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Graphics

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times 202

An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."
AI

Winning Algorithms For Rock, Paper, Scissors 65

Celarent Darii (1561999) writes "The probability of winning at Rock-Paper-Scissors is about 1 in 3. However, people do not play entirely randomly, a study has revealed. People tend to follow hidden patterns that can be used to win more games. A short article on the BBC gives hints on the strategies to be used to get a competitive advantage with your Rock-Scissors-Paper nemesis." Remember, these strategies are for use against people, not robots.
Television

Report: Comcast and EA To Stream Games To TVs 52

An anonymous reader writes "Reuters is reporting that Electronic Arts and Comcast are working on a partnership that would stream video games to consumer televisions through Comcast's cable boxes. It will start with the FIFA and Madden sports game franchises. 'Comcast and EA's aim is to make buying games as easy as ordering a pay-per-view movie, sources said. This could create a new distribution model that circumvents console and video-streaming device makers.' The report says consumers will also be able to use tablets as controllers for the games."
The Courts

Washington Files First Consumer Protection Lawsuit Over Kickstarter Fraud 47

An anonymous reader writes "In 2012, a card game called Asylum was successfully funded on Kickstarter. Two months later, its expected delivery date came and passed without a product. In July 2013, the company behind the game stopped communicating with backers. Now, the Washington state Attorney General has filed a consumer protection lawsuit against the makers. This is the first time a project from a crowdfunding site has been the target of such a lawsuit. The AG said, 'Consumers need to be aware that crowdfunding is not without risk. This lawsuit sends a clear message to people seeking the public's money: Washington state will not tolerate crowdfunding theft. The Attorney General's Office will hold those accountable who don't play by the rules.' Here's the legal document (PDF)."
Games

Zenimax Accuses John Carmack of Stealing VR Tech 148

John Carmack made waves last year when he left id Software, owned by Zenimax, to join Oculus VR in order to help create its virtual reality headset. Now Zenimax has sent documents to Oculus's legal department claiming Carmack "stole" technology from them when he left. They said, "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval." Carmack says, "No work I have ever done has been patented. Zenimax owns the code that I wrote, but they don't own VR." Oculus was also dismissive: "It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims."
Games

High-School Star League Brings Gaming As Sport to Teenagers 87

An anonymous reader points to this "This is an interesting interview with the creators of the High School Star League, an organization dedicated to furthering eSports as a viable hobby and even a career for children and young adults. The HSL has been active in the U.S. for a while but is now making a headway into Europe, where it's finding Counter-Strike is proving much more popular than RTS and MOBA games. There are a significant number of girls getting involved as well — as many as seven percent of competitors. It's a start, right?"
PC Games (Games)

The Million-Dollar Business of Video Game Cheating 102

An anonymous reader writes "If you play games online against other people, chances are you've come up against somebody who's obviously cheating. Wall hacks, aimbots, map hacks, item dupes — you name it, and there will always be a small (but annoying) segment of the gaming population who does it. Many of these cheating methods are bought and sold online, and PCGamer has done some investigative reporting to show us rule-abiding types how it all works. A single cheat-selling website manages to pull in $300,000 a year, and it's one of many. The people running the site aren't worried about their business drying up, either — game developers quickly catch 'rage cheaters,' and players cheating to be seen, but they have a much harder time detecting the 'closet cheaters' who hide it well. Countermeasures like PunkBuster and VAC are sidestepped quickly and easily."
Displays

Virtual Reality: Purpose Beyond Gaming 72

An anonymous reader writes "Virtual reality tech is getting a ton of attention for what it can do to video games. But the technology itself isn't limited to games — just as Kinect was hijacked and used for myriad other purposes, so will VR be broadly adapted. This article goes into some of the applications: 'An elderly woman in a retirement home recently used an Oculus to explore a garden and walk stairs again. This simple environment brought her to tears. Work is also being done to help PTSD sufferers deal with their trauma by replicating the scene within virtual reality and there is great interest in using a similar approach for other conditions like amnesia, Alzheimer's and dementia. ... It's now possible for museum spaces and schools to teleport students to specific moments in history, to allow them to experience being executed by a guillotine, take tours of space or even explore the depths of the ocean.' What other VR uses can you foresee?"
AMD

