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Displays

The Road To VR 61

An anonymous reader writes "Stack Overflow co-founder Jeff Atwood has posted about how much progress we've made toward commercially viable virtual reality gaming — and how far we have to go. The Oculus Rift headset is technologically brilliant compared to anything we'd have before, but Atwood says there are still a number of problems to solve. Quoting: 'It's a big commitment to strap a giant, heavy device on your face with 3+ cables to your PC. You don't just casually fire up a VR experience. ... Demos are great, but there aren't many games in the Steam Store that support VR today, and the ones that do support VR can feel like artificially tacked on novelty experiences. I did try Surgeon Simulator 2013 which was satisfyingly hilarious. ... VR is a surprisingly anti-social hobby, even by gamer standards, which are, uh low. Let me tell you, nothing is quite as boring as watching another person sit down, strap on a headset, and have an extended VR "experience". I'm stifling a yawn just thinking about it. ... Wearing a good VR headset makes you suddenly realize how many other systems you need to add to the mix to get a truly great VR experience: headphones and awesome positional audio, some way of tracking your hand positions, perhaps an omnidirectional treadmill, and as we see with the Crystal Cove prototype, an external Kinect style camera to track your head position at absolute minimum.' Atwood also links to Michael Abrash's VR blog, which is satisfyingly technical for those interested in the hardware and software problems of VR."
Graphics

Game Developers' Quest To Cross the Uncanny Valley 134

Nerval's Lobster writes "Nearly 30 years after Super Mario Bros., video game graphics have advanced to heights that once seemed impossible. Modern sports games are fueled by motion capture of actual athletes, and narrative-driven adventures can seem more like interactive movies than games. But gaming's increasing realism brings a side effect — a game can now fall into the 'uncanny valley,' a term coined by robotics professor Masahiro Mori of the Tokyo Institute of Technology in 1970. Jon Brodkin talked to game developers, engineers, motion scientists and a variety of other folks about the 'uncanny valley problem,' in which (some) people feel revolted when confronted by a robot or digital character that doesn't quite look real. In games where human-like characters are necessary, the uncanny valley can be an even bigger problem than in animated movies; gamers control characters rather than just watching them, creating more opportunities for the illusion of realism to falter. New and better tools can help developers and animators deal with some of these issues, but crossing the 'valley' successfully still remains a challenge. Or is crossing it even possible at all?"
The Courts

'CandySwipe' Crushed: When Game Development Turns Nasty 251

Nerval's Lobster writes "King, the gaming developer behind the monster hit Candy Crush Saga, has attracted a fair amount of criticism over the past few weeks over its attempt to trademark the word 'candy,' which isn't exactly an uncommon term. The company followed up that trademarking attempt by firing off takedown notices at other developers who use 'candy' in the titles of their apps. But things only got emotional in the past few days, when indie developer Albert Ransom published an open letter on his Website that excoriates King for what basically amounts to bullying. Ransom claims that he published CandySwipe in 2010, a full two years before Candy Crush Saga hit the market, and that the two games bear a number of similarities; after opposing King's attempts to register a trademark, Ransom found that his rival had taken things to a whole new level by purchasing the rights to a game called Candy Crusher and using that as leverage to cancel the CandySwipe trademark. Ransom claims he spent three years working on his game, and that King is basically robbing his livelihood. King was not effusive in its response. 'I would direct you to our stance on intellectual property,' a spokesperson for the company wrote in an email to Slashdot, which included a link to a letter posted online by King CEO Riccardo Zacconi. 'At this time, we do not have any comment to add beyond what is outlined in this letter.' Zacconi's various defenses in the letter seem a moot point in the context of CandySwipe, considering how Ransom has already abandoned the prospect of fighting to protect his intellectual property. But the two developers' letters help illustrate how downright nasty the casual-gaming industry has become over the past several quarters, as profits skyrocket and people attempt to capitalize on others' success."
Open Source

Godot Game Engine Released Under MIT License 73

goruka writes with news that a new game engine has been made available to Free Software developers under the permissive MIT license "Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can deploy to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn. Godot was born as an in-house engine, and was used to publish several work-for-hire commercial titles. With more than half a million lines of code, Godot is one of the most complex Open Source game engines at the moment, and one of the largest commitments to open source software in recent years. It allows developers to make games under Linux (and other unix variants), Windows and OSX." The source is available via Github, and, according to Phoronix, it's about as featureful as the Unity engine.
Wine

