Spector Comments On Deus Ex 2 Demo, Game Now Gold 47
Thanks to VE3D for pointing to an Ion Storm forum post containing Warren Spector's comments on the reception of the Deus Ex: Invisible War demo, which was released a couple of days back, and has garnered considerable controversy over perceived console-centric design and over-simplification. Spector, the project director on DX2, and creator of the original Deus Ex, comments: "We're as dedicated to the PC as we are to the Xbox", but agrees: "We've heard the comments about some of our UI choices on the PC side and we want to address them, whether through an updated demo or a PC game patch or both." He concludes with a clear message: "We stand by our game design choices... We honestly feel we've delivered a more focused, purer version of the game we set out to make the first time." Meanwhile, Blue's News is reporting that the game has officially gone gold, and is due in stores December 3rd for both PC and Xbox.
Re:I'm confused (Score:4, Informative)
Re:I'm confused (Score:1)
Re:I'm confused (Score:3, Informative)
Headshots... (Score:1, Funny)
This is another balance issue we're reevaluating.
Because, as we all know, pistols don't kill people; people kill people. I mean, sniper rifles kill people.
Re:Headshots... (Score:4, Funny)
Makes you wonder. The first four. You think the guard noticed?
Re:Headshots... (Score:4, Informative)
Throwing large steel drums at a guard only results in a stern talking to, no matter how many times you do it.
In the world of Deus Ex, those are the two chief concerns - a totally nonsensical damage model and an absolutely abysmal AI (it's worse than the first one).
There are no silent stabs in the back, no sharp-shooting headshots. But it doesn't matter, because the AI doesn't quite achieve the competancy of a brain-damaged dog.
-lw
Re:Headshots... (Score:1, Insightful)
Re:Headshots... (Score:2)
Sneak in the back way, use the fiber optic under the door so you're not spotted. Creep in, aim carefuly with the silenced pistol, and cap the cook in the back of the head.
So what do you get out of this painstakingly realistic game? The cook freaks out and hits the alarm so that the soldiers come in and kill you. Funny, a headshot seems to kill everyone else in the game.
Re:Headshots... (Score:3, Funny)
With this kind of thinking, Bruce [Willis] and Arnold [Schwarzenegger] would be out of business pretty quickly...
Re:Headshots... (Score:1)
The 5 headshots required, or the unified ammo system?
I'm sorry, I figure if the player is good enough run directly toward an enemy at top speed and manage to pull off a pistol shot to the head without the alarm being raised, they deserve some kind of reward for that. Conserving their other ammo seems like a good one to me.
Re:Warren Spector (Score:5, Insightful)
He's a legendary game designer and doesn't need any introduction to most up-to-date game enthusiasts.
Re:Warren Spector (Score:2, Insightful)
Re:Warren Spector (Score:2, Insightful)
Google is your friend. As always.
http://www.mobygames.com/developer/sheet/view/dev
Re:Warren Spector (Score:4, Insightful)
Re:Warren Spector (Score:2)
Re:Warren Spector (Score:2)
Re:Warren Spector (Score:2)
Warren Spector is still active. Even my John Elway question might not be so good. Perhaps Brett Favre would be better.
Re:Warren Spector (Score:2)
The Deus Ex demo suxor! Here's why! (Score:4, Funny)
And the gameplay design. What horrible AI! You can shoot Bad Guy A who's standing beside Bad Guy B, and Bad Guy B freaks out for a minute but if you hide, he's goes back to business as usual, even though his smoking buddy is laying knocked out cold on the ground. How realistic is that?!? Wouldn't the guy go get friends or something? Wouldn't he call up his supervisor on some kind of futuristic radio? Give me a break, this is completely non-real Ion Storm. All you have to do is kill the guys one at a time, hide, and then kill the next guy. Whoopie. And there's more! Like the bad guys would actually leave a vent hole with boxes at the side of the building that you can climb up into. Honestly. The AI sux Ion Storm! They don't even dodge behind buildings, and all you have to do to run away from guys is enter a vent. You can shoot a guy with a poison dart, walk away and come back 5 minutes later and the guy is still standing there like you never hit him. Wouldn't he be looking for the bastard that shot him with the poison dart? Whatever. Don't give me this "Guess it was the wind crap."
The skill system SEEMS neat, but it's so unrealistic. As if within a period of 5 minutes gametime and a helicopter ride to a different level you suddenly become a better swimmer. Riiiiiight.
And let's not even talk about the inventory system. Sure, I got used to it within an hour, but it's like a freaking jigsaw puzzle! Why can't they just use what 's worked FOR THE LAST 10 FREAKING YEARS since Wolf3d and just give me 10 weapons, 1-10. None of this number slot crap. It's like they completely ignored everything that has been done before. Why do I have to inventorize all this freaking ammo! I'm like a walking weapons depot or something. good grief.
This is definitely not as scary as System Shock 2 either. Which, I might add, runs completely FINE on my system. They should have just made it like System Shock 2 and stuck with what works, throw in some conspiracy theories and leave it at that.
Let's not even talk about the physics.
I hear that halfway through the game you can't even sneak around anymore because there are these near-invincible commandos! sup wit dat Spector!?
I don't understand why I have to upgrade my computer just to play this game. It's like Ion Storm was just ignoring their customer base from System Shock 1 and 2 and Thief, which all run fine on my PC. This demo will definitely stop me from buying Deus Ex!
Re:Er... Deus Ex 2 not 1 (Score:2)
Yes. That's the joke.
Re:Wrong demo (Score:2)
Then again, the rest of your comments seem arbitrary and trollish. Good day to you.
Yes. That's the joke.
Mod Parent Up. (Score:3)
I couldn't run the demo (Score:3, Informative)
Re:I couldn't run the demo (Score:3, Informative)
I did get to see it on a GF3 Ti, though... and it got a solid 5 fps at lowest detail in 640x480. Good going ION storm, nobody programs as well as you!
Re:I couldn't run the demo (Score:1)
Re:I couldn't run the demo (Score:2)
Re:I couldn't run the demo (Score:2)
Disappointed (Score:3, Insightful)
To the naysayers (Score:2, Informative)
Demo ran 'fine'. No tweaking, straight out of the box. If people are honest about the game not running for them, then I will admit that there must be some problems somewhere. What they are, who knows?
the UI problems can be tweaked. Surf around, and you can move the HUD out to the border of the screen a bit.
The controls are a little floaty. Again, surf around, things can be tweaked.
Have a little bit of faith. The dude says they'll patch. With any luck, it'll be a day and date p
Re:To the naysayers (Score:1)
Re:To the naysayers (Score:2)
Re: Pretty damn obvious (Score:1)
Still, you are right in that lots of people bought the things.
He answered nothing (Score:2)
What he DIDN'T address was how lack of reloading, locking down weapons(Including the KNIFE and blunt objects), unified ammo, a mouse-less UI and removal of experience points isn't dumbing down the game.
Re:He answered nothing (Score:1)
Taking credit? (Score:1)
They could have designed it without any ini-settings, just hard wired values, like compile time defines. It's still much more their product than anyone else's, including ini-modders.
If it were binary game patches to fix these issues, that would be something worth describing as "taking credit".
Anyway, I do agree with the rest of your post.