled in, but it's not like a majority of PC manu have great cards tossed in for free. you pay for it either way... But I guess Apple should be taking the lead.
whatever. that's my two cents.
Re:I'll buy the full one (Score:1)
Actually, a friend of mine found a way around this. If you apply one of the official Id Software patches intended for the full version to the demo, you could play multiplayer games jut fine, but it wrecked the single player.
He did eventually buy the game, by the way, before you start flaming him for that =)
Re:Anybody heard of the command `finger`? (Score:1)
JOhn
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Re:So what I want to know is when my TNT works... (Score:1)
Re:So what I want to know is when my TNT works... (Score:1)
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Re:This sucks. (Score:1)
Railgun is hardly worthless and like you said "if it ain't broke, don't fix it" well DUH, ITS THE SAME FRIGGIN THING.
I love llamas
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
adjust the settings/resolution dude, you can run that game just fine.
Re:Does it really matter? (Score:1)
its still pretty and fun to shoot people.
it also represents the most advanced realtime rendering techology around so far. which is cool.
Re:Does it really matter? (Score:1)
Re:Does it really matter? (Score:1)
dude, the age of the supercomputer is OVER. An Athlong with a TNT2 Ultra on it performs as well as the high end graphical workstations of TODAY. Short of a few weird government simulations, I'd venture to say Quake3 IS the most advanced, prettiest engine out there for realtime 3d.
Most of the other 3d rendering into which much money has been thrown is not realtime. ie. Toy Story, etc.
so unless youd like to actually NAME SOME SOFTWARE
and possibly enlighten me as to its specs, what if can do, maybe some screen shots or pictures even, I'm going to assume your just being silly.
I would love to be proven wrong here
Re:Does it really matter? (Score:1)
Re:/. doing Quake .plan files now? (offtopic) (Score:1)
Re:similiar experiance (Score:1)
Anyway...there you go..I think i remember reading about this, and it should be fixed in the final.
Enjoy.
Re:Q3Test2 map, and smallishness (Score:1)
q3test2 is a good 1-1... untill you play against a RailGod(TM)... spawn,die,spawn,die...
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Re:Q3Test2 map, and smallishness (Score:1)
The fact being: This level was designed for play with 3 people! If there are more, it's pretty random. (I tried with 40...hehe.) But it isn't really id's fault when people set their servers on too many players.
Speaking of UT... it's quite similar to Morpheus (or whateveritwascalled). Except you can float around. And you have those damn little random jumps that thow you off buildings... (can I turn them off?)
But sure, UT rocks too, now if they could just get their engine in order on TNTs...
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Re:Does it really matter? (Score:1)
I hardly need to reply myself.
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Re:Q3Test2 map, and smallishness (Score:1)
Q3test1 can go into much higher numbers (i've tried ~40), but it becomes a different kind of game - if you get the RL, you can wreak massive death upon your opponents... otherwise, you might as well play tetris instead!
Q3test2 with many players is only fun to camp on, but of course no honorable player would do that. *evil grin*
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restricted demo mode (Score:1)
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The following sentence is true.
Re:Forbidden (Score:1)
I too received a "Forbidden" error on the original URL. Are we under-privileged in some way?
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Re:Top-notch software is always worth purchasing (Score:1)
Re:Q3Demo - Ibaibaibaibaiba... (Score:1)
Re:ATI needs a whack (Score:1)
Q3Demo - Ibaibaibaibaiba... (Score:2)
I'm just hoping that the code will be optimized in the next version. And I can't wait to see some of the other bodies that Carmack has cobbeled together.
Re:Does it really matter? (Score:2)
disagree. I realize that Q3 won't have much of a
storyline (if any) or single-player aspect, but a
game requiring little more than cockroach-level
twitch reflexes is a pretty poor one, indeed."
1. There's more than just reflexes involved. Being
able to learn the fighting style of your opponent,
knowing where he's going (maybe before he himself
knows it), aiming and leading the opponent
(hand-eye coordination), planning a good strategy
for weapons/armor/powerup retrieval.
2. And we haven't even gotten into the CTF, TF,
Jail Break mods, or regular teamplay deathmatch.
3. You sound as if Quake and it's ilk are pretty
easy to master. Not much to them, right? Just
"cockroach reflexes." So I'm assuming you're
pretty awesome at it, then?