Wine On Android Starts Allowing Windows Binaries On Android/ARM 140

An anonymous reader writes "Wine on Android is happening slowly but surely ... Wine is now in a state to be able to run your favorite Windows (x86) game on your Android-powered ARM device, assuming the game is Windows Solitaire. Wine has been making progress on Android to allow simple applications to run on Wine, but they have run into some challenges, as noted in the annual talk at FOSDEM."
The Courts

German Court Forbids Resale of Valve Games 261

sfcrazy writes "A German court has dismissed a 'reselling' case in favor of Valve Software, the maker of Steam OS. German consumer group Verbraucherzentrale Bundesverband (vzbv) had filed a complaint against Valve as Valve's EULA (End User License Agreement) prohibits users from re-selling their games. What it means is that German users can't resell their Steam Games."
Stats

EA's Dungeon Keeper Ratings Below a 5 Go To Email Black Hole 367

fplatten writes "I would definitely call this unethical manipulation of the ratings system: the Worst Company in America, EA is routing all ratings made in game of 1 to 4 stars as an email that is sent to EA, but all 5 star ratings are routed to the Google Play store, where its rating is currently 4.3 out of 5."
Games

Amazon's Double-Helix Acquisition Hints At Gaming Console 116

Nerval's Lobster writes "A more prominent role in video-game development could prove the latest territory on Amazon's 'attempt to conquer' list. Yes, there's already Amazon Game Studios, which produces smaller games such as Air Patriots (a tower-defense title), but that evidently wasn't enough — Amazon has acquired Double Helix, most notably the developer behind Killer Instinct and other big-action games for PCs and consoles. Amazon confirmed the deal to multiple media outlets, suggesting that it would use Double Helix's developers and intellectual property 'as part of our ongoing commitment to build innovative games for customers.' Why would Amazon want to bulk out its game-creation abilities? Rumors have floated for the past couple weeks (hat tip to Gamespot) that the company is hard at work on an Android-based gaming console that will retail for below $300. Over the past year, it's also hired gaming luminaries such as Halo author Eric Nylund, which it probably wouldn't have done without something big — or at least interesting — in the works. Amazon would doubtlessly position such a device (if it actually becomes a reality) as the low-cost alternative to Microsoft's Xbox One and Sony's PlayStation 4. But even the cheapest console won't sell without some killer games to attract customers — and that's where Double Helix might come in. ... With Nintendo flagging, there's potentially an opening for a third console ecosystem to take hold."
Games

John Carmack Left id Software Because He Couldn't Do VR Work There 146

An anonymous reader writes John Carmack left id Software last year, more than 20 years after he founded the company. There was a lot of speculation as to why, and now an interview at USA Today provides an explanation. Carmack had become Chief Technical Officer for Oculus VR a few months prior, and he was excited about bringing virtual reality gaming into the mainstream. Unfortunately, he couldn't get id Software's parent company, Zenimax, onboard. He'd hoped they would 'allow games he worked on to appear on the Oculus Rift headset. Had the deal been consummated, Wolfenstein: The New Order — an upcoming sequel to Wolfenstein 3D, an early id release — could have been part of the Oculus' tech demonstration that earned raves and awards at the recent Consumer Electronic Show.' Carmack said, 'But they couldn't come together on that which made me really sad. It was just unfortunate. When it became clear that I wasn't going to have the opportunity to do any work on VR while at id software, I decided to not renew my contract.'"
Stats

