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Displays

How Facebook and Oculus Could Be a Great Combination 151

Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.

First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.

The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""
Role Playing (Games)

Ultima Online Devs Building Player-Run MMORPG 75

An anonymous reader writes: "A group of former developers for Ultima Online has created a game company called Citadel Studios, and they're working on a new MMORPG called Shards Online. '[CEO Derek] Brinkmann described the game as a player-run MMO, which means at the highest level they can run their own servers and change the settings of that world, altering how long nighttime lasts or how quickly players can gain skills. On the next level down, server administrators can take the form of god characters, who can spawn monsters in the world, create items and launch live events. And in the level below that, players can modify the gameplay code. ... The game is set in a multiverse, where players can travel through different worlds. While all the worlds are unified by the same rule-set, Cotten told Polygon that they are each themed differently, and these themes will offer players a different experience. There's a world inspired by high fantasy. There's a world that is coming out of a steampunk industrial revolution. There's a world that consists of a coliseum in which players can fight each other in player-versus-player battles.'"
Displays

Michael Abrash Joins Oculus, Calls Facebook 'Final Piece of the Puzzle' 232

trawg writes: "Programming legend Michael Abrash has announced that he has joined the Oculus team to work on the Rift VR headset as Chief Scientist, and will be once again working with John Carmack to bring VR to life. His post covers a lot of ground, including the history of his quest for VR, and ends with his explanation of why he thinks the Facebook acquisition is ultimately a good thing — they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'" Abrash has long maintained a blog about VR tech — it's worth reading if the subject matter interests you.
Open Source

Latest Humble Bundle Supports Open Source GameDev Tools 29

lars_doucet (2853771) writes "The latest Humble Weekly Bundle is titled 'Celebrating Open Source,' and features eight indie games, with charity going to the open source tools used to develop them. The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation, itself OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.

The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks. 7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-free."
Microsoft

Xbox One Reputation System Penalizes Gamers Who Behave Badly 183

New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports."
Crime

Anti-Game-Violence Legislator Arrested, Faces Gun Trafficking Charges 234

Several readers sent word that California State Senator Leland Yee was arrested today. He's accused of conspiring to traffic guns and commit wire fraud, to defraud citizens of honest services, and bribery. The complant (PDF) also names 25 other defendants. Yee is known for pushing legislation that would ban the sale of violent video games to minors. "Federal prosecutors also allege Yee agreed to perform official acts in exchange for the money, including one instance in which he introduced a businessman to state legislators who had significant influence over pending medical marijuana legislation. In exchange, the businessman -- who was actually an undercover FBI agent -- agreed to donate thousands to Yee's campaign fund, according to the indictment. The indictment also describes an August 2013 exchange in which [former school board president Keith Jackson] told an undercover officer that Yee had an arms trafficking contact. Jackson allegedly said Yee could facilitate a meeting for a donation."
Microsoft

Peter Molyneux: Working For Microsoft Is Like Taking Antidepressants 164

SmartAboutThings (1951032) writes "Peter Molyneux is one of the most famous personalities in the history of gaming, especially recognized for having created God games Dungeon Keeper, Populous, Black & White, but also the Fable series. After creating the Fable series, Molyneux announced in March 2012 that he will be leaving Lionhead and Microsoft to start another company – 22Cans. During a recent interview, the former Microsoft employee has shared some interesting details regarding the time when he was working over at Redmond. Here's the excerpt from his interview: 'I left Microsoft because I think when you have the ability to be a creative person, you have to take that seriously, and you have to push yourself. And pushing yourself is a lot easier to do if you're in a life raft that has a big hole in the side, and that's what I think indie development is. You're paddling desperately to get where you want to go to, but you're also bailing out. Whereas if you're in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. It's like taking antidepressants. The world just feels too comfortable.'"
Facebook

Minecraft Creator Halts Plans For Oculus Version Following Facebook Acquisition 300

An anonymous reader writes "Not one hour after the announcement of the the acquisition of Oculus Rift by Facebook yesterday, Markus 'Notch' Persson has announced that he has ceased all discussions about bringing it to Oculus Rift. 'I don't want to work with social, I want to work with games. ... Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.' Persson has stated that he made this decision despite initially investing $10,000 in Oculus' Kickstarter."
Businesses