Mini Gaming PCs — Promising, But Not Ready 83

An anonymous reader writes "Ars has reviewed an AMD-powered mini gaming rig made by Gigabyte. The box itself is small and solid, and it runs a pretty beefy video card for its size. The manufacturer even claims Linux support, though the device ships with Windows 8.1. Unfortunately, reality lags a bit behind their plans — Ubuntu boots OK, but driver support is a mess. SteamOS won't run at all. The box is also limited by a mediocre CPU, which is itself limited by heat and power constraints. The review says the machine was 'intriguing and frustrating in equal measure' because 'its ambition is rarely matched by its execution.' It concludes: 'With some time and some different components, a little desktop that can deliver a great gaming experience will surely follow.'"
Classic Games (Games)

E.T. Found In New Mexico Landfill 179

skipkent sends this news from Kotaku: "One of the most infamous urban legends in video games has turned out to be true. Digging in Alamogordo, New Mexico today, excavators discovered cartridges for the critically-panned Atari game E.T., buried in a landfill way back in 1983 after Atari couldn't figure out what else to do with their unsold copies. For decades, legend had it that Atari put millions of E.T. cartridges in the ground, though some skeptics have wondered whether such an extraordinary event actually happened. Last year, Alamogordo officials finally approved an excavation of the infamous landfill, and plans kicked into motion two weeks ago, with Microsoft partnering up with a documentary team to dig into the dirt and film the results. Today, it's official. They've found E.T.'s home—though it's unclear whether there are really millions or even thousands of copies down there."
Games

Why Should Game Stories Make Sense? 169

An anonymous reader writes "An opinion piece at Polygon raises an interesting question about how we perceive video games: why does so much effort go into having the plot make perfect sense? Think about games you've played that have a story. How much do you actually remember? You can probably name the protagonist and antagonist, but do you really know what they were fighting about? The article says, [Developer Jake Elliot] talked about the difference between a puzzle and a mystery. He argued that a puzzle has a solution, while a mystery may never be solved. A puzzle must make sense, but a mystery may well not. In the context of a game, the mechanics are the puzzle, while the theme is the mystery. The game play must be predictable, or the player will never master it. But the theme can be evocative and open-ended. A theme evokes the horrors of war; the mechanics remind you to reload your gun. The plot is stuck in the middle. It wants to make sense of a game, but the game play is already doing that. If we were watching a movie, the plot would provide the backbone, but games don't work like movies, and the plot can get in the way. It can feel awkward and unwelcome, while a looser thematic layer can be the most memorable part of the game.'"
Medicine

Mobile Game Attempts To Diagnose Alzheimer's 21

the_newsbeagle writes "Currently, the best way to check if a person has a high likelihood of developing Alzheimer's is to perform a PET scan to measure the amount of amyloid plaque in his or her brain. That's an expensive procedure. But a startup called Akili Interactive says it has developed a mobile game that can identify likely Alzheimer's patients just by their gameplay and game results. The game is based on a neuroscience study which showed that multitasking is one of the first brain functions to take a hit in Alzheimer's patients. Therefore the game requires players to perform two tasks at the same time."
Piracy

The Witcher 3 and Projekt Red's DRM-Free Stand 115

An anonymous reader writes "This article goes into the making of upcoming fantasy title The Witcher 3. The studio, CD Projekt Red, reveals that, unusually, it'll be releasing the game as a DRM-free download. 'We believe that DRM does more harm to legit gamers than good for the gaming industry, that's why the game will also be completely DRM-free,' says the game's level designer, Miles Tost. The game will build on the strengths of The Witcher 2 while attempting to broaden its scope. 'We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want.'"
Games