Audience Jeers Contestant Who Uses Game Theory To Win At 'Jeopardy' 412

Hugh Pickens DOT Com writes "USA Today reports that Arthur Chu, an insurance compliance analyst and aspiring actor, has won $102,800 in four Jeopardy! appearances using a strategy — jumping around the board instead of running categories straight down, betting odd amounts on Daily Doubles and doing a final wager to tie — that has fans calling him a 'villain' and 'smug.' It's Arthur's in-game strategy of searching for the Daily Double that has made him such a target. Typically, contestants choose a single category and progressively move from the lowest amount up to the highest, giving viewers an easy-to-understand escalation of difficulty. But Arthur has his sights solely set on finding those hidden Daily Doubles, which are usually located on the three highest-paying rungs in the categories (the category itself is random). That means, rather than building up in difficulty, he begins at the most difficult questions. Once the two most difficult questions have been taken off the board in one column, he quickly jumps to another category. It's a grating experience for the viewer, who isn't given enough to time to get in a rhythm or fully comprehend the new subject area. 'The more unpredictable you are, the more you put your opponents off-balance, the longer you can keep an initial advantage,' says Chu. 'It greatly increases your chance of winning the game if you can pull it off, and I saw no reason not to do it.' Another contra-intuitive move Chu has made is playing for a tie rather than to win in 'Final Jeopardy' because that allows you advance to the next round which is the most important thing, not the amount of money you win in one game. 'In terms of influence on the game,Arthur looks like a trendsetter of things to come,' says Eric Levenson. 'Hopefully that has more to do with his game theory than with his aggressive button-pressing.'"
Games

Why Games Should Be In the Public Domain 360

Robotron23 writes "Rock, Paper, Shotgun writer John Walker shook a hornet's nest by suggesting old videogames should enter the public domain during GOG's Time Machine sale. George Broussard of Duke Nukem fame took to Twitter, saying the author should be fired. In response to these comments RPS commissioned an editorial arguing why games and other media should enter the public domain much more rapidly than at present. 'I would no more steal a car than I would tolerate a company telling me that they had the exclusive rights to the idea of cars themselves.' says Walker, paraphrasing a notorious anti-piracy ad (video). 'However, there are things I'm very happy to "steal," like knowledge, inspiration, or good ideas...It was until incredibly recently that amongst such things as knowledge, inspiration and good ideas were the likes of literature and music.'"
Government

South Koreans Using Kinect To Monitor DMZ 133

Nerval's Lobster writes "The South Korean government is reportedly using Microsoft's Kinect motion-based game controller to monitor the heavily guarded DMZ (Demilitarized Zone) that separates the country from North Korea. The brainchild of freelance South Korean developer Jae Kwan Ko, the system is reportedly capable of differentiating between people and animals. (Hat tip to Kotaku, which originally ferreted out the story from South Korean publication Hankooki .) That makes it superior to the infrared systems already in use along the DMZ, which have a harder time determining whether a moving object is human. The Kinect-based system can send alerts of suspicious activity to the nearest military outpost. While the South Korean government reportedly installed the hardware at select portions of the DMZ last year, news about it is only emerging now—and details are relatively scarce, considering how this is a military project. Despite that secrecy, the South Korean government is playing up Jae Kwan Ko's contributions, highlighting him in the local media as an example of innovation and creative drive. Largely self-taught, he makes money by building apps for various mobile platforms—most of which, presumably, have nothing to do with detecting military threats."
Nintendo

Nintendo Could Base Comeback On Improving Peoples' Health 129

Nerval's Lobster writes: "It's no secret that Nintendo faces significant challenges: revenues are down, rival platforms such as Microsoft's Xbox One and Sony's PlayStation 4 are attracting a lot of buzz, and iOS and Android have made significant inroads into mobile gaming. Rather than double down on its core business, however, Nintendo reportedly sees its salvation in new, nongaming segments such as... monitoring your health? 'We have now redefined entertainment to mean making it fun for people to improve the quality of their lives,' Nintendo CEO Satoru Iwata told a company strategy meeting, according to The Wall Street Journal. But he refused to part with more detail about Nintendo's plans, except to claim that whatever's in the works isn't a wearable device along the lines of Nike's FuelBand or the FitBit, and it isn't an iteration of the Wii Balance Board, an accessory that measures the user's weight and center of balance while playing games."
Media

Is Amazon Making a Sub-$300 Console To Play Mobile Games? 76

itwbennett writes "Yesterday, a story suggesting that Amazon was planning to launch a sub-$300 Android game console made the rounds. A $300 box to play mobile games on your TV? ITworld's Peter Smith doesn't buy it. 'If Amazon is working on some kind of set-top box, it's going to be about streaming,' says Smith. 'Music, video, and games. Remember back in November when Amazon announced G2, a new AWS instance type designed for streaming GPU intensive tasks like games? Combine Amazon's G2 cloud servers and an Amazon set top box for console-like game streaming, plus supporting Android and/or iOS games (possibly the latter would also be streamed), and of course support for Amazon Video and MP3, and we're getting closer to something that may be worth $300.'"
Linux Business