Facebook Buying Oculus VR For $2 Billion 535

Several readers sent word that Facebook will acquire Oculus VR for $2 billion. Mark Zuckerberg says the Oculus Rift virtual reality headset is the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures." The obvious question is: why Facebook would buy a company focused on VR gaming? The Oculus team says, "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step. ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR." Put more simply: money and connections.
Games

Diablo 3 Expansion Reaper of Souls Launches 166

Today Blizzard released the first expansion to Diablo 3, titled Reaper of Souls. The expansion continues the story with Act 5, which includes trips to Westmarch and Pandemonium. The level cap goes up to 70, there's a new class: the Crusader, and a new crafting NPC: the Mystic. The Mystic lets players reroll specific stats on their gear and change how the gear looks. The loot system has seen a drastic revamp, and Blizzard recently shut down the game's controversial auction house so they could have players find better and more interesting gear by fighting monsters. There's a new type of gameplay called Adventure Mode, which unlocks all waypoints and lets players go wherever they want, unrestricted by the campaign progression. This includes completely randomized dungeons, which can pull art and monsters from almost anywhere in the game. They've combined Adventure Mode with the Bounty system, which opens up randomized objectives scattered throughout the world. Blizzard has confirmed that the first major content patch after the expansion will bring ladders and leaderboards.
Android

Ouya Dropping 'Free-to-Play' Requirement 107

itwbennett writes: "One of the Ouya micro-consoles's selling points has been that you can sample every game for free. That requirement is going away soon. In a recent blog post, Ouya's Bob Mills said, 'In the coming weeks, we're going to let devs choose if they want to charge up front for their games. Now they'll be able to choose between a free-to-try or paid model.' Good news for developers, perhaps not as good for customers. 'Maybe this new policy will attract new developers that can offer something compelling enough to be a system seller,' writes blogger Peter Smith."
Graphics

Final Fantasy XIV Failed Due To Overly Detailed Flowerpots 195

_xeno_ (155264) writes "You might not remember Final Fantasy XIV, the Square Enix MMORPG that flopped so badly that Square Enix fired the original developers. But Square Enix certainly does, and at a recent GDC panel, producer Naoki Yoshida explained his views on what caused its failure. One reason? The focus on graphical quality over game play, leading to flower pots that required the same rendering power as player characters, but without the same focus on making the game fun to play. Along with severe server instability and a world made up of maze-like maps, he also cited the game being stuck in past, trying to stick with a formula that worked with Square Enix's first MMO, Final Fantasy XI, without looking at newer MMOs to see what had worked there."
Games

Getting Misogyny, Racism and Homophobia Out of Gaming 704

An anonymous reader writes "A central theme for several talks at this week's Game Developers Conference has been how to deal with the abuse generated by a small segment of gamers. BioWare's Manveer Heir says he wants the industry to stop being scared of challenging the most outspoken and vituperative members of the gaming community. His GDC talk focused on 'misogyny, sexism, racism, ethnocentrism, nationalism, ageism, ableism, homophobia, transphobia, queerphobia and other types of social injustice.' He said, 'We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.' Meanwhile, Adam Orth, who became the center of an internet hatestorm last year after an offhand comment about always-online DRM, said game developers should make an effort to encourage their playerbase to behave in a more civilized manner."
Displays

Is This the End of Splitscreen Multiplayer, Or the Start of Its Rebirth? 126

An anonymous reader writes "A new history of splitscreen multiplayer looks at how the phenomenon went from arcade necessity to console selling point, and eventually evolved into today's online multiplayer networks like Xbox Live. The article digs up some surprising anecdotes along the way — like the fact that the seminal Goldeneye N64 deathmatch mode was very much an afterthought, given to a trainee who needed something to do. It's also interesting to think about where it's going in the future, with 4k displays on the horizon and handheld screens making inroads to living room gaming. 'I think you’ll see innovations this year that let people use their TV and mobile device in very interesting ways,' says Wipeout creator Nick Burcombe. 'It doesn't even need to be complex to recapture that social aspect – it just needs to involve more than one person in the same room. ‘Second Screen’ gaming could be multiplayer-based for sure, but it can also be used for new gameplay mechanics in single player too.'"
Graphics