'The Door Problem' of Game Design 305

An anonymous reader writes "Game design is one of those jobs everybody thinks they can do. After all, they've played a few games, and they know what they liked and disliked, right? How hard could it be? Well, professional game designer Liz England has summed up the difficulty of the job and the breadth of knowledge needed to do it in what she calls 'the door problem.' Quoting: 'Premise: You are making a game. Are there doors in your game? Can the player open them? Can the player open every door in the game? What tells a player a door is locked and will open, as opposed to a door that they will never open? What happens if there are two players? Does it only lock after both players pass through the door? What if the level is REALLY BIG and can't all exist at the same time?' This is just a few of the questions that need answering. She then goes through how other employees in the company respond to the issue, often complicating it. 'Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Producer: "Do we need to give everyone those doors or can we save them for a pre-order bonus?"'"
Role Playing (Games)

BioWare Announces Dragon Age Inquisition For October 7th 79

An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One."
Google

Apple, Google Vying For Mobile Game Exclusivity 52

An anonymous reader writes "Here's an interesting look at the battle for mobile video game money between Google and Apple. 'Last August, for the launch of "Plants Vs. Zombies 2," a highly anticipated sequel to a popular zombie-survival strategy game, publisher Electronic Arts Inc. struck a deal with Apple, which promoted the game prominently in its App Store, according to people familiar with the matter. In exchange, one of these people said, EA agreed to give Apple about a two-month window of exclusivity for the title, which wasn't released on Google's Android software until October.'"
PC Games (Games)

Steam's Most Popular Games 118

An anonymous reader writes "The folks at Ars Technica scraped a ton of gameplay data from Steam's player profiles to provide statistics on how many people own each game, and how often it's played. For example: 37% of the ~781 million games owned by Steam users have never been played. Dota 2 has been played by almost 26 million people for a total of 3.8 billion hours. Players of CoD: Modern Warfare 2 spend six times as long in multiplayer as in single-player. This sampling gives much more precise data than we usually have about game sales rates. 'If there's one big takeaway from looking at the entirety of our Steam sales and player data, it's that a few huge ultra-hits are driving the majority of Steam usage. The vast majority of titles form a "long tail" of relative crumbs. Out of about 2,750 titles we've tracked using our sampling method, the top 110 sellers represent about half of the individual games registered to Steam accounts. That's about four percent of the distinct titles, each of which has sold 1.38 million copies or more. This represents about 50 percent of the registered sales on the service. ... about half of the estimated 18.5 billion man-hours that have been spent across all Steam games have gone toward just the six most popular titles.'"
Games

Your StarCraft II Potential Peaked At Age 24 103

An anonymous reader writes "StarCraft II is popular among competitive gamers for having the depth necessary to reward differences in skill. A new study has found that your ability keep up with the game's frantic pace starts to decline at age 24. This is relevant to more than just StarCraft II players: 'While many high-performance athletes start to show age-related declines at a young age, those are often attributed to physical as opposed to brain aging. ... While previous lab tests have shown faster reaction times for simple individual tasks, it was never clear how much relevance those had to complex, real-world tasks such as driving. Thompson noted that Starcraft is complex and quite similar to real-life tasks such as managing 911 calls at an emergency dispatch centre, so the findings may be directly relevant. However, game performance was much easier to analyze than many real-life situations because the game generates detailed logs of every move. In a way, Thompson said, the study is a good demonstration of what kinds of insights can be gleaned from the "cool data sets" generated by our digital lives.'"
Games

Ubisoft Hands Out Nexus 7 Tablets At a Game's Press Event 43

An anonymous reader writes "With Watch Dogs launching next month, Ubisoft is ramping up the promotion. That includes holding press events to show off the game to journalists, many of whom will end up reviewing Watch Dogs. One such event was held last week in Paris, and it has been revealed by attendees that Ubisoft decided to give everyone who turned up a Nexus 7 tablet. Why? That hasn't been explained yet, but in a statement on Twitter, Ubisoft said such gifts were 'not in line with their PR policies.' You can see how it would be viewed with skepticism; after all, these are the individuals who will give Watch Dogs a review score, which many gamers rely on to help them make a purchasing decision."
XBox (Games)

Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance 117

MojoKid writes: "One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what many expected since DX12 was announced — the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to the PS4. It's an API that appears to mostly address scenarios where the CPU isn't able to keep the GPU fed due to draw call bottlenecks."

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