"And it's been done before. I'm wanting more, and
I suspect I'm not alone here. "
id Software has never claimed they are making
an original game in Quake/Quake2/Quake3 as far as
the genre (after all, they invented FP deathmatch
with Doom).
If you "want more" then go play something else.
Is someone stopping you?
"I "played" it in the sense that I ran around the level a few times."
Ahhhh... now I understand. So you tried it once
or twice and that's all.
"When I mean outdoor I mean something like
Tribes...where the map is the equivalent of 4
square kilometers in size!"
It's funny that you bring that up. Correct me if
I'm wrong, but the Quake 3 engine is tailored for
awesome indoor environments, and the Tribes engine
is tailored for awesome outdoor environments. You
act as if Tribes has awesome outdoor stuff, AND
the indoor stuff is as cool and good-looking as Q3.
I have yet to see any game that is great in both
areas, and I suspect it has something to do with
the previous limitations in 3D rendering and the
# of development hours it takes to get all the
features into a game these days. With hardware
geometry rendering finally viable for consumer
PC's, here's hoping we see one in the next two
years.
And I won't be surprised at all if id Software is
the first company to come out with an awesome
engine capable of both environments, seamlessly.
-WW
Re:/. doing Quake .plan files now? (Score:2)
Nerds play quake. You are in the minority my friend. Also, stuff about John Carmack is Linux/Unix/Tech news. He is one of the only gaming software developers that feels Linux is an OS worth supporting. If you really don't want to hear it just go into your preferences and turn off games.
p.s. Yes I know iD Software isn't the only developer of linux games, but we aren't talking about Loki, etc... that would be off topic
Re:Q3Demo - Ibaibaibaibaiba... (Score:2)
Hope it helps.
Re:Q3Demo - Ibaibaibaibaiba... (Score:2)
Re:what about linux smp? (Score:2)
Re:Does it really matter? (Score:2)
- It much faster. Not faster as in framerate, but faster as in action speed. A massive Q3A deathmatch with like 40 players is the most intensive game experience I've ever had...
- It is a multiplayer only game. Sure, you will be able to play it yourself against bots, but it's still a simulation of multiplay.
- Q3A is an arcade-style first-person shooter. It's not supposed to have too much tactics. Sure, games with tactics or awesome storylines are cool, but they are another type of game. Part of the power of the FPS is its simplicity.
- johnc himself said that they might later do a game that takes better advantage of the Q3A engine. The best thing you can to with the purty visuals right now is to turn them off...
Small to moderate-sized indoor levels
Did you actually play it? Q3test2 is not small, not indoors, and I bet I can rail you from the other side of it.
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Re:/. doing Quake .plan files now? (Score:2)
Re:what about linux smp? (Score:2)
-Rigel
Re:So what I want to know is when my TNT works... (Score:2)
I use the +set r_glDriver to switch between the glide driver and the tnt driver. The TNT driver seems to run better in a window than in full-screen. I cannot get it to run at 1024x768, my screen loses sync completely. 800x600 windowed seems best.
Video quality is as such:
Voodoo: Very fast, runs 1024x768(SLI) like butter. Very nice. Thanks, 3Dfx!
TNT: Acceptable speed, texturing is noticeably more detailed. Runs MUCH faster with vertex lighting, but doesn't look as nice. Some textures show weird "blurring" at distances, that changes as you approach the texture. Puts me in mind of Trespasser graphics (only on some limited textures). One bug I ran into got rid of ALL the textures. Kinda looked like that old Atari arcade game, "Hard Driving."
Gimme Xfree 4! Gimmie Quake3! Make mine id!
Not really, but.. (Score:2)
Also, elements of strategy and tactics do exist, though at a slightly different level. I spend alot of my game time in duels, rather than 30 person melees, and they are a refinement of tactics, especially maneuvering. Granted, it's not much of a level of tactics, but that level of gameplay isn't totally ignored.
I did try Unreal, but for some reason, the gameplay in it just left me cold, where as I began to love Q3, as soon as my stiff old mind adapted to the unaccustomed speed of the game.
Perhaps the best comparison I can think of lies in the world of automobiles. Doom was a Pinto. Q2 was an early Mustang, and Q3 is a modern one. On the surface, Q2 and Q3 are almost the same, in weight, horsepower, etc, but when you actually get behind the wheel, there's a world of handling difference, and that handling makes all the difference.