DirectX 12 Promises Lower-level Hardware Access On Multiple Platforms 107

crookedvulture writes "Microsoft formally introduced its DirectX 12 API at the Game Developers Conference yesterday. This next-gen programming interface will extend across multiple platforms, from PCs to consoles to mobile devices. Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware. Intel, AMD, Nvidia, and Qualcomm have all pledged to support the API, which will apparently work on a lot of existing systems. Intel's Haswell CPUs are compatible with DirectX 12, as are multiple generations of existing AMD and Nvidia GPUs. A DirectX 12 update is also coming to the Xbox One. The first games to support the API won't arrive until the holiday season of 2015, though. A preview release is scheduled for this year." Reader edxwelch adds that OpenGL 4.4 already has functionality similar to the improvements brought by DirectX 12 and Mantle: "The announcement of DirectX 12 was a big focus of attention at GDC yesterday. The new API will bring Mantle-like low level access to the hardware, reducing the CPU overhead. The OpenGL talk 'Approaching Zero Driver Overhead in OpenGL,' on the other hand, received considerably less media attention. The OpenGL camp maintains that the features to reduce CPU overhead are already present in the current version. They suggest using the extensions such as, multidraw indirect combined with bindless graphics and sparse textures, OpenGL can get the similar 'close to the metal' performance as Mantle and DirectX 12."
Games

Unreal Engine 4 Launching With Full Source Code 149

jones_supa writes "Today Epic launched Unreal Engine 4 for game developers. Supported platforms are Windows, OS X, iOS and Android, with desktop Linux coming later. The monetization scheme is unique: anyone can get access to literally everything for a $19/month fee. Epic wants to build a business model that succeeds when UE4 developers succeed. Therefore, part of the deal is that anyone can ship a commercial product with UE4 by paying 5% of their gross revenue resulting from sales to users. This gets them the Unreal Editor in ready-to-run form, and the engine's complete C++ source code hosted on GitHub for collaborative development."
AI

Lego Robot Solves Rubik's Cube Puzzle In 3.253 Seconds 60

A reader sends this news from CTV: "The Cubestormer 3 took 18 months to build but only needed 3.253 seconds to solve [a Rubik's cube], breaking the existing record. Unveiled at the Big Bang Fair in Birmingham, U.K., the Cubestormer 3 is constructed from the modular children's building-block toy but uses a Samsung Galaxy S4 smartphone with a special ARM chip addition as its brain. It analyzes the muddled-up Rubik's Cube and powers each of the robot's four 'hands,' which spin the cube until all sides are in order. Created by ARM engineer David Gilday and Securi-Plex security systems engineer Mike Dobson, Cubestormer 3's new record shaves just over two seconds off the existing record, set by Cubestormer 2, which the pair also built."
Sony

Sony Announces Virtual Reality Headset For PS4 112

An anonymous reader writes "Sony has announced 'Project Morpheus,' their project to develop a virtual reality headset for use with the PlayStation 4. 'Using a combination of Sony's own hardware, combining personal video viewers with PlayStation Move controllers, PlayStation engineers experimented with multiple prototypes.' They've been working on it for over three years — here's a picture of the current incarnation. The headset will use 3D audio tech that changes as players move their heads. One of their big goals is to make it extremely simple to use. They intend the display to be 1080p with a 90-degree field of view."
Programming

Code Combat: Free, Open Source, Multiplayer Programming Lessons 30

An anonymous reader writes "Looking for something to do this weekend? Code Combat recently released the first of their multi-player levels for the general public. Their goal is to enable users to learn JavaScript it a fun, game-structured way. There are a bunch of levels to teach programming basics and JavaScript syntax, showing users how to code the AI and send humans against Orcs. It ranges from simple, single-player movement problems all the way to complex, multiplayer, Warcraft-styled battles featuring multiple troop types and heroes. Best of all, the entire project is up on Github (MIT license) and it welcomes new submissions."
Games

GOG.com To Add Linux Support 55

jones_supa writes "More great news for Linux gamers: following the footsteps of Steam, GOG.com is preparing delivery of Linux games. They expect to start doing so this autumn. The officially supported distributions will be Ubuntu and Mint. Right now, they are performing testing on various configurations, training up their teams on Linux-speak, and generally preparing for the rollout of at least 100 titles — DRM-free, as usual. This will update some of the catalog's existing games with a Linux port and bring new ones to the collection. Further information on specific games is yet not known, but GOG invites fans and customers to their community wishlist for discussion."

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