Ask Slashdot: Is Linux Set To Be PC Gaming's Number Two Platform? 281

monkeyhybrid writes "Following a tweet from the developer of Maia (a cross platform game soon to hit Steam) that Linux was bringing him more game sales than OS X. Gaming On Linux decided to investigate further by reaching out to multiple developers for platform sales statistics. Although the findings and developer comments show Linux sales to still be sitting in third place, behind those of OS X and Windows, they are showing promise. Developer feedback certainly appears to be positive about the platform's future. With Steam OS on its way, surely leading to more big title releases making their way to the Linux platform, could Linux gaming be set to take the number two spot from Apple?"
Sci-Fi

Largest-Yet EVE Online Battle Destroys $200,000 Worth of Starships 463

Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years. A battle began yesterday that's the biggest one in the game's 10-year history. The main battle itself involved over 2,200 players in a single star system (screenshot, animated picture). The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. Hundreds upon hundreds of other ships were destroyed as well. How did the battle start? Somebody didn't pay rent and lost control of their system.
Games

Blizzard Releases In-House Design Tools To Starcraft Modders 96

MojoKid writes "Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game. Now, players can use the same architectural and graphics design toolsets that Blizzard has used internally to build new units, tilesets, and models. Furthermore, these tools are now available even with the Starcraft 2: Starter Edition kit. Critically, artists will now be able to incorporate images and effects designed in programs like 3ds Max, Photoshop, or other high-end particle systems. The exciting thing about these releases is that Starcraft 2's modding list is as interesting as the primary game, if not moreso. Fans have faithfully created adaptations of famous Starcraft maps, implemented entirely new rulesets that blend the old, micro-friendly playstyle of Starcraft with the modern engine, and even gone total conversion with Warcraft ported over into the SC2 game."
Role Playing (Games)

How Role-Playing Games Arrived In Japan With Black Onyx 50

eggboard writes "Henk Rogers was a Dutchman who arrived in Japan in the 1980s following a girlfriend (later, his wife). An inveterate D&D player, he became enthralled with the NEC-8801, and nearly killed himself trying to create a D&D-like world that he released as The Black Onyx. No one initially knew what to make of it, and the game sold slowly at first. Through savvy pricing, packaging, and press attention, sales grew, and the game jumpstarted RPGs in Japan. Rogers got left behind, though, as Dragon Quest and Final Fantasy hit a local nerve better than his efforts. 'I also realized that I didn't quite understand the Japanese aesthetic and way. These games were quite different to mine, and just struck a more effective cultural chord.' Rogers went on to license Tetris to Nintendo, though, so he did just fine."
XBox (Games)

Microsoft Relaxing Xbox One Kinect Requirements, Giving GPU Power a Boost? 220

MojoKid writes "News from gaming insider Pete Doss is that Microsoft is mulling significant changes to the restrictions it places on developers regarding the Xbox One's GPU. Reportedly, some 10% of total GPU horsepower is reserved for the Kinect — 8% for video and 2% for voice processing. Microsoft is apparently planning changes that would free up that 8% video entirely, leaving just 2% of the system's GPU dedicated to voice input. If Microsoft makes this change, it could have a significant uplift on system frame rates — and it's not clear that developers would necessarily need to patch the architecture to take advantage of the difference."
Graphics

Fancy Yourself a Tycoon? OpenTTD 1.4.0 On Its Way 106

phmadore writes "Version 1.4.0 (.TAR.GZ)of the most intellectually challenging OSS game out there (IMO), OpenTTD (Open Transport Tycoon Deluxe), is near at hand. Of course, most servers are still running 1.3.3 (the last stable, major version change, from November/December-ish). N-Ice.org typically waits until a stable release has been around for a minute to implement the changes into its online client (which is as yet unavailable as a binary for Linux; it varies only slightly from the official release and non-Windows users are able to interface with it no problem), but there are exciting developments coming down the pipe for OpenTTD. 'The new SSE blitters were also further improved. Not immediately noticeable but useful in the future, are the new string codes to display amounts of cargo in NewGRFs. For our Korean users, the separators in numbers were fixed.' Here is some information on the history of OTTD."

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