Does it really matter? (Score:3)
Sure, it's id stuff and John Carmack's eye-pleasing work. But it's Quake, and for all you can say about the franchise you really can't say that the game itself has changed:
Besides the curved surfaces, what really is going to make Quake III any different than Quake II?
Steel Maelstrom [www.steelm...gtargettop]
Apple - Stuck in the middle with the iBook (Score:3)
In the past this really has caused some additional painful decisions. For example, how much would it have cost to add FireWire onto say the second (266 MHz) or third (333 MHz) generation of iMacs. Very little actually, and it would have sold a lot more machines (a digital video editing solution for $1299 a year ago would've been nifty). However, it would have caused people to have that momentary pause. If I am a "not so informed" digital video producer or the joe moron guy in HR that orders my computers, I sit and wonder, which machine, a G3 or a iMac do I order? By not adding Firewire, the choice is simple. If I need digital video input, I buy a G3. No question.
I see the same thing happening with the iBook. The video chip is only a 4 MB AGP chip (one or two year old technology) but is more than suffecient for most web surfing/e-mailing/word processing needs. The water gets a little murkier considering the audience of the machines being in the market for games, but I think Apple made the right choice...
Re:sweet (Score:3)
Theoretically the demo will not use third party maps. Plus it would be safe to assume that there will be very few of the bot players (for single player mode) included.
However, id doesn't have the best track record with decisions in this area. Take the Q2Demo for example. If you install the demo, then install the Q2 3.20 patch you end up with a small DM only game that works with the "official" servers and such. The only problem is that one of the maps uses a different sky than the others and you end up with some real psychodelic visuals on that map. A simple copy and then you have a fully functional DM client (you can play Q2DM1-8.) Download and install the various PGL/OGL maps and you'd be ready to play just about anywhere.
Looking at the current q3test we find that it supposedly is running in "restricted demo mode" but a simple rename of the demoq3 directory to baseq3 and you have the "unrestricted" mode. This allows you to install the various hacked and reverse engineered maps that are available on the net.
Given id's record, it's hard to reconcile their official statements (ie. "no reverse engineering", etc.) with their observed actions.
-sw
I'll buy the full one (Score:3)
Perhaps more important though, many people will purchase a full copy for these reasons. a: Gratitude. Id has allowed us to be involved in the devlopment and testing of this game, and I for one, have gotten well more than 40 or 50 bucks worth of fun out of just q3test. I'll shell out that amount just out of appreciation of the effort that the Id crew has put into the game. b: Server compatibilty. The same people who will buy the game out of gratitude tend to be the same people who run dedicated servers for other's enjoyment. If you'll remember Q2, the demo was incompatible in a multiplayer with the full version, or at least I never could get it to run. So, I went out and bought a copy of Q2, just so everyone else with the full copy could smear me across the Edge. If that same incompatbility exists here, thousands will purchase the full version of Q3A, just so they can get out to try to shave their neighbor with a rail slug.
In short, Id, by letting the demo out, in near full version, will actually increase their sales, by giving everyone that intoxicating taste of success. Then, everyone rushes out to buy it, so that they can have more fun fragging their friends, who are running that silly full version of the game out of respect for the people who made it.
ATI needs a whack (Score:4)
But now an "industry authority figure" like Carmack comes up and says it: ATI's drivers on Mac OS suck suck suck (sic). Mac is a huge market for ATI, and they still get no respect. They act as if Mac users should be happy to get a driver period.
Well, until Jobs can go up and slap that ATI bitch ^H^H^H^H^H^H^H^H^H^H negotiate briskly with them, Macintosh will continue to be a second-rate gaming platform. And to all the Mac lovers out there; I am not trying to dis Macintosh by saying this; I'm trying to state that there is something that needs to be done, and one of Apple's "partners" is letting them down, and preventing them from executing a MAJOR task in their grand business plan.
"The number of suckers born each minute doubles every 18 months."
Anybody heard of the command `finger`? (Score:4)
Thoose of you who haven't can check out John Carmacks latest plan at http://w3.informatik.gu.se/~niklas/joh nc.txt [informatik.gu